Changeset - r1799:1cfbd9221956
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master
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Darkvater - 19 years ago 2005-05-13 17:09:05
darkvater@openttd.org
(svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan.
- Langfix: 'goes down by' 'increases', vv for down in english.txt.
3 files changed with 33 insertions and 27 deletions:
0 comments (0 inline, 0 general)
lang/english.txt
Show inline comments
 
@@ -1806,8 +1806,8 @@ STR_4838_IMPROVED_FARMING_METHODS       
 
STR_4839_PRODUCTION_DOWN_BY_50                                  :{BLACK}{BIGFONT}{TOWN} {STRING} production down by 50%
 
STR_483A_INSECT_INFESTATION_CAUSES                              :{BLACK}{BIGFONT}Insect infestation causes havoc at {TOWN} {STRING}!{}Production down by 50%
 
STR_483B_CAN_ONLY_BE_POSITIONED                                 :{WHITE}...can only be positioned near edges of map
 
STR_INDUSTRY_PROD_GOUP                                          :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes up by {COMMA16}%!
 
STR_INDUSTRY_PROD_GODOWN                                        :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} goes down by {COMMA16}%!
 
STR_INDUSTRY_PROD_GOUP                                          :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} increases {COMMA16}%!
 
STR_INDUSTRY_PROD_GODOWN                                        :{BLACK}{BIGFONT}{STRING} production at {TOWN} {STRING} decreases {COMMA16}%!
 

	
 
##id 0x5000
 
STR_5000_TRAIN_IN_TUNNEL                                        :{WHITE}Train in tunnel
 
@@ -2034,6 +2034,7 @@ STR_702C_CAN_T_BORROW_ANY_MORE_MONEY    
 
STR_702D_LOAN_ALREADY_REPAYED                                   :{WHITE}...no loan to repay
 
STR_702E_REQUIRED                                               :{WHITE}...{CURRENCY} required
 
STR_702F_CAN_T_REPAY_LOAN                                       :{WHITE}Can't repay loan...
 
STR_INSUFFICIENT_FUNDS                                         	:{WHITE}Can't give away money that is loaned from the bank...
 
STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT                          :{BLACK}Select new face for manager
 
STR_7031_CHANGE_THE_COMPANY_VEHICLE                             :{BLACK}Change the company vehicle livery
 
STR_7032_CHANGE_THE_PRESIDENT_S                                 :{BLACK}Change the manager's name
main_gui.c
Show inline comments
 
@@ -59,43 +59,41 @@ void HandleOnEditTextCancel(void)
 
	}
 
}
 

	
 
void HandleOnEditText(WindowEvent *e) {
 
void HandleOnEditText(WindowEvent *e)
 
{
 
	const char *b = e->edittext.str;
 
	int id;
 
	memcpy(_decode_parameters, b, 32);
 

	
 
	id = _rename_id;
 

	
 
	switch(_rename_what) {
 
	case 0:
 
		// for empty string send "remove sign" parameter
 
	switch (_rename_what) {
 
	case 0: /* Rename a s sign, if string is empty, delete sign */
 
		DoCommandP(0, id, 0, NULL, CMD_RENAME_SIGN | CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME));
 
		break;
 
	case 1:
 
		if(*b == 0)
 
			return;
 
	case 1: /* Rename a waypoint */
 
		if (*b == 0) return;
 
		DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
 
		break;
 
#ifdef ENABLE_NETWORK
 
	case 2:
 
		// Speak to..
 
	case 2: /* Speak to.. */
 
		if (!_network_server)
 
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str);
 
		else
 
			NetworkServer_HandleChat(NETWORK_ACTION_CHAT + (id & 0xFF), id & 0xFF, (id >> 8) & 0xFF, e->edittext.str, NETWORK_SERVER_INDEX);
 
		break;
 
	case 3: {
 
		// Give money
 
		int32 money = atoi(e->edittext.str) / GetCurrentCurrencyRate();
 
		char msg[100];
 

	
 
		money = clamp(money, 0, 0xFFFFFF); // Clamp between 16 million and 0
 
	case 3: { /* Give money, you can only give money in excess of loan */
 
		const Player *p = DEREF_PLAYER(_current_player);
 
		int32 money = min(p->money64 - p->current_loan, atoi(e->edittext.str) / GetCurrentCurrencyRate());
 
		char msg[20];
 

	
 
		money = clamp(money, 0, 20000000); // Clamp between 20 million and 0
 

	
 
		// Give 'id' the money, and substract it from ourself
 
		if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY)) break;
 
		if (!DoCommandP(0, money, id, NULL, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS))) break;
 

	
 
		// Inform the player of this action
 
		snprintf(msg, 100, "%d", money);
 
		snprintf(msg, sizeof(msg), "%d", money);
 

	
 
		if (!_network_server)
 
			SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg);
 
@@ -103,10 +101,9 @@ void HandleOnEditText(WindowEvent *e) {
 
			NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_PLAYER, id + 1, msg, NETWORK_SERVER_INDEX);
 
		break;
 
	}
 
	case 4: {// Game-Password and Company-Password
 
	case 4: /* Game-Password and Company-Password */
 
		SEND_COMMAND(PACKET_CLIENT_PASSWORD)(id, e->edittext.str);
 
		break;
 
	}
 
#endif /* ENABLE_NETWORK */
 
	}
 
}
misc_cmd.c
Show inline comments
 
@@ -208,26 +208,34 @@ int32 CmdMoneyCheat(int x, int y, uint32
 
}
 

	
 
/** Transfer funds (money) from one player to another.
 
 * To prevent abuse	in multiplayer games you can only send money to other
 
 * players if you have paid off your loan (either explicitely, or implicitely
 
 * given the fact that you have more money than loan).
 
 * @param x,y unused
 
 * @param p1 the amount of money to transfer; max 16.000.000
 
 * @param p1 the amount of money to transfer; max 20.000.000
 
 * @param p2 the player to transfer the money to
 
 */
 
int32 CmdGiveMoney(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	const Player *p = DEREF_PLAYER(_current_player);
 
	int32 amount = min((int32)p1, 20000000);
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_OTHER);
 

	
 
	if (!_networking || (int32)p1 <= 0 || p2 >= MAX_PLAYERS) return CMD_ERROR;
 
	/* You can only transfer funds that is in excess of your loan */
 
	if (p->money64 - p->current_loan < amount || amount <= 0) return CMD_ERROR;
 
	if (!_networking || p2 >= MAX_PLAYERS) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		/* Add money to player (cast to signed to prevent 'stealing' money) */
 
		/* Add money to player */
 
		PlayerID old_cp = _current_player;
 
		_current_player = p2;
 
		SubtractMoneyFromPlayer(-(int32)p1);
 
		SubtractMoneyFromPlayer(-amount);
 
		_current_player = old_cp;
 
	}
 

	
 
	/* Subtract money from local-player (cast to signed to prevent 'stealing' money) */
 
	return (int32)p1;
 
	/* Subtract money from local-player */
 
	return amount;
 
}
 

	
 
/** Change difficulty level/settings (server-only).
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