Changeset - r6857:1e07df806ef1
[Not reviewed]
master
0 21 0
maedhros - 17 years ago 2007-06-11 14:00:16
maedhros@openttd.org
(svn r10097) -Feature: Add support for articulated road vehicles, or callbacks 11 and 17 for
road vehicles for those who prefer the technical explanation.
21 files changed with 570 insertions and 212 deletions:
0 comments (0 inline, 0 general)
src/articulated_vehicles.cpp
Show inline comments
 
@@ -4,16 +4,17 @@
 

	
 
#include "stdafx.h"
 
#include "openttd.h"
 
#include "debug.h"
 
#include "functions.h"
 
#include "command.h"
 
#include "vehicle.h"
 
#include "articulated_vehicles.h"
 
#include "engine.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_engine.h"
 

	
 

	
 
uint CountArticulatedParts(EngineID engine_type)
 
{
 
	if (!HASBIT(EngInfo(engine_type)->callbackmask, CBM_ARTIC_ENGINE)) return 0;
 
@@ -27,7 +28,7 @@ uint CountArticulatedParts(EngineID engi
 
	return i - 1;
 
}
 

	
 
void AddArticulatedParts(Vehicle **vl)
 
void AddArticulatedParts(Vehicle **vl, VehicleType type)
 
{
 
	const Vehicle *v = vl[0];
 
	Vehicle *u = vl[0];
 
@@ -46,9 +47,8 @@ void AddArticulatedParts(Vehicle **vl)
 

	
 
		u = u->next;
 

	
 
		EngineID engine_type = GB(callback, 0, 7);
 
		EngineID engine_type = GetFirstEngineOfType(type) + GB(callback, 0, 7);
 
		bool flip_image = HASBIT(callback, 7);
 
		const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
 

	
 
		/* get common values from first engine */
 
		u->direction = v->direction;
 
@@ -57,28 +57,57 @@ void AddArticulatedParts(Vehicle **vl)
 
		u->x_pos = v->x_pos;
 
		u->y_pos = v->y_pos;
 
		u->z_pos = v->z_pos;
 
		u->u.rail.track = v->u.rail.track;
 
		u->u.rail.railtype = v->u.rail.railtype;
 
		u->build_year = v->build_year;
 
		u->vehstatus = v->vehstatus & ~VS_STOPPED;
 
		u->u.rail.first_engine = v->engine_type;
 

	
 
		/* get more settings from rail vehicle info */
 
		u->spritenum = rvi_artic->image_index;
 
		if (flip_image) u->spritenum++;
 
		u->cargo_type = rvi_artic->cargo_type;
 
		u->cargo_subtype = 0;
 
		u->cargo_cap = rvi_artic->capacity;
 
		u->max_speed = 0;
 
		u->max_age = 0;
 
		u->engine_type = engine_type;
 
		u->value = 0;
 
		u = new (u) Train();
 
		u->subtype = 0;
 
		SetArticulatedPart(u);
 
		u->cur_image = 0xAC2;
 
		u->random_bits = VehicleRandomBits();
 

	
 
		switch (type) {
 
			default: NOT_REACHED();
 

	
 
			case VEH_TRAIN: {
 
				const RailVehicleInfo *rvi_artic = RailVehInfo(engine_type);
 

	
 
				u = new (u) Train();
 
				u->u.rail.track = v->u.rail.track;
 
				u->u.rail.railtype = v->u.rail.railtype;
 
				u->u.rail.first_engine = v->engine_type;
 

	
 
				u->spritenum = rvi_artic->image_index;
 
				u->cargo_type = rvi_artic->cargo_type;
 
				u->cargo_cap = rvi_artic->capacity;
 

	
 
				SetArticulatedPart(u);
 
			} break;
 

	
 
			case VEH_ROAD: {
 
				const RoadVehicleInfo *rvi_artic = RoadVehInfo(engine_type);
 

	
 
				u = new (u) RoadVehicle();
 
				u->u.road.first_engine = v->engine_type;
 
				u->u.road.cached_veh_length = GetRoadVehLength(u);
 
				u->u.road.state = RVSB_IN_DEPOT;
 

	
 
				u->u.road.roadtype = v->u.road.roadtype;
 
				u->u.road.compatible_roadtypes = v->u.road.compatible_roadtypes;
 

	
 
				u->spritenum = rvi_artic->image_index;
 
				u->cargo_type = rvi_artic->cargo_type;
 
				u->cargo_cap = rvi_artic->capacity;
 

	
 
				SetRoadVehArticPart(u);
 
			} break;
 
		}
 

	
 
		if (flip_image) u->spritenum++;
 

	
 
		VehiclePositionChanged(u);
 
	}
 
}
src/articulated_vehicles.h
Show inline comments
 
@@ -6,6 +6,6 @@
 
#define ARTICULATED_VEHICLES_H
 

	
 
uint CountArticulatedParts(EngineID engine_type);
 
void AddArticulatedParts(Vehicle **vl);
 
void AddArticulatedParts(Vehicle **vl, VehicleType type);
 

	
 
#endif /* ARTICULATED_VEHICLES_H */
src/depot_gui.cpp
Show inline comments
 
@@ -184,7 +184,7 @@ static void DrawVehicleInDepot(Window *w
 
			DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
 
			break;
 

	
 
		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, WP(w, depot_d).sel); break;
 
		case VEH_ROAD:     DrawRoadVehImage( v, x + 24, sprite_y, 1, WP(w, depot_d).sel); break;
 
		case VEH_SHIP:     DrawShipImage(    v, x + 19, sprite_y - 1, WP(w, depot_d).sel); break;
 
		case VEH_AIRCRAFT: {
 
			const Sprite *spr = GetSprite(GetAircraftImage(v, DIR_W));
src/economy.cpp
Show inline comments
 
@@ -30,6 +30,7 @@
 
#include "vehicle_gui.h"
 
