Changeset - r11607:1bfc6e1cc930
[Not reviewed]
master
0 2 0
rubidium - 16 years ago 2009-04-08 19:39:03
rubidium@openttd.org
(svn r15988) -Fix: inconsistency between using NETWORK_NAME_LENGTH and NETWORK_CLIENT_NAME_LENGTH for the length of client names.
2 files changed with 2 insertions and 2 deletions:
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src/network/network_gui.cpp
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@@ -305,7 +305,7 @@ protected:
 
	}
 

	
 
public:
 
	NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH, desc)
 
	NetworkGameWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_CLIENT_NAME_LENGTH, desc)
 
	{
 
		this->widget[NGWW_CLIENTS].left = this->widget[NGWW_NAME].right + 1;
 
		this->widget[NGWW_MAPSIZE].left = this->widget[NGWW_NAME].right + 1;
src/settings_type.h
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@@ -119,7 +119,7 @@ struct NetworkSettings {
 
	char   rcon_password[NETWORK_PASSWORD_LENGTH];        ///< passowrd for rconsole (server side)
 
	bool   server_advertise;                              ///< advertise the server to the masterserver
 
	uint8  lan_internet;                                  ///< search on the LAN or internet for servers
 
	char   client_name[NETWORK_NAME_LENGTH];              ///< name of the player (as client)
 
	char   client_name[NETWORK_CLIENT_NAME_LENGTH];       ///< name of the player (as client)
 
	char   default_company_pass[NETWORK_PASSWORD_LENGTH]; ///< default password for new companies in encrypted form
 
	char   connect_to_ip[NETWORK_HOSTNAME_LENGTH];        ///< default for the "Add server" query
 
	char   network_id[NETWORK_UNIQUE_ID_LENGTH];          ///< semi-unique ID of the client
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