Changeset - r21537:1a985848d96f
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master
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planetmaker - 10 years ago 2014-06-20 20:04:10
planetmaker@openttd.org
(svn r26656) -Fix [FS#6044]: Production cheat cannot not be allowed to be active in multiplayer for desync reasons, even when activated in singleplayer previously
1 file changed with 3 insertions and 1 deletions:
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src/industry_gui.cpp
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@@ -24,6 +24,7 @@
 
#include "newgrf_industries.h"
 
#include "newgrf_text.h"
 
#include "newgrf_debug.h"
 
#include "network/network.h"
 
#include "strings_func.h"
 
#include "company_func.h"
 
#include "tilehighlight_func.h"
 
@@ -639,7 +640,8 @@ static inline bool IsProductionAlterable
 
{
 
	const IndustrySpec *is = GetIndustrySpec(i->type);
 
	return ((_game_mode == GM_EDITOR || _cheats.setup_prod.value) &&
 
			(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()));
 
			(is->production_rate[0] != 0 || is->production_rate[1] != 0 || is->IsRawIndustry()) &&
 
			!_networking);
 
}
 

	
 
class IndustryViewWindow : public Window
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