#include "ai/ai.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "aircraft.h"
 
#include "newgrf_engine.h"
 
#include "newgrf_sound.h"
 
@@ -340,7 +341,7 @@ void ChangeOwnershipOfPlayerItems(Player
 
			if (v->owner == new_player) {
 
				switch (v->type) {
 
					case VEH_TRAIN:    if (IsFrontEngine(v)) num_train++; break;
 
					case VEH_ROAD:     num_road++; break;
 
					case VEH_ROAD:     if (IsRoadVehFront(v)) num_road++; break;
 
					case VEH_SHIP:     num_ship++; break;
 
					case VEH_AIRCRAFT: if (IsNormalAircraft(v)) num_aircraft++; break;
 
					default: break;
 
@@ -361,7 +362,7 @@ void ChangeOwnershipOfPlayerItems(Player
 
					if (IsEngineCountable(v)) GetPlayer(new_player)->num_engines[v->engine_type]++;
 
					switch (v->type) {
 
						case VEH_TRAIN:    if (IsFrontEngine(v)) v->unitnumber = ++num_train; break;
 
						case VEH_ROAD:     v->unitnumber = ++num_road; break;
 
						case VEH_ROAD:     if (IsRoadVehFront(v)) v->unitnumber = ++num_road; break;
 
						case VEH_SHIP:     v->unitnumber = ++num_ship; break;
 
						case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
 
						default: NOT_REACHED();
src/lang/english.txt
Show inline comments
 
@@ -2776,6 +2776,8 @@ STR_9025_CENTER_MAIN_VIEW_ON_ROAD       
 
STR_9026_ROAD_VEHICLE_SELECTION                                 :{BLACK}Road vehicle selection list - click on vehicle for information
 
STR_9027_BUILD_THE_HIGHLIGHTED_ROAD                             :{BLACK}Build the highlighted road vehicle
 
STR_902A_COST_SPEED_RUNNING_COST                                :{BLACK}Cost: {CURRENCY}{}Speed: {VELOCITY}{}Running Cost: {CURRENCY}/yr{}Capacity: {CARGO}
 
STR_ARTICULATED_RV_CAPACITY                                     :{BLACK}Capacity: {LTBLUE}
 
STR_BARE_CARGO                                                  :{CARGO}
 

	
 
STR_902C_NAME_ROAD_VEHICLE                                      :{WHITE}Name road vehicle
 
STR_902D_CAN_T_NAME_ROAD_VEHICLE                                :{WHITE}Can't name road vehicle...
src/main_gui.cpp
Show inline comments
 
@@ -30,6 +30,7 @@
 
#include "waypoint.h"
 
#include "variables.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "unmovable_map.h"
 
#include "string.h"
 
#include "screenshot.h"
 
@@ -849,7 +850,7 @@ static void ToolbarRoadClick(Window *w)
 
	int dis = -1;
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_ROAD) CLRBIT(dis, v->owner);
 
		if (v->type == VEH_ROAD && IsRoadVehFront(v)) CLRBIT(dis, v->owner);
 
	}
 
	PopupMainPlayerToolbMenu(w, 332, 14, dis);
 
}
src/newgrf.cpp
Show inline comments
 
@@ -4268,8 +4268,8 @@ static void InitializeGRFSpecial()
 
	                   |                                        (0 << 0x13)  // followvehicle
 
	                   |                                        (1 << 0x14)  // trams
 
	                   |                                        (0 << 0x15)  // enhancetunnels
 
	                   |                                        (0 << 0x16)  // shortrvs
 
	                   |                                        (0 << 0x17)  // articulatedrvs
 
	                   |                                        (1 << 0x16)  // shortrvs
 
	                   |                                        (1 << 0x17)  // articulatedrvs
 
	                   |                                        (1 << 0x1E); // variablerunningcosts
 
}
 

	
src/newgrf_engine.cpp
Show inline comments
 
@@ -507,7 +507,7 @@ static uint32 VehicleGetVariable(const R
 
	switch (variable) {
 
		case 0x40: // Get length of consist
 
		case 0x41: // Get length of same consecutive wagons
 
			if (v->type != VEH_TRAIN) return 1;
 
			if (!v->HasFront()) return 1;
 

	
 
			{
 
				const Vehicle* u;
 
@@ -830,7 +830,7 @@ static inline void NewVehicleResolver(Re
 
	res->ResolveReal   = &VehicleResolveReal;
 

	
 
	res->u.vehicle.self   = v;
 
	res->u.vehicle.parent = (v != NULL && v->type == VEH_TRAIN) ? GetFirstVehicleInChain(v) : v;
 
	res->u.vehicle.parent = (v != NULL && v->HasFront()) ? GetFirstVehicleInChain(v) : v;
 

	
 
	res->u.vehicle.self_type = engine_type;
 

	
src/player_gui.cpp
Show inline comments
 
@@ -17,6 +17,7 @@
 
#include "economy.h"
 
#include "network/network.h"
 
#include "variables.h"
 
#include "roadveh.h"
 
#include "train.h"
 
#include "aircraft.h"
 
#include "date.h"
 
@@ -649,7 +650,7 @@ static void DrawPlayerVehiclesAmount(Pla
 
		if (v->owner == player) {
 
			switch (v->type) {
 
				case VEH_TRAIN:    if (IsFrontEngine(v)) train++; break;
 
				case VEH_ROAD:     road++; break;
 
				case VEH_ROAD:     if (IsRoadVehFront(v)) road++; break;
 
				case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break;
 
				case VEH_SHIP:     ship++; break;
 
				default: break;
src/road_cmd.cpp
Show inline comments
 
@@ -13,6 +13,7 @@
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
#include "functions.h"
 
#include "window.h"
 
#include "map.h"
 
#include "landscape.h"
 
#include "tile.h"
 
