Changeset - r172:1c41a7220acb
[Not reviewed]
master
0 7 0
darkvater - 20 years ago 2004-09-06 22:46:02
darkvater@openttd.org
(svn r173) -Network: [1023231] Debug Code + ErrorBoxes + Load Game/Scenario. Added some more desync debug code and replaced some of the error() calls with some better error boxes. Hopefully find desyncs easier (sign_de)
-GUI: Change some network GUI stuff (Darkvater)
7 files changed with 176 insertions and 123 deletions:
0 comments (0 inline, 0 general)
intro_gui.c
Show inline comments
 
@@ -61,7 +61,10 @@ static void SelectGameWndProc(Window *w,
 
		case 7:
 
			if (!_network_available) {
 
				ShowErrorMessage(-1,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
 
				} else ShowNetworkGameWindow();
 
			} else {
 
				ShowNetworkGameWindow();
 
				ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
 
			}
 
			break;
 
		case 8: ShowGameOptions(); break;
 
		case 9: ShowGameDifficulty(); break;
lang/english.txt
Show inline comments
 
@@ -1169,7 +1169,7 @@ TEMP_AI_ACTIVATED						:{WHITE}Warning: 
 

	
 
############ network gui strings
 

	
 
TEMP_STRING_NO_NETWORK						:{WHITE}Network interface is not working yet!
 
TEMP_STRING_NO_NETWORK						:{WHITE}Network interface is not fully working yet!{}Some options work, but others like lobby, etc. don't. Just so you know.
 

	
 
STR_NETWORK_MULTIPLAYER						:{WHITE}Multiplayer
 

	
 
@@ -1187,8 +1187,8 @@ STR_NETWORK_ENTER_NAME_TIP				:{BLACK}Th
 
STR_NETWORK_SELECT_CONNECTION			:{BLACK}Select connection type:
 
STR_NETWORK_CONNECTION_TYPE_TIP		:{BLACK}Chose between an internet game or a local area nework game
 
STR_NETWORK_COMBO1								:{BLACK}{SKIP}{SKIP}{STRING}
 
STR_NETWORK_LAN										:{BLACK}LAN
 
STR_NETWORK_INTERNET							:{BLACK}Internet
 
STR_NETWORK_LAN										:LAN
 
STR_NETWORK_INTERNET							:Internet
 

	
 
STR_NETWORK_GAME_NAME							:{BLACK}Name
 
STR_NETWORK_GAME_NAME_TIP					:{BLACK}Name of the game
 
@@ -1213,15 +1213,16 @@ STR_NETWORK_SELECT_MAP_TIP				:{BLACK}Wh
 
STR_NETWORK_NUMBER_OF_PLAYERS			:{BLACK}Number of players:
 
STR_NETWORK_NUMBER_OF_PLAYERS_TIP	:{BLACK}Chose a maximum number of players. Not all slots need to be filled.
 
STR_NETWORK_COMBO2								:{BLACK}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{SKIP}{STRING}
 
STR_NETWORK_2_PLAYERS							:{BLACK}2 players
 
STR_NETWORK_3_PLAYERS							:{BLACK}3 players
 
STR_NETWORK_4_PLAYERS							:{BLACK}4 players
 
STR_NETWORK_5_PLAYERS							:{BLACK}5 players
 
STR_NETWORK_6_PLAYERS							:{BLACK}6 players
 
STR_NETWORK_7_PLAYERS							:{BLACK}7 players
 
STR_NETWORK_8_PLAYERS							:{BLACK}8 players
 
STR_NETWORK_2_PLAYERS							:2 players
 
STR_NETWORK_3_PLAYERS							:3 players
 
STR_NETWORK_4_PLAYERS							:4 players
 
STR_NETWORK_5_PLAYERS							:5 players
 
STR_NETWORK_6_PLAYERS							:6 players
 
STR_NETWORK_7_PLAYERS							:7 players
 
STR_NETWORK_8_PLAYERS							:8 players
 
STR_NETWORK_START_GAME						:{BLACK}Start Game
 

	
 
STR_NETWORK_LOAD_GAME							:{BLACK}Load Game
 
STR_NETWORK_LOAD_SCENARIO					:{BLACK}Load Scenario
 

	
 
STR_NETWORK_GAME_LOBBY						:{WHITE}Multiplayer game lobby
 

	
 
@@ -1238,6 +1239,9 @@ STR_NETWORK_READY									:{BLACK}Ready
 
STR_NETWORK_ERR_NOTAVAILABLE			:{WHITE} No network devices found or compiled without ENABLE_NETWORK
 
STR_NETWORK_ERR_NOSERVER			:{WHITE} Could not find any network game
 
STR_NETWORK_ERR_NOCONNECTION			:{WHITE} The server didn't answer the request
 
STR_NETWORK_ERR_DESYNC				:{WHITE} Network-Game synchronization failed.
 
