Changeset - r24689:1c92d4ab728b
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Charles Pigott - 3 years ago 2021-01-13 13:01:17
charlespigott@googlemail.com
Doc: Forwardport changelog & doc changes from 1.10 branch
2 files changed with 121 insertions and 2 deletions:
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changelog.txt
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1.10.3 (2020-08-09)
 
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Change: Also make roadside trees match the tree transparency option (#8245)
 
Fix: Center text and icons in the status bar vertically (#8273)
 
Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269)
 
Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263)
 
Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251)
 
Fix #8162: [NRT] Improve error message when converting town owned road (#8247)
 
Fix #8216: Don't show floating text on autoreplace if cost is 0 (#8244)
 
Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243)
 
Fix #8221: Use more specific error message when a bridge is too long (#8240)
 
Fix #8230: Resolve ".." when opening files in .tar (#8231)
 
Fix: A few race conditions in netcode (#8227, #8228, #8229)
 
Fix #7838: Crash relating to group creation and renaming (#8223)
 
Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211)
 
Fix: Display banlist's indexes correctly (#8209)
 
Fix: Possible desync with subsidy creation (#8159)
 
Fix #8131: Draw small bridges pillars in more places (#8149)
 

	
 

	
 
1.10.2 (2020-06-01)
 
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Add: Ubuntu 20.04 packages (#8127)
 
Fix: [OSX] Possible crash on failure to set colourspace (#8181)
 
Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180)
 
Fix #8024: Make Online Content GUI more responsive while loading (#8179)
 
Fix #7970: Disable event loop when generating crash dump (#8176)
 
Fix: [Build] Compatibility with modern Visual Studio (#8170)
 
Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160)
 
Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156)
 
Fix: Desync after house replacement (#8151)
 
Fix #8137: New clients can't join (desync) after funding an industry (#8140)
 
Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142)
 
Fix: Stop gamelog when recovering from a savegame load error (#8133)
 
Fix: Exceptionally unlikely issue when reading MIDI files (#8125)
 
Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130)
 
Fix #8117: Memory leak for incoming admin port packets (#8122)
 
Fix: Non-roadbridges potentially had roadtype information set (#8111)
 
Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110)
 
Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103)
 
Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
 

	
 

	
 
1.10.1 (2020-04-13)
 
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Fix #8081: Crash when placing a ship depot next to a dock (#8082)
 
Fix: [GS] A Goal's QuestionID was getting truncated (#8072)
 
Fix #8064: Refit capacity could be displayed incorrectly in extreme edgecases (#8065)
 
Fix #8060: Restore admin network API compatibility (#8061)
 
Fix #8055: Crash when roadtype availability changes with the road construction toolbar open (#8058)
 

	
 

	
 
1.10.0 (2020-04-01)
 
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Change: Open company window when clicking on a company goal (#8033)
 
Change: [SDL2] Support pasting from clipboard on Linux (#8004)
 
Fix: [Script] Random deviation upper bound range should be inclusive (#8052)
 
Fix #8043: Incorrect handling of global road/tram hotkeys caused a crash (#8044)
 
Fix #8039: [Script] SetOrderFlags and GetOrderDestination didn't work for oil rigs (#8040)
 
Fix: [Script] CanBuildConnectedRoadPartsHere neighbours tiles were incorrect if you started a new game with a different world size (#8036)
 
Fix: Ignore clicks on non-applicable global goals (#8035)
 
Fix #7613: Limit News Window to 1024 messages to keep it usable and avoid overflowing scrollbars (#8026)
 
Fix #7644: [OSX] Hopefully improve performance by manually set colorspace to sRGB (#8023)
 
Fix #8020: Add missing docking tiles around industry neutral stations (#8021)
 
Fix: GUI tramway icon only contained a single set of tram tracks (#8015)
 
Fix: Station with multiple docks had the wrong tile area (#8014)
 
Fix #8011: Crash when loading TTD scenario containing a dock (#8012)
 