@@ -1359,7 +1360,13 @@ static uint32 VehicleEnter_Road(Vehicle 
 
			if (v->type == VEH_ROAD &&
 
					v->u.road.frame == 11 &&
 
					_roadveh_enter_depot_dir[GetRoadDepotDirection(tile)] == v->u.road.state) {
 
				VehicleEnterDepot(v);
 
				v->u.road.state = RVSB_IN_DEPOT;
 
				v->vehstatus |= VS_HIDDEN;
 
				v->direction = ReverseDir(v->direction);
 
				if (v->next == NULL) VehicleEnterDepot(v);
 
				v->tile = tile;
 

	
 
				InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
				return VETSB_ENTERED_WORMHOLE;
 
			}
 
			break;
src/roadveh.h
Show inline comments
 
@@ -8,6 +8,42 @@
 
#include "vehicle.h"
 

	
 

	
 
enum RoadVehicleSubType {
 
	RVST_FRONT,
 
	RVST_ARTIC_PART,
 
};
 

	
 
static inline bool IsRoadVehFront(const Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	return v->subtype == RVST_FRONT;
 
}
 

	
 
static inline void SetRoadVehFront(Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	v->subtype = RVST_FRONT;
 
}
 

	
 
static inline bool IsRoadVehArticPart(const Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	return v->subtype == RVST_ARTIC_PART;
 
}
 

	
 
static inline void SetRoadVehArticPart(Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	v->subtype = RVST_ARTIC_PART;
 
}
 

	
 
static inline bool RoadVehHasArticPart(const Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	return v->next != NULL && IsRoadVehArticPart(v->next);
 
}
 

	
 

	
 
static inline bool IsRoadVehInDepot(const Vehicle* v)
 
{
 
	assert(v->type == VEH_ROAD);
 
@@ -43,7 +79,12 @@ struct RoadVehicle : public Vehicle {
 
	void UpdateDeltaXY(Direction direction);
 
	ExpensesType GetExpenseType(bool income) const { return income ? EXPENSES_ROADVEH_INC : EXPENSES_ROADVEH_RUN; }
 
	WindowClass GetVehicleListWindowClass() const { return WC_ROADVEH_LIST; }
 
	bool IsPrimaryVehicle() const { return true; }
 
	bool IsPrimaryVehicle() const { return IsRoadVehFront(this); }
 
	bool HasFront() const { return true; }
 
};
 

	
 
byte GetRoadVehLength(const Vehicle *v);
 

	
 
void RoadVehUpdateCache(Vehicle *v);
 

	
 
#endif /* ROADVEH_H */
src/roadveh_cmd.cpp
Show inline comments
 
@@ -27,6 +27,7 @@
 
#include "tunnel_map.h"
 
#include "bridge_map.h"
 
#include "vehicle_gui.h"
 
#include "articulated_vehicles.h"
 
#include "newgrf_callbacks.h"
 
#include "newgrf_engine.h"
 
#include "newgrf_text.h"
 
@@ -89,7 +90,7 @@ int GetRoadVehImage(const Vehicle* v, Di
 
	int image;
 

	
 
	if (is_custom_sprite(img)) {
 
		image = GetCustomVehicleSprite(v, direction);
 
		image = GetCustomVehicleSprite(v, (Direction)(direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img)));
 
		if (image != 0) return image;
 
		img = orig_road_vehicle_info[v->engine_type - ROAD_ENGINES_INDEX].image_index;
 
	}
 
@@ -120,6 +121,35 @@ static int32 EstimateRoadVehCost(EngineI
 
	return ((_price.roadveh_base >> 3) * GetEngineProperty(engine_type, 0x11, RoadVehInfo(engine_type)->base_cost)) >> 5;
 
}
 

	
 
byte GetRoadVehLength(const Vehicle *v)
 
{
 
	byte length = 8;
 

	
 
	uint16 veh_len = GetVehicleCallback(CBID_TRAIN_VEHICLE_LENGTH, 0, 0, v->engine_type, v);
 
	if (veh_len != CALLBACK_FAILED) {
 
		length -= clamp(veh_len, 0, 7);
 
	}
 

	
 
	return length;
 
}
 

	
 
void RoadVehUpdateCache(Vehicle *v)
 
{
 
	assert(v->type == VEH_ROAD);
 
	assert(IsRoadVehFront(v));
 

	
 
	for (Vehicle *u = v; u != NULL; u = u->next) {
 
		/* Update the v->first cache. */
 
		if (u->first == NULL) u->first = v;
 

	
 
		/* Update the 'first engine' */
 
		u->u.road.first_engine = (v == u) ? INVALID_ENGINE : v->engine_type;
 

	
 
		/* Update the length of the vehicle. */
 
		u->u.road.cached_veh_length = GetRoadVehLength(u);
 
	}
 
}
 

	
 
/** Build a road vehicle.
 
 * @param tile tile of depot where road vehicle is built
 
 * @param flags operation to perform
 
@@ -147,8 +177,17 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
 

	
 
	if (HASBIT(GetRoadTypes(tile), ROADTYPE_TRAM) != HASBIT(EngInfo(p1)->misc_flags, EF_ROAD_TRAM)) return_cmd_error(STR_DEPOT_WRONG_DEPOT_TYPE);
 

	
 
	v = AllocateVehicle();
 
	if (v == NULL) return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
	uint num_vehicles = 1 + CountArticulatedParts(p1);
 

	
 
	/* Allow for the front and up to 10 articulated parts. */
 
	Vehicle *vl[11];
 
	memset(&vl, 0, sizeof(vl));
 

	
 
	if (!AllocateVehicles(vl, num_vehicles)) {
 
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 
	}
 

	
 
	v = vl[0];
 

	
 
	/* find the first free roadveh id */
 
	unit_num = HASBIT(p2, 0) ? 0 : GetFreeUnitNumber(VEH_ROAD);
 
