Changeset - r11377:1be5174fc55e
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master
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rubidium - 15 years ago 2009-03-15 21:34:18
rubidium@openttd.org
(svn r15732) -Fix: enumified constant name style
1 file changed with 31 insertions and 31 deletions:
0 comments (0 inline, 0 general)
src/disaster_cmd.cpp
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@@ -39,21 +39,21 @@
 
#include "table/sprites.h"
 

	
 
enum DisasterSubType {
 
	ST_Zeppeliner,
 
	ST_Zeppeliner_Shadow,
 
	ST_Small_Ufo,
 
	ST_Small_Ufo_Shadow,
 
	ST_Airplane,
 
	ST_Airplane_Shadow,
 
	ST_Helicopter,
 
	ST_Helicopter_Shadow,
 
	ST_Helicopter_Rotors,
 
	ST_Big_Ufo,
 
	ST_Big_Ufo_Shadow,
 
	ST_Big_Ufo_Destroyer,
 
	ST_Big_Ufo_Destroyer_Shadow,
 
	ST_Small_Submarine,
 
	ST_Big_Submarine,
 
	ST_ZEPPELINER,
 
	ST_ZEPPELINER_SHADOW,
 
	ST_SMALL_UFO,
 
	ST_SMALL_UFO_SHADOW,
 
	ST_AIRPLANE,
 
	ST_AIRPLANE_SHADOW,
 
	ST_HELICOPTER,
 
	ST_HELICOPTER_SHADOW,
 
	ST_HELICOPTER_ROTORS,
 
	ST_BIG_UFO,
 
	ST_BIG_UFO_SHADOW,
 
	ST_BIG_UFO_DESTROYER,
 
	ST_BIG_UFO_DESTROYER_SHADOW,
 
	ST_SMALL_SUBMARINE,
 
	ST_BIG_SUBMARINE,
 
};
 

	
 
static void DisasterClearSquare(TileIndex tile)
 
@@ -597,13 +597,13 @@ static void DisasterTick_Big_Ufo(Vehicle
 
		}
 
		u = new DisasterVehicle();
 

	
 
		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_Big_Ufo_Destroyer);
 
		InitializeDisasterVehicle(u, -6 * TILE_SIZE, v->y_pos, 135, DIR_SW, ST_BIG_UFO_DESTROYER);
 
		u->u.disaster.big_ufo_destroyer_target = v->index;
 

	
 
		Vehicle *w = new DisasterVehicle();
 

	
 
		u->SetNext(w);
 
		InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_Big_Ufo_Destroyer_Shadow);
 
		InitializeDisasterVehicle(w, -6 * TILE_SIZE, v->y_pos, 0, DIR_SW, ST_BIG_UFO_DESTROYER_SHADOW);
 
		w->vehstatus |= VS_SHADOW;
 
	} else if (v->current_order.GetDestination() == 0) {
 
		int x = TileX(v->dest_tile) * TILE_SIZE;
 
@@ -757,12 +757,12 @@ static void Disaster_Zeppeliner_Init()
 
		}
 
	}
 

	
 
	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_Zeppeliner);
 
	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_ZEPPELINER);
 

	
 
	/* Allocate shadow */
 
	Vehicle *u = new DisasterVehicle();
 
	v->SetNext(u);
 
	InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Zeppeliner_Shadow);
 
	InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_ZEPPELINER_SHADOW);
 
	u->vehstatus |= VS_SHADOW;
 
}
 

	
 
@@ -776,14 +776,14 @@ static void Disaster_Small_Ufo_Init()
 
	Vehicle *v = new DisasterVehicle();
 
	int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
 

	
 
	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_Small_Ufo);
 
	InitializeDisasterVehicle(v, x, 0, 135, DIR_SE, ST_SMALL_UFO);
 
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 
	v->age = 0;
 

	
 
	/* Allocate shadow */
 
	Vehicle *u = new DisasterVehicle();
 
	v->SetNext(u);
 
	InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_Small_Ufo_Shadow);
 
