Changeset - r4854:1c5a86166ae1
[Not reviewed]
master
0 7 0
Darkvater - 18 years ago 2006-10-15 17:01:19
darkvater@openttd.org
(svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP).
7 files changed with 7 insertions and 67 deletions:
0 comments (0 inline, 0 general)
ai/ai.c
Show inline comments
 
@@ -170,12 +170,8 @@ void AI_RunGameLoop(void)
 
	/* Don't do anything if ai is disabled */
 
	if (!_ai.enabled) return;
 

	
 
	/* Don't do anything if we are a network-client
 
	 *  (too bad when a client joins, he thinks the AIs are real, so it wants to control
 
	 *   them.. this avoids that, while loading a network game in singleplayer, does make
 
	 *   the AIs to continue ;))
 
	 */
 
	if (_networking && !_network_server && !_ai.network_client) return;
 
	/* Don't do anything if we are a network-client */
 
	if (_networking && !_network_server) return;
 

	
 
	/* New tick */
 
	_ai.tick++;
 
@@ -185,11 +181,7 @@ void AI_RunGameLoop(void)
 
	if ((_ai.tick & ((1 << (4 - _opt.diff.competitor_speed)) - 1)) != 0) return;
 

	
 
	/* Check for AI-client (so joining a network with an AI) */
 
	if (_ai.network_client && _ai_player[_ai.network_playas].active) {
 
		/* Run the script */
 
		AI_DequeueCommands(_ai.network_playas);
 
		AI_RunTick(_ai.network_playas);
 
	} else if (!_networking || _network_server) {
 
	if (!_networking || _network_server) {
 
		/* Check if we want to run AIs (server or SP only) */
 
		const Player* p;
 

	
 
@@ -224,10 +216,6 @@ void AI_StartNewAI(PlayerID player)
 
 */
 
void AI_PlayerDied(PlayerID player)
 
{
 
	if (_ai.network_client && _ai.network_playas == player) {
 
		_ai.network_playas = PLAYER_SPECTATOR;
 
	}
 

	
 
	/* Called if this AI died */
 
	_ai_player[player].active = false;
 
}
 
@@ -237,16 +225,12 @@ void AI_PlayerDied(PlayerID player)
 
 */
 
void AI_Initialize(void)
 
{
 
	bool ai_network_client = _ai.network_client;
 

	
 
	/* First, make sure all AIs are DEAD! */
 
	AI_Uninitialize();
 

	
 
	memset(&_ai, 0, sizeof(_ai));
 
	memset(&_ai_player, 0, sizeof(_ai_player));
 

	
 
	_ai.network_client = ai_network_client;
 
	_ai.network_playas = PLAYER_SPECTATOR;
 
	_ai.enabled = true;
 
}
 

	
ai/ai.h
Show inline comments
 
@@ -32,10 +32,6 @@ typedef struct AIStruct {
 
	/* General */
 
	bool enabled;           ///< Is AI enabled?
 
	uint tick;              ///< The current tick (something like _frame_counter, only for AIs)
 

	
 
	/* For network-clients (a OpenTTD client who acts as an AI connected to a server) */
 
	bool network_client;    ///< Are we a network_client?
 
	uint8 network_playas;   ///< The current network player we are connected as
 
} AIStruct;
 

	
 
VARDEF AIStruct _ai;
ai/trolly/trolly.c
Show inline comments
 
@@ -48,9 +48,7 @@ static void AiNew_State_FirstTime(Player
 
	assert(p->ainew.state == AI_STATE_FIRST_TIME);
 
	// We first have to init some things
 

	
 
	if (_current_player == 1 || _ai.network_client) {
 
		ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
 
	}
 
	if (_current_player == 1) ShowErrorMessage(INVALID_STRING_ID, TEMP_AI_IN_PROGRESS, 0, 0);
 

	
 
	// The PathFinder (AyStar)
 
	// TODO: Maybe when an AI goes bankrupt, this is de-init
economy.c
Show inline comments
 
@@ -449,8 +449,6 @@ static void PlayersCheckBankrupt(Player 
 

	
 
				if (!IsHumanPlayer(owner) && (!_networking || _network_server) && _ai.enabled)
 
