Changeset - r16440:1bdd98dfbb9e
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master
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alberth - 14 years ago 2010-11-13 15:02:31
alberth@openttd.org
(svn r21166) -Codechange: Move MaybeNewIndustry() to IndustryBuildData::TryBuildNewIndustry().
2 files changed with 12 insertions and 2 deletions:
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src/industry.h
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@@ -143,4 +143,13 @@ void ReleaseDisastersTargetingIndustry(I
 
#define FOR_ALL_INDUSTRIES_FROM(var, start) FOR_ALL_ITEMS_FROM(Industry, industry_index, var, start)
 
#define FOR_ALL_INDUSTRIES(var) FOR_ALL_INDUSTRIES_FROM(var, 0)
 

	
 
/**
 
 * Data for managing the number and type of industries in the game.
 
 */
 
struct IndustryBuildData {
 
	void TryBuildNewIndustry();
 
};
 

	
 
extern IndustryBuildData _industry_builder;
 

	
 
#endif /* INDUSTRY_H */
src/industry_cmd.cpp
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@@ -59,6 +59,7 @@ uint16 Industry::counts[NUM_INDUSTRYTYPE
 

	
 
IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
 
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
 
IndustryBuildData _industry_builder; ///< In-game manager of industries.
 

	
 
/**
 
 * This function initialize the spec arrays of both
 
@@ -2051,7 +2052,7 @@ struct ProbabilityHelper {
 
/**
 
 * Try to create a random industry, during gameplay
 
 */
 
static void MaybeNewIndustry()
 
void IndustryBuildData::TryBuildNewIndustry()
 
{
 
	uint num = 0;
 
	ProbabilityHelper cumulative_probs[NUM_INDUSTRYTYPES]; // probability collector
 
@@ -2454,7 +2455,7 @@ void IndustryDailyLoop()
 
	for (uint16 j = 0; j < change_loop; j++) {
 
		/* 3% chance that we start a new industry */
 
		if (Chance16(3, 100)) {
 
			MaybeNewIndustry();
 
			_industry_builder.TryBuildNewIndustry();
 
		} else {
 
			Industry *i = Industry::GetRandom();
 
			if (i != NULL) {
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