Changeset - r6950:1a54b1afb12a
[Not reviewed]
src/ai/ai.cpp
Show inline comments
 
@@ -84,7 +84,7 @@ static void AI_PutCommandInQueue(PlayerI
 
CommandCost AI_DoCommandCc(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint procc, CommandCallback* callback)
 
{
 
	PlayerID old_lp;
 
	CommandCost res = 0;
 
	CommandCost res;
 
	const char* tmp_cmdtext;
 

	
 
	/* If you enable DC_EXEC with DC_QUERY_COST you are a really strange
src/ai/default/default.cpp
Show inline comments
 
@@ -152,7 +152,7 @@ static EngineID AiChooseTrainToBuild(Rai
 
		}
 

	
 
		ret = DoCommand(tile, i, 0, 0, CMD_BUILD_RAIL_VEHICLE);
 
		if (CmdSucceeded(ret) && ret <= money && rvi->ai_rank >= best_veh_score) {
 
		if (CmdSucceeded(ret) && ret.GetCost() <= money && rvi->ai_rank >= best_veh_score) {
 
			best_veh_score = rvi->ai_rank;
 
			best_veh_index = i;
 
		}
 
@@ -189,8 +189,8 @@ static EngineID AiChooseRoadVehToBuild(C
 
		if (CmdFailed(ret)) continue;
 

	
 
		/* Add the cost of refitting */
 
		if (rvi->cargo_type != cargo) ret += GetRefitCost(i);
 
		if (ret > money) continue;
 
		if (rvi->cargo_type != cargo) ret.AddCost(GetRefitCost(i));
 
		if (ret.GetCost() > money) continue;
 

	
 
		best_veh_rating = rating;
 
		best_veh_index = i;
 
@@ -216,8 +216,8 @@ static EngineID AiChooseAircraftToBuild(
 
		if ((AircraftVehInfo(i)->subtype & AIR_CTOL) != flag) continue;
 

	
 
		ret = DoCommand(0, i, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);
 
		if (CmdSucceeded(ret) && ret <= money && ret >= best_veh_cost) {
 
			best_veh_cost = ret;
 
		if (CmdSucceeded(ret) && ret.GetCost() <= money && ret.GetCost() >= best_veh_cost) {
 
			best_veh_cost = ret.GetCost();
 
			best_veh_index = i;
 
		}
 
	}
 
@@ -1641,7 +1641,7 @@ static bool AiCheckTrackResources(TileIn
 
static CommandCost AiDoBuildDefaultRailTrack(TileIndex tile, const AiDefaultBlockData* p, RailType railtype, byte flag)
 
{
 
	CommandCost ret;
 
	CommandCost total_cost = 0;
 
	CommandCost total_cost;
 
	Town *t = NULL;
 
	int rating = 0;
 
	int i, j, k;
 
@@ -1662,7 +1662,7 @@ static CommandCost AiDoBuildDefaultRailT
 
			}
 

	
 
			if (CmdFailed(ret)) return CMD_ERROR;
 
			total_cost += ret;
 
			total_cost.AddCost(ret);
 

	
 
clear_town_stuff:;
 
			if (_cleared_town != NULL) {
 
@@ -1684,7 +1684,7 @@ clear_town_stuff:;
 
					k = i;
 
					ret = DoCommand(c, railtype, i, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_SINGLE_RAIL);
 
					if (CmdFailed(ret)) return CMD_ERROR;
 
					total_cost += ret;
 
					total_cost.AddCost(ret);
 
				}
 
			}
 

	
 
@@ -1699,17 +1699,18 @@ clear_town_stuff:;
 
						ret = DoCommand(c, k, 0, flag, CMD_BUILD_SIGNALS);
 
					} while (--j);
 
				} else {
 
					ret = _price.build_signals;
 
					ret.AddCost(_price.build_signals);
 
				}
 
				if (CmdFailed(ret)) return CMD_ERROR;
 
				total_cost += ret;
 
				total_cost.AddCost(ret);
 
			}
 
		} else if (p->mode == 3) {
 
			//Clear stuff and then build single rail.
 
			if (GetTileSlope(c, NULL) != SLOPE_FLAT) return CMD_ERROR;
 
			ret = DoCommand(c, 0, 0, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_LANDSCAPE_CLEAR);
 
			if (CmdFailed(ret)) return CMD_ERROR;
 
			total_cost += ret + _price.build_rail;
 
			total_cost.AddCost(ret);
 
			total_cost.AddCost(_price.build_rail);
 

	
 
			if (flag & DC_EXEC) {
 
				DoCommand(c, railtype, p->attr & 1, flag | DC_AUTO | DC_NO_WATER | DC_AI_BUILDING, CMD_BUILD_SINGLE_RAIL);
 
@@ -2069,7 +2070,7 @@ static inline void AiCheckBuildRailTunne
 
	if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
 
		CommandCost cost = DoCommand(tile, arf->player->ai.railtype_to_use, 0, DC_AUTO, CMD_BUILD_TUNNEL);
 

	
 
		if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) {
 
		if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
 
			AiBuildRailRecursive(arf, _build_tunnel_endtile, p[0] & 3);
 
			if (arf->depth == 1) AiCheckRailPathBetter(arf, p);
 
		}
 
@@ -2210,8 +2211,8 @@ static void AiBuildRailConstruct(Player 
 
		 */
 
		for (i = MAX_BRIDGES - 1; i != 0; i--) {
 
			if (CheckBridge_Stuff(i, bridge_len)) {
 
				int32 cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
 
				if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break;
 
				CommandCost cost = DoCommand(arf.bridge_end_tile, p->ai.cur_tile_a, i | (p->ai.railtype_to_use << 8), DC_AUTO, CMD_BUILD_BRIDGE);
 
				if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 5)) break;
 
			}
 
		}
 

	
 
@@ -2629,7 +2630,7 @@ static int AiFindBestDefaultRoadBlock(Ti
 
static CommandCost AiDoBuildDefaultRoadBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
 
{
 
	CommandCost ret;
 
	CommandCost total_cost = 0;
 
	CommandCost total_cost;
 
	Town *t = NULL;
 
	int rating = 0;
 
	int roadflag = 0;
 
@@ -2651,7 +2652,7 @@ static CommandCost AiDoBuildDefaultRoadB
 

	
 
			ret = DoCommand(c, p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
 
			if (CmdFailed(ret)) return CMD_ERROR;
 
			total_cost += ret;
 
			total_cost.AddCost(ret);
 

	
 
			continue;
 
		}
 
@@ -2671,7 +2672,7 @@ static CommandCost AiDoBuildDefaultRoadB
 
clear_town_stuff:;
 

	
 
			if (CmdFailed(ret)) return CMD_ERROR;
 
			total_cost += ret;
 
			total_cost.AddCost(ret);
 

	
 
			if (_cleared_town != NULL) {
 
				if (t != NULL && t != _cleared_town) return CMD_ERROR;
 
@@ -2969,7 +2970,7 @@ static inline void AiCheckBuildRoadTunne
 
	if (GetTileSlope(tile, &z) == _dir_table_2[p[0] & 3] && z != 0) {
 
		CommandCost cost = DoCommand(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
 

	
 
		if (CmdSucceeded(cost) && cost <= (arf->player->player_money >> 4)) {
 
		if (CmdSucceeded(cost) && cost.GetCost() <= (arf->player->player_money >> 4)) {
 
			AiBuildRoadRecursive(arf, _build_tunnel_endtile, p[0] & 3);
 
			if (arf->depth == 1)  AiCheckRoadPathBetter(arf, p);
 
		}
 
@@ -3102,7 +3103,7 @@ do_some_terraform:
 
		for (i = 10; i != 0; i--) {
 
			if (CheckBridge_Stuff(i, bridge_len)) {
 
				CommandCost cost = DoCommand(tile, p->ai.cur_tile_a, i + ((0x80 | ROADTYPES_ROAD) << 8), DC_AUTO, CMD_BUILD_BRIDGE);
 
				if (CmdSucceeded(cost) && cost < (p->player_money >> 5)) break;
 
				if (CmdSucceeded(cost) && cost.GetCost() < (p->player_money >> 5)) break;
 
			}
 
		}
 

	
 
@@ -3390,13 +3391,13 @@ static void AiStateAirportStuff(Player *
 
static CommandCost AiDoBuildDefaultAirportBlock(TileIndex tile, const AiDefaultBlockData *p, byte flag)
 
{
 
	uint32 avail_airports = GetValidAirports();
 
	CommandCost total_cost = 0, ret;
 
	CommandCost total_cost, ret;
 

	
 
	for (; p->mode == 0; p++) {
 
		if (!HASBIT(avail_airports, p->attr)) return CMD_ERROR;
 
		ret = DoCommand(TILE_MASK(tile + ToTileIndexDiff(p->tileoffs)), p->attr, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_AIRPORT);
 
		if (CmdFailed(ret)) return CMD_ERROR;
 
		total_cost += ret;
 
		total_cost.AddCost(ret);
 
	}
 

	
 
	return total_cost;
src/ai/trolly/build.cpp
Show inline comments
 
@@ -97,7 +97,7 @@ CommandCost AiNew_Build_RoutePart(Player
 
	TileIndex *route = PathFinderInfo->route;
 
	int dir;
 
	int old_dir = -1;
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	CommandCost res;
 
	// We need to calculate the direction with the parent of the parent.. so we skip
 
	//  the first pieces and the last piece
 
@@ -105,30 +105,30 @@ CommandCost AiNew_Build_RoutePart(Player
 
	// When we are done, stop it
 
	if (part >= PathFinderInfo->route_length - 1) {
 
		PathFinderInfo->position = -2;
 
		return 0;
 
		return CommandCost();
 
	}
 

	
 

	
 
	if (PathFinderInfo->rail_or_road) {
 
		// Tunnel code
 
		if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
 
			cost += AI_DoCommand(route[part], 0, 0, flag, CMD_BUILD_TUNNEL);
 
			cost.AddCost(AI_DoCommand(route[part], 0, 0, flag, CMD_BUILD_TUNNEL));
 
			PathFinderInfo->position++;
 
			// TODO: problems!
 
			if (CmdFailed(cost)) {
 
				DEBUG(ai, 0, "[BuildPath] tunnel could not be built (0x%X)", route[part]);
 
				return 0;
 
				return CommandCost();
 
			}
 
			return cost;
 
		}
 
		// Bridge code
 
		if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
 
			cost += AiNew_Build_Bridge(p, route[part], route[part - 1], flag);
 
			cost.AddCost(AiNew_Build_Bridge(p, route[part], route[part - 1], flag));
 
			PathFinderInfo->position++;
 
			// TODO: problems!
 
			if (CmdFailed(cost)) {
 
				DEBUG(ai, 0, "[BuildPath] bridge could not be built (0x%X, 0x%X)", route[part], route[part - 1]);
 
				return 0;
 
				return CommandCost();
 
			}
 
			return cost;
 
		}
 
@@ -147,9 +147,9 @@ CommandCost AiNew_Build_RoutePart(Player
 
				if (CmdFailed(res)) {
 
					// Problem.. let's just abort it all!
 
					p->ainew.state = AI_STATE_NOTHING;
 
					return 0;
 
					return CommandCost();
 
				}
 
				cost += res;
 
				cost.AddCost(res);
 
				// Go to the next tile
 
				part++;
 
				// Check if it is still in range..
 
@@ -162,23 +162,23 @@ CommandCost AiNew_Build_RoutePart(Player
 
	} else {
 
		// Tunnel code
 
		if ((AI_PATHFINDER_FLAG_TUNNEL & route_extra[part]) != 0) {
 
			cost += AI_DoCommand(route[part], 0x200 | ROADTYPES_ROAD, 0, flag, CMD_BUILD_TUNNEL);
 
			cost.AddCost(AI_DoCommand(route[part], 0x200 | ROADTYPES_ROAD, 0, flag, CMD_BUILD_TUNNEL));
 
			PathFinderInfo->position++;
 
			// TODO: problems!
 
			if (CmdFailed(cost)) {
 
				DEBUG(ai, 0, "[BuildPath] tunnel could not be built (0x%X)", route[part]);
 
				return 0;
 
				return CommandCost();
 
			}
 
			return cost;
 
		}
 
		// Bridge code
 
		if ((AI_PATHFINDER_FLAG_BRIDGE & route_extra[part]) != 0) {
 
			cost += AiNew_Build_Bridge(p, route[part], route[part + 1], flag);
 
			cost.AddCost(AiNew_Build_Bridge(p, route[part], route[part + 1], flag));
 
			PathFinderInfo->position++;
 
			// TODO: problems!
 
			if (CmdFailed(cost)) {
 
				DEBUG(ai, 0, "[BuildPath] bridge could not be built (0x%X, 0x%X)", route[part], route[part + 1]);
 
				return 0;
 
				return CommandCost();
 
			}
 
			return cost;
 
		}
 
@@ -203,10 +203,10 @@ CommandCost AiNew_Build_RoutePart(Player
 
						// Problem.. let's just abort it all!
 
						DEBUG(ai, 0, "[BuidPath] route building failed at tile 0x%X, aborting", route[part]);
 
						p->ainew.state = AI_STATE_NOTHING;
 
						return 0;
 
						return CommandCost();
 
					}
 

	
 
					if (CmdSucceeded(res)) cost += res;
 
					if (CmdSucceeded(res)) cost.AddCost(res);
 
				}
 
				// Go to the next tile
 
				part++;
 
@@ -314,11 +314,12 @@ CommandCost AiNew_Build_Depot(Player* p,
 
		return AI_DoCommand(tile, 0, direction, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_TRAIN_DEPOT);
 
	} else {
 
		ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
 
		if (CmdFailed(ret)) return ret;
 
		if (CmdFailed(ret2)) return ret;
 
		// Try to build the road from the depot
 
		ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
 
		// If it fails, ignore it..
 
		if (CmdFailed(ret2)) return ret;
 
		return ret + ret2;
 
		ret.AddCost(ret2);
 
		return ret;
 
	}
 
}
src/ai/trolly/trolly.cpp
Show inline comments
 
@@ -691,7 +691,7 @@ static void AiNew_State_FindStation(Play
 

	
 
		// See how much it is going to cost us...
 
		r = AiNew_Build_Station(p, p->ainew.tbt, new_tile, 0, 0, 0, DC_QUERY_COST);
 
		p->ainew.new_cost += r;
 
		p->ainew.new_cost += r.GetCost();
 

	
 
		direction = AI_PATHFINDER_NO_DIRECTION;
 
	} else if (new_tile == 0 && p->ainew.tbt == AI_TRUCK) {
 
@@ -850,7 +850,7 @@ static void AiNew_State_FindDepot(Player
 
				r = AiNew_Build_Depot(p, t, ReverseDiagDir(j), 0);
 
				if (CmdFailed(r)) continue;
 
				// Found a spot!
 
				p->ainew.new_cost += r;
 
				p->ainew.new_cost += r.GetCost();
 
				p->ainew.depot_tile = t;
 
				p->ainew.depot_direction = ReverseDiagDir(j); // Reverse direction
 
				p->ainew.state = AI_STATE_VERIFY_ROUTE;
 
@@ -935,7 +935,7 @@ static void AiNew_State_VerifyRoute(Play
 

	
 
	do {
 
		p->ainew.path_info.position++;
 
		p->ainew.new_cost += AiNew_Build_RoutePart(p, &p->ainew.path_info, DC_QUERY_COST);
 
		p->ainew.new_cost += AiNew_Build_RoutePart(p, &p->ainew.path_info, DC_QUERY_COST).GetCost();
 
	} while (p->ainew.path_info.position != -2);
 

	
 
	// Now we know the price of build station + path. Now check how many vehicles
 
@@ -951,7 +951,7 @@ static void AiNew_State_VerifyRoute(Play
 

	
 
	// Check how much it it going to cost us..
 