STR_NETWORK_ERR_LOSTCONNECTION			:{WHITE} Network-Game connection lost.
 
STR_NETWORK_ERR_SAVEGAMEERROR			:{WHITE} Could not load server-savegame.
 

	
 
############ end network gui strings
 

	
misc_gui.c
Show inline comments
 
@@ -457,6 +457,7 @@ static void ErrmsgWndProc(Window *w, Win
 
		TileHighlightData *thd = _thd_ptr;
 
		TileIndex tile = thd->redsq;
 
		thd->redsq = 0;
 
		_switch_mode_errorstr = INVALID_STRING_ID;
 
		if (tile != 0)
 
			MarkTileDirtyByTile(tile);
 
		break;
network.c
Show inline comments
 
@@ -221,17 +221,17 @@ static size_t _transmit_file_size;
 
static FILE *_recv_file;
 

	
 
typedef struct NetworkGameInfo {	
 
	char server_name[40]; // name of the game
 
	char server_revision[8]; // server game version
 
	byte server_lang; // langid
 
	byte players_max; // max players allowed on server
 
	byte players_on; // current count of players on server
 
	uint16 game_date; // current date
 
	char game_password[10]; // should fit ... 14 chars
 
	char map_name[40]; // map which is played ["random" for a randomized map]
 
	uint map_width; // map width / 8
 
	uint map_height; // map height / 8
 
	byte map_set; // graphical set
 
	char server_name[40];			// name of the game
 
	char server_revision[8];	// server game version
 
	byte server_lang;					// langid
 
	byte players_max;					// max players allowed on server
 
	byte players_on;					// current count of players on server
 
	uint16 game_date;					// current date
 
	char game_password[10];		// should fit ... 10 chars
 
	char map_name[40];				// map which is played ["random" for a randomized map]
 
	uint map_width;						// map width / 8
 
	uint map_height;					// map height / 8
 
	byte map_set;							// graphical set
 
} NetworkGameInfo;
 

	
 
typedef struct NetworkGameList {
 
@@ -279,6 +279,36 @@ snooze(milliseconds*1000);
 
//////////////////////////////////////////////////////////////////////
 

	
 
// ****************************** //
 
// * Network Error Handlers     * //
 
// ****************************** //
 

	
 
static void NetworkHandleSaveGameError() {
 
		_networking_sync = false;
 
		_networking_queuing = true;
 
		_switch_mode = SM_MENU;
 
		_switch_mode_errorstr = STR_NETWORK_ERR_SAVEGAMEERROR;
 
}
 

	
 
static void NetworkHandleConnectionLost() {
 
		_networking_sync = false;
 
		_networking_queuing = true;
 
		_switch_mode = SM_MENU;
 
		_switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION;
 
}
 
static void NetworkHandleDeSync() {
 
	printf("fatal error: network sync error at frame %i\n",_frame_counter);
 
		{
 
			int i;
 
			for (i=15; i>=0; i--) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter-(i+1),_my_seed_list[i][0],_my_seed_list[i][1]);
 
			for (i=0; i<8; i++) printf("frame %i: [0]=%i, [1]=%i\n",_frame_counter+i,_future_seed[i].seed[0],_future_seed[i].seed[1]);
 
		}
 
		_networking_sync = false;
 
		_networking_queuing = true;
 
		_switch_mode = SM_MENU;
 
		_switch_mode_errorstr = STR_NETWORK_ERR_DESYNC;
 
}
 

	
 
// ****************************** //
 
// * TCP Packets and Handlers   * //
 
// ****************************** //
 

	
 
@@ -326,8 +356,7 @@ void NetworkProcessCommands()
 
		while (_num_future_seed) {
 
			assert(_future_seed[0].frame >= _frame_counter);
 
			if (_future_seed[0].frame != _frame_counter) break;
 
			if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2)
 
				error("!network sync error");
 
			if (_future_seed[0].seed[0] != _sync_seed_1 ||_future_seed[0].seed[1] != _sync_seed_2) NetworkHandleDeSync();
 
			memcpy_overlapping(_future_seed, _future_seed + 1, --_num_future_seed * sizeof(FutureSeeds));
 