					AI_PlayerDied(owner);
 
				if (IsHumanPlayer(owner) && owner == _local_player && _ai.network_client)
 
					AI_PlayerDied(owner);
 
			}
 
		}
 
	}
network_client.c
Show inline comments
 
@@ -340,13 +340,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
	if (index == _network_own_client_index) {
 
		_network_playas = playas;
 

	
 
		/* Are we a ai-network-client? Are we not joining as a SPECTATOR (playas == 0, means SPECTATOR) */
 
		if (_ai.network_client && playas != 0) {
 
			if (_ai.network_playas == PLAYER_SPECTATOR)
 
				AI_StartNewAI(playas - 1);
 

	
 
			_ai.network_playas = playas - 1;
 
		}
 
	}
 

	
 
	ci = NetworkFindClientInfoFromIndex(index);
 
@@ -540,17 +533,6 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER
 
			_patches.autorenew_money = GetPlayer(_local_player)->engine_renew_money;
 
			DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
 
		}
 

	
 
		/* Check if we are an ai-network-client, and if so, disable GUI */
 
		if (_ai.network_client) {
 
			_ai.network_playas = _local_player;
 
			_local_player      = PLAYER_SPECTATOR;
 

	
 
			if (_ai.network_playas != PLAYER_SPECTATOR) {
 
				/* If we didn't join the game as a spectator, activate the AI */
 
				AI_StartNewAI(_ai.network_playas);
 
			}
 
		}
 
	}
 

	
 
	return NETWORK_RECV_STATUS_OKAY;
openttd.c
Show inline comments
 
@@ -338,7 +338,7 @@ int ttd_main(int argc, char *argv[])
 
	//   a letter means: it accepts that param (e.g.: -h)
 
	//   a ':' behind it means: it need a param (e.g.: -m<driver>)
 
	//   a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
 
	optformat = "bm:s:v:hDn::eit:d::r:g::G:c:"
 
	optformat = "m:s:v:hDn::eit:d::r:g::G:c:"
 
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
 
		"f"
 
#endif
 
@@ -361,7 +361,6 @@ int ttd_main(int argc, char *argv[])
 
			network = true;
 
			network_conn = mgo.opt; // optional IP parameter, NULL if unset
 
			break;
 
		case 'b': _ai.network_client = true; break;
 
		case 'r': ParseResolution(resolution, mgo.opt); break;
 
		case 't': startyear = atoi(mgo.opt); break;
 
		case 'd': {
 
@@ -389,11 +388,6 @@ int ttd_main(int argc, char *argv[])
 
		}
 
	}
 

	
 
	if (_ai.network_client && !network) {
 
		_ai.network_client = false;
 
		DEBUG(ai, 0) ("[AI] Can't enable network-AI, because '-n' is not used\n");
 
	}
 

	
 
	DeterminePaths();
 
	CheckExternalFiles();
 

	
players.c
Show inline comments
 
@@ -835,24 +835,12 @@ int32 CmdPlayerCtrl(TileIndex tile, uint
 
#endif /* ENABLE_NETWORK */
 

	
 
		if (p != NULL) {
 
			if (_local_player == PLAYER_SPECTATOR &&
 
					(!_ai.network_client || _ai.network_playas == PLAYER_SPECTATOR)) {
 
			if (_local_player == PLAYER_SPECTATOR) {
 
				/* Check if we do not want to be a spectator in network */
 
				if (!_networking ||
 
						(_network_server && !_network_dedicated) ||
 
						_network_playas != PLAYER_SPECTATOR ||
 
						_ai.network_client) {
 
					if (_ai.network_client) {
 
						/* As ai-network-client, we have our own rulez (disable GUI and stuff) */
 
						_ai.network_playas = p->index;
 
						_local_player      = PLAYER_SPECTATOR;
 
						if (_ai.network_playas != PLAYER_SPECTATOR) {
 
							/* If we didn't join the game as a spectator, activate the AI */
 
							AI_StartNewAI(_ai.network_playas);
 
						}
 
					} else {
 
						_network_playas != PLAYER_SPECTATOR) {
 
						_local_player = p->index;
 
					}
 
					MarkWholeScreenDirty();
 
				}
 
			} else if (p->index == _local_player) {
0 comments (0 inline, 0 general)