	for (i=0;i<res;i++) {
 
		p->ainew.new_cost += AiNew_Build_Vehicle(p, 0, DC_QUERY_COST);
 
		p->ainew.new_cost += AiNew_Build_Vehicle(p, 0, DC_QUERY_COST).GetCost();
 
	}
 

	
 
	// Now we know how much the route is going to cost us
 
@@ -985,7 +985,7 @@ static void AiNew_State_VerifyRoute(Play
 
// Build the stations
 
static void AiNew_State_BuildStation(Player *p)
 
{
 
	CommandCost res = 0;
 
	CommandCost res;
 
	assert(p->ainew.state == AI_STATE_BUILD_STATION);
 
	if (p->ainew.temp == 0) {
 
		if (!IsTileType(p->ainew.from_tile, MP_STATION))
 
@@ -1103,7 +1103,7 @@ static void AiNew_State_BuildPath(Player
 
// Builds the depot
 
static void AiNew_State_BuildDepot(Player *p)
 
{
 
	CommandCost res = 0;
 
	CommandCost res;
 
	assert(p->ainew.state == AI_STATE_BUILD_DEPOT);
 

	
 
	if (IsTileType(p->ainew.depot_tile, MP_STREET) && GetRoadTileType(p->ainew.depot_tile) == ROAD_TILE_DEPOT) {
 
@@ -1278,7 +1278,7 @@ static void AiNew_CheckVehicle(Player *p
 

	
 
			if (!AiNew_SetSpecialVehicleFlag(p, v, AI_VEHICLEFLAG_SELL)) return;
 
			{
 
				CommandCost ret = 0;
 
				CommandCost ret;
 
				if (v->type == VEH_ROAD)
 
					ret = AI_DoCommand(0, v->index, 0, DC_EXEC, CMD_SEND_ROADVEH_TO_DEPOT);
 
				// This means we can not find a depot :s
src/aircraft_cmd.cpp
Show inline comments
 
@@ -229,7 +229,7 @@ void GetAircraftSpriteSize(EngineID engi
 

	
 
static CommandCost EstimateAircraftCost(EngineID engine, const AircraftVehicleInfo *avi)
 
{
 
	return GetEngineProperty(engine, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5;
 
	return CommandCost(GetEngineProperty(engine, 0x0B, avi->base_cost) * (_price.aircraft_base >> 3) >> 5);
 
}
 

	
 

	
 
@@ -346,7 +346,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 

	
 
		v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
 
		v->UpdateDeltaXY(INVALID_DIR);
 
		v->value = value;
 
		v->value = (uint32)value.GetCost();
 

	
 
		u->subtype = AIR_SHADOW;
 
		u->UpdateDeltaXY(INVALID_DIR);
 
@@ -493,7 +493,7 @@ CommandCost CmdSellAircraft(TileIndex ti
 
		DoDeleteAircraft(v);
 
	}
 

	
 
	return -(int32)v->value;
 
	return CommandCost(-(int32)v->value);
 
}
 

	
 
/** Start/Stop an aircraft.
 
@@ -534,7 +534,7 @@ CommandCost CmdStartStopAircraft(TileInd
 
		InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Send an aircraft to the hangar.
 
@@ -569,7 +569,7 @@ CommandCost CmdSendAircraftToHangar(Tile
 
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
			}
 
			return 0;
 
			return CommandCost();
 
		}
 

	
 
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of hangar orders
 
@@ -609,7 +609,7 @@ CommandCost CmdSendAircraftToHangar(Tile
 
		}
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -668,7 +668,7 @@ CommandCost CmdRefitAircraft(TileIndex t
 
	}
 
	_returned_refit_capacity = pass;
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
 
		cost = GetRefitCost(v->engine_type);
 
	}
 
@@ -744,9 +744,9 @@ void OnNewDay_Aircraft(Vehicle *v)
 

	
 
	if (v->vehstatus & VS_STOPPED) return;
 

	
 
	CommandCost cost = GetVehicleProperty(v, 0x0E, AircraftVehInfo(v->engine_type)->running_cost) * _price.aircraft_running / 364;
 
	CommandCost cost = CommandCost(GetVehicleProperty(v, 0x0E, AircraftVehInfo(v->engine_type)->running_cost) * _price.aircraft_running / 364);
 

	
 
	v->profit_this_year -= cost >> 8;
 
	v->profit_this_year -= cost.GetCost() >> 8;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
 
	SubtractMoneyFromPlayerFract(v->owner, cost);
src/autoreplace_cmd.cpp
Show inline comments
 
@@ -154,7 +154,7 @@ static CommandCost ReplaceVehicle(Vehicl
 
	replacement_cargo_type = GetNewCargoTypeForReplace(old_v, new_engine_type);
 

	
 
	/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
 
	if (replacement_cargo_type == CT_INVALID) return 0;
 
	if (replacement_cargo_type == CT_INVALID) return CommandCost();
 

	
 
	sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
 

	
 
@@ -167,15 +167,17 @@ static CommandCost ReplaceVehicle(Vehicl
 
	cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
 
	if (CmdFailed(cost)) {
 
		SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
		SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
 
		/* Take back the money we just gave the player */
 
		sell_value.MultiplyCost(-1);
 
		SubtractMoneyFromPlayer(sell_value);
 
		return cost;
 
	}
 

	
 
	if (replacement_cargo_type != CT_NO_REFIT) {
 
		/* add refit cost */
 
		CommandCost refit_cost = GetRefitCost(new_engine_type);
 
		if (old_v->type == VEH_TRAIN && IsMultiheaded(old_v)) refit_cost += refit_cost; // pay for both ends
 
		cost += refit_cost;
 
		if (old_v->type == VEH_TRAIN && IsMultiheaded(old_v)) refit_cost.AddCost(refit_cost); // pay for both ends
 
		cost.AddCost(refit_cost);
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
@@ -246,7 +248,7 @@ static CommandCost ReplaceVehicle(Vehicl
 
			GetName(vehicle_name, old_v->string_id & 0x7FF, lastof(vehicle_name));
 
		}
 
	} else { // flags & DC_EXEC not set
 
		CommandCost tmp_move = 0;
 
		CommandCost tmp_move;
 
		if (old_v->type == VEH_TRAIN && IsFrontEngine(old_v) && old_v->next != NULL) {
 
			/* Verify that the wagons can be placed on the engine in question.
 
			 * This is done by building an engine, test if the wagons can be added and then sell the test engine. */
 
@@ -258,9 +260,11 @@ static CommandCost ReplaceVehicle(Vehicl
 

	
 
		/* Ensure that the player will not end up having negative money while autoreplacing
 
		 * This is needed because the only other check is done after the income from selling the old vehicle is substracted from the cost */
 
		if (CmdFailed(tmp_move) || p->money64 < (cost + total_cost)) {
 
		if (CmdFailed(tmp_move) || p->money64 < (cost.GetCost() + total_cost)) {
 
			SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
			SubtractMoneyFromPlayer(-sell_value); // Pay back the loan
 
			/* Pay back the loan */
 
			sell_value.MultiplyCost(-1);
 
			SubtractMoneyFromPlayer(sell_value);
 
			return CMD_ERROR;
 
		}
 
	}
 
@@ -268,10 +272,11 @@ static CommandCost ReplaceVehicle(Vehicl
 
	/* Take back the money we just gave the player just before building the vehicle
 
	 * The player will get the same amount now that the sale actually takes place */
 
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
	SubtractMoneyFromPlayer(-sell_value);
 
	sell_value.MultiplyCost(-1);
 
	SubtractMoneyFromPlayer(sell_value);
 

	
 
	/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
 
	cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
 
	cost.AddCost(DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v)));
 

	
 
	if (new_front) {
 
		/* now we assign the old unitnumber to the new vehicle */
 
@@ -300,7 +305,7 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
	Vehicle *w;
 
	const Player *p = GetPlayer(v->owner);
 
	byte flags = 0;
 
	CommandCost cost, temp_cost = 0;
 
	CommandCost cost, temp_cost;
 
	bool stopped;
 

	
 
	/* Remember the length in case we need to trim train later on
 
@@ -326,7 +331,7 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
	v->leave_depot_instantly = false;
 

	
 
	for (;;) {
 
		cost = 0;
 
		cost = CommandCost();
 
		w = v;
 
		do {
 
			if (w->type == VEH_TRAIN && IsMultiheaded(w) && !IsTrainEngine(w)) {
 
@@ -352,7 +357,7 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
			}
 

	
 
			/* Now replace the vehicle */
 
			temp_cost = ReplaceVehicle(&w, flags, cost);
 
			temp_cost = ReplaceVehicle(&w, flags, cost.GetCost());
 

	
 
			if (CmdFailed(temp_cost)) break; // replace failed for some reason. Leave the vehicle alone
 

	
 
@@ -364,11 +369,11 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
				 */
 
				v = w;
 
			}
 
			cost += temp_cost;
 
			cost.AddCost(temp_cost);
 
		} while (w->type == VEH_TRAIN && (w = GetNextVehicle(w)) != NULL);
 

	
 
		if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost + p->engine_renew_money) || cost == 0)) {
 
			if (!check && p->money64 < (int32)(cost + p->engine_renew_money) && ( _local_player == v->owner ) && cost != 0) {
 
		if (!(flags & DC_EXEC) && (p->money64 < (int32)(cost.GetCost() + p->engine_renew_money) || cost.GetCost() == 0)) {
 
			if (!check && p->money64 < (int32)(cost.GetCost() + p->engine_renew_money) && ( _local_player == v->owner ) && cost.GetCost() != 0) {
 
				StringID message;
 
				SetDParam(0, v->unitnumber);
 
				switch (v->type) {
 
@@ -418,13 +423,13 @@ CommandCost MaybeReplaceVehicle(Vehicle 
 
			w = GetNextVehicle(w);
 
			DoCommand(0, (INVALID_VEHICLE << 16) | temp->index, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 
			MoveVehicleCargo(v, temp);
 
			cost += DoCommand(0, temp->index, 0, DC_EXEC, CMD_SELL_RAIL_WAGON);
 
			cost.AddCost(DoCommand(0, temp->index, 0, DC_EXEC, CMD_SELL_RAIL_WAGON));
 
		}
 
	}
 

	
 
	if (stopped) v->vehstatus &= ~VS_STOPPED;
 
	if (display_costs) {
 
		if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 
		if (IsLocalPlayer()) ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
 
		_current_player = OWNER_NONE;
 
	}
 
	return cost;
src/bridge_gui.cpp
Show inline comments
 
@@ -145,7 +145,7 @@ void ShowBuildBridgeWindow(TileIndex sta
 
				const Bridge *b = &_bridge[bridge_type];
 
				// bridge is accepted, add to list
 
				// add to terraforming & bulldozing costs the cost of the bridge itself (not computed with DC_QUERY_COST)
 
				_bridgedata.costs[j] = ret + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
 
				_bridgedata.costs[j] = ret.GetCost() + (((int64)tot_bridgedata_len * _price.build_bridge * b->price) >> 8);
 
				_bridgedata.indexes[j] = bridge_type;
 
				j++;
 
			}
src/clear_cmd.cpp
Show inline comments
 
@@ -148,7 +148,7 @@ static int TerraformProc(TerraformerStat
 
		return -1;
 
	}
 

	
 
	ts->cost += ret;
 
	ts->cost.AddCost(ret.GetCost());
 

	
 
	if (ts->tile_table_count >= 625) return -1;
 
	ts->tile_table[ts->tile_table_count++] = tile;
 
@@ -198,7 +198,7 @@ static bool TerraformTileHeight(Terrafor
 
	mod->tile = tile;
 
	mod->height = (byte)height;
 

	
 
	ts->cost += _price.terraform;
 
	ts->cost.AddCost(_price.terraform);
 

	
 
	{
 
		int direction = ts->direction, r;
 
@@ -248,7 +248,7 @@ CommandCost CmdTerraformLand(TileIndex t
 
	ts.direction = direction = p2 ? 1 : -1;
 
	ts.flags = flags;
 
	ts.modheight_count = ts.tile_table_count = 0;
 
	ts.cost = 0;
 
	ts.cost = CommandCost();
 
	ts.modheight = modheight_data;
 
	ts.tile_table = tile_table_data;
 

	
 
@@ -364,7 +364,7 @@ CommandCost CmdLevelLand(TileIndex tile,
 
	int ey;
 
	int sx, sy;
 
	uint h, curh;
 
	int32 money;
 
	CommandCost money;
 
	CommandCost ret;
 
	CommandCost cost;
 

	
 
@@ -387,29 +387,29 @@ CommandCost CmdLevelLand(TileIndex tile,
 
	size_x = ex - sx + 1;
 
	size_y = ey - sy + 1;
 

	
 
	money = GetAvailableMoneyForCommand();
 
	cost = 0;
 
	money.AddCost(GetAvailableMoneyForCommand());
 

	
 
	BEGIN_TILE_LOOP(tile2, size_x, size_y, tile) {
 
		curh = TileHeight(tile2);
 
		while (curh != h) {
 
			ret = DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND);
 
			if (CmdFailed(ret)) break;
 
			cost += ret;
 

	
 
			if (flags & DC_EXEC) {
 
				if ((money -= ret) < 0) {
 
					_additional_cash_required = ret;
 
					return cost - ret;
 
				money.AddCost(-ret.GetCost());
 
				if (money.GetCost() < 0) {
 
					_additional_cash_required = ret.GetCost();
 
					return cost;
 
				}
 
				DoCommand(tile2, 8, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
 
			}
 

	
 
			cost.AddCost(ret);
 
			curh += (curh > h) ? -1 : 1;
 
		}
 
	} END_TILE_LOOP(tile2, size_x, size_y, tile)
 

	
 
	return (cost == 0) ? CMD_ERROR : cost;
 
	return (cost.GetCost() == 0) ? CMD_ERROR : cost;
 
}
 

	
 
/** Purchase a land area. Actually you only purchase one tile, so
 
@@ -440,7 +440,7 @@ CommandCost CmdPurchaseLandArea(TileInde
 
		MarkTileDirtyByTile(tile);
 
	}
 

	
 
	return cost + _price.purchase_land * 10;
 
	return cost.AddCost(_price.purchase_land * 10);
 
}
 

	
 

	
 
@@ -457,10 +457,8 @@ static CommandCost ClearTile_Clear(TileI
 
	};
 
	CommandCost price;
 

	
 
	if (IsClearGround(tile, CLEAR_GRASS) && GetClearDensity(tile) == 0) {
 
		price = 0;
 
	} else {
 
		price = *clear_price_table[GetClearGround(tile)];
 
	if (!IsClearGround(tile, CLEAR_GRASS) || GetClearDensity(tile) != 0) {
 
		price.AddCost(*clear_price_table[GetClearGround(tile)]);
 
	}
 

	
 
	if (flags & DC_EXEC) DoClearSquare(tile);
 
@@ -488,7 +486,7 @@ CommandCost CmdSellLandArea(TileIndex ti
 

	
 
	if (flags & DC_EXEC) DoClearSquare(tile);
 

	
 
	return - _price.purchase_land * 2;
 
	return CommandCost(- _price.purchase_land * 2);
 
}
 

	
 

	
src/command.cpp
Show inline comments
 
@@ -372,13 +372,13 @@ CommandCost DoCommand(TileIndex tile, ui
 
	if (_docommand_recursive == 1 || !(flags & DC_EXEC) || (flags & DC_FORCETEST) ) {
 
		res = proc(tile, flags & ~DC_EXEC, p1, p2);
 
		if (CmdFailed(res)) {
 
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 
			res.SetGlobalErrorMessage();
 
			goto error;
 
		}
 

	
 
		if (_docommand_recursive == 1 &&
 
				!(flags & DC_QUERY_COST) &&
 
				res != 0 &&
 
				res.GetCost() != 0 &&
 
				!CheckPlayerHasMoney(res)) {
 
			goto error;
 
		}
 
@@ -394,7 +394,7 @@ CommandCost DoCommand(TileIndex tile, ui
 
	 * themselves with "SET_EXPENSES_TYPE(...);" at the beginning of the function */
 
	res = proc(tile, flags, p1, p2);
 
	if (CmdFailed(res)) {
 
		if (res & 0xFFFF) _error_message = res & 0xFFFF;
 
		res.SetGlobalErrorMessage();
 
error:
 
		_docommand_recursive--;
 
		_cmd_text = NULL;
 
@@ -425,7 +425,7 @@ int32 GetAvailableMoneyForCommand()
 
 * the callback is called when the command succeeded or failed. */
 
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd)
 
{
 
	CommandCost res = 0, res2;
 
	CommandCost res, res2;
 
	CommandProc *proc;
 
	uint32 flags;
 
	bool notest;
 
@@ -497,10 +497,10 @@ bool DoCommandP(TileIndex tile, uint32 p
 
		/* estimate the cost. */
 
		res = proc(tile, flags, p1, p2);
 
		if (CmdFailed(res)) {
 
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 
			res.SetGlobalErrorMessage();
 
			ShowErrorMessage(_error_message, error_part1, x, y);
 
		} else {
 
			ShowEstimatedCostOrIncome(res, x, y);
 
			ShowEstimatedCostOrIncome(res.GetCost(), x, y);
 
		}
 

	
 
		_docommand_recursive = 0;
 
@@ -513,11 +513,11 @@ bool DoCommandP(TileIndex tile, uint32 p
 
		/* first test if the command can be executed. */
 
		res = proc(tile, flags, p1, p2);
 
		if (CmdFailed(res)) {
 
			if (res & 0xFFFF) _error_message = res & 0xFFFF;
 
			res.SetGlobalErrorMessage();
 
			goto show_error;
 
		}
 
		/* no money? Only check if notest is off */
 
		if (!notest && res != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 
		if (!notest && res.GetCost() != 0 && !CheckPlayerHasMoney(res)) goto show_error;
 
	}
 

	
 
#ifdef ENABLE_NETWORK
 
@@ -552,10 +552,10 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	/* If notest is on, it means the result of the test can be different than
 
	 *  the real command.. so ignore the test */
 
	if (!notest && !((cmd & CMD_NO_TEST_IF_IN_NETWORK) && _networking)) {
 
		assert(res == res2); // sanity check
 
		assert(res.GetCost() == res2.GetCost() && CmdFailed(res) == CmdFailed(res2)); // sanity check
 
	} else {
 
		if (CmdFailed(res2)) {
 
			if (res2 & 0xFFFF) _error_message = res2 & 0xFFFF;
 
			res.SetGlobalErrorMessage();
 
			goto show_error;
 
		}
 
	}
 
@@ -563,11 +563,11 @@ bool DoCommandP(TileIndex tile, uint32 p
 
	SubtractMoneyFromPlayer(res2);
 

	
 
	if (IsLocalPlayer() && _game_mode != GM_EDITOR) {
 
		if (res2 != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2);
 
		if (res2.GetCost() != 0) ShowCostOrIncomeAnimation(x, y, GetSlopeZ(x, y), res2.GetCost());
 
		if (_additional_cash_required) {
 
			SetDParam(0, _additional_cash_required);
 
			ShowErrorMessage(STR_0003_NOT_ENOUGH_CASH_REQUIRES, error_part1, x, y);
 
			if (res2 == 0) goto callb_err;
 
			if (res2.GetCost() == 0) goto callb_err;
 
		}
 
	}
 

	
 
@@ -590,3 +590,47 @@ callb_err:
 
	_cmd_text = NULL;
 
	return false;
 
}
 

	
 

	
 
CommandCost CommandCost::AddCost(CommandCost ret)
 
{
 
	this->cost += ret.cost;
 
	if (this->success && !ret.success) {
 
		this->message = ret.message;
 
		this->success = false;
 
	}
 
	return *this;
 
}
 

	
 
CommandCost CommandCost::AddCost(int32 cost)
 
{
 
	this->cost += cost;
 
	return *this;
 
}
 

	
 
CommandCost CommandCost::MultiplyCost(int factor)
 
{
 
	this->cost *= factor;
 
	return *this;
 
}
 

	
 
int32 CommandCost::GetCost() const
 
{
 
	return this->cost;
 
}
 

	
 
void CommandCost::SetGlobalErrorMessage() const
 
{
 
	extern StringID _error_message;
 
	if (this->message != INVALID_STRING_ID) _error_message = this->message;
 
}
 

	
 
bool CommandCost::Succeeded() const
 
{
 
	return this->success;
 
}
 

	
 
bool CommandCost::Failed() const
 
{
 
	return !this->success;
 
}
src/command.h
Show inline comments
 
@@ -164,8 +164,6 @@ enum {
 
	DC_AI_BUILDING     = 0x20, ///< special building rules for AI
 
	DC_NO_TOWN_RATING  = 0x40, ///< town rating does not disallow you from building
 
	DC_FORCETEST       = 0x80, ///< force test too.
 

	
 
	CMD_ERROR = ((int32)0x80000000),
 
};
 

	
 
#define CMD_MSG(x) ((x) << 16)
 
@@ -191,21 +189,12 @@ struct Command {
 
	byte flags;
 
};
 

	
 
//#define return_cmd_error(errcode) do { _error_message=(errcode); return CMD_ERROR; } while(0)
 
#define return_cmd_error(errcode) do { return CMD_ERROR | (errcode); } while (0)
 
static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
 
static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
 

	
 
/**
 
 * Check the return value of a DoCommand*() function
 
 * @param res the resulting value from the command to be checked
 
 * @return Return true if the command failed, false otherwise
 
 */
 
static inline bool CmdFailed(CommandCost res)
 
{
 
	/* lower 16bits are the StringID of the possible error */
 
	return res <= (CMD_ERROR | INVALID_STRING_ID);
 
}
 
static const CommandCost CMD_ERROR = CommandCost((StringID)INVALID_STRING_ID);
 

	
 
static inline bool CmdSucceeded(CommandCost res) { return !CmdFailed(res); }
 
#define return_cmd_error(errcode) do { return CommandCost((StringID)(errcode)); } while (0)
 

	
 
/* command.cpp */
 
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
src/economy.cpp
Show inline comments
 
@@ -710,7 +710,7 @@ static void PlayersPayInterest()
 
		_current_player = p->index;
 
		SET_EXPENSES_TYPE(EXPENSES_LOAN_INT);
 

	
 
		SubtractMoneyFromPlayer(BIGMULUS(p->current_loan, interest, 16));
 
		SubtractMoneyFromPlayer(CommandCost(BIGMULUS(p->current_loan, interest, 16)));
 

	
 
		SET_EXPENSES_TYPE(EXPENSES_OTHER);
 
		SubtractMoneyFromPlayer(_price.station_value >> 2);
 
@@ -1823,12 +1823,12 @@ CommandCost CmdBuyShareInCompany(TileInd
 
	if (_cur_year - p->inaugurated_year < 6) return_cmd_error(STR_7080_PROTECTED);
 

	
 
	/* Those lines are here for network-protection (clients can be slow) */
 
	if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return 0;
 
	if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0) return cost;
 

	
 
	/* We can not buy out a real player (temporarily). TODO: well, enable it obviously */
 
	if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return 0;
 
	if (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) return cost;
 

	
 
	cost = CalculateCompanyValue(p) >> 2;
 
	cost.AddCost(CalculateCompanyValue(p) >> 2);
 
	if (flags & DC_EXEC) {
 
		PlayerByte* b = p->share_owners;
 
		int i;
 
@@ -1866,7 +1866,7 @@ CommandCost CmdSellShareInCompany(TileIn
 
	p = GetPlayer((PlayerID)p1);
 

	
 
	/* Those lines are here for network-protection (clients can be slow) */
 
	if (GetAmountOwnedBy(p, _current_player) == 0) return 0;
 
	if (GetAmountOwnedBy(p, _current_player) == 0) return CommandCost();
 

	
 
	/* adjust it a little to make it less profitable to sell and buy */
 
	cost = CalculateCompanyValue(p) >> 2;
 
@@ -1878,7 +1878,7 @@ CommandCost CmdSellShareInCompany(TileIn
 
		*b = PLAYER_SPECTATOR;
 
		InvalidateWindow(WC_COMPANY, p1);
 
	}
 
	return cost;
 
	return CommandCost((int32)cost);
 
}
 

	
 
/** Buy up another company.
 
@@ -1909,7 +1909,7 @@ CommandCost CmdBuyCompany(TileIndex tile
 
	if (flags & DC_EXEC) {
 
		DoAcquireCompany(p);
 
	}
 
	return p->bankrupt_value;
 
	return CommandCost(p->bankrupt_value);
 
}
 

	
 
/** Prices */
src/engine.cpp
Show inline comments
 
@@ -276,7 +276,7 @@ CommandCost CmdWantEnginePreview(TileInd
 

	
 
	if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player);
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/* Determine if an engine type is a wagon (and not a loco) */
 
@@ -393,7 +393,7 @@ CommandCost CmdRenameEngine(TileIndex ti
 
		DeleteName(str);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -541,7 +541,7 @@ CommandCost AddEngineReplacement(EngineR
 
	er = GetEngineReplacement(*erl, old_engine, group);
 
	if (er != NULL) {
 
		if (flags & DC_EXEC) er->to = new_engine;
 
		return 0;
 
		return CommandCost();
 
	}
 

	
 
	er = AllocateEngineRenew();
 
@@ -557,7 +557,7 @@ CommandCost AddEngineReplacement(EngineR
 
		*erl = (EngineRenewList)er;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
 
@@ -578,7 +578,7 @@ CommandCost RemoveEngineReplacement(Engi
 
				}
 
				DeleteEngineRenew(er);
 
			}
 
			return 0;
 
			return CommandCost();
 
		}
 
		prev = er;
 
		er = er->next;
src/group_cmd.cpp
Show inline comments
 
@@ -110,7 +110,7 @@ CommandCost CmdCreateGroup(TileIndex til
 
		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -156,7 +156,7 @@ CommandCost CmdDeleteGroup(TileIndex til
 
		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -187,7 +187,7 @@ CommandCost CmdRenameGroup(TileIndex til
 
		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -235,7 +235,7 @@ CommandCost CmdAddVehicleGroup(TileIndex
 
		InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
 
@@ -271,7 +271,7 @@ CommandCost CmdAddSharedVehicleGroup(Til
 
		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -307,7 +307,7 @@ CommandCost CmdRemoveAllVehiclesGroup(Ti
 
		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -332,7 +332,7 @@ CommandCost CmdSetGroupReplaceProtection
 
		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
src/industry_cmd.cpp
Show inline comments
 
@@ -354,7 +354,7 @@ static CommandCost ClearTile_Industry(Ti
 
	}
 

	
 
	if (flags & DC_EXEC) DeleteIndustry(i);
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
static void TransportIndustryGoods(TileIndex tile)
 
@@ -1505,7 +1505,7 @@ CommandCost CmdBuildIndustry(TileIndex t
 

	
 
	if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
 

	
 
	return (_price.build_industry >> 8) * indspec->cost_multiplier;
 
	return CommandCost((_price.build_industry >> 8) * indspec->cost_multiplier);
 
}
 

	
 

	
src/landscape.cpp
Show inline comments
 
@@ -401,20 +401,19 @@ CommandCost CmdClearArea(TileIndex tile,
 
	if (ex < sx) Swap(ex, sx);
 
	if (ey < sy) Swap(ey, sy);
 

	
 
	money = GetAvailableMoneyForCommand();
 
	cost = 0;
 
	money.AddCost(GetAvailableMoneyForCommand());
 

	
 
	for (x = sx; x <= ex; ++x) {
 
		for (y = sy; y <= ey; ++y) {
 
			ret = DoCommand(TileXY(x, y), 0, 0, flags & ~DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
			if (CmdFailed(ret)) continue;
 
			cost += ret;
 
			success = true;
 

	
 
			if (flags & DC_EXEC) {
 
				if (ret > 0 && (money -= ret) < 0) {
 
					_additional_cash_required = ret;
 
					return cost - ret;
 
				money.AddCost(-ret.GetCost());
 
				if (ret.GetCost() > 0 && money.GetCost() < 0) {
 
					_additional_cash_required = ret.GetCost();
 
					return cost;
 
				}
 
				DoCommand(TileXY(x, y), 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 

	
 
@@ -426,6 +425,7 @@ CommandCost CmdClearArea(TileIndex tile,
 
					);
 
				}
 
			}
 
			cost.AddCost(ret);
 
		}
 
	}
 

	
src/misc_cmd.cpp
Show inline comments
 
@@ -34,7 +34,7 @@ CommandCost CmdSetPlayerFace(TileIndex t
 
		GetPlayer(_current_player)->face = pf;
 
		MarkWholeScreenDirty();
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Change the player's company-colour
 
@@ -114,7 +114,7 @@ CommandCost CmdSetPlayerColor(TileIndex 
 
		}
 
		MarkWholeScreenDirty();
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Increase the loan of your company.
 
@@ -151,7 +151,7 @@ CommandCost CmdIncreaseLoan(TileIndex ti
 
		InvalidatePlayerWindows(p);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Decrease the loan of your company.
 
@@ -190,7 +190,7 @@ CommandCost CmdDecreaseLoan(TileIndex ti
 
		UpdatePlayerMoney32(p);
 
		InvalidatePlayerWindows(p);
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Change the name of the company.
 
@@ -218,7 +218,7 @@ CommandCost CmdChangeCompanyName(TileInd
 
		DeleteName(str);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Change the name of the president.
 
@@ -254,7 +254,7 @@ CommandCost CmdChangePresidentName(TileI
 
		DeleteName(str);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Pause/Unpause the game (server-only).
 
@@ -274,7 +274,7 @@ CommandCost CmdPause(TileIndex tile, uin
 
		InvalidateWindow(WC_STATUS_BAR, 0);
 
		InvalidateWindow(WC_MAIN_TOOLBAR, 0);
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Change the financial flow of your company.
 
@@ -291,7 +291,7 @@ CommandCost CmdMoneyCheat(TileIndex tile
 
	if (_networking) return CMD_ERROR;
 
#endif
 
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 
	return -(int32)p1;
 
	return CommandCost(-(int32)p1);
 
}
 

	
 
/** Transfer funds (money) from one player to another.
 
@@ -306,19 +306,19 @@ CommandCost CmdMoneyCheat(TileIndex tile
 
CommandCost CmdGiveMoney(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	const Player *p = GetPlayer(_current_player);
 
	CommandCost amount = min((int32)p1, 20000000);
 
	CommandCost amount(min((int32)p1, 20000000));
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 

	
 
	/* You can only transfer funds that is in excess of your loan */
 
	if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
 
	if (p->money64 - p->current_loan < amount.GetCost() || amount.GetCost() <= 0) return CMD_ERROR;
 
	if (!_networking || !IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		/* Add money to player */
 
		PlayerID old_cp = _current_player;
 
		_current_player = (PlayerID)p2;
 
		SubtractMoneyFromPlayer(-amount);
 
		SubtractMoneyFromPlayer(CommandCost(-amount.GetCost()));
 
		_current_player = old_cp;
 
	}
 

	
 
@@ -354,5 +354,5 @@ CommandCost CmdChangeDifficultyLevel(Til
 
		if (_networking && !_network_server && FindWindowById(WC_GAME_OPTIONS, 0) != NULL)
 
			ShowGameDifficulty();
 
	}
 
	return 0;
 
	return CommandCost();
 
}
src/misc_gui.cpp
Show inline comments
 
@@ -90,7 +90,7 @@ static void Place_LandInfo(TileIndex til
 
	Window *w;
 
	Town *t;
 
	int64 old_money;
 
	int64 costclear;
 
	CommandCost costclear;
 
	AcceptedCargo ac;
 
	TileDesc td;
 
	StringID str;
 
@@ -123,7 +123,7 @@ static void Place_LandInfo(TileIndex til
 

	
 
	str = STR_01A4_COST_TO_CLEAR_N_A;
 
	if (CmdSucceeded(costclear)) {
 
		SetDParam(0, costclear);
 
		SetDParam(0, costclear.GetCost());
 
		str = STR_01A5_COST_TO_CLEAR;
 
	}
 
	GetString(_landinfo_data[2], str, lastof(_landinfo_data[2]));
src/openttd.h
Show inline comments
 
@@ -52,6 +52,8 @@ struct PalSpriteID {
 
typedef uint16 EngineID;
 
typedef uint16 UnitID;
 
typedef uint16 StringID;
 
#define INVALID_STRING_ID 0xFFFF
 

	
 
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)
 

	
 
/* IDs used in Pools */
 
@@ -67,7 +69,6 @@ typedef uint16 SignID;
 
typedef uint16 GroupID;
 
typedef uint16 EngineRenewID;
 
typedef uint16 DestinationID;
 
typedef int32 CommandCost;
 

	
 
/* DestinationID must be at least as large as every these below, because it can
 
 * be any of them
 
@@ -359,10 +360,84 @@ struct ViewportSign {
 
	byte width_1, width_2;
 
};
 

	
 
/**
 
 * Common return value for all commands. Wraps the cost and
 
 * a possible error message/state together.
 