		}
 
	}
 
@@ -494,8 +523,7 @@ static void HandleSyncPacket(SyncPacket 
 
		// we are ahead of the server check if the seed is in our list.
 
		if (_frame_counter_srv + 16 > _frame_counter) {
 
			// the random seed exists in our array check it.
 
			if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1])
 
				error("!network is desynched\n");
 
			if (s1 != _my_seed_list[_frame_counter_srv & 0xF][0] || s2 != _my_seed_list[_frame_counter_srv & 0xF][1]) NetworkHandleDeSync();
 
		}
 
	} else {
 
		// the server's frame has not been executed yet. store the server's seed in a list.
 
@@ -537,17 +565,14 @@ static void HandleFilePacket(FilePacketH
 

	
 
		// attempt loading the game.
 
		_game_mode = GM_NORMAL;
 
		if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) error("network load failed");
 

	
 
		if (SaveOrLoad("networkc.tmp", SL_LOAD) != SL_OK) {
 
				NetworkCoreDisconnect();
 
				NetworkHandleSaveGameError();
 
				return;
 
				}
 
		// sync to server.
 
		_networking_queuing = false;
 
		NetworkStartSync(false);
 
/*		
 
		_networking_sync = true;
 
		_frame_counter = 0; // start executing at frame 0.
 
		_sync_seed_1 = _sync_seed_2 = 0;
 
		_num_future_seed = 0;
 
		memset(_my_seed_list, 0, sizeof(_my_seed_list)); */
 

	
 
		if (_network_playas == 0) {
 
			// send a command to make a new player
 
@@ -977,7 +1002,7 @@ void NetworkReceive()
 
#else
 
	n = WaitSelect(FD_SETSIZE, &read_fd, &write_fd, NULL, &tv, NULL);
 
#endif
 
	if (n == -1) error("select failed");
 
	if (n == -1) NetworkHandleConnectionLost();
 

	
 
	// accept clients..
 
	if (_networking_server && FD_ISSET(_listensocket, &read_fd))
 
@@ -1258,7 +1283,7 @@ void NetworkUDPBroadCast(bool client, st
 
		bcptr[3]=255;
 
		out_addr.sin_addr.s_addr = bcaddr;
 
		res=sendto(udp,(char *) &packet,sizeof(packet),0,(struct sockaddr *) &out_addr,sizeof(out_addr));
 
		if (res==-1) error("udp: broadcast error: %i",GET_LAST_ERROR());
 
		if (res==-1) DEBUG(misc,1)("udp: broadcast error: %i",GET_LAST_ERROR());
 
		i++;
 
	}
 
	
 
@@ -1446,22 +1471,27 @@ bool NetworkCoreConnectGame(byte* b, uns
 
	if (strcmp((char *) b,"auto")==0) {
 
		// do autodetect
 
		NetworkUDPSearchGame(&b, &port);
 
		}
 
	}
 

	
 
	if (port==0) {
 
		// autodetection failed
 
		if (_networking_override) NetworkLobbyShutdown();
 
		ShowErrorMessage(-1, STR_NETWORK_ERR_NOSERVER, 0, 0);
 
		_switch_mode_errorstr = STR_NETWORK_ERR_NOSERVER;
 
		return false;
 
		}
 
	}
 

	
 
	NetworkInitialize();
 
	_networking = NetworkConnect(b, port);
 
	if (_networking) {
 
		NetworkLobbyShutdown();
 
		} else {
 
		if (_networking_override) NetworkLobbyShutdown();
 
	} else {
 
		if (_networking_override) 
 
			NetworkLobbyShutdown();
 
		
 
		ShowErrorMessage(-1, STR_NETWORK_ERR_NOCONNECTION,0,0);
 
		}
 
		_switch_mode_errorstr = STR_NETWORK_ERR_NOCONNECTION;
 
	}
 
	return _networking;
 
}
 

	
network_gui.c
Show inline comments
 
@@ -27,13 +27,23 @@ static const StringID _connection_types_
 
	INVALID_STRING_ID
 
};
 

	
 
/* Should be _network_game->players_max but since network is not yet really done
 
* we'll just use some dummy here 
 
* network.c -->> static NetworkGameInfo _network_game;
 
