Changeset - r14999:1d4d617c5d92
[Not reviewed]
master
0 4 0
frosch - 15 years ago 2010-04-13 19:10:08
frosch@openttd.org
(svn r19621) -Codechange: Remove direct usage of magic 'p1's in build vehicle commands.
4 files changed with 27 insertions and 23 deletions:
0 comments (0 inline, 0 general)
src/aircraft_cmd.cpp
Show inline comments
 
@@ -236,9 +236,10 @@ void GetAircraftSpriteSize(EngineID engi
 
 */
 
CommandCost CmdBuildAircraft(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!IsEngineBuildable(p1, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_ERROR_AIRCRAFT_NOT_AVAILABLE);
 
	EngineID eid = GB(p1, 0, 16);
 
	if (!IsEngineBuildable(eid, VEH_AIRCRAFT, _current_company)) return_cmd_error(STR_ERROR_AIRCRAFT_NOT_AVAILABLE);
 

	
 
	const Engine *e = Engine::Get(p1);
 
	const Engine *e = Engine::Get(eid);
 
	const AircraftVehicleInfo *avi = &e->u.air;
 
	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
 

	
 
@@ -251,7 +252,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
	if (!IsHangarTile(tile) || !IsTileOwner(tile, _current_company)) return CMD_ERROR;
 

	
 
	/* Prevent building aircraft types at places which can't handle them */
 
	if (!CanVehicleUseStation(p1, Station::GetByTile(tile))) return CMD_ERROR;
 
	if (!CanVehicleUseStation(eid, Station::GetByTile(tile))) return CMD_ERROR;
 

	
 
	/* We will need to allocate 2 or 3 vehicle structs, depending on type */
 
	if (!Vehicle::CanAllocateItem(avi->subtype & AIR_CTOL ? 2 : 3)) {
 
@@ -298,8 +299,8 @@ CommandCost CmdBuildAircraft(TileIndex t
 

	
 
		v->max_speed = avi->max_speed;
 
		v->acceleration = avi->acceleration;
 
		v->engine_type = p1;
 
		u->engine_type = p1;
 
		v->engine_type = eid;
 
		u->engine_type = eid;
 

	
 
		v->subtype = (avi->subtype & AIR_CTOL ? AIR_AIRCRAFT : AIR_HELICOPTER);
 
		v->UpdateDeltaXY(INVALID_DIR);
 
@@ -348,7 +349,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
		/* Aircraft with 3 vehicles (chopper)? */
 
		if (v->subtype == AIR_HELICOPTER) {
 
			Aircraft *w = new Aircraft();
 
			w->engine_type = p1;
 
			w->engine_type = eid;
 
			w->direction = DIR_N;
 
			w->owner = _current_company;
 
			w->x_pos = v->x_pos;
 
@@ -373,7 +374,7 @@ CommandCost CmdBuildAircraft(TileIndex t
 
		if (IsLocalCompany())
 
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Aircraft window
 

	
 
		Company::Get(_current_company)->num_engines[p1]++;
 
		Company::Get(_current_company)->num_engines[eid]++;
 
	}
 

	
 
	return value;
src/roadveh_cmd.cpp
Show inline comments
 
@@ -200,9 +200,10 @@ void RoadVehUpdateCache(RoadVehicle *v)
 
 */
 
CommandCost CmdBuildRoadVeh(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (!IsEngineBuildable(p1, VEH_ROAD, _current_company)) return_cmd_error(STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE);
 
	EngineID eid = GB(p1, 0, 16);
 
	if (!IsEngineBuildable(eid, VEH_ROAD, _current_company)) return_cmd_error(STR_ERROR_ROAD_VEHICLE_NOT_AVAILABLE);
 

	
 
	const Engine *e = Engine::Get(p1);
 
	const Engine *e = Engine::Get(eid);
 
	/* Engines without valid cargo should not be available */
 
	if (e->GetDefaultCargoType() == CT_INVALID) return CMD_ERROR;
 

	
 
@@ -216,7 +217,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 

	
 
	if (HasTileRoadType(tile, ROADTYPE_TRAM) != HasBit(e->info.misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
 

	
 
	uint num_vehicles = 1 + CountArticulatedParts(p1, false);
 
	uint num_vehicles = 1 + CountArticulatedParts(eid, false);
 

	
 
	/* Allow for the front and the articulated parts */
 
	if (!Vehicle::CanAllocateItem(num_vehicles)) {
 
@@ -254,7 +255,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 

	
 
		v->last_station_visited = INVALID_STATION;
 
		v->max_speed = rvi->max_speed;
 
		v->engine_type = (EngineID)p1;
 
		v->engine_type = eid;
 
		v->rcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
 

	
 
		v->reliability = e->reliability;
 
@@ -299,7 +300,7 @@ CommandCost CmdBuildRoadVeh(TileIndex ti
 
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Road window
 
		}
 

	
 
		Company::Get(_current_company)->num_engines[p1]++;
 
		Company::Get(_current_company)->num_engines[eid]++;
 

	
 
		CheckConsistencyOfArticulatedVehicle(v);
 
	}
src/ship_cmd.cpp
Show inline comments
 
@@ -611,11 +611,12 @@ bool Ship::Tick()
 
 */
 
CommandCost CmdBuildShip(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	EngineID eid = GB(p1, 0, 16);
 
	UnitID unit_num;
 

	
 
	if (!IsEngineBuildable(p1, VEH_SHIP, _current_company)) return_cmd_error(STR_ERROR_SHIP_NOT_AVAILABLE);
 
	if (!IsEngineBuildable(eid, VEH_SHIP, _current_company)) return_cmd_error(STR_ERROR_SHIP_NOT_AVAILABLE);
 

	
 
	const Engine *e = Engine::Get(p1);
 
	const Engine *e = Engine::Get(eid);
 
	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
 

	
 
	/* Engines without valid cargo should not be available */
 
@@ -660,7 +661,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 

	
 
		v->last_station_visited = INVALID_STATION;
 
		v->max_speed = svi->max_speed;
 
		v->engine_type = p1;
 
		v->engine_type = eid;
 

	
 
		v->reliability = e->reliability;
 
		v->reliability_spd_dec = e->reliability_spd_dec;
 
@@ -692,7 +693,7 @@ CommandCost CmdBuildShip(TileIndex tile,
 
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Ship window
 
		}
 

	
 
		Company::Get(_current_company)->num_engines[p1]++;
 
		Company::Get(_current_company)->num_engines[eid]++;
 
	}
 

	
 
	return value;
src/train_cmd.cpp
Show inline comments
 
@@ -688,10 +688,11 @@ static void AddRearEngineToMultiheadedTr
 
 */
 
CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	EngineID eid = GB(p1, 0, 16);
 
	/* Check if the engine-type is valid (for the company) */
 
	if (!IsEngineBuildable(p1, VEH_TRAIN, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE);
 

	
 
	const Engine *e = Engine::Get(p1);
 
	if (!IsEngineBuildable(eid, VEH_TRAIN, _current_company)) return_cmd_error(STR_ERROR_RAIL_VEHICLE_NOT_AVAILABLE);
 

	
 
	const Engine *e = Engine::Get(eid);
 
	const RailVehicleInfo *rvi = &e->u.rail;
 
	CommandCost value(EXPENSES_NEW_VEHICLES, e->GetCost());
 

	
 
@@ -705,11 +706,11 @@ CommandCost CmdBuildRailVehicle(TileInde
 
	if (!IsRailDepotTile(tile)) return CMD_ERROR;
 
	if (!IsTileOwner(tile, _current_company)) return CMD_ERROR;
 

	
 
	if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 
	if (rvi->railveh_type == RAILVEH_WAGON) return CmdBuildRailWagon(eid, tile, flags);
 

	
 
	uint num_vehicles =
 
		(rvi->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) +
 
		CountArticulatedParts(p1, false);
 
		CountArticulatedParts(eid, false);
 

	
 
	/* Check if depot and new engine uses the same kind of tracks *
 
	 * We need to see if the engine got power on the tile to avoid eletric engines in non-electric depots */
 
@@ -747,7 +748,7 @@ CommandCost CmdBuildRailVehicle(TileInde
 
		v->value = value.GetCost();
 
		v->last_station_visited = INVALID_STATION;
 

	
 
		v->engine_type = p1;
 
		v->engine_type = eid;
 
		v->tcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
 

	
 
		v->reliability = e->reliability;
 
@@ -792,7 +793,7 @@ CommandCost CmdBuildRailVehicle(TileInde
 
			InvalidateAutoreplaceWindow(v->engine_type, v->group_id); // updates the replace Train window
 
		}
 

	
 
		Company::Get(_current_company)->num_engines[p1]++;
 
		Company::Get(_current_company)->num_engines[eid]++;
 

	
 
		CheckConsistencyOfArticulatedVehicle(v);
 
	}
0 comments (0 inline, 0 general)