 */
 
class CommandCost {
 
	int32 cost;       ///< The cost of this action
 
	StringID message; ///< Warning message for when success is unset
 
	bool success;     ///< Whether the comment went fine up to this moment
 

	
 
public:
 
	/**
 
	 * Creates a command cost return with no cost and no error
 
	 */
 
	CommandCost() : cost(0), message(INVALID_STRING_ID), success(true) {}
 

	
 
	/**
 
	 * Creates a command return value the is failed with the given message
 
	 */
 
	CommandCost(StringID msg) : cost(0), message(msg), success(false) {}
 

	
 
	/**
 
	 * Creates a command return value with the given start cost
 
	 * @param cst the initial cost of this command
 
	 */
 
	CommandCost(int32 cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
 
	/** "Hack" to make everything compile nicely, not needed when cost is int64 */
 
	CommandCost(uint cst) : cost(cst), message(INVALID_STRING_ID), success(true) {}
 

	
 
	/**
 
	 * Adds the cost of the given command return value to this cost.
 
	 * Also takes a possible error message when it is set.
 
	 * @param ret the command to add the cost of.
 
	 * @return this class.
 
	 */
 
	CommandCost AddCost(CommandCost ret);
 

	
 
	/**
 
	 * Adds the given cost to the cost of the command.
 
	 * @param cost the cost to add
 
	 * @return this class.
 
	 */
 
	CommandCost AddCost(int32 cost);
 

	
 
	/**
 
	 * Multiplies the cost of the command by the given factor.
 
	 * @param cost factor to multiply the costs with
 
	 * @return this class
 
	 */
 
	CommandCost MultiplyCost(int factor);
 

	
 
	/**
 
	 * The costs as made up to this moment
 
	 * @return the costs
 
	 */
 
	int32 GetCost() const;
 

	
 
	/**
 
	 * Sets the global error message *if* this class has one.
 
	 */
 
	void SetGlobalErrorMessage() const;
 

	
 
	/**
 
	 * Did this command succeed?
 
	 * @return true if and only if it succeeded
 
	 */
 
	bool Succeeded() const;
 

	
 
	/**
 
	 * Did this command fail?
 
	 * @return true if and only if it failed
 
	 */
 
	bool Failed() const;
 
};
 

	
 

	
 
typedef void DrawTileProc(TileInfo *ti);
 
typedef uint GetSlopeZProc(TileIndex tile, uint x, uint y);
 
typedef int32 ClearTileProc(TileIndex tile, byte flags);
 
typedef CommandCost ClearTileProc(TileIndex tile, byte flags);
 
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
 
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
 
/**
 
@@ -589,8 +664,6 @@ enum {
 

	
 
VARDEF byte _savegame_sort_order;
 

	
 
#define INVALID_STRING_ID 0xFFFF
 

	
 
enum {
 
	MAX_SCREEN_WIDTH  = 2048,
 
	MAX_SCREEN_HEIGHT = 1200,
src/order_cmd.cpp
Show inline comments
 
@@ -441,7 +441,7 @@ CommandCost CmdInsertOrder(TileIndex til
 
		RebuildVehicleLists();
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Declone an order-list
 
@@ -455,7 +455,7 @@ static CommandCost DecloneOrder(Vehicle 
 
		InvalidateVehicleOrder(dst);
 
		RebuildVehicleLists();
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
 
@@ -554,7 +554,7 @@ CommandCost CmdDeleteOrder(TileIndex til
 
		RebuildVehicleLists();
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Goto order of order-list.
 
@@ -595,7 +595,7 @@ CommandCost CmdSkipToOrder(TileIndex til
 
	if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST);
 
	if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST);
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
 
@@ -681,7 +681,7 @@ CommandCost CmdMoveOrder(TileIndex tile,
 
		RebuildVehicleLists();
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Modify an order in the orderlist of a vehicle.
 
@@ -763,7 +763,7 @@ CommandCost CmdModifyOrder(TileIndex til
 
		}
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Clone/share/copy an order-list of an other vehicle.
 
@@ -896,7 +896,7 @@ CommandCost CmdCloneOrder(TileIndex tile
 
		default: return CMD_ERROR;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Add/remove refit orders from an order
 
@@ -945,7 +945,7 @@ CommandCost CmdOrderRefit(TileIndex tile
 
		}
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
 
@@ -1058,7 +1058,7 @@ CommandCost CmdRestoreOrderIndex(TileInd
 
		v->service_interval = serv_int;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
src/players.cpp
Show inline comments
 
@@ -175,10 +175,10 @@ void InvalidatePlayerWindows(const Playe
 

	
 
bool CheckPlayerHasMoney(CommandCost cost)
 
{
 
	if (cost > 0) {
 
	if (cost.GetCost() > 0) {
 
		PlayerID pid = _current_player;
 
		if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) {
 
			SetDParam(0, cost);
 
		if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
 
			SetDParam(0, cost.GetCost());
 
			_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
 
			return false;
 
		}
 
@@ -188,23 +188,23 @@ bool CheckPlayerHasMoney(CommandCost cos
 

	
 
static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost)
 
{
 
	p->money64 -= cost;
 
	p->money64 -= cost.GetCost();
 
	UpdatePlayerMoney32(p);
 

	
 
	p->yearly_expenses[0][_yearly_expenses_type] += cost;
 
	p->yearly_expenses[0][_yearly_expenses_type] += cost.GetCost();
 

	
 
	if (HASBIT(1 << EXPENSES_TRAIN_INC    |
 
	           1 << EXPENSES_ROADVEH_INC  |
 
	           1 << EXPENSES_AIRCRAFT_INC |
 
	           1 << EXPENSES_SHIP_INC, _yearly_expenses_type)) {
 
		p->cur_economy.income -= cost;
 
		p->cur_economy.income -= cost.GetCost();
 
	} else if (HASBIT(1 << EXPENSES_TRAIN_RUN    |
 
	                  1 << EXPENSES_ROADVEH_RUN  |
 
	                  1 << EXPENSES_AIRCRAFT_RUN |
 
	                  1 << EXPENSES_SHIP_RUN     |
 
	                  1 << EXPENSES_PROPERTY     |
 
	                  1 << EXPENSES_LOAN_INT, _yearly_expenses_type)) {
 
		p->cur_economy.expenses -= cost;
 
		p->cur_economy.expenses -= cost.GetCost();
 
	}
 

	
 
	InvalidatePlayerWindows(p);
 
@@ -217,15 +217,16 @@ void SubtractMoneyFromPlayer(CommandCost
 
	if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
 
}
 

	
 
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cost)
 
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
 
{
 
	Player *p = GetPlayer(player);
 
	byte m = p->player_money_fraction;
 
	int32 cost = cst.GetCost();
 

	
 
	p->player_money_fraction = m - (byte)cost;
 
	cost >>= 8;
 
	if (p->player_money_fraction > m) cost++;
 
	if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost);
 
	if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cost));
 
}
 

	
 
/** the player_money field is kept as it is, but money64 contains the actual amount of money. */
 
@@ -782,7 +783,7 @@ CommandCost CmdSetAutoReplace(TileIndex 
 
		break;
 

	
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Control the players: add, delete, etc.
 
@@ -827,9 +828,9 @@ CommandCost CmdPlayerCtrl(TileIndex tile
 
		if (!_networking) return CMD_ERROR;
 

	
 
		/* Has the network client a correct ClientID? */
 
		if (!(flags & DC_EXEC)) return 0;
 
		if (!(flags & DC_EXEC)) return CommandCost();
 
#ifdef ENABLE_NETWORK
 
		if (cid >= MAX_CLIENT_INFO) return 0;
 
		if (cid >= MAX_CLIENT_INFO) return CommandCost();
 
#endif /* ENABLE_NETWORK */
 

	
 
		/* Delete multiplayer progress bar */
 
@@ -903,7 +904,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile
 
	} break;
 

	
 
	case 1: /* Make a new AI player */
 
		if (!(flags & DC_EXEC)) return 0;
 
		if (!(flags & DC_EXEC)) return CommandCost();
 

	
 
		DoStartupNewPlayer(true);
 
		break;
 
@@ -913,7 +914,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile
 

	
 
		if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
 

	
 
		if (!(flags & DC_EXEC)) return 0;
 
		if (!(flags & DC_EXEC)) return CommandCost();
 

	
 
		p = GetPlayer((PlayerID)p2);
 

	
 
@@ -951,7 +952,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile
 
	default: return CMD_ERROR;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
static const StringID _endgame_perf_titles[] = {
src/rail_cmd.cpp
Show inline comments
 
@@ -207,7 +207,7 @@ static CommandCost CheckRailSlope(Slope 
 

	
 
		/* no special foundation */
 
		if ((~_valid_tileh_slopes[0][tileh] & rail_bits) == 0) {
 
			return 0;
 
			return CommandCost();
 
		} else if (!_patches.build_on_slopes || _is_old_ai_player) {
 
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
		}
 
@@ -216,7 +216,7 @@ static CommandCost CheckRailSlope(Slope 
 
					(rail_bits == TRACK_BIT_X || rail_bits == TRACK_BIT_Y) &&
 
					(tileh == SLOPE_W || tileh == SLOPE_S || tileh == SLOPE_E || tileh == SLOPE_N)
 
				)) { // partly up
 
			return (existing != 0) ? 0 : _price.terraform;
 
			return CommandCost((existing != 0) ? 0 : _price.terraform);
 
		}
 
	}
 
	return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
@@ -237,7 +237,7 @@ CommandCost CmdBuildSingleRail(TileIndex
 
	RailType railtype;
 
	Track track;
 
	TrackBits trackbit;
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	CommandCost ret;
 

	
 
	if (!ValParamRailtype(p1) || !ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
 
@@ -263,14 +263,14 @@ CommandCost CmdBuildSingleRail(TileIndex
 

	
 
			ret = CheckRailSlope(tileh, trackbit, GetTrackBits(tile), tile);
 
			if (CmdFailed(ret)) return ret;
 
			cost += ret;
 
			cost.AddCost(ret);
 

	
 
			/* If the rail types don't match, try to convert only if engines of
 
			 * the present rail type are powered on the new rail type. */
 
			if (GetRailType(tile) != railtype && HasPowerOnRail(GetRailType(tile), railtype)) {
 
				ret = DoCommand(tile, tile, railtype, flags, CMD_CONVERT_RAIL);
 
				if (CmdFailed(ret)) return ret;
 
				cost += ret;
 
				cost.AddCost(ret);
 
			}
 

	
 
			if (flags & DC_EXEC) {
 
@@ -330,11 +330,11 @@ CommandCost CmdBuildSingleRail(TileIndex
 
		default:
 
			ret = CheckRailSlope(tileh, trackbit, TRACK_BIT_NONE, tile);
 
			if (CmdFailed(ret)) return ret;
 
			cost += ret;
 
			cost.AddCost(ret);
 

	
 
			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
			if (CmdFailed(ret)) return ret;
 
			cost += ret;
 
			cost.AddCost(ret);
 

	
 
			if (flags & DC_EXEC) MakeRailNormal(tile, _current_player, trackbit, railtype);
 
			break;
 
@@ -346,7 +346,7 @@ CommandCost CmdBuildSingleRail(TileIndex
 
		YapfNotifyTrackLayoutChange(tile, track);
 
	}
 

	
 
	return cost + _price.build_rail;
 
	return cost.AddCost(_price.build_rail);
 
}
 

	
 
/** Remove a single piece of track
 
@@ -359,7 +359,7 @@ CommandCost CmdRemoveSingleRail(TileInde
 
{
 
	Track track = (Track)p2;
 
	TrackBits trackbit;
 
	CommandCost cost = _price.remove_rail;
 
	CommandCost cost(_price.remove_rail);
 
	bool crossing = false;
 

	
 
	if (!ValParamTrackOrientation((Track)p2)) return CMD_ERROR;
 
@@ -397,7 +397,7 @@ CommandCost CmdRemoveSingleRail(TileInde
 

	
 
			/* Charge extra to remove signals on the track, if they are there */
 
			if (HasSignalOnTrack(tile, track))
 
				cost += DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS);
 
				cost.AddCost(DoCommand(tile, track, 0, flags, CMD_REMOVE_SIGNALS));
 

	
 
			if (flags & DC_EXEC) {
 
				present ^= trackbit;
 
@@ -492,7 +492,7 @@ static CommandCost ValidateAutoDrag(Trac
 
			return CMD_ERROR;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Build a stretch of railroad tracks.
 
@@ -506,7 +506,7 @@ static CommandCost ValidateAutoDrag(Trac
 
 */
 
static CommandCost CmdRailTrackHelper(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	CommandCost ret, total_cost = 0;
 
	CommandCost ret, total_cost;
 
	Track track = (Track)GB(p2, 4, 3);
 
	Trackdir trackdir;
 
	byte mode = HASBIT(p2, 7);
 
@@ -531,7 +531,7 @@ static CommandCost CmdRailTrackHelper(Ti
 
			if ((_error_message != STR_1007_ALREADY_BUILT) && (mode == 0)) break;
 
			_error_message = INVALID_STRING_ID;
 
		} else {
 
			total_cost += ret;
 
			total_cost.AddCost(ret);
 
		}
 

	
 
		if (tile == end_tile) break;
 
@@ -542,7 +542,7 @@ static CommandCost CmdRailTrackHelper(Ti
 
		if (!IsDiagonalTrackdir(trackdir)) ToggleBitT(trackdir, 0);
 
	}
 

	
 
	return (total_cost == 0) ? CMD_ERROR : total_cost;
 
	return (total_cost.GetCost() == 0) ? CMD_ERROR : total_cost;
 
}
 

	
 
/** Build rail on a stretch of track.
 