*/
 
static byte _players_max;
 
/* Should be ??????????? (something) but since network is not yet really done
 
* we'll just use some dummy here 
 
*/
 
static byte _network_connection;
 

	
 
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
 
{
 
	switch(e->event) {
 
	case WE_PAINT: {
 
	
 
		SET_DPARAM16(0, 0x00);
 
		SET_DPARAM16(2, STR_NETWORK_LAN + _opt_mod_ptr->road_side);
 
		SET_DPARAM16(2, STR_NETWORK_LAN + _network_connection);
 
		DrawWindowWidgets(w);
 
		
 
		DrawEditBox(w, 6);
 
@@ -45,27 +55,20 @@ static void NetworkGameWindowWndProc(Win
 
		DrawString(238, 82, STR_NETWORK_PLAYERS, 2);
 
		DrawString(288, 82, STR_NETWORK_MAP_SIZE, 2);
 
		
 
		break;
 
	}
 
	}	break;
 

	
 
	case WE_CLICK:
 
		_selected_field = e->click.widget;
 
		switch(e->click.widget) {
 

	
 
		case 0:  // close X
 
		case 15: // cancel button
 
		case 0: case 15:  /* Close 'X' | Cancel button */
 
			DeleteWindowById(WC_NETWORK_WINDOW, 0);
 
			NetworkLobbyShutdown();
 
			break;
 
		case 3: // find server automaticaly
 
			{
 
		case 3: { /* Find server automaticaly */
 
			byte *b = "auto";
 
			NetworkCoreConnectGame(b,_network_server_port);
 
			}
 
			break;
 

	
 
		case 4: // connect via direct ip
 
			{
 
			NetworkCoreConnectGame(b, _network_server_port);
 
		}	break;
 
		case 4: { /* Connect via direct ip */
 
				StringID str;
 
				str = AllocateName((byte*)_decode_parameters, 0);
 
				
 
@@ -77,27 +80,32 @@ static void NetworkGameWindowWndProc(Win
 
				w->window_class,
 
				w->window_number);
 
				DeleteName(str);
 
			}
 
			break;
 
			
 
		case 5: // start server
 
		} break;
 
		case 5: /* Start server */
 
			ShowNetworkStartServerWindow();
 
			break;
 

	
 
		case 8:
 
			ShowDropDownMenu(w, _connection_types_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
 
		case 7: case 8: /* Connection type */
 
			ShowDropDownMenu(w, _connection_types_dropdown, _network_connection, 8, 0); // do it for widget 8
 
			return;
 
		}
 
		break;
 

	
 
	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
 
		_network_connection = e->dropdown.index;
 

	
 
		SetWindowDirty(w);
 
		break;
 

	
 
	case WE_MOUSELOOP:
 
		if(_selected_field != 6)
 
			break;
 
		HandleEditBox(w, 6);
 
		if (_selected_field == 6)
 
			HandleEditBox(w, 6);
 
		
 
		break;
 

	
 
	case WE_KEYPRESS:
 
		if(_selected_field != 6)
 
			break;
 

	
 
		switch (HandleEditBoxKey(w, 6, e)) {
 
		case 1:
 
			HandleButtonClick(w, 9);
 
@@ -116,32 +124,31 @@ static void NetworkGameWindowWndProc(Win
 
}
 

	
 
static const Widget _network_game_window_widgets[] = {
 
{   WWT_PUSHTXTBTN, BGC,     0,    10,     0,    13, STR_00C5, STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   BGC,    10,   399,     0,    13, STR_NETWORK_MULTIPLAYER},
 
{     WWT_IMGBTN,   BGC,     0,   399,    14,   199, 0x0},
 
{ WWT_PUSHTXTBTN,   BGC,     0,    10,     0,    13, STR_00C5,										STR_018B_CLOSE_WINDOW},
 
{    WWT_CAPTION,   BGC,    10,   399,     0,    13, STR_NETWORK_MULTIPLAYER,			STR_NULL},
 
{     WWT_IMGBTN,   BGC,     0,   399,    14,   199, 0x0,													STR_NULL},
 

	
 