@@ -162,7 +201,7 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
 
		const RoadVehicleInfo *rvi = RoadVehInfo(p1);
 

	
 
		v->unitnumber = unit_num;
 
		v->direction = INVALID_DIR;
 
		v->direction = DiagDirToDir(GetRoadDepotDirection(tile));
 
		v->owner = _current_player;
 

	
 
		v->tile = tile;
 
@@ -193,9 +232,6 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
 
		v->max_speed = rvi->max_speed;
 
		v->engine_type = (byte)p1;
 

	
 
		v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
 
		v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
 

	
 
		e = GetEngine(p1);
 
		v->reliability = e->reliability;
 
		v->reliability_spd_dec = e->reliability_spd_dec;
 
@@ -212,12 +248,20 @@ int32 CmdBuildRoadVeh(TileIndex tile, ui
 
		v = new (v) RoadVehicle();
 
		v->cur_image = 0xC15;
 
		v->random_bits = VehicleRandomBits();
 
		SetRoadVehFront(v);
 

	
 
		v->u.road.roadtype = HASBIT(EngInfo(v->engine_type)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD;
 
		v->u.road.compatible_roadtypes = RoadTypeToRoadTypes(v->u.road.roadtype);
 
		v->u.road.cached_veh_length = GetRoadVehLength(v);
 

	
 
		v->vehicle_flags = 0;
 
		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) SETBIT(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE);
 

	
 
		v->first = NULL;
 
		v->cargo_cap = GetVehicleProperty(v, 0x0F, rvi->capacity);
 

	
 
		AddArticulatedParts(vl, VEH_ROAD);
 

	
 
		VehiclePositionChanged(v);
 

	
 
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
@@ -285,6 +329,18 @@ void ClearSlot(Vehicle *v)
 
	DEBUG(ms, 3, "Clearing slot at 0x%X", rs->xy);
 
}
 

	
 
static bool CheckRoadVehInDepotStopped(const Vehicle *v)
 
{
 
	TileIndex tile = v->tile;
 

	
 
	if (!IsTileDepotType(tile, TRANSPORT_ROAD) || !(v->vehstatus & VS_STOPPED)) return false;
 

	
 
	for (; v != NULL; v = v->next) {
 
		if (v->u.road.state != RVSB_IN_DEPOT || v->tile != tile) return false;
 
	}
 
	return true;
 
}
 

	
 
/** Sell a road vehicle.
 
 * @param tile unused
 
 * @param flags operation to perform
 
@@ -303,7 +359,7 @@ int32 CmdSellRoadVeh(TileIndex tile, uin
 

	
 
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 

	
 
	if (!IsRoadVehInDepotStopped(v)) {
 
	if (!CheckRoadVehInDepotStopped(v)) {
 
		return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
 
	}
 

	
 
@@ -536,8 +592,12 @@ static void ClearCrashedStation(Vehicle 
 
	rs->FreeBay(HASBIT(v->u.road.state, RVS_USING_SECOND_BAY));
 
}
 

	
 
static void RoadVehDelete(Vehicle *v)
 
static void DeleteLastRoadVeh(Vehicle *v)
 
{
 
	Vehicle *u = v;
 
	for (; v->next != NULL; v = v->next) u = v;
 
	u->next = NULL;
 

	
 
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 

	
 
	RebuildVehicleLists();
 
@@ -574,13 +634,15 @@ static void RoadVehSetRandomDirection(Ve
 
		DIRDIFF_45LEFT, DIRDIFF_SAME, DIRDIFF_SAME, DIRDIFF_45RIGHT
 
	};
 

	
 
	uint32 r = Random();
 
	do {
 
		uint32 r = Random();
 

	
 
	v->direction = ChangeDir(v->direction, delta[r & 3]);
 
	BeginVehicleMove(v);
 
	v->UpdateDeltaXY(v->direction);
 
	v->cur_image = GetRoadVehImage(v, v->direction);
 
	SetRoadVehPosition(v, v->x_pos, v->y_pos);
 
		v->direction = ChangeDir(v->direction, delta[r & 3]);
 
		BeginVehicleMove(v);
 
		v->UpdateDeltaXY(v->direction);
 
		v->cur_image = GetRoadVehImage(v, v->direction);
 
		SetRoadVehPosition(v, v->x_pos, v->y_pos);
 
	} while ((v = v->next) != NULL);
 
}
 

	
 
static void RoadVehIsCrashed(Vehicle *v)
 
@@ -590,8 +652,8 @@ static void RoadVehIsCrashed(Vehicle *v)
 
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 
	} else if (v->u.road.crashed_ctr <= 45) {
 
		if ((v->tick_counter & 7) == 0) RoadVehSetRandomDirection(v);
 
	} else if (v->u.road.crashed_ctr >= 2220) {
 
		RoadVehDelete(v);
 
	} else if (v->u.road.crashed_ctr >= 2220 && !(v->tick_counter & 0x1F)) {
 
		DeleteLastRoadVeh(v);
 
	}
 
}
 

	
 
@@ -609,18 +671,22 @@ static void* EnumCheckRoadVehCrashTrain(
 

	
 
static void RoadVehCrash(Vehicle *v)
 
{
 
	uint16 pass;
 
	uint16 pass = 1;
 

	
 
	v->u.road.crashed_ctr++;
 
	v->vehstatus |= VS_CRASHED;
 

	
 
	for (Vehicle *u = v; u != NULL; u = u->next) {
 
		if (IsCargoInClass(u->cargo_type, CC_PASSENGERS)) pass += u->cargo_count;
 

	
 
		u->vehstatus |= VS_CRASHED;
 

	
 
		MarkAllViewportsDirty(u->left_coord, u->top_coord, u->right_coord + 1, u->bottom_coord + 1);
 
	}
 

	
 
	ClearSlot(v);
 

	
 
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 

	
 
	pass = 1;
 
	if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo_count;
 
	v->cargo_count = 0;
 

	
 
	SetDParam(0, pass);
 
	AddNewsItem(
 
		(pass == 1) ?
 