@@ -589,7 +589,7 @@ CommandCost CmdRemoveRailroadTrack(TileI
 
CommandCost CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	Depot *d;
 
	CommandCost cost, ret;
 
	CommandCost cost;
 
	Slope tileh;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_CONSTRUCTION);
 
@@ -618,9 +618,8 @@ CommandCost CmdBuildTrainDepot(TileIndex
 
		return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 
	}
 

	
 
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 
	cost = ret;
 
	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(cost)) return CMD_ERROR;
 

	
 
	if (MayHaveBridgeAbove(tile) && IsBridgeAbove(tile)) return_cmd_error(STR_5007_MUST_DEMOLISH_BRIDGE_FIRST);
 

	
 
@@ -638,7 +637,7 @@ CommandCost CmdBuildTrainDepot(TileIndex
 
		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
 
	}
 

	
 
	return cost + _price.build_train_depot;
 
	return cost.AddCost(_price.build_train_depot);
 
}
 

	
 
/** Build signals, alternate between double/single, signal/semaphore,
 
@@ -687,14 +686,14 @@ CommandCost CmdBuildSingleSignal(TileInd
 

	
 
	if (!HasSignalOnTrack(tile, track)) {
 
		/* build new signals */
 
		cost = _price.build_signals;
 
		cost = CommandCost(_price.build_signals);
 
	} else {
 
		if (p2 != 0 && sigvar != GetSignalVariant(tile, track)) {
 
			/* convert signals <-> semaphores */
 
			cost = _price.build_signals + _price.remove_signals;
 
			cost = CommandCost(_price.build_signals + _price.remove_signals);
 
		} else {
 
			/* it is free to change orientation/pre-exit-combo signals */
 
			cost = 0;
 
			cost = CommandCost();
 
		}
 
	}
 

	
 
@@ -800,7 +799,7 @@ static CommandCost CmdSignalTrackHelper(
 
	 * signals    - is there a signal/semaphore on the first tile, copy its style (two-way/single-way)
 
	 *              and convert all others to semaphore/signal
 
	 * remove     - 1 remove signals, 0 build signals */
 
	signal_ctr = total_cost = 0;
 
	signal_ctr = 0;
 
	for (;;) {
 
		/* only build/remove signals with the specified density */
 
		if (signal_ctr % signal_density == 0) {
 
@@ -812,7 +811,7 @@ static CommandCost CmdSignalTrackHelper(
 
			/* Be user-friendly and try placing signals as much as possible */
 
			if (CmdSucceeded(ret)) {
 
				error = false;
 
				total_cost += ret;
 
				total_cost.AddCost(ret);
 
			}
 
		}
 

	
 
@@ -888,7 +887,7 @@ CommandCost CmdRemoveSingleSignal(TileIn
 
		MarkTileDirtyByTile(tile);
 
	}
 

	
 
	return _price.remove_signals;
 
	return CommandCost(_price.remove_signals);
 
}
 

	
 
/** Remove signals on a stretch of track.
 
@@ -958,7 +957,7 @@ static CommandCost DoConvertRail(TileInd
 
		}
 
	}
 

	
 
	return _price.build_rail / 2;
 
	return CommandCost(_price.build_rail / 2);
 
}
 

	
 
extern CommandCost DoConvertStationRail(TileIndex tile, RailType totype, bool exec);
 
@@ -994,8 +993,6 @@ CommandCost CmdConvertRail(TileIndex til
 
	if (ey < sy) Swap(ey, sy);
 

	
 
	money = GetAvailableMoneyForCommand();
 
	cost = 0;
 
	ret = 0;
 

	
 
	for (x = sx; x <= ex; ++x) {
 
		for (y = sy; y <= ey; ++y) {
 
@@ -1012,20 +1009,20 @@ CommandCost CmdConvertRail(TileIndex til
 

	
 
			ret = proc(tile, (RailType)p2, false);
 
			if (CmdFailed(ret)) continue;
 
			cost += ret;
 

	
 
			if (flags & DC_EXEC) {
 
				money -= ret;
 
				money -= ret.GetCost();
 
				if (money < 0) {
 
					_additional_cash_required = ret;
 
					return cost - ret;
 
					_additional_cash_required = ret.GetCost();
 
					return cost;
 
				}
 
				proc(tile, (RailType)p2, true);
 
			}
 
			cost.AddCost(ret);
 
		}
 
	}
 

	
 
	return (cost == 0) ? ret : cost;
 
	return (cost.GetCost() == 0) ? ret : cost;
 
}
 

	
 
static CommandCost RemoveTrainDepot(TileIndex tile, uint32 flags)
 
@@ -1044,7 +1041,7 @@ static CommandCost RemoveTrainDepot(Tile
 
		YapfNotifyTrackLayoutChange(tile, TrackdirToTrack(DiagdirToDiagTrackdir(dir)));
 
	}
 

	
 
	return _price.remove_train_depot;
 
	return CommandCost(_price.remove_train_depot);
 
}
 

	
 
static CommandCost ClearTile_Track(TileIndex tile, byte flags)
 
@@ -1063,8 +1060,6 @@ static CommandCost ClearTile_Track(TileI
 
		}
 
	}
 

	
 
	cost = 0;
 

	
 
	switch (GetRailTileType(tile)) {
 
		case RAIL_TILE_SIGNALS:
 
		case RAIL_TILE_NORMAL: {
 
@@ -1073,7 +1068,7 @@ static CommandCost ClearTile_Track(TileI
 
				Track track = RemoveFirstTrack(&tracks);
 
				ret = DoCommand(tile, 0, track, flags, CMD_REMOVE_SINGLE_RAIL);
 
				if (CmdFailed(ret)) return CMD_ERROR;
 
				cost += ret;
 
				cost.AddCost(ret);
 
			}
 
			return cost;
 
		}
src/road_cmd.cpp
Show inline comments
 
@@ -170,7 +170,7 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
		if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 
			TileIndex other_end = IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile);
 
			/* Pay for *every* tile of the bridge or tunnel */
 
			cost = (DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile) + 1) * _price.remove_road;
 
			cost.AddCost((DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile) + 1) * _price.remove_road);
 
			if (flags & DC_EXEC) {
 
				SetRoadTypes(other_end, GetRoadTypes(other_end) & ~RoadTypeToRoadTypes(rt));
 
				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
 
@@ -185,13 +185,13 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
				}
 
			}
 
		} else {
 
			cost = _price.remove_road;
 
			cost.AddCost(_price.remove_road);
 
			if (flags & DC_EXEC) {
 
				SetRoadTypes(tile, GetRoadTypes(tile) & ~RoadTypeToRoadTypes(rt));
 
				MarkTileDirtyByTile(tile);
 
			}
 
		}
 
		return cost;
 
		return CommandCost(cost);
 
	}
 

	
 
	switch (GetRoadTileType(tile)) {
 
@@ -232,7 +232,7 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
					MarkTileDirtyByTile(tile);
 
				}
 
			}
 
			return CountRoadBits(c) * _price.remove_road;
 
			return CommandCost(CountRoadBits(c) * _price.remove_road);
 
		}
 

	
 
		case ROAD_TILE_CROSSING: {
 
@@ -258,7 +258,7 @@ CommandCost CmdRemoveRoad(TileIndex tile
 
				MarkTileDirtyByTile(tile);
 
				YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetTrackBits(tile)));
 
			}
 
			return _price.remove_road * 2;
 
			return CommandCost(_price.remove_road * 2);
 
		}
 

	
 
		default:
 
@@ -320,12 +320,12 @@ static CommandCost CheckRoadSlope(Slope 
 
	if ((~_valid_tileh_slopes_road[0][tileh] & road_bits) == 0) {
 
		/* force that all bits are set when we have slopes */
 
		if (tileh != SLOPE_FLAT) *pieces |= _valid_tileh_slopes_road[0][tileh];
 
		return 0; // no extra cost
 
		return CommandCost(); // no extra cost
 
	}
 

	
 
	/* foundation is used. Whole tile is leveled up */
 
	if ((~_valid_tileh_slopes_road[1][tileh] & road_bits) == 0) {
 
		return existing != 0 ? 0 : _price.terraform;
 
		return CommandCost(existing != 0 ? 0 : _price.terraform);
 
	}
 

	
 
	/* partly leveled up tile, only if there's no road on that tile */
 
@@ -348,7 +348,7 @@ static CommandCost CheckRoadSlope(Slope 
 
 */
 
CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	CommandCost ret;
 
	RoadBits existing = ROAD_NONE;
 
	RoadBits all_bits = ROAD_NONE;
 
@@ -396,7 +396,7 @@ CommandCost CmdBuildRoad(TileIndex tile,
 
								SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
 
								MarkTileDirtyByTile(tile);
 
							}
 
							return 0;
 
							return CommandCost();
 
						}
 
						return_cmd_error(STR_1007_ALREADY_BUILT);
 
					}
 
@@ -451,7 +451,7 @@ CommandCost CmdBuildRoad(TileIndex tile,
 
				MakeRoadCrossing(tile, _current_player, _current_player, _current_player, GetTileOwner(tile), roaddir, GetRailType(tile), RoadTypeToRoadTypes(rt) | ROADTYPES_ROAD, p2);
 
				MarkTileDirtyByTile(tile);
 
			}
 
			return _price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4);
 
			return CommandCost(_price.build_road * (rt == ROADTYPE_ROAD ? 2 : 4));
 
		}
 

	
 
		case MP_STATION:
 
@@ -473,7 +473,7 @@ CommandCost CmdBuildRoad(TileIndex tile,
 
do_clear:;
 
			ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
			if (CmdFailed(ret)) return ret;
 
			cost += ret;
 
			cost.AddCost(ret);
 
	}
 

	
 
	if (all_bits != pieces) {
 
@@ -481,10 +481,10 @@ do_clear:;
 
		ret = CheckRoadSlope(tileh, &pieces, all_bits | existing);
 
		/* Return an error if we need to build a foundation (ret != 0) but the
 
		 * current patch-setting is turned off (or stupid AI@work) */
 
		if (CmdFailed(ret) || (ret != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
 
		if (CmdFailed(ret) || (ret.GetCost() != 0 && (!_patches.build_on_slopes || _is_old_ai_player))) {
 
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
		}
 
		cost += ret;
 
		cost.AddCost(ret);
 
	}
 

	
 
	if (IsTileType(tile, MP_STREET)) {
 
@@ -492,10 +492,10 @@ do_clear:;
 
		pieces &= ComplementRoadBits(existing);
 
	}
 

	
 
	cost += CountRoadBits(pieces) * _price.build_road;
 
	cost.AddCost(CountRoadBits(pieces) * _price.build_road);
 
	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
 
		/* Pay for *every* tile of the bridge or tunnel */
 
		cost *= DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile);
 
		cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile));
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
@@ -572,7 +572,7 @@ CommandCost DoConvertStreetRail(TileInde
 
		YapfNotifyTrackLayoutChange(tile, FindFirstTrack(GetCrossingRailBits(tile)));
 
	}
 

	
 
	return _price.build_rail / 2;
 
	return CommandCost(_price.build_rail / 2);
 
}
 

	
 

	
 
@@ -623,7 +623,6 @@ CommandCost CmdBuildLongRoad(TileIndex e
 
	/* No disallowed direction bits have to be toggled */
 
	if (!HASBIT(p2, 5)) drd = DRD_NONE;
 

	
 
	cost = 0;
 
	tile = start_tile;
 
	/* Start tile is the small number. */
 
	for (;;) {
 
@@ -641,11 +640,11 @@ CommandCost CmdBuildLongRoad(TileIndex e
 
			/* Only pay for the upgrade on one side of the bridge */
 
			if (IsBridgeTile(tile)) {
 
				if ((!had_bridge || GetBridgeRampDirection(tile) == DIAGDIR_SE || GetBridgeRampDirection(tile) == DIAGDIR_SW)) {
 
					cost += ret;
 
					cost.AddCost(ret);
 
				}
 
				had_bridge = true;
 
			} else {
 
				cost += ret;
 
				cost.AddCost(ret);
 
			}
 
		}
 

	
 
@@ -692,7 +691,6 @@ CommandCost CmdRemoveLongRoad(TileIndex 
 
		p2 ^= IS_INT_INSIDE(p2 & 3, 1, 3) ? 3 : 0;
 
	}
 

	
 
	cost = 0;
 
	tile = start_tile;
 
	/* Start tile is the small number. */
 
	for (;;) {
 
@@ -704,7 +702,7 @@ CommandCost CmdRemoveLongRoad(TileIndex 
 
		/* try to remove the halves. */
 
		if (bits != 0) {
 
			ret = DoCommand(tile, rt << 4 | bits, 0, flags, CMD_REMOVE_ROAD);
 
			if (CmdSucceeded(ret)) cost += ret;
 
			if (CmdSucceeded(ret)) cost.AddCost(ret);
 
		}
 

	
 
		if (tile == end_tile) break;
 
@@ -712,7 +710,7 @@ CommandCost CmdRemoveLongRoad(TileIndex 
 
		tile += HASBIT(p2, 2) ? TileDiffXY(0, 1) : TileDiffXY(1, 0);
 
	}
 

	
 
	return (cost == 0) ? CMD_ERROR : cost;
 
	return (cost.GetCost() == 0) ? CMD_ERROR : cost;
 
}
 

	
 
/** Build a road depot.
 
@@ -762,7 +760,7 @@ CommandCost CmdBuildRoadDepot(TileIndex 
 
		MakeRoadDepot(tile, _current_player, dir, rt);
 
		MarkTileDirtyByTile(tile);
 
	}
 
	return cost + _price.build_road_depot;
 
	return cost.AddCost(_price.build_road_depot);
 
}
 

	
 
static CommandCost RemoveRoadDepot(TileIndex tile, uint32 flags)
 
@@ -774,7 +772,7 @@ static CommandCost RemoveRoadDepot(TileI
 

	
 
	if (flags & DC_EXEC) DeleteDepot(GetDepotByTile(tile));
 

	
 
	return _price.remove_road_depot;
 
	return CommandCost(_price.remove_road_depot);
 
}
 

	
 
static CommandCost ClearTile_Road(TileIndex tile, byte flags)
 
@@ -791,12 +789,12 @@ static CommandCost ClearTile_Road(TileIn
 
			    !(flags & DC_AUTO)
 
				) {
 
				RoadTypes rts = GetRoadTypes(tile);
 
				CommandCost ret = 0;
 
				CommandCost ret;
 
				for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) {
 
					if (HASBIT(rts, rt)) {
 
						CommandCost tmp_ret = DoCommand(tile, rt << 4 | GetRoadBits(tile, rt), 0, flags, CMD_REMOVE_ROAD);
 
						if (CmdFailed(tmp_ret)) return tmp_ret;
 
						ret += tmp_ret;
 
						ret.AddCost(tmp_ret);
 
					}
 
				}
 
				return ret;
 
@@ -807,7 +805,7 @@ static CommandCost ClearTile_Road(TileIn
 

	
 
		case ROAD_TILE_CROSSING: {
 
			RoadTypes rts = GetRoadTypes(tile);
 
			CommandCost ret = 0;
 
			CommandCost ret;
 

	
 
			if (flags & DC_AUTO) return_cmd_error(STR_1801_MUST_REMOVE_ROAD_FIRST);
 

	
 
@@ -817,7 +815,7 @@ static CommandCost ClearTile_Road(TileIn
 
				if (HASBIT(rts, rt)) {
 
					CommandCost tmp_ret = DoCommand(tile, 1 << 6 | rt << 4 | GetCrossingRoadBits(tile), 0, flags, CMD_REMOVE_ROAD);
 
					if (CmdFailed(tmp_ret)) return tmp_ret;
 
					ret += tmp_ret;
 
					ret.AddCost(tmp_ret);
 
				}
 
			}
 

	
src/roadveh_cmd.cpp
Show inline comments
 
@@ -118,7 +118,7 @@ void DrawRoadVehEngine(int x, int y, Eng
 

	
 
static CommandCost EstimateRoadVehCost(EngineID engine_type)
 
{
 
	return ((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5;
 
	return CommandCost(((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5);
 
}
 

	
 
byte GetRoadVehLength(const Vehicle *v)
 
@@ -219,7 +219,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
		v->cargo_subtype = 0;
 
		v->cargo_cap = rvi->capacity;
 
//		v->cargo_count = 0;
 
		v->value = cost;
 
		v->value = cost.GetCost();
 
//		v->day_counter = 0;
 
//		v->next_order_param = v->next_order = 0;
 
//		v->load_unload_time_rem = 0;
 
@@ -273,7 +273,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
		GetPlayer(_current_player)->num_engines[p1]++;
 
	}
 

	
 
	return cost;
 
	return CommandCost(cost);
 
}
 

	
 
/** Start/Stop a road vehicle.
 
@@ -312,7 +312,7 @@ CommandCost CmdStartStopRoadVeh(TileInde
 
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
void ClearSlot(Vehicle *v)
 
@@ -373,7 +373,7 @@ CommandCost CmdSellRoadVeh(TileIndex til
 
		DeleteVehicle(v);
 
	}
 

	
 
	return -(int32)v->value;
 
	return CommandCost(-(int32)v->value);
 
}
 

	
 
struct RoadFindDepotData {
 
@@ -478,7 +478,7 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
			}
 
			return 0;
 
			return CommandCost();
 
		}
 

	
 
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 
@@ -492,7 +492,7 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
			v->current_order.flags = 0;
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
		}
 
		return 0;
 
		return CommandCost();
 
	}
 

	
 
	dep = FindClosestRoadDepot(v);
 
@@ -511,7 +511,7 @@ CommandCost CmdSendRoadVehToDepot(TileIn
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Turn a roadvehicle around.
 
@@ -548,7 +548,7 @@ CommandCost CmdTurnRoadVeh(TileIndex til
 

	
 
	if (flags & DC_EXEC) v->u.road.reverse_ctr = 180;
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -1968,10 +1968,10 @@ void OnNewDay_RoadVeh(Vehicle *v)
 

	
 
	cost = RoadVehInfo(v->engine_type)->running_cost * _price.roadveh_running / 364;
 

	
 
	v->profit_this_year -= cost >> 8;
 
	v->profit_this_year -= cost.GetCost() >> 8;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_ROADVEH_RUN);
 
	SubtractMoneyFromPlayerFract(v->owner, cost);
 
	SubtractMoneyFromPlayerFract(v->owner, CommandCost(cost));
 

	
 
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
	InvalidateWindowClasses(WC_ROADVEH_LIST);
 
@@ -2060,7 +2060,6 @@ CommandCost CmdRefitRoadVeh(TileIndex ti
 
	}
 
	_returned_refit_capacity = capacity;
 

	
 
	cost = 0;
 
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
 
		cost = GetRefitCost(v->engine_type);
 
	}
src/settings.cpp
Show inline comments
 
@@ -1782,7 +1782,7 @@ CommandCost CmdChangePatchSetting(TileIn
 
		InvalidateWindow(WC_GAME_OPTIONS, 0);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Top function to save the new value of an element of the Patches struct
src/settings_gui.cpp
Show inline comments
 
@@ -261,7 +261,7 @@ CommandCost CmdSetRoadDriveSide(TileInde
 
		_opt_ptr->road_side = p1;
 
		InvalidateWindow(WC_GAME_OPTIONS,0);
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
static const Widget _game_options_widgets[] = {
src/ship_cmd.cpp
Show inline comments
 
@@ -188,11 +188,11 @@ void OnNewDay_Ship(Vehicle *v)
 

	
 
	if (v->vehstatus & VS_STOPPED) return;
 

	
 
	cost = GetVehicleProperty(v, 0x0F, ShipVehInfo(v->engine_type)->running_cost) * _price.ship_running / 364;
 
	v->profit_this_year -= cost >> 8;
 
	cost.AddCost(GetVehicleProperty(v, 0x0F, ShipVehInfo(v->engine_type)->running_cost) * _price.ship_running / 364);
 
	v->profit_this_year -= cost.GetCost() >> 8;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_SHIP_RUN);
 
	SubtractMoneyFromPlayerFract(v->owner, cost);
 
	SubtractMoneyFromPlayerFract(v->owner, CommandCost(cost));
 

	
 
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
	/* we need this for the profit */
 
@@ -405,7 +405,7 @@ static bool ShipAccelerate(Vehicle *v)
 

	
 
static CommandCost EstimateShipCost(EngineID engine_type)
 
{
 
	return GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5;
 
	return CommandCost(GetEngineProperty(engine_type, 0x0A, ShipVehInfo(engine_type)->base_cost) * (_price.ship_base >> 3) >> 5);
 
}
 

	
 
static void ShipArrivesAt(const Vehicle* v, Station* st)
 
@@ -857,7 +857,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 
		v->cargo_type = svi->cargo_type;
 
		v->cargo_subtype = 0;
 
		v->cargo_cap = svi->capacity;
 
		v->value = value;
 
		v->value = value.GetCost();
 

	
 
		v->last_station_visited = INVALID_STATION;
 
		v->max_speed = svi->max_speed;
 
@@ -929,7 +929,7 @@ CommandCost CmdSellShip(TileIndex tile, 
 
		DeleteVehicle(v);
 
	}
 

	
 
	return -(int32)v->value;
 
	return CommandCost(-(int32)v->value);
 
}
 

	
 
/** Start/Stop a ship.
 
@@ -968,7 +968,7 @@ CommandCost CmdStartStopShip(TileIndex t
 
		InvalidateWindowClasses(WC_SHIPS_LIST);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Send a ship to the depot.
 
@@ -1010,7 +1010,7 @@ CommandCost CmdSendShipToDepot(TileIndex
 
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
			}
 
			return 0;
 
			return CommandCost();
 
		}
 

	
 
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 
@@ -1024,7 +1024,7 @@ CommandCost CmdSendShipToDepot(TileIndex
 
			v->current_order.flags = 0;
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
		}
 
		return 0;
 
		return CommandCost();
 
	}
 

	
 
	dep = FindClosestShipDepot(v);
 
@@ -1042,7 +1042,7 @@ CommandCost CmdSendShipToDepot(TileIndex
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -1100,7 +1100,6 @@ CommandCost CmdRefitShip(TileIndex tile,
 
	}
 
	_returned_refit_capacity = capacity;
 

	
 
	cost = 0;
 
	if (IsHumanPlayer(v->owner) && new_cid != v->cargo_type) {
 
		cost = GetRefitCost(v->engine_type);
 
	}
src/signs.cpp
Show inline comments
 
@@ -147,7 +147,7 @@ CommandCost CmdPlaceSign(TileIndex tile,
 
		_new_sign = si;
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Rename a sign. If the new name of the sign is empty, we assume
 
@@ -201,7 +201,7 @@ CommandCost CmdRenameSign(TileIndex tile
 
		}
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
src/station_cmd.cpp
Show inline comments
 
@@ -618,7 +618,7 @@ static CommandCost ClearTile_Station(Til
 
// Or an error code if it failed.
 
CommandCost CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, StationID* station, bool check_clear = true)
 
{
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	int allowed_z = -1;
 

	
 
	BEGIN_TILE_LOOP(tile_cur, w, h, tile) {
 
@@ -653,7 +653,7 @@ CommandCost CheckFlatLandBelow(TileIndex
 
					(invalid_dirs & 8 && !(tileh & SLOPE_NW) && (uint)h_cur == h)) {
 
				return_cmd_error(STR_0007_FLAT_LAND_REQUIRED);
 
			}
 
			cost += _price.terraform;
 
			cost.AddCost(_price.terraform);
 
			flat_z += TILE_HEIGHT;
 
		}
 

	
 
@@ -682,7 +682,7 @@ CommandCost CheckFlatLandBelow(TileIndex
 
		} else if (check_clear) {
 
			CommandCost ret = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
			if (CmdFailed(ret)) return ret;
 
			cost += ret;
 
			cost.AddCost(ret);
 
		}
 
	} END_TILE_LOOP(tile_cur, w, h, tile)
 

	
 
@@ -838,7 +838,7 @@ CommandCost CmdBuildRailroadStation(Tile
 
	//  for detail info, see: https://sourceforge.net/tracker/index.php?func=detail&aid=1029064&group_id=103924&atid=636365
 
	ret = CheckFlatLandBelow(tile_org, w_org, h_org, flags & ~DC_EXEC, 5 << axis, _patches.nonuniform_stations ? &est : NULL);
 
	if (CmdFailed(ret)) return ret;
 
	CommandCost cost = ret + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len;
 
	CommandCost cost(ret.GetCost() + (numtracks * _price.train_station_track + _price.train_station_length) * plat_len);
 

	
 
	Station *st = NULL;
 
	bool check_surrounding = true;
 
@@ -1121,7 +1121,7 @@ CommandCost CmdRemoveFromRailroadStation
 
	/* If we've not removed any tiles, give an error */
 
	if (quantity == 0) return CMD_ERROR;
 

	
 
	return _price.remove_rail_station * quantity;
 
	return CommandCost(_price.remove_rail_station * quantity);
 
}
 

	
 

	
 
@@ -1142,7 +1142,7 @@ static CommandCost RemoveRailroadStation
 

	
 
	assert(w != 0 && h != 0);
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	/* clear all areas of the station */
 
	do {
 
		int w_bak = w;
 
@@ -1151,7 +1151,7 @@ static CommandCost RemoveRailroadStation
 
			if (st->TileBelongsToRailStation(tile)) {
 
				if (!EnsureNoVehicle(tile))
 
					return CMD_ERROR;
 
				cost += _price.remove_rail_station;
 
				cost.AddCost(_price.remove_rail_station);
 
				if (flags & DC_EXEC) {
 
					Track track = GetRailStationTrack(tile);
 
					DoClearSquare(tile);
 
@@ -1211,7 +1211,7 @@ CommandCost DoConvertStationRail(TileInd
 
		YapfNotifyTrackLayoutChange(tile, GetRailStationTrack(tile));
 
	}
 

	
 
	return _price.build_rail / 2;
 
	return CommandCost(_price.build_rail / 2);
 
}
 

	
 
/**
 
@@ -1267,7 +1267,7 @@ CommandCost CmdBuildRoadStop(TileIndex t
 

	
 
	if (!(flags & DC_NO_TOWN_RATING) && !CheckIfAuthorityAllows(tile)) return CMD_ERROR;
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 

	
 
	/* Not allowed to build over this road */
 
	if (build_over_road) {
 
@@ -1340,7 +1340,7 @@ CommandCost CmdBuildRoadStop(TileIndex t
 
		st->sign.width_1 = 0;
 
	}
 

	
 
	cost += (type) ? _price.build_truck_station : _price.build_bus_station;
 
	cost.AddCost((type) ? _price.build_truck_station : _price.build_bus_station);
 

	
 
	if (flags & DC_EXEC) {
 
		// Insert into linked list of RoadStops
 
@@ -1416,7 +1416,7 @@ static CommandCost RemoveRoadStop(Statio
 
		DeleteStationIfEmpty(st);
 
	}
 

	
 
	return (is_truck) ? _price.remove_truck_station : _price.remove_bus_station;
 
	return CommandCost((is_truck) ? _price.remove_truck_station : _price.remove_bus_station);
 
}
 

	
 
/** Remove a bus or truck stop
 
@@ -1584,7 +1584,7 @@ CommandCost CmdBuildAirport(TileIndex ti
 

	
 
	CommandCost ret = CheckFlatLandBelow(tile, w, h, flags, 0, NULL);
 
	if (CmdFailed(ret)) return ret;
 
	CommandCost cost = ret;
 
	CommandCost cost(ret.GetCost());
 

	
 
	Station *st = NULL;
 

	
 
@@ -1638,7 +1638,7 @@ CommandCost CmdBuildAirport(TileIndex ti
 
		}
 
	}
 

	
 
	cost += _price.build_airport * w * h;
 
	cost.AddCost(_price.build_airport * w * h);
 

	
 
	if (flags & DC_EXEC) {
 
		st->airport_tile = tile;
 
@@ -1687,7 +1687,7 @@ static CommandCost RemoveAirport(Station
 
	int w = afc->size_x;
 
	int h = afc->size_y;
 

	
 
	CommandCost cost = w * h * _price.remove_airport;
 
	CommandCost cost(w * h * _price.remove_airport);
 

	
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
@@ -1769,7 +1769,7 @@ CommandCost CmdBuildBuoy(TileIndex tile,
 
		st_auto_delete.Release();
 
	}
 

	
 
	return _price.build_dock;
 
	return CommandCost(_price.build_dock);
 
}
 

	
 
/* Checks if any ship is servicing the buoy specified. Returns yes or no */
 
@@ -1821,7 +1821,7 @@ static CommandCost RemoveBuoy(Station *s
 
		DeleteStationIfEmpty(st);
 
	}
 

	
 
	return _price.remove_truck_station;
 
	return CommandCost(_price.remove_truck_station);
 
}
 

	
 
static const TileIndexDiffC _dock_tileoffs_chkaround[] = {
 
@@ -1935,7 +1935,7 @@ CommandCost CmdBuildDock(TileIndex tile,
 
		/* success, so don't delete the new station */
 
		st_auto_delete.Release();
 
	}
 
	return _price.build_dock;
 
	return CommandCost(_price.build_dock);
 
}
 

	
 
static CommandCost RemoveDock(Station *st, uint32 flags)
 
@@ -1964,7 +1964,7 @@ static CommandCost RemoveDock(Station *s
 
		DeleteStationIfEmpty(st);
 
	}
 

	
 
	return _price.remove_dock;
 
	return CommandCost(_price.remove_dock);
 
}
 

	
 
#include "table/station_land.h"
 
@@ -2516,7 +2516,7 @@ CommandCost CmdRenameStation(TileIndex t
 
		DeleteName(str);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
src/town_cmd.cpp
Show inline comments
 
@@ -488,7 +488,7 @@ static CommandCost ClearTile_Town(TileIn
 
	if (flags&DC_AUTO && !(flags&DC_AI_BUILDING)) return_cmd_error(STR_2004_BUILDING_MUST_BE_DEMOLISHED);
 
	if (!CanDeleteHouse(tile)) return CMD_ERROR;
 

	
 
	cost = _price.remove_house * hs->removal_cost >> 8;
 
	cost.AddCost(_price.remove_house * hs->removal_cost >> 8);
 

	
 
	rating = hs->remove_rating_decrease;
 
	_cleared_town_rating += rating;
 
@@ -735,7 +735,7 @@ static bool TerraformTownTile(TileIndex 
 
	TILE_ASSERT(tile);
 

	
 
	r = DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER, CMD_TERRAFORM_LAND);
 
	if (CmdFailed(r) || r >= 126 * 16) return false;
 
	if (CmdFailed(r) || r.GetCost() >= 126 * 16) return false;
 
	DoCommand(tile, edges, dir, DC_AUTO | DC_NO_WATER | DC_EXEC, CMD_TERRAFORM_LAND);
 
	return true;
 
}
 
@@ -1502,7 +1502,7 @@ CommandCost CmdBuildTown(TileIndex tile,
 
		DoCreateTown(t, tile, townnameparts, (TownSizeMode)p2, p1);
 
		_generating_world = false;
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
Town *CreateRandomTown(uint attempts, TownSizeMode mode, uint size)
 
@@ -1869,7 +1869,7 @@ CommandCost CmdRenameTown(TileIndex tile
 
	} else {
 
		DeleteName(str);
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Called from GUI */
 
@@ -2063,7 +2063,7 @@ CommandCost CmdDoTownAction(TileIndex ti
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 

	
 
	cost = (_price.build_industry >> 8) * _town_action_costs[p2];
 
	cost.AddCost((_price.build_industry >> 8) * _town_action_costs[p2]);
 

	
 
	if (flags & DC_EXEC) {
 
		_town_action_proc[p2](t);
src/train_cmd.cpp
Show inline comments
 
@@ -507,7 +507,7 @@ static CommandCost CmdBuildRailWagon(Eng
 
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 

	
 
	const RailVehicleInfo *rvi = RailVehInfo(engine);
 
	CommandCost value = (GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8;
 
	CommandCost value((GetEngineProperty(engine, 0x17, rvi->base_cost) * _price.build_railwagon) >> 8);
 

	
 
	uint num_vehicles = 1 + CountArticulatedParts(engine);
 

	
 
@@ -565,7 +565,7 @@ static CommandCost CmdBuildRailWagon(Eng
 
			v->cargo_type = rvi->cargo_type;
 
			v->cargo_subtype = 0;
 
			v->cargo_cap = rvi->capacity;
 
			v->value = value;
 
			v->value = value.GetCost();
 