{ WWT_PUSHTXTBTN,   BTC,    20,   130,    22,    33, STR_NETWORK_FIND_SERVER, STR_NETWORK_FIND_SERVER_TIP},
 
{ WWT_PUSHTXTBTN,   BTC,   145,   255,    22,    33, STR_NETWORK_DIRECT_CONNECT, STR_NETWORK_DIRECT_CONNECT_TIP},
 
{ WWT_PUSHTXTBTN,   BTC,   270,   380,    22,    33, STR_NETWORK_START_SERVER, STR_NETWORK_START_SERVER_TIP},
 
{ WWT_PUSHTXTBTN,   BTC,    20,   130,    22,    33, STR_NETWORK_FIND_SERVER,			STR_NETWORK_FIND_SERVER_TIP},
 
{ WWT_PUSHTXTBTN,   BTC,   145,   255,    22,    33, STR_NETWORK_DIRECT_CONNECT,	STR_NETWORK_DIRECT_CONNECT_TIP},
 
{ WWT_PUSHTXTBTN,   BTC,   270,   380,    22,    33, STR_NETWORK_START_SERVER,		STR_NETWORK_START_SERVER_TIP},
 

	
 
{     WWT_IMGBTN,   BGC,   250,   394,    42,    53, 0x0, STR_NETWORK_ENTER_NAME_TIP},
 
{     WWT_IMGBTN,   BGC,   250,   394,    42,    53, 0x0,													STR_NETWORK_ENTER_NAME_TIP},
 

	
 
{          WWT_6,   BGC,   250,   393,    62,    73, STR_NETWORK_COMBO1, STR_NETWORK_CONNECTION_TYPE_TIP},
 
{   WWT_CLOSEBOX,   BGC,   382,   392,    63,    72, STR_0225, STR_NETWORK_CONNECTION_TYPE_TIP},
 
{          WWT_6,   BGC,   250,   393,    62,    73, STR_NETWORK_COMBO1,					STR_NETWORK_CONNECTION_TYPE_TIP},
 
{   WWT_CLOSEBOX,   BGC,   382,   392,    63,    72, STR_0225,										STR_NETWORK_CONNECTION_TYPE_TIP},
 

	
 
{  WWT_SCROLLBAR,   BGC,   382,   392,    81,   175, 0x0,  STR_0190_SCROLL_BAR_SCROLLS_LIST},
 

	
 
{    WWT_IMGBTN,    BTC,    10,   231,    81,    92, 0x0, STR_NETWORK_GAME_NAME_TIP },
 
{    WWT_IMGBTN,    BTC,   232,   281,    81,    92, 0x0, STR_NETWORK_PLAYERS_TIP },
 
{    WWT_IMGBTN,    BTC,   282,   331,    81,    92, 0x0, STR_NETWORK_MAP_SIZE_TIP },
 
{    WWT_IMGBTN,    BTC,   332,   381,    81,    92, 0x0, STR_NETWORK_INFO_ICONS_TIP },
 
{  WWT_SCROLLBAR,   BGC,   382,   392,    81,   175, 0x0,													STR_0190_SCROLL_BAR_SCROLLS_LIST},
 

	
 
{     WWT_MATRIX,   BGC,    10,   381,    93,   175, 0x601, STR_NETWORK_CLICK_GAME_TO_SELECT},
 
{     WWT_IMGBTN,   BTC,    10,   231,    81,    92, 0x0,													STR_NETWORK_GAME_NAME_TIP },
 
{     WWT_IMGBTN,   BTC,   232,   281,    81,    92, 0x0,													STR_NETWORK_PLAYERS_TIP },
 
{     WWT_IMGBTN,   BTC,   282,   331,    81,    92, 0x0,													STR_NETWORK_MAP_SIZE_TIP },
 
{     WWT_IMGBTN,   BTC,   332,   381,    81,    92, 0x0,													STR_NETWORK_INFO_ICONS_TIP },
 

	
 
{ WWT_PUSHTXTBTN,   BTC,   145,   255,   180,   191, STR_012E_CANCEL, STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   270,   392,   180,   191, STR_NETWORK_JOIN_GAME, STR_NULL},
 
{     WWT_MATRIX,   BGC,    10,   381,    93,   175, 0x601,												STR_NETWORK_CLICK_GAME_TO_SELECT},
 

	
 
{      WWT_LAST},
 
{ WWT_PUSHTXTBTN,   BTC,   145,   255,   180,   191, STR_012E_CANCEL,							STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   270,   392,   180,   191, STR_NETWORK_JOIN_GAME,				STR_NULL},
 
{       WWT_LAST},
 
};
 

	
 
static const WindowDesc _network_game_window_desc = {
 
@@ -168,7 +175,6 @@ void ShowNetworkGameWindow()
 
	WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
 
	WP(w,querystr_d).maxwidth = 240;
 
	WP(w,querystr_d).buf = _edit_str_buf;
 
	// ShowErrorMessage(-1, TEMP_STRING_NO_NETWORK, 0, 0);
 
}
 

	
 
static const StringID _players_dropdown[] = {
 
@@ -182,13 +188,12 @@ static const StringID _players_dropdown[
 
	INVALID_STRING_ID
 
};
 

	
 

	
 
static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
 
{
 
	switch(e->event) {
 
	case WE_PAINT: {
 
	
 
		SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _opt_mod_ptr->road_side);
 
		SET_DPARAM16(7, STR_NETWORK_2_PLAYERS + _players_max);
 
		DrawWindowWidgets(w);
 

	
 
		GfxFillRect(11, 63, 237, 168, 0xD7);
 
@@ -202,39 +207,45 @@ static void NetworkStartServerWindowWndP
 
		DrawString(10, 43, STR_NETWORK_SELECT_MAP, 2);
 
		DrawString(260, 63, STR_NETWORK_NUMBER_OF_PLAYERS, 2);
 
		
 
		break;
 
	}
 
	}	break;
 

	
 
	case WE_CLICK:
 
		_selected_field = e->click.widget;
 
		switch(e->click.widget) {
 

	
 
		case 0: // close X
 
		case 10: // cancel button
 
		case 0: case 12: /* Close 'X' | Cancel button */
 
			ShowNetworkGameWindow();
 
			break;
 
		case 8:
 
			ShowDropDownMenu(w, _players_dropdown, _opt_mod_ptr->currency, e->click.widget, 0);
 
		case 7: case 8: /* Number of Players */
 
			ShowDropDownMenu(w, _players_dropdown, _players_max, 8, 0); // do it for widget 8
 
			return;
 
		case 9: // start game
 
		case  9: /* Start game */
 
			NetworkCoreStartGame();
 
			//ShowNetworkLobbyWindow();
 
			DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME);
 
			break;
 
		case 10: /* Load game */
 
			NetworkCoreStartGame();
 
			ShowNetworkLobbyWindow();
 
			DoCommandP(0, 0, 0, NULL, CMD_START_NEW_GAME);
 
			//ShowNetworkLobbyWindow();
 
			ShowSaveLoadDialog(SLD_LOAD_GAME);
 
			break;
 
		case 11: /* Load scenario */
 
			NetworkCoreStartGame();
 
			//ShowNetworkLobbyWindow();
 
			ShowSaveLoadDialog(SLD_LOAD_SCENARIO);;
 
			break;
 
		}
 
		break;
 

	
 
	case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
 
		_players_max = e->dropdown.index;
 

	
 
		SetWindowDirty(w);
 
		break;
 

	
 
	case WE_MOUSELOOP:
 
		if(_selected_field == 3)
 
		{
 
			HandleEditBox(w, 3);
 
			break;
 
		}
 
		if(_selected_field == 4)
 
		{
 
			HandleEditBox(w, 4);
 
			break;
 
		}
 
			
 
		if(_selected_field == 3 || _selected_field == 4)
 
			HandleEditBox(w, _selected_field);
 

	
 
		break;
 

	
 
	case WE_KEYPRESS:
 
@@ -251,22 +262,23 @@ static void NetworkStartServerWindowWndP
 
}
 

	
 
static const Widget _network_start_server_window_widgets[] = {
 
{   WWT_PUSHTXTBTN, BGC,     0,    10,     0,    13, STR_00C5, STR_018B_CLOSE_WINDOW },
 
{    WWT_CAPTION,   BGC,    10,   399,     0,    13, STR_NETWORK_START_GAME_WINDOW },
 
{     WWT_IMGBTN,   BGC,     0,   399,    14,   199, 0x0},
 
{   WWT_CLOSEBOX,   BGC,     0,    10,     0,    13, STR_00C5,											STR_018B_CLOSE_WINDOW },
 
{    WWT_CAPTION,   BGC,    10,   399,     0,    13, STR_NETWORK_START_GAME_WINDOW,	STR_NULL},
 
{     WWT_IMGBTN,   BGC,     0,   399,    14,   199, 0x0,														STR_NULL},
 

	
 
