Changeset - r27751:1abb293ce3a8
[Not reviewed]
master
0 5 0
Henry Wilson - 12 months ago 2023-06-24 20:50:04
henry@henryandlizzy.uk
Feature: Add config option to set default company secondary colour for new games

This does duplicate translation strings for the colours
5 files changed with 42 insertions and 0 deletions:
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src/lang/english.txt
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@@ -190,6 +190,26 @@ STR_COLOUR_GREY                         
 
STR_COLOUR_WHITE                                                :White
 
STR_COLOUR_RANDOM                                               :Random
 

	
 
###length 17
 
STR_COLOUR_SECONDARY_DARK_BLUE                                  :Dark Blue
 
STR_COLOUR_SECONDARY_PALE_GREEN                                 :Pale Green
 
STR_COLOUR_SECONDARY_SECONDARY_PINK                             :Pink
 
STR_COLOUR_SECONDARY_YELLOW                                     :Yellow
 
STR_COLOUR_SECONDARY_RED                                        :Red
 
STR_COLOUR_SECONDARY_LIGHT_BLUE                                 :Light Blue
 
STR_COLOUR_SECONDARY_GREEN                                      :Green
 
STR_COLOUR_SECONDARY_DARK_GREEN                                 :Dark Green
 
STR_COLOUR_SECONDARY_BLUE                                       :Blue
 
STR_COLOUR_SECONDARY_CREAM                                      :Cream
 
STR_COLOUR_SECONDARY_MAUVE                                      :Mauve
 
STR_COLOUR_SECONDARY_PURPLE                                     :Purple
 
STR_COLOUR_SECONDARY_ORANGE                                     :Orange
 
STR_COLOUR_SECONDARY_BROWN                                      :Brown
 
STR_COLOUR_SECONDARY_GREY                                       :Grey
 
STR_COLOUR_SECONDARY_WHITE                                      :White
 
STR_COLOUR_SECONDARY_SAME_AS_PRIMARY                            :Same As Primary
 

	
 

	
 
# Units used in OpenTTD
 
STR_UNITS_VELOCITY_IMPERIAL                                     :{DECIMAL}{NBSP}mph
 
STR_UNITS_VELOCITY_METRIC                                       :{DECIMAL}{NBSP}km/h
 
@@ -1418,6 +1438,9 @@ STR_CONFIG_SETTING_INFRASTRUCTURE_MAINTE
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR                      :Starting company colour: {STRING2}
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT             :Choose starting colour for the company
 

	
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY            :Starting company secondary colour: {STRING2}
 
STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT   :Choose starting secondary colour for the company, if using a NewGRF that enables it.
 

	
 
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS                        :Airports never expire: {STRING2}
 
STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS_HELPTEXT               :Enabling this setting makes each airport type stay available forever after its introduction
 

	
src/openttd.cpp
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@@ -22,6 +22,7 @@
 

	
 
#include "base_media_base.h"
 
#include "saveload/saveload.h"
 
#include "company_cmd.h"
 
#include "company_func.h"
 
#include "command_func.h"
 
#include "news_func.h"
 
@@ -861,12 +862,17 @@ static void MakeNewGameDone()
 

	
 
	/* Overwrite color from settings if needed
 
	 * COLOUR_END corresponds to Random colour */
 

	
 
	if (_settings_client.gui.starting_colour != COLOUR_END) {
 
		c->colour = _settings_client.gui.starting_colour;
 
		ResetCompanyLivery(c);
 
		_company_colours[c->index] = (Colours)c->colour;
 
	}
 

	
 
	if (_settings_client.gui.starting_colour_secondary != COLOUR_END && HasBit(_loaded_newgrf_features.used_liveries, LS_DEFAULT)) {
 
		Command<CMD_SET_COMPANY_COLOUR>::Post(LS_DEFAULT, false, (Colours)_settings_client.gui.starting_colour_secondary);
 
	}
 

	
 
	OnStartGame(false);
 

	
 
	InitializeRailGUI();
src/settings_gui.cpp
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@@ -1860,6 +1860,7 @@ static SettingsContainer &GetSettingsTre
 
			company->Add(new SettingEntry("gui.new_nonstop"));
 
			company->Add(new SettingEntry("gui.stop_location"));
 
			company->Add(new SettingEntry("gui.starting_colour"));
 
			company->Add(new SettingEntry("gui.starting_colour_secondary"));
 
			company->Add(new SettingEntry("company.engine_renew"));
 
			company->Add(new SettingEntry("company.engine_renew_months"));
 
			company->Add(new SettingEntry("company.engine_renew_money"));
src/settings_type.h
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@@ -186,6 +186,7 @@ struct GUISettings {
 
	uint8_t  graph_line_thickness;             ///< the thickness of the lines in the various graph guis
 
	uint8_t  osk_activation;                   ///< Mouse gesture to trigger the OSK.
 
	byte   starting_colour;                  ///< default color scheme for the company to start a new game with
 
	byte   starting_colour_secondary;        ///< default secondary color scheme for the company to start a new game with
 
	bool   show_newgrf_name;                 ///< Show the name of the NewGRF in the build vehicle window
 
	bool   show_cargo_in_vehicle_lists;      ///< Show the cargoes the vehicles can carry in the list windows
 
	bool   auto_remove_signals;              ///< automatically remove signals when in the way during rail construction
src/table/settings/gui_settings.ini
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@@ -352,6 +352,17 @@ str      = STR_CONFIG_SETTING_COMPANY_ST
 
strhelp  = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_HELPTEXT
 
strval   = STR_COLOUR_DARK_BLUE
 

	
 
[SDTC_VAR]
 
var      = gui.starting_colour_secondary
 
type     = SLE_UINT8
 
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC | SF_GUI_DROPDOWN
 
def      = COLOUR_END
 
min      = 0
 
max      = COLOUR_END
 
str      = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY
 
strhelp  = STR_CONFIG_SETTING_COMPANY_STARTING_COLOUR_SECONDARY_HELPTEXT
 
strval   = STR_COLOUR_SECONDARY_DARK_BLUE
 

	
 
[SDTC_BOOL]
 
var      = gui.auto_remove_signals
 
flags    = SF_NOT_IN_SAVE | SF_NO_NETWORK_SYNC
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