@@ -636,16 +702,18 @@ static void RoadVehCrash(Vehicle *v)
 

	
 
static void RoadVehCheckTrainCrash(Vehicle *v)
 
{
 
	TileIndex tile;
 
	for (Vehicle *u = v; u != NULL; u = u->next) {
 
		if (u->u.road.state == RVSB_WORMHOLE) continue;
 

	
 
	if (v->u.road.state == RVSB_WORMHOLE) return;
 
		TileIndex tile = u->tile;
 

	
 
	tile = v->tile;
 
		if (!IsLevelCrossingTile(tile)) continue;
 

	
 
	if (!IsLevelCrossingTile(tile)) return;
 

	
 
	if (VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL)
 
		RoadVehCrash(v);
 
		if (VehicleFromPos(tile, u, EnumCheckRoadVehCrashTrain) != NULL) {
 
			RoadVehCrash(v);
 
			return;
 
		}
 
	}
 
}
 

	
 
static void HandleBrokenRoadVeh(Vehicle *v)
 
@@ -798,11 +866,11 @@ static void* EnumCheckRoadVehClose(Vehic
 
	short y_diff = v->y_pos - rvf->y;
 

	
 
	return
 
		rvf->veh != v &&
 
		v->type == VEH_ROAD &&
 
		!IsRoadVehInDepot(v) &&
 
		myabs(v->z_pos - rvf->veh->z_pos) < 6 &&
 
		v->direction == rvf->dir &&
 
		GetFirstVehicleInChain(rvf->veh) != GetFirstVehicleInChain(v) &&
 
		(dist_x[v->direction] >= 0 || (x_diff > dist_x[v->direction] && x_diff <= 0)) &&
 
		(dist_x[v->direction] <= 0 || (x_diff < dist_x[v->direction] && x_diff >= 0)) &&
 
		(dist_y[v->direction] >= 0 || (y_diff > dist_y[v->direction] && y_diff <= 0)) &&
 
@@ -972,6 +1040,9 @@ static void RoadVehCheckOvertake(Vehicle
 
	/* Trams can't overtake other trams */
 
	if (v->u.road.roadtype == ROADTYPE_TRAM) return;
 

	
 
	/* For now, articulated road vehicles can't overtake anything. */
 
	if (RoadVehHasArticPart(v)) return;
 

	
 
	if (v->direction != u->direction || !(v->direction & 1)) return;
 

	
 
	/* Check if vehicle is in a road stop, depot, tunnel or bridge or not on a straight road */
 
@@ -1267,7 +1338,95 @@ static const byte _road_veh_data_1[] = {
 
	15, 15, 11, 11
 
};
 

	
 
static void RoadVehController(Vehicle *v)
 
static bool RoadVehLeaveDepot(Vehicle *v, bool first)
 
{
 
	/* Don't leave if not all the wagons are in the depot. */
 
	for (const Vehicle *u = v; u != NULL; u = u->next) {
 
		if (u->u.road.state != RVSB_IN_DEPOT || u->tile != v->tile) return false;
 
	}
 

	
 
	DiagDirection dir = GetRoadDepotDirection(v->tile);
 
	v->direction = DiagDirToDir(dir);
 

	
 
	Trackdir tdir = _roadveh_depot_exit_trackdir[dir];
 
	const RoadDriveEntry *rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + tdir];
 

	
 
	int x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
 
	int y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
 

	
 
	if (first) {
 
		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return true;
 

	
 
		VehicleServiceInDepot(v);
 

	
 
		StartRoadVehSound(v);
 

	
 
		/* Vehicle is about to leave a depot */
 
		v->cur_speed = 0;
 
	}
 

	
 
	BeginVehicleMove(v);
 

	
 
	v->vehstatus &= ~VS_HIDDEN;
 
	v->u.road.state = tdir;
 
	v->u.road.frame = RVC_DEPOT_START_FRAME;
 

	
 
	v->cur_image = GetRoadVehImage(v, v->direction);
 
	v->UpdateDeltaXY(v->direction);
 
	SetRoadVehPosition(v,x,y);
 

	
 
	InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 

	
 
	return true;
 
}
 

	
 
static Trackdir FollowPreviousRoadVehicle(const Vehicle *v, const Vehicle *prev, TileIndex tile, DiagDirection entry_dir)
 
{
 
	if (prev->tile == v->tile) {
 
		/* If the previous vehicle is on the same tile as this vehicle is
 
		 * then it must have reversed. */
 
		return _road_reverse_table[entry_dir];
 
	}
 

	
 
	byte prev_state = prev->u.road.state;
 
	Trackdir dir;
 

	
 
	if (prev_state == RVSB_WORMHOLE || prev_state == RVSB_IN_DEPOT) {
 
		DiagDirection diag_dir = INVALID_DIAGDIR;
 

	
 
		if (IsTunnelTile(tile)) {
 
			diag_dir = GetTunnelDirection(tile);
 
		} else if (IsBridgeTile(tile)) {
 
			diag_dir = GetBridgeRampDirection(tile);
 
		} else if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_DEPOT) {
 
			diag_dir = ReverseDiagDir(GetRoadDepotDirection(tile));
 
		}
 

	
 
		if (diag_dir == INVALID_DIAGDIR) return INVALID_TRACKDIR;
 
		dir = DiagdirToDiagTrackdir(diag_dir);
 
	} else if (HASBIT(prev_state, RVS_IN_DT_ROAD_STOP)) {
 
		dir = (Trackdir)(prev_state & RVSB_ROAD_STOP_TRACKDIR_MASK);
 
	} else if (prev_state < TRACKDIR_END) {
 
		dir = (Trackdir)prev_state;
 
	} else {
 
		return INVALID_TRACKDIR;
 
