Changeset - r21857:1dd36c5b9a2c
[Not reviewed]
master
0 5 0
rubidium - 10 years ago 2014-10-13 14:22:48
rubidium@openttd.org
(svn r27009) -Add: extra level of general map heightness (ChillCore)
5 files changed with 17 insertions and 6 deletions:
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src/genworld_gui.cpp
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@@ -296,7 +296,7 @@ static DropDownList *BuildMapsizeDropDow
 
	return list;
 
}
 

	
 
static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, INVALID_STRING_ID};
 
static const StringID _elevations[]  = {STR_TERRAIN_TYPE_VERY_FLAT, STR_TERRAIN_TYPE_FLAT, STR_TERRAIN_TYPE_HILLY, STR_TERRAIN_TYPE_MOUNTAINOUS, STR_TERRAIN_TYPE_ALPINIST, INVALID_STRING_ID};
 
static const StringID _sea_lakes[]   = {STR_SEA_LEVEL_VERY_LOW, STR_SEA_LEVEL_LOW, STR_SEA_LEVEL_MEDIUM, STR_SEA_LEVEL_HIGH, STR_SEA_LEVEL_CUSTOM, INVALID_STRING_ID};
 
static const StringID _rivers[]      = {STR_RIVERS_NONE, STR_RIVERS_FEW, STR_RIVERS_MODERATE, STR_RIVERS_LOT, INVALID_STRING_ID};
 
static const StringID _smoothness[]  = {STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_SMOOTH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_ROUGH, STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN_VERY_ROUGH, INVALID_STRING_ID};
 
@@ -650,7 +650,8 @@ struct GenerateLandscapeWindow : public 
 
				break;
 

	
 
			case WID_GL_TERRAIN_PULLDOWN: // Terrain type
 
				ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, 0);
 
				/* For the original map generation only the first four are valid. */
 
				ShowDropDownMenu(this, _elevations, _settings_newgame.difficulty.terrain_type, WID_GL_TERRAIN_PULLDOWN, 0, _settings_newgame.game_creation.land_generator == LG_ORIGINAL ? ~0xF : 0);
 
				break;
 

	
 
			case WID_GL_WATER_PULLDOWN: { // Water quantity
 
@@ -723,7 +724,14 @@ struct GenerateLandscapeWindow : public 
 
			case WID_GL_RIVER_PULLDOWN:         _settings_newgame.game_creation.amount_of_rivers = index; break;
 
			case WID_GL_SMOOTHNESS_PULLDOWN:    _settings_newgame.game_creation.tgen_smoothness = index;  break;
 
			case WID_GL_VARIETY_PULLDOWN:       _settings_newgame.game_creation.variety = index; break;
 
			case WID_GL_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index; break;
 

	
 
			case WID_GL_LANDSCAPE_PULLDOWN:     _settings_newgame.game_creation.land_generator = index;
 
				/* If original landgenerator is selected and alpinist terrain_type was selected, revert to mountainous. */
 
				if (_settings_newgame.game_creation.land_generator == LG_ORIGINAL) {
 
					_settings_newgame.difficulty.terrain_type = Clamp(_settings_newgame.difficulty.terrain_type, 0, 3);
 
				}
 
				break;
 

	
 
			case WID_GL_HEIGHTMAP_ROTATION_PULLDOWN: _settings_newgame.game_creation.heightmap_rotation = index; break;
 

	
 
			case WID_GL_TOWN_PULLDOWN:
src/landscape.cpp
Show inline comments
 
@@ -1273,7 +1273,8 @@ void GenerateLandscape(byte mode)
 
				assert(_settings_game.difficulty.quantity_sea_lakes != CUSTOM_SEA_LEVEL_NUMBER_DIFFICULTY);
 
				uint i = ScaleByMapSize(GB(r, 0, 7) + (3 - _settings_game.difficulty.quantity_sea_lakes) * 256 + 100);
 
				for (; i != 0; --i) {
 
					GenerateTerrain(_settings_game.difficulty.terrain_type, 0);
 
					/* Make sure we do not overflow. */
 
					GenerateTerrain(Clamp(_settings_game.difficulty.terrain_type, 0, 3), 0);
 
				}
 
				break;
 
			}
src/lang/english.txt
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@@ -1084,6 +1084,7 @@ STR_TERRAIN_TYPE_VERY_FLAT              
 
STR_TERRAIN_TYPE_FLAT                                           :Flat
 
STR_TERRAIN_TYPE_HILLY                                          :Hilly
 
STR_TERRAIN_TYPE_MOUNTAINOUS                                    :Mountainous
 
STR_TERRAIN_TYPE_ALPINIST                                       :Alpinist
 

	
 
STR_CITY_APPROVAL_PERMISSIVE                                    :Permissive
 
STR_CITY_APPROVAL_TOLERANT                                      :Tolerant
src/table/settings.ini
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@@ -255,7 +255,7 @@ from     = 97
 
guiflags = SGF_MULTISTRING | SGF_NEWGAME_ONLY
 
def      = 1
 
min      = 0
 
max      = 3
 
max      = 4
 
interval = 1
 
str      = STR_CONFIG_SETTING_TERRAIN_TYPE
 
strhelp  = STR_CONFIG_SETTING_TERRAIN_TYPE_HELPTEXT
src/tgp.cpp
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@@ -227,12 +227,13 @@ static height_t TGPGetMaxHeight()
 
	 * raised land 24 times in the center of the map) will leave only a ring of about 10 tiles
 
	 * around the mountain to build on. On a 4096x4096 map, it won't cover any major part of the map.
 
	 */
 
	static const int max_height[4][MAX_MAP_SIZE_BITS - MIN_MAP_SIZE_BITS + 1] = {
 
	static const int max_height[5][MAX_MAP_SIZE_BITS - MIN_MAP_SIZE_BITS + 1] = {
 
		/* 64  128  256  512 1024 2048 4096 */
 
		{   3,   3,   5,   5,   5,   5,   5 }, ///< Very flat
 
		{   4,   4,   6,  10,  10,  10,  10 }, ///< Flat
 
		{   6,   9,  15,  25,  31,  31,  31 }, ///< Hilly
 
		{   7,  12,  23,  42,  78,  85,  85 }, ///< Mountainous
 
		{  12,  21,  36,  73, 146, 170, 170 }  ///< Alpinist
 
	};
 

	
 
	int max_height_from_table = max_height[_settings_game.difficulty.terrain_type][min(MapLogX(), MapLogY()) - MIN_MAP_SIZE_BITS];
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