{     WWT_IMGBTN,   BGC,    80,   190,    22,    33, 0x0, STR_NETWORK_NEW_GAME_NAME_TIP},
 
{     WWT_IMGBTN,   BGC,   280,   390,    22,    33, 0x0, STR_NETWORK_PASSWORD_TIP},
 
{     WWT_IMGBTN,   BGC,    80,   190,    22,    33, 0x0,														STR_NETWORK_NEW_GAME_NAME_TIP},
 
{     WWT_IMGBTN,   BGC,   280,   390,    22,    33, 0x0,														STR_NETWORK_PASSWORD_TIP},
 

	
 
{     WWT_IMGBTN,   BGC,    10,   240,    62,   170, 0x0, STR_NETWORK_SELECT_MAP_TIP},
 
{  WWT_SCROLLBAR,   BGC,   241,   251,    62,   170, 0x0,  STR_0190_SCROLL_BAR_SCROLLS_LIST},
 
{     WWT_IMGBTN,   BGC,    10,   240,    62,   170, 0x0,														STR_NETWORK_SELECT_MAP_TIP},
 
{  WWT_SCROLLBAR,   BGC,   241,   251,    62,   170, 0x0,														STR_0190_SCROLL_BAR_SCROLLS_LIST},
 

	
 
{          WWT_6,   BGC,   260,   390,    81,    92, STR_NETWORK_COMBO2, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
 
{   WWT_CLOSEBOX,   BGC,   378,   388,    82,    91, STR_0225, STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
 
{          WWT_6,   BGC,   260,   390,    81,    92, STR_NETWORK_COMBO2,						STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
 
{   WWT_CLOSEBOX,   BGC,   379,   389,    82,    91, STR_0225,											STR_NETWORK_NUMBER_OF_PLAYERS_TIP},
 

	
 
{ WWT_PUSHTXTBTN,   BTC,    80,   180,   180,   191, STR_NETWORK_START_GAME, STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   220,   320,   180,   191, STR_012E_CANCEL, STR_NULL},
 

	
 
{ WWT_PUSHTXTBTN,   BTC,    10,   100,   180,   191, STR_NETWORK_START_GAME,				STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   110,   200,   180,   191, STR_NETWORK_LOAD_GAME,					STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   210,   300,   180,   191, STR_NETWORK_LOAD_SCENARIO,			STR_NULL},
 
{ WWT_PUSHTXTBTN,   BTC,   310,   390,   180,   191, STR_012E_CANCEL,								STR_NULL},
 
{      WWT_LAST},
 
};
 

	
 
@@ -278,7 +290,6 @@ static const WindowDesc _network_start_s
 
	NetworkStartServerWindowWndProc,
 
};
 

	
 

	
 
static void ShowNetworkStartServerWindow()
 
{
 
	Window *w;
 
@@ -286,7 +297,6 @@ static void ShowNetworkStartServerWindow
 
	
 
	w = AllocateWindowDesc(&_network_start_server_window_desc);
 
	strcpy(_edit_str_buf, "");
 

	
 
	
 
	WP(w,querystr_d).caret = 1;
 
	WP(w,querystr_d).maxlen = MAX_QUERYSTR_LEN;
ttd.c
Show inline comments
 
@@ -489,6 +489,7 @@ int ttd_main(int argc, char* argv[])
 

	
 
	_game_mode = GM_MENU;
 
	_switch_mode = SM_MENU;
 
	_switch_mode_errorstr = INVALID_STRING_ID;
 

	
 
	MyGetOptInit(&mgo, argc-1, argv+1, "m:s:v:hn::l:eit:d::r:g::G:cp:");
 
	while ((i = MyGetOpt(&mgo)) != -1) {
 
@@ -860,6 +861,9 @@ normal_load:
 
		MarkWholeScreenDirty();
 
		break;
 
	}
 
	
 
	if (_switch_mode_errorstr!=INVALID_STRING_ID) 
 
		ShowErrorMessage(INVALID_STRING_ID,_switch_mode_errorstr,0,0);
 

	
 
	_in_state_game_loop = false;
 
}
variables.h
Show inline comments
 
@@ -282,6 +282,7 @@ typedef struct {
 

	
 
// Used when switching from the intro menu.
 
VARDEF byte _switch_mode;
 
VARDEF StringID _switch_mode_errorstr;
 
VARDEF bool _exit_game;
 
VARDEF SmallFiosItem _file_to_saveload;
 
VARDEF byte _make_screenshot;
0 comments (0 inline, 0 general)