	}
 

	
 
	/* Do some sanity checking. */
 
	static const RoadBits required_roadbits[] = {
 
		ROAD_X,            ROAD_Y,            ROAD_NW | ROAD_NE, ROAD_SW | ROAD_SE,
 
		ROAD_NW | ROAD_SW, ROAD_NE | ROAD_SE, ROAD_X,            ROAD_Y
 
	};
 
	RoadBits required = required_roadbits[dir & 0x07];
 

	
 
	if ((required & GetAnyRoadBits(tile, v->u.road.roadtype)) == ROAD_NONE) {
 
		dir = INVALID_TRACKDIR;
 
	}
 

	
 
	return dir;
 
}
 

	
 
static bool IndividualRoadVehicleController(Vehicle *v, const Vehicle *prev)
 
{
 
	Direction new_dir;
 
	Direction old_dir;
 
@@ -1275,74 +1434,6 @@ static void RoadVehController(Vehicle *v
 
	int x,y;
 
	uint32 r;
 

	
 
	/* decrease counters */
 
	v->tick_counter++;
 
	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
 

	
 
	/* handle crashed */
 
	if (v->u.road.crashed_ctr != 0) {
 
		RoadVehIsCrashed(v);
 
		return;
 
	}
 

	
 
	RoadVehCheckTrainCrash(v);
 

	
 
	/* road vehicle has broken down? */
 
	if (v->breakdown_ctr != 0) {
 
		if (v->breakdown_ctr <= 2) {
 
			HandleBrokenRoadVeh(v);
 
			return;
 
		}
 
		v->breakdown_ctr--;
 
	}
 

	
 
	if (v->vehstatus & VS_STOPPED) return;
 

	
 
	ProcessRoadVehOrder(v);
 
	v->HandleLoading();
 

	
 
	if (v->current_order.type == OT_LOADING) return;
 

	
 
	if (IsRoadVehInDepot(v)) {
 
		/* Vehicle is about to leave a depot */
 
		DiagDirection dir;
 
		const RoadDriveEntry* rdp;
 
		Trackdir tdir;
 

	
 
		v->cur_speed = 0;
 

	
 
		dir = GetRoadDepotDirection(v->tile);
 
		v->direction = DiagDirToDir(dir);
 

	
 
		tdir = _roadveh_depot_exit_trackdir[dir];
 
		rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + tdir];
 

	
 
		x = TileX(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].x & 0xF);
 
		y = TileY(v->tile) * TILE_SIZE + (rdp[RVC_DEPOT_START_FRAME].y & 0xF);
 

	
 
		if (RoadVehFindCloseTo(v, x, y, v->direction) != NULL) return;
 

	
 
		VehicleServiceInDepot(v);
 

	
 
		StartRoadVehSound(v);
 

	
 
		BeginVehicleMove(v);
 

	
 
		v->vehstatus &= ~VS_HIDDEN;
 
		v->u.road.state = tdir;
 
		v->u.road.frame = RVC_DEPOT_START_FRAME;
 

	
 
		v->cur_image = GetRoadVehImage(v, v->direction);
 
		v->UpdateDeltaXY(v->direction);
 
		SetRoadVehPosition(v,x,y);
 

	
 
		InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
 
		return;
 
	}
 

	
 
	/* Check if vehicle needs to proceed, return if it doesn't */
 
	if (!RoadVehAccelerate(v)) return;
 

	
 
	if (v->u.road.overtaking != 0)  {
 
		if (++v->u.road.overtaking_ctr >= 35)
 
			/* If overtaking just aborts at a random moment, we can have a out-of-bound problem,
 
@@ -1353,6 +1444,11 @@ static void RoadVehController(Vehicle *v
 
			}
 
	}
 

	
 
	/* If this vehicle is in a depot and we've reached this point it must be
 
	 * one of the articulated parts. It will stay in the depot until activated
 
	 * by the previous vehicle in the chain when it gets to the right place. */
 
	if (IsRoadVehInDepot(v)) return true;
 

	
 
	/* Save old vehicle position to use at end of move to set viewport area dirty */
 
	BeginVehicleMove(v);
 

	
 
@@ -1363,7 +1459,7 @@ static void RoadVehController(Vehicle *v
 
		const Vehicle *u = RoadVehFindCloseTo(v, gp.x, gp.y, v->direction);
 
		if (u != NULL && u->cur_speed < v->cur_speed) {
 
			v->cur_speed = u->cur_speed;
 
			return;
 
			return false;
 
		}
 

	
 
		if ((IsTunnelTile(gp.new_tile) || IsBridgeTile(gp.new_tile)) && HASBIT(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y), VETS_ENTERED_WORMHOLE)) {
 
@@ -1371,14 +1467,14 @@ static void RoadVehController(Vehicle *v
 
			v->cur_image = GetRoadVehImage(v, v->direction);
 
			v->UpdateDeltaXY(v->direction);
 
			SetRoadVehPosition(v,gp.x,gp.y);
 
			return;
 
			return true;
 
		}
 

	
 
		v->x_pos = gp.x;
 
		v->y_pos = gp.y;
 
		VehiclePositionChanged(v);
 
		if (!(v->vehstatus & VS_HIDDEN)) EndVehicleMove(v);
 
		return;
 
		return true;
 
	}
 

	
 
	/* Get move position data for next frame.
 
@@ -1390,14 +1486,22 @@ static void RoadVehController(Vehicle *v
 

	
 
	if (rd.x & RDE_NEXT_TILE) {
 
		TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
 
		Trackdir dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
 
		Trackdir dir;
 
		uint32 r;
 
		Direction newdir;
 
		const RoadDriveEntry *rdp;
 

	
 
		if (IsRoadVehFront(v)) {
 
			/* If this is the front engine, look for the right path. */
 
			dir = RoadFindPathToDest(v, tile, (DiagDirection)(rd.x & 3));
 
		} else {
 
			dir = FollowPreviousRoadVehicle(v, prev, tile, (DiagDirection)(rd.x & 3));
 
		}
 

	
 
		if (dir == INVALID_TRACKDIR) {
 
			if (!IsRoadVehFront(v)) error("!Disconnecting road vehicle.");
 
			v->cur_speed = 0;
 
			return;
 
			return false;
 
		}
 

	
 
again:
 
@@ -1415,11 +1519,11 @@ again:
 
				if (!IsTileType(tile, MP_STREET) || GetRoadTileType(tile) != ROAD_TILE_NORMAL || HasRoadWorks(tile) || (needed & GetRoadBits(tile, ROADTYPE_TRAM)) == ROAD_NONE) {
 
					/* The tram cannot turn here */
 
					v->cur_speed = 0;
 
					return;
 
					return false;
 
				}
 
			} else if (IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_NORMAL && GetDisallowedRoadDirections(v->tile) != DRD_NONE) {
 
				v->cur_speed = 0;
 
				return;
 
				return false;
 
			} else {
 
				tile = v->tile;
 
			}
 
@@ -1432,13 +1536,13 @@ again:
 
		y = TileY(tile) * TILE_SIZE + rdp[RVC_DEFAULT_START_FRAME].y;
 

	
 
		newdir = RoadVehGetSlidingDirection(v, x, y);
 
		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
 
		if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false;
 

	
 
		r = VehicleEnterTile(v, tile, x, y);
 
		if (HASBIT(r, VETS_CANNOT_ENTER)) {
 
			if (!IsTileType(tile, MP_TUNNELBRIDGE)) {
 
				v->cur_speed = 0;
 
				return;
 
				return false;
 
			}
 
			/* Try an about turn to re-enter the previous tile */
 
			dir = _road_reverse_table[rd.x & 3];
 
@@ -1450,7 +1554,7 @@ again:
 
				/* New direction is trying to turn vehicle around.
 
				 * We can't turn at the exit of a road stop so wait.*/
 
				v->cur_speed = 0;
 
				return;
 
				return false;
 
			}
 
			if (IsRoadStop(v->tile)) {
 
				RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 
@@ -1478,7 +1582,7 @@ again:
 
		v->cur_image = GetRoadVehImage(v, newdir);
 
		v->UpdateDeltaXY(v->direction);
 
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
		return;
 
		return true;
 
	}
 

	
 
	if (rd.x & RDE_TURNED) {
 
@@ -1490,7 +1594,7 @@ again:
 

	
 
		if (dir == INVALID_TRACKDIR) {
 
			v->cur_speed = 0;
 
			return;
 
			return false;
 
		}
 

	
 
		rdp = _road_drive_data[v->u.road.roadtype][(_opt.road_side << RVS_DRIVE_SIDE) + dir];
 
@@ -1499,12 +1603,12 @@ again:
 
		y = TileY(v->tile) * TILE_SIZE + rdp[RVC_TURN_AROUND_START_FRAME].y;
 

	
 
		newdir = RoadVehGetSlidingDirection(v, x, y);
 
		if (RoadVehFindCloseTo(v, x, y, newdir) != NULL) return;
 
		if (IsRoadVehFront(v) && RoadVehFindCloseTo(v, x, y, newdir) != NULL) return false;
 

	
 
		r = VehicleEnterTile(v, v->tile, x, y);
 
		if (HASBIT(r, VETS_CANNOT_ENTER)) {
 
			v->cur_speed = 0;
 
			return;
 
			return false;
 
		}
 

	
 
		v->u.road.state = dir;
 
@@ -1518,7 +1622,18 @@ again:
 
		v->cur_image = GetRoadVehImage(v, newdir);
 
		v->UpdateDeltaXY(v->direction);
 
		RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
		return;
 
		return true;
 
	}
 

	
 
	/* This vehicle is not in a wormhole and it hasn't entered a new tile. If
 
	 * it's on a depot tile, check if it's time to activate the next vehicle in
 
	 * the chain yet. */
 
	if (v->next != NULL &&
 
			IsTileType(v->tile, MP_STREET) && GetRoadTileType(v->tile) == ROAD_TILE_DEPOT) {
 

	
 
		if (v->u.road.frame == v->u.road.cached_veh_length + RVC_DEPOT_START_FRAME) {
 
			RoadVehLeaveDepot(v->next, false);
 
		}
 
	}
 

	
 
	/* Calculate new position for the vehicle */
 
@@ -1527,7 +1642,7 @@ again:
 

	
 
	new_dir = RoadVehGetSlidingDirection(v, x, y);
 

	
 
	if (!IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 
	if (IsRoadVehFront(v) && !IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END)) {
 
		/* Vehicle is not in a road stop.
 
		 * Check for another vehicle to overtake */
 
		Vehicle* u = RoadVehFindCloseTo(v, x, y, new_dir);
 
@@ -1536,7 +1651,7 @@ again:
 
			v->cur_speed = u->cur_speed;
 
			/* There is a vehicle in front overtake it if possible */
 
			if (v->u.road.overtaking == 0) RoadVehCheckOvertake(v, u);
 
			return;
 
			return false;
 
		}
 
	}
 

	
 
@@ -1552,7 +1667,7 @@ again:
 
			/* Note, return here means that the frame counter is not incremented
 
			 * for vehicles changing direction in a road stop. This causes frames to
 
			 * be repeated. (XXX) Is this intended? */
 
			return;
 
			return true;
 
		}
 
	}
 

	
 
@@ -1561,12 +1676,12 @@ again:
 
	 * and it's the correct type of stop (bus or truck) and the frame equals the stop frame...
 