//			v->day_counter = 0;
 

	
 
			v->u.rail.railtype = rvi->railtype;
 
@@ -592,7 +592,7 @@ static CommandCost CmdBuildRailWagon(Eng
 
		}
 
	}
 

	
 
	return value;
 
	return CommandCost(value);
 
}
 

	
 
/** Move all free vehicles in the depot to the train */
 
@@ -613,7 +613,7 @@ static void NormalizeTrainVehInDepot(con
 

	
 
static CommandCost EstimateTrainCost(EngineID engine, const RailVehicleInfo* rvi)
 
{
 
	return GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5;
 
	return CommandCost(GetEngineProperty(engine, 0x17, rvi->base_cost) * (_price.build_railvehicle >> 3) >> 5);
 
}
 

	
 
static void AddRearEngineToMultiheadedTrain(Vehicle* v, Vehicle* u, bool building)
 
@@ -712,7 +712,7 @@ CommandCost CmdBuildRailVehicle(TileInde
 
			v->cargo_subtype = 0;
 
			v->cargo_cap = rvi->capacity;
 
			v->max_speed = rvi->max_speed;
 
			v->value = value;
 
			v->value = value.GetCost();
 
			v->last_station_visited = INVALID_STATION;
 
			v->dest_tile = 0;
 

	
 
@@ -937,7 +937,7 @@ CommandCost CmdMoveRailVehicle(TileIndex
 
	}
 

	
 
	/* don't move the same vehicle.. */
 
	if (src == dst) return 0;
 
	if (src == dst) return CommandCost();
 

	
 
	/* locate the head of the two chains */
 
	Vehicle *src_head = GetFirstVehicleInChain(src);
 
@@ -954,7 +954,7 @@ CommandCost CmdMoveRailVehicle(TileIndex
 
	if (IsMultiheaded(src) && !IsTrainEngine(src)) return_cmd_error(STR_REAR_ENGINE_FOLLOW_FRONT_ERROR);
 

	
 
	/* when moving all wagons, we can't have the same src_head and dst_head */
 
	if (HASBIT(p2, 0) && src_head == dst_head) return 0;
 
	if (HASBIT(p2, 0) && src_head == dst_head) return CommandCost();
 

	
 
	{
 
		int max_len = _patches.mammoth_trains ? 100 : 9;
 
@@ -1153,7 +1153,7 @@ CommandCost CmdMoveRailVehicle(TileIndex
 
		RebuildVehicleLists();
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Start/Stop a train.
 
@@ -1189,7 +1189,7 @@ CommandCost CmdStartStopTrain(TileIndex 
 
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Sell a (single) train wagon/engine.
 
@@ -1235,7 +1235,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 
		RebuildVehicleLists();
 
	}
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	switch (p2) {
 
		case 0: case 2: { /* Delete given wagon */
 
			bool switch_engine = false;    // update second wagon to engine?
 
@@ -1247,7 +1247,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 
				IsTrainEngine(v)) ? v->u.rail.other_multiheaded_part : NULL;
 

	
 
			if (rear != NULL) {
 
				cost -= rear->value;
 
				cost.AddCost(-(int64)rear->value);
 
				if (flags & DC_EXEC) {
 
					UnlinkWagon(rear, first);
 
					DeleteDepotHighlightOfVehicle(rear);
 
@@ -1302,7 +1302,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 
			}
 

	
 
			/* 3. Delete the requested wagon */
 
			cost -= v->value;
 
			cost.AddCost(-v->value);
 
			if (flags & DC_EXEC) {
 
				first = UnlinkWagon(v, first);
 
				DeleteDepotHighlightOfVehicle(v);
 
@@ -1352,7 +1352,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 
						Vehicle *rear = v->u.rail.other_multiheaded_part;
 

	
 
						if (rear != NULL) {
 
							cost -= rear->value;
 
							cost.AddCost(-rear->value);
 

	
 
							/* If this is a multiheaded vehicle with nothing
 
							 * between the parts, tmp will be pointing to the
 
@@ -1374,7 +1374,7 @@ CommandCost CmdSellRailWagon(TileIndex t
 
					}
 
				}
 

	
 
				cost -= v->value;
 
				cost.AddCost(-v->value);
 
				if (flags & DC_EXEC) {
 
					first = UnlinkWagon(v, first);
 
					DeleteDepotHighlightOfVehicle(v);
 
@@ -1656,7 +1656,7 @@ CommandCost CmdReverseTrainDirection(Til
 
			}
 
		}
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Force a train through a red signal
 
@@ -1675,7 +1675,7 @@ CommandCost CmdForceTrainProceed(TileInd
 

	
 
	if (flags & DC_EXEC) v->u.rail.force_proceed = 0x50;
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/** Refits a train to the specified cargo type.
 
@@ -1706,7 +1706,7 @@ CommandCost CmdRefitRailVehicle(TileInde
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	uint num = 0;
 

	
 
	do {
 
@@ -1755,7 +1755,7 @@ CommandCost CmdRefitRailVehicle(TileInde
 

	
 
			if (amount != 0) {
 
				if (new_cid != v->cargo_type) {
 
					cost += GetRefitCost(v->engine_type);
 
					cost.AddCost(GetRefitCost(v->engine_type));
 
				}
 

	
 
				num += amount;
 
@@ -1897,7 +1897,7 @@ CommandCost CmdSendTrainToDepot(TileInde
 
				TOGGLEBIT(v->current_order.flags, OFB_HALT_IN_DEPOT);
 
				InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
			}
 
			return 0;
 
			return CommandCost();
 
		}
 

	
 
		if (p2 & DEPOT_DONT_CANCEL) return CMD_ERROR; // Requested no cancelation of depot orders
 
@@ -1910,7 +1910,7 @@ CommandCost CmdSendTrainToDepot(TileInde
 
			v->current_order.flags = 0;
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 
		}
 
		return 0;
 
		return CommandCost();
 
	}
 

	
 
	/* check if at a standstill (not stopped only) in a depot
 
@@ -1934,7 +1934,7 @@ CommandCost CmdSendTrainToDepot(TileInde
 
		if (tfdd.reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -3389,9 +3389,9 @@ void OnNewDay_Train(Vehicle *v)
 

	
 
		if ((v->vehstatus & VS_STOPPED) == 0) {
 
			/* running costs */
 
			CommandCost cost = GetTrainRunningCost(v) / 364;
 

	
 
			v->profit_this_year -= cost >> 8;
 
			CommandCost cost(GetTrainRunningCost(v) / 364);
 

	
 
			v->profit_this_year -= cost.GetCost() >> 8;
 

	
 
			SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 
			SubtractMoneyFromPlayerFract(v->owner, cost);
src/tree_cmd.cpp
Show inline comments
 
@@ -235,8 +235,6 @@ CommandCost CmdPlantTree(TileIndex tile,
 
	if (ex < sx) Swap(ex, sx);
 
	if (ey < sy) Swap(ey, sy);
 

	
 
	cost = 0; // total cost
 

	
 
	for (x = sx; x <= ex; x++) {
 
		for (y = sy; y <= ey; y++) {
 
			TileIndex tile = TileXY(x, y);
 
@@ -254,7 +252,7 @@ CommandCost CmdPlantTree(TileIndex tile,
 
						MarkTileDirtyByTile(tile);
 
					}
 
					/* 2x as expensive to add more trees to an existing tile */
 
					cost += _price.build_trees * 2;
 
					cost.AddCost(_price.build_trees * 2);
 
					break;
 

	
 
				case MP_CLEAR:
 
@@ -265,8 +263,8 @@ CommandCost CmdPlantTree(TileIndex tile,
 
					}
 

	
 
					switch (GetClearGround(tile)) {
 
						case CLEAR_FIELDS: cost += _price.clear_3; break;
 
						case CLEAR_ROCKS:  cost += _price.clear_2; break;
 
						case CLEAR_FIELDS: cost.AddCost(_price.clear_3); break;
 
						case CLEAR_ROCKS:  cost.AddCost(_price.clear_2); break;
 
						default: break;
 
					}
 

	
 
@@ -297,7 +295,7 @@ CommandCost CmdPlantTree(TileIndex tile,
 
						if (_game_mode == GM_EDITOR && IS_INT_INSIDE(treetype, TREE_RAINFOREST, TREE_CACTUS))
 
							SetTropicZone(tile, TROPICZONE_RAINFOREST);
 
					}
 
					cost += _price.build_trees;
 
					cost.AddCost(_price.build_trees);
 
					break;
 

	
 
				default:
 
@@ -307,7 +305,7 @@ CommandCost CmdPlantTree(TileIndex tile,
 
		}
 
	}
 

	
 
	if (cost == 0) {
 
	if (cost.GetCost() == 0) {
 
		return_cmd_error(msg);
 
	} else {
 
		return cost;
 
@@ -443,7 +441,7 @@ static CommandCost ClearTile_Trees(TileI
 

	
 
	if (flags & DC_EXEC) DoClearSquare(tile);
 

	
 
	return num * _price.remove_trees;
 
	return CommandCost(num * _price.remove_trees);
 
}
 

	
 
static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -115,12 +115,12 @@ static CommandCost CheckBridgeSlopeNorth
 
	uint32 valid;
 

	
 
	valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_NE) : M(SLOPE_NW));
 
	if (HASBIT(valid, tileh)) return 0;
 
	if (HASBIT(valid, tileh)) return CommandCost();
 

	
 
	valid =
 
		BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_N) | M(SLOPE_STEEP_N) |
 
		(axis == AXIS_X ? M(SLOPE_E) | M(SLOPE_STEEP_E) : M(SLOPE_W) | M(SLOPE_STEEP_W));
 
	if (HASBIT(valid, tileh)) return _price.terraform;
 
	if (HASBIT(valid, tileh)) return CommandCost(_price.terraform);
 

	
 
	return CMD_ERROR;
 
}
 
@@ -130,12 +130,12 @@ static CommandCost CheckBridgeSlopeSouth
 
	uint32 valid;
 

	
 
	valid = M(SLOPE_FLAT) | (axis == AXIS_X ? M(SLOPE_SW) : M(SLOPE_SE));
 
	if (HASBIT(valid, tileh)) return 0;
 
	if (HASBIT(valid, tileh)) return CommandCost();
 

	
 
	valid =
 
		BRIDGE_FULL_LEVELED_FOUNDATION | M(SLOPE_S) | M(SLOPE_STEEP_S) |
 
		(axis == AXIS_X ? M(SLOPE_W) | M(SLOPE_STEEP_W) : M(SLOPE_E) | M(SLOPE_STEEP_E));
 
	if (HASBIT(valid, tileh)) return _price.terraform;
 
	if (HASBIT(valid, tileh)) return CommandCost(_price.terraform);
 

	
 
	return CMD_ERROR;
 
}
 
@@ -301,7 +301,7 @@ CommandCost CmdBuildBridge(TileIndex end
 
			return_cmd_error(STR_1024_AREA_IS_OWNED_BY_ANOTHER);
 
		}
 

	
 
		cost = (bridge_len + 1) * _price.clear_bridge; // The cost of clearing the current bridge.
 
		cost.AddCost((bridge_len + 1) * _price.clear_bridge); // The cost of clearing the current bridge.
 
		replace_bridge = true;
 
		replaced_bridge_type = GetBridgeType(tile_start);
 

	
 
@@ -316,20 +316,20 @@ CommandCost CmdBuildBridge(TileIndex end
 
		cost = ret;
 

	
 
		terraformcost = CheckBridgeSlopeNorth(direction, tileh_start);
 
		if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
 
		if (CmdFailed(terraformcost) || (terraformcost.GetCost() != 0 && !allow_on_slopes))
 
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
		cost += terraformcost;
 
		cost.AddCost(terraformcost);
 

	
 
		/* Try and clear the end landscape */
 
		ret = DoCommand(tile_end, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
		if (CmdFailed(ret)) return ret;
 
		cost += ret;
 
		cost.AddCost(ret);
 

	
 
		/* false - end tile slope check */
 
		terraformcost = CheckBridgeSlopeSouth(direction, tileh_end);
 
		if (CmdFailed(terraformcost) || (terraformcost != 0 && !allow_on_slopes))
 
		if (CmdFailed(terraformcost) || (terraformcost.GetCost() != 0 && !allow_on_slopes))
 
			return_cmd_error(STR_1000_LAND_SLOPED_IN_WRONG_DIRECTION);
 
		cost += terraformcost;
 
		cost.AddCost(terraformcost);
 
	}
 

	
 
	if (!replace_bridge) {
 
@@ -412,7 +412,7 @@ not_valid_below:;
 
				/* try and clear the middle landscape */
 
				ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
				if (CmdFailed(ret)) return ret;
 
				cost += ret;
 
				cost.AddCost(ret);
 
				break;
 
		}
 

	
 
@@ -440,7 +440,7 @@ not_valid_below:;
 
		if (IsValidPlayer(_current_player) && !_is_old_ai_player)
 
			bridge_len = CalcBridgeLenCostFactor(bridge_len);
 

	
 
		cost += (int64)bridge_len * _price.build_bridge * b->price >> 8;
 
		cost.AddCost((int64)bridge_len * _price.build_bridge * b->price >> 8);
 
	}
 

	
 
	return cost;
 
@@ -489,7 +489,7 @@ CommandCost CmdBuildTunnel(TileIndex sta
 
	 * for the clearing of the entrance of the tunnel. Assigning it to
 
	 * cost before the loop will yield different costs depending on start-
 
	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
 
	cost = 0;
 

	
 
	delta = TileOffsByDiagDir(direction);
 
	end_tile = start_tile;
 
	for (;;) {
 
@@ -502,13 +502,14 @@ CommandCost CmdBuildTunnel(TileIndex sta
 
			return_cmd_error(STR_5003_ANOTHER_TUNNEL_IN_THE_WAY);
 
		}
 

	
 
		cost += _price.build_tunnel;
 
		cost += cost >> 3; // add a multiplier for longer tunnels
 
		if (cost >= 400000000) cost = 400000000;
 
		cost.AddCost(_price.build_tunnel);
 
		cost.AddCost(cost.GetCost() >> 3); // add a multiplier for longer tunnels
 
		if (cost.GetCost() >= 400000000) cost.AddCost(400000000 - cost.GetCost());
 
	}
 

	
 
	/* Add the cost of the entrance */
 
	cost += _price.build_tunnel + ret;
 
	cost.AddCost(_price.build_tunnel);
 
	cost.AddCost(ret);
 

	
 
	/* if the command fails from here on we want the end tile to be highlighted */
 
	_build_tunnel_endtile = end_tile;
 
@@ -521,7 +522,8 @@ CommandCost CmdBuildTunnel(TileIndex sta
 
		ret = DoCommand(end_tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
		if (CmdFailed(ret)) return ret;
 
	}
 
	cost += _price.build_tunnel + ret;
 
	cost.AddCost(_price.build_tunnel);
 
	cost.AddCost(ret);
 

	
 
	if (flags & DC_EXEC) {
 
		if (GB(p1, 9, 1) == TRANSPORT_RAIL) {
 
@@ -622,7 +624,7 @@ static CommandCost DoClearTunnel(TileInd
 
		YapfNotifyTrackLayoutChange(tile, track);
 
		YapfNotifyTrackLayoutChange(endtile, track);
 
	}
 
	return _price.clear_tunnel * (length + 1);
 
	return CommandCost(_price.clear_tunnel * (length + 1));
 
}
 

	
 

	
 
@@ -695,7 +697,7 @@ static CommandCost DoClearBridge(TileInd
 
		YapfNotifyTrackLayoutChange(endtile, track);
 
	}
 

	
 
	return (DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge;
 
	return CommandCost((DistanceManhattan(tile, endtile) + 1) * _price.clear_bridge);
 
}
 

	
 
static CommandCost ClearTile_TunnelBridge(TileIndex tile, byte flags)
 