	InitializeDisasterVehicle(u, x, 0, 0, DIR_SE, ST_SMALL_UFO_SHADOW);
 
	u->vehstatus |= VS_SHADOW;
 
}
 

	
 
@@ -810,11 +810,11 @@ static void Disaster_Airplane_Init()
 
	int x = (MapSizeX() + 9) * TILE_SIZE - 1;
 
	int y = TileY(found->xy) * TILE_SIZE + 37;
 

	
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_NE, ST_Airplane);
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_NE, ST_AIRPLANE);
 

	
 
	Vehicle *u = new DisasterVehicle();
 
	v->SetNext(u);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_Airplane_Shadow);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_SE, ST_AIRPLANE_SHADOW);
 
	u->vehstatus |= VS_SHADOW;
 
}
 

	
 
@@ -840,16 +840,16 @@ static void Disaster_Helicopter_Init()
 
	int x = -16 * TILE_SIZE;
 
	int y = TileY(found->xy) * TILE_SIZE + 37;
 

	
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_SW, ST_Helicopter);
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_SW, ST_HELICOPTER);
 

	
 
	Vehicle *u = new DisasterVehicle();
 
	v->SetNext(u);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_Helicopter_Shadow);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_SW, ST_HELICOPTER_SHADOW);
 
	u->vehstatus |= VS_SHADOW;
 

	
 
	Vehicle *w = new DisasterVehicle();
 
	u->SetNext(w);
 
	InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_Helicopter_Rotors);
 
	InitializeDisasterVehicle(w, x, y, 140, DIR_SW, ST_HELICOPTER_ROTORS);
 
}
 

	
 

	
 
@@ -863,14 +863,14 @@ static void Disaster_Big_Ufo_Init()
 
	int x = TileX(Random()) * TILE_SIZE + TILE_SIZE / 2;
 
	int y = MapMaxX() * TILE_SIZE - 1;
 

	
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_NW, ST_Big_Ufo);
 
	InitializeDisasterVehicle(v, x, y, 135, DIR_NW, ST_BIG_UFO);
 
	v->dest_tile = TileXY(MapSizeX() / 2, MapSizeY() / 2);
 
	v->age = 0;
 

	
 
	/* Allocate shadow */
 
	Vehicle *u = new DisasterVehicle();
 
	v->SetNext(u);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_Big_Ufo_Shadow);
 
	InitializeDisasterVehicle(u, x, y, 0, DIR_NW, ST_BIG_UFO_SHADOW);
 
	u->vehstatus |= VS_SHADOW;
 
}
 

	
 
@@ -900,14 +900,14 @@ static void Disaster_Submarine_Init(Disa
 
/* Curious submarine #1, just floats around */
 
static void Disaster_Small_Submarine_Init()
 
{
 
	Disaster_Submarine_Init(ST_Small_Submarine);
 
	Disaster_Submarine_Init(ST_SMALL_SUBMARINE);
 
}
 

	
 

	
 
/* Curious submarine #2, just floats around */
 
static void Disaster_Big_Submarine_Init()
 
{
 
	Disaster_Submarine_Init(ST_Big_Submarine);
 
	Disaster_Submarine_Init(ST_BIG_SUBMARINE);
 
}
 

	
 

	
 
@@ -1014,7 +1014,7 @@ void ReleaseDisastersTargetingIndustry(I
 
	Vehicle *v;
 
	FOR_ALL_VEHICLES(v) {
 
		/* primary disaster vehicles that have chosen target */
 
		if (v->type == VEH_DISASTER && (v->subtype == ST_Airplane || v->subtype == ST_Helicopter)) {
 
		if (v->type == VEH_DISASTER && (v->subtype == ST_AIRPLANE || v->subtype == ST_HELICOPTER)) {
 
			/* if it has chosen target, and it is this industry (yes, dest_tile is IndustryID here), set order to "leaving map peacefully" */
 
			if (v->current_order.GetDestination() > 0 && v->dest_tile == i) v->current_order.SetDestination(3);
 
		}
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