Fix #7998: Crash when scripts tried to access companies with invalid IDs (#8010)
 
Fix: Crash when attempting to draw a string containing nonprintable characters (#8005)
 
Fix #6399: Directory ~/.local/share not created if it didn't already exist (#8003)
 
Fix #7958: Custom catenary missing on road bridges (#7991)
 
Fix #7944: Demolishing locks built on rivers didn't always restore the river (#7946)
 

	
 

	
 
1.10.0-RC1 (2020-02-09)
 
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Feature: Allow server to supply a reason to kicked/banned clients (#7859)
 
Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956)
 
Feature: Improved logic of sharing industry production between 3 or more stations (#7922)
 
Feature: Highlight the item under mouse cursor in file browser (#7900)
 
Feature: [GS] Methods to change town rating of companies (#7898)
 
Feature: [NewGRF] Callback profiling command (#7868)
 
Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852)
 
Feature: Ability to filter industry directory window by cargo (#7843)
 
Feature: Minimap screenshot type (#7817)
 
Feature: [GS] Methods to control engine availability of a specific company (#7791)
 
Feature: Configurable game ending year (#7747)
 
Feature: Separate window for taking screenshots (#7550)
 
Change: Move autorenew setting to basic category (#7984)
 
Change: Improved algorithm for transfer feeder payments (#7935)
 
Change: Show volume sliders with wedges instead of boxy slider (#7902)
 
Change: Auto-restart loads the original resources (e.g. save or scenario) again (#7688)
 
Change: Improve readability of integer lists saved to config files (#7396)
 
Fix #7976: Crash when attempting to kick the host via rcon (#7985)
 
Fix #7592: Road vehicles no longer balanced between multiple road stop stations (#7979)
 
Fix: Station rating effects affecting too large area (#7977)
 
Fix #7974: Crash when Ctrl+click to show a collapsed vehicle group (#7975)
 
Fix #7969: Crash when executing a recursive console alias (#7973)
 
Fix #6566: Very long loading of the maximum "zoom out" level at high resolutions (#7968)
 
Fix #7952: Crash when switching input languages (#7953)
 
Fix: [OSX] Don't show a crash/assertion message box for a GUI-less video driver (#7934)
 
Fix #7925: Corrupt savegames could lead to corruption of the titlegame (#7932)
 
Fix: [Fluidsynth] Music notes from previous song were not properly reset (#7930)
 
Fix: Invalid string usage within music window (#7928)
 
Fix: Non-deterministic name sorting in industry directory window (#7915)
 
Fix #7899: Various issues with town list window sorting (#7906, #7916)
 
Fix #7587: Fix possible crashes when loading old save games with invalid waypoint positions (#7894)
 
Fix: Avoid a crash by properly resetting timetable duration when loading old savegames (#7894)
 
Fix: Possible crash when post road-works cleanup removes all road pieces (#7903)
 
Fix #7891: Fix crash when loading save from 1.7.2 (#7892)
 
Fix #7887: Missing sound effects for some main toolbar buttons (#7888)
 
Fix #6667: Avoid confusion by also recalculating bridge costs for 'spectated' AI companies (#7884)
 
Fix: Allow old NewGRF industries to hide in/out cargo slots (#7882)
 
Fix: [Windows] Fix bootstrap GUI with Uniscribe but no Freetype (#7878)
 
Fix: Missing keycodes for hotkeys.cfg (#7850)
 
Fix #7625: Ensure road infrastructure cost is correctly updated when upgrading your own roads (#7628)
 
Fix #7088: Avoid crash by closing AI/GS textfile windows when changing their in-game slot (#7094)
 

	
 

	
 
1.10.0-beta2 (2019-12-25)
 
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- Feature: [Script] More error mappings (#7857)
known-bugs.txt
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OpenTTD's known bugs
 
Last updated:    2019-12-25
 
Release version: 1.10.0-beta2
 
Last updated:    2020-08-09
 
Release version: 1.10.3
 
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