@@ -749,7 +751,7 @@ CommandCost DoConvertTunnelBridgeRail(Ti
 
			YapfNotifyTrackLayoutChange(tile, track);
 
			YapfNotifyTrackLayoutChange(endtile, track);
 
		}
 
		return (length + 1) * (_price.build_rail / 2);
 
		return CommandCost((length + 1) * (_price.build_rail / 2));
 
	} else if (IsBridge(tile) && GetBridgeTransportType(tile) == TRANSPORT_RAIL) {
 

	
 
		if (!CheckTileOwnership(tile)) return CMD_ERROR;
 
@@ -784,7 +786,7 @@ CommandCost DoConvertTunnelBridgeRail(Ti
 
			}
 
		}
 

	
 
		return (DistanceManhattan(tile, endtile) + 1) * (_price.build_rail / 2);
 
		return CommandCost((DistanceManhattan(tile, endtile) + 1) * (_price.build_rail / 2));
 
	} else {
 
		return CMD_ERROR;
 
	}
src/unmovable_cmd.cpp
Show inline comments
 
@@ -49,7 +49,7 @@ static CommandCost DestroyCompanyHQ(Play
 
	}
 

	
 
	/* cost of relocating company is 1% of company value */
 
	return CalculateCompanyValue(p) / 100;
 
	return CommandCost((int32)(CalculateCompanyValue(p) / 100));
 
}
 

	
 
void UpdateCompanyHQ(Player *p, uint score)
 
@@ -85,16 +85,14 @@ CommandCost CmdBuildCompanyHQ(TileIndex 
 
{
 
	Player *p = GetPlayer(_current_player);
 
	CommandCost cost;
 
	CommandCost ret;
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_PROPERTY);
 

	
 
	ret = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
 
	if (CmdFailed(ret)) return ret;
 
	cost = ret;
 
	cost = CheckFlatLandBelow(tile, 2, 2, flags, 0, NULL);
 
	if (CmdFailed(cost)) return cost;
 

	
 
	if (p->location_of_house != 0) { // Moving HQ
 
		cost += DestroyCompanyHQ(_current_player, flags);
 
		cost.AddCost(DestroyCompanyHQ(_current_player, flags));
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
@@ -244,7 +242,7 @@ static CommandCost ClearTile_Unmovable(T
 
		DoClearSquare(tile);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
src/vehicle.cpp
Show inline comments
 
@@ -847,19 +847,19 @@ CargoID FindFirstRefittableCargo(EngineI
 
*/
 
CommandCost GetRefitCost(EngineID engine_type)
 
{
 
	CommandCost base_cost = 0;
 
	CommandCost base_cost;
 

	
 
	switch (GetEngine(engine_type)->type) {
 
		case VEH_SHIP: base_cost = _price.ship_base; break;
 
		case VEH_ROAD: base_cost = _price.roadveh_base; break;
 
		case VEH_AIRCRAFT: base_cost = _price.aircraft_base; break;
 
		case VEH_SHIP: base_cost.AddCost(_price.ship_base); break;
 
		case VEH_ROAD: base_cost.AddCost(_price.roadveh_base); break;
 
		case VEH_AIRCRAFT: base_cost.AddCost(_price.aircraft_base); break;
 
		case VEH_TRAIN:
 
			base_cost = 2 * ((RailVehInfo(engine_type)->railveh_type == RAILVEH_WAGON) ?
 
							 _price.build_railwagon : _price.build_railvehicle);
 
			base_cost.AddCost(2 * ((RailVehInfo(engine_type)->railveh_type == RAILVEH_WAGON) ?
 
							 _price.build_railwagon : _price.build_railvehicle));
 
			break;
 
		default: NOT_REACHED(); break;
 
	}
 
	return (EngInfo(engine_type)->refit_cost * base_cost) >> 10;
 
	return CommandCost((EngInfo(engine_type)->refit_cost * base_cost.GetCost()) >> 10);
 
}
 

	
 
static void DoDrawVehicle(const Vehicle *v)
 
@@ -1726,7 +1726,7 @@ CommandCost CmdMassStartStopVehicle(Tile
 
		ret = DoCommand(tile, v->index, 0, flags, stop_command);
 

	
 
		if (CmdSucceeded(ret)) {
 
			return_value = 0;
 
			return_value = CommandCost();
 
			/* We know that the command is valid for at least one vehicle.
 
			 * If we haven't set DC_EXEC, then there is no point in continueing because it will be valid */
 
			if (!(flags & DC_EXEC)) break;
 
@@ -1752,7 +1752,7 @@ CommandCost CmdDepotSellAllVehicles(Tile
 
	uint16 wagon_list_length = 0;
 
	uint16 wagon_count = 0;
 

	
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	uint i, sell_command, total_number_vehicles;
 
	VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
 

	
 
@@ -1781,12 +1781,12 @@ CommandCost CmdDepotSellAllVehicles(Tile
 

	
 
		ret = DoCommand(tile, v->index, 1, flags, sell_command);
 

	
 
		if (CmdSucceeded(ret)) cost += ret;
 
		if (CmdSucceeded(ret)) cost.AddCost(ret);
 
	}
 

	
 
	free(engines);
 
	free(wagons);
 
	if (cost == 0) return CMD_ERROR; // no vehicles to sell
 
	if (cost.GetCost() == 0) return CMD_ERROR; // no vehicles to sell
 
	return cost;
 
}
 

	
 
@@ -1802,7 +1802,7 @@ CommandCost CmdDepotMassAutoReplace(Tile
 
	uint16 engine_list_length = 0;
 
	uint16 engine_count = 0;
 
	uint i, x = 0, y = 0, z = 0;
 
	CommandCost cost = 0;
 
	CommandCost cost;
 
	VehicleType vehicle_type = (VehicleType)GB(p1, 0, 8);
 

	
 
	if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 
@@ -1830,7 +1830,7 @@ CommandCost CmdDepotMassAutoReplace(Tile
 
		ret = MaybeReplaceVehicle(v, !(flags & DC_EXEC), false);
 

	
 
		if (CmdSucceeded(ret)) {
 
			cost += ret;
 
			cost.AddCost(ret);
 
			if (!(flags & DC_EXEC)) break;
 
			/* There is a problem with autoreplace and newgrf
 
			 * It's impossible to tell the length of a train after it's being replaced before it's actually done
 
@@ -1842,14 +1842,14 @@ CommandCost CmdDepotMassAutoReplace(Tile
 
		}
 
	}
 

	
 
	if (cost == 0) {
 
	if (cost.GetCost() == 0) {
 
		cost = CMD_ERROR;
 
	} else {
 
		if (flags & DC_EXEC) {
 
			/* Display the cost animation now that DoCommandP() can't do it for us (see previous comments) */
 
			if (IsLocalPlayer()) ShowCostOrIncomeAnimation(x, y, z, cost);
 
			if (IsLocalPlayer()) ShowCostOrIncomeAnimation(x, y, z, cost.GetCost());
 
		}
 
		cost = 0;
 
		cost = CommandCost();
 
	}
 

	
 
	free(vl);
 
@@ -1866,7 +1866,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
{
 
	Vehicle *v_front, *v;
 
	Vehicle *w_front, *w, *w_rear;
 
	CommandCost cost, total_cost = 0;
 
	CommandCost cost, total_cost;
 
	uint32 build_argument = 2;
 

	
 
	if (!IsValidVehicleID(p1)) return CMD_ERROR;
 
@@ -1914,7 +1914,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 

	
 
		if (CmdFailed(cost)) return cost;
 

	
 
		total_cost += cost;
 
		total_cost.AddCost(cost);
 

	
 
		if (flags & DC_EXEC) {
 
			w = GetVehicle(_new_vehicle_id);
 
@@ -1972,7 +1972,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 

	
 
				if (w->cargo_type != v->cargo_type || w->cargo_subtype != v->cargo_type) {
 
					cost = DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8) | 1U << 16 , flags, GetCmdRefitVeh(v));
 
					if (CmdSucceeded(cost)) total_cost += cost;
 
					if (CmdSucceeded(cost)) total_cost.AddCost(cost);
 
				}
 

	
 
				if (w->type == VEH_TRAIN && EngineHasArticPart(w)) {
 
@@ -1986,7 +1986,7 @@ CommandCost CmdCloneVehicle(TileIndex ti
 
				CargoID initial_cargo = GetEngineCargoType(v->engine_type);
 

	
 
				if (v->cargo_type != initial_cargo && initial_cargo != CT_INVALID) {
 
					total_cost += GetRefitCost(v->engine_type);
 
					total_cost.AddCost(GetRefitCost(v->engine_type));
 
				}
 
			}
 

	
 
@@ -2242,12 +2242,12 @@ CommandCost SendAllVehiclesToDepot(Vehic
 
			* it will succeed at least once. With DC_EXEC we really need to send them to the depot */
 
		if (CmdSucceeded(ret) && !(flags & DC_EXEC)) {
 
			free((void*)sort_list);
 
			return 0;
 
			return CommandCost();
 
		}
 
	}
 

	
 
	free((void*)sort_list);
 
	return (flags & DC_EXEC) ? 0 : CMD_ERROR;
 
	return (flags & DC_EXEC) ? CommandCost() : CMD_ERROR;
 
}
 

	
 
bool IsVehicleInDepot(const Vehicle *v)
 
@@ -2327,8 +2327,8 @@ void VehicleEnterDepot(Vehicle *v)
 
					SetDParam(1, v->unitnumber);
 
					AddNewsItem(STR_ORDER_REFIT_FAILED, NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0), v->index, 0);
 
				}
 
			} else if (v->owner == _local_player && cost != 0) {
 
				ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost);
 
			} else if (v->owner == _local_player && cost.GetCost() != 0) {
 
				ShowCostOrIncomeAnimation(v->x_pos, v->y_pos, v->z_pos, cost.GetCost());
 
			}
 
		}
 

	
 
@@ -2386,7 +2386,7 @@ CommandCost CmdNameVehicle(TileIndex til
 
		DeleteName(str);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
 
@@ -2412,7 +2412,7 @@ CommandCost CmdChangeServiceInt(TileInde
 
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 
	}
 

	
 
	return 0;
 
	return CommandCost();
 
}
 

	
 

	
src/vehicle_gui.cpp
Show inline comments
 
@@ -346,7 +346,7 @@ static void VehicleRefitWndProc(Window *
 
				if (CmdSucceeded(cost)) {
 
					SetDParam(0, WP(w, refit_d).cargo->cargo);
 
					SetDParam(1, _returned_refit_capacity);
 
					SetDParam(2, cost);
 
					SetDParam(2, cost.GetCost());
 
					DrawString(2, w->widget[5].top + 1, STR_9840_NEW_CAPACITY_COST_OF_REFIT, 0);
 
				}
 
			}
src/water_cmd.cpp
Show inline comments
 
@@ -82,9 +82,6 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
	ret = DoCommand(tile2, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 

	
 
	/* pretend that we're not making land from the water even though we actually are. */
 
	cost = 0;
 

	
 
	depot = AllocateDepot();
 
	if (depot == NULL) return CMD_ERROR;
 

	
 
@@ -98,7 +95,7 @@ CommandCost CmdBuildShipDepot(TileIndex 
 
		MarkTileDirtyByTile(tile2);
 
	}
 

	
 
	return cost + _price.build_ship_depot;
 
	return cost.AddCost(_price.build_ship_depot);
 
}
 

	
 
static CommandCost RemoveShipDepot(TileIndex tile, uint32 flags)
 
@@ -123,7 +120,7 @@ static CommandCost RemoveShipDepot(TileI
 
		MarkTileDirtyByTile(tile2);
 
	}
 

	
 
	return _price.remove_ship_depot;
 
	return CommandCost(_price.remove_ship_depot);
 
}
 

	
 
/** build a shiplift */
 
@@ -164,7 +161,7 @@ static CommandCost DoBuildShiplift(TileI
 
		MarkTileDirtyByTile(tile + delta);
 
	}
 

	
 
	return _price.clear_water * 22 >> 3;
 
	return CommandCost(_price.clear_water * 22 >> 3);
 
}
 

	
 
static CommandCost RemoveShiplift(TileIndex tile, uint32 flags)
 
@@ -183,7 +180,7 @@ static CommandCost RemoveShiplift(TileIn
 
		DoClearSquare(tile - delta);
 
	}
 

	
 
	return _price.clear_water * 2;
 
	return CommandCost(_price.clear_water * 2);
 
}
 

	
 
static void MarkTilesAroundDirty(TileIndex tile)
 
@@ -249,7 +246,6 @@ CommandCost CmdBuildCanal(TileIndex tile
 
	/* Outside the editor you can only drag canals, and not areas */
 
	if (_game_mode != GM_EDITOR && (sx != x && sy != y)) return CMD_ERROR;
 

	
 
	cost = 0;
 
	BEGIN_TILE_LOOP(tile, size_x, size_y, TileXY(sx, sy)) {
 
		CommandCost ret;
 

	
 
@@ -262,7 +258,7 @@ CommandCost CmdBuildCanal(TileIndex tile
 

	
 
		ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
		if (CmdFailed(ret)) return ret;
 
		cost += ret;
 
		cost.AddCost(ret);
 

	
 
		if (flags & DC_EXEC) {
 
			if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
 
@@ -274,10 +270,10 @@ CommandCost CmdBuildCanal(TileIndex tile
 
			MarkTilesAroundDirty(tile);
 
		}
 

	
 
		cost += _price.clear_water;
 
		cost.AddCost(_price.clear_water);
 
	} END_TILE_LOOP(tile, size_x, size_y, 0);
 

	
 
	if (cost == 0) {
 
	if (cost.GetCost() == 0) {
 
		return_cmd_error(STR_1007_ALREADY_BUILT);
 
	} else {
 
		return cost;
 
@@ -302,7 +298,7 @@ static CommandCost ClearTile_Water(TileI
 
			if (GetTileOwner(tile) != OWNER_WATER && !CheckTileOwnership(tile)) return CMD_ERROR;
 

	
 
			if (flags & DC_EXEC) DoClearSquare(tile);
 
			return _price.clear_water;
 
			return CommandCost(_price.clear_water);
 

	
 
		case WATER_TILE_COAST: {
 
			Slope slope = GetTileSlope(tile, NULL);
 
@@ -318,9 +314,9 @@ static CommandCost ClearTile_Water(TileI
 

	
 
			if (flags & DC_EXEC) DoClearSquare(tile);
 
			if (slope == SLOPE_N || slope == SLOPE_E || slope == SLOPE_S || slope == SLOPE_W) {
 
				return _price.clear_water;
 
				return CommandCost(_price.clear_water);
 
			} else {
 
				return _price.purchase_land;
 
				return CommandCost(_price.purchase_land);
 
			}
 
		}
 

	
 
@@ -343,7 +339,6 @@ static CommandCost ClearTile_Water(TileI
 

	
 
		default:
 
			NOT_REACHED();
 
			return 0;
 
	}
 
}
 

	
src/waypoint.cpp
Show inline comments
 
@@ -272,7 +272,7 @@ CommandCost CmdBuildTrainWaypoint(TileIn
 
		YapfNotifyTrackLayoutChange(tile, AxisToTrack(axis));
 
	}
 

	
 
	return _price.build_train_depot;
 
	return CommandCost(_price.build_train_depot);
 
}
 

	
 
/**
 
@@ -324,7 +324,7 @@ CommandCost RemoveTrainWaypoint(TileInde
 
		YapfNotifyTrackLayoutChange(tile, track);
 
	}
 

	
 
	return _price.remove_train_depot;
 
	return CommandCost(_price.remove_train_depot);
 
}
 

	
 
/**
 
@@ -382,7 +382,7 @@ CommandCost CmdRenameWaypoint(TileIndex 
 
			MarkWholeScreenDirty();
 
		}
 
	}
 
	return 0;
 
	return CommandCost();
 
}
 

	
 
/**
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