	 * (the station test and stop type test ensure that other vehicles, using the road stop as
 
	 * a through route, do not stop) */
 
	if ((IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
 
	if (IsRoadVehFront(v) && ((IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_ROAD_STOP, RVSB_IN_ROAD_STOP_END) &&
 
			_road_veh_data_1[v->u.road.state - RVSB_IN_ROAD_STOP + (_opt.road_side << RVS_DRIVE_SIDE)] == v->u.road.frame) ||
 
			(IS_BYTE_INSIDE(v->u.road.state, RVSB_IN_DT_ROAD_STOP, RVSB_IN_DT_ROAD_STOP_END) &&
 
			v->current_order.dest == GetStationIndex(v->tile) &&
 
			GetRoadStopType(v->tile) == (IsCargoInClass(v->cargo_type, CC_PASSENGERS) ? RoadStop::BUS : RoadStop::TRUCK) &&
 
			v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME)) {
 
			v->u.road.frame == RVC_DRIVE_THROUGH_STOP_FRAME))) {
 

	
 
		RoadStop *rs = GetRoadStopByTile(v->tile, GetRoadStopType(v->tile));
 
		Station* st = GetStationByTile(v->tile);
 
@@ -1596,7 +1711,7 @@ again:
 

	
 
						v->u.road.frame++;
 
						RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
						return;
 
						return true;
 
					}
 
				}
 
			}
 
@@ -1608,7 +1723,7 @@ again:
 
			RoadVehArrivesAt(v, st);
 
			v->BeginLoading();
 

	
 
			return;
 
			return false;
 
		}
 

	
 
		/* Vehicle is ready to leave a bay in a road stop */
 
@@ -1616,7 +1731,7 @@ again:
 
			if (rs->IsEntranceBusy()) {
 
				/* Road stop entrance is busy, so wait as there is nowhere else to go */
 
				v->cur_speed = 0;
 
				return;
 
				return false;
 
			}
 
			v->current_order.Free();
 
			ClearSlot(v);
 
@@ -1659,7 +1774,7 @@ again:
 
	r = VehicleEnterTile(v, v->tile, x, y);
 
	if (HASBIT(r, VETS_CANNOT_ENTER)) {
 
		v->cur_speed = 0;
 
		return;
 
		return false;
 
	}
 

	
 
	/* Move to next frame unless vehicle arrived at a stop position
 
@@ -1669,6 +1784,47 @@ again:
 
	v->cur_image = GetRoadVehImage(v, v->direction);
 
	v->UpdateDeltaXY(v->direction);
 
	RoadZPosAffectSpeed(v, SetRoadVehPosition(v, x, y));
 
	return true;
 
}
 

	
 
static void RoadVehController(Vehicle *v)
 
{
 
	/* decrease counters */
 
	v->tick_counter++;
 
	if (v->u.road.reverse_ctr != 0) v->u.road.reverse_ctr--;
 

	
 
	/* handle crashed */
 
	if (v->u.road.crashed_ctr != 0) {
 
		RoadVehIsCrashed(v);
 
		return;
 
	}
 

	
 
	RoadVehCheckTrainCrash(v);
 

	
 
	/* road vehicle has broken down? */
 
	if (v->breakdown_ctr != 0) {
 
		if (v->breakdown_ctr <= 2) {
 
			HandleBrokenRoadVeh(v);
 
			return;
 
		}
 
		v->breakdown_ctr--;
 
	}
 

	
 
	if (v->vehstatus & VS_STOPPED) return;
 

	
 
	ProcessRoadVehOrder(v);
 
	v->HandleLoading();
 

	
 
	if (v->current_order.type == OT_LOADING) return;
 

	
 
	if (IsRoadVehInDepot(v) && RoadVehLeaveDepot(v, true)) return;
 

	
 
	/* Check if vehicle needs to proceed, return if it doesn't */
 
	if (!RoadVehAccelerate(v)) return;
 

	
 
	for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->next) {
 
		if (!IndividualRoadVehicleController(v, prev)) break;
 
	}
 
}
 

	
 
static void AgeRoadVehCargo(Vehicle *v)
 
@@ -1680,7 +1836,8 @@ static void AgeRoadVehCargo(Vehicle *v)
 
void RoadVeh_Tick(Vehicle *v)
 
{
 
	AgeRoadVehCargo(v);
 
	RoadVehController(v);
 

	
 
	if (IsRoadVehFront(v)) RoadVehController(v);
 
}
 

	
 
static void CheckIfRoadVehNeedsService(Vehicle *v)
 
@@ -1738,6 +1895,8 @@ void OnNewDay_RoadVeh(Vehicle *v)
 
{
 
	int32 cost;
 

	
 
	if (!IsRoadVehFront(v)) return;
 

	
 
	if ((++v->day_counter & 7) == 0) DecreaseVehicleValue(v);
 
	if (v->u.road.blocked_ctr == 0) CheckVehicleBreakdown(v);
 

	
 
@@ -1862,7 +2021,7 @@ int32 CmdRefitRoadVeh(TileIndex tile, ui
 
	v = GetVehicle(p1);
 

	
 
	if (v->type != VEH_ROAD || !CheckOwnership(v->owner)) return CMD_ERROR;
 
	if (!IsRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
 
	if (!CheckRoadVehInDepotStopped(v)) return_cmd_error(STR_9013_MUST_BE_STOPPED_INSIDE);
 

	
 
	if (new_cid >= NUM_CARGO || !CanRefitTo(v->engine_type, new_cid)) return CMD_ERROR;
 

	
src/roadveh_gui.cpp
Show inline comments
 
@@ -11,6 +11,7 @@
 
#include "table/strings.h"
 
#include "window.h"
 
#include "gui.h"
 
#include "strings.h"
 
#include "vehicle.h"
 
#include "viewport.h"
 
#include "command.h"
 
@@ -18,22 +19,61 @@
 
#include "vehicle_gui.h"
 
#include "newgrf_engine.h"
 

	
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection)
 
static inline int RoadVehLengthToPixels(int