@@ -56,7 +56,7 @@ void Blitter_32bppBase::DrawLine(void *v
stepx = 1;
}
if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (x >= 0 && y >= 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (dx > dy) {
frac = dy - (dx / 2);
while (x != x2) {
@@ -66,7 +66,7 @@ void Blitter_32bppBase::DrawLine(void *v
x += stepx;
frac += dy;
} else {
frac = dx - (dy / 2);
@@ -77,7 +77,7 @@ void Blitter_32bppBase::DrawLine(void *v
y += stepy;
frac += dx;
@@ -60,7 +60,7 @@ void Blitter_8bppBase::DrawLine(void *vi
@@ -70,7 +70,7 @@ void Blitter_8bppBase::DrawLine(void *vi
@@ -81,7 +81,7 @@ void Blitter_8bppBase::DrawLine(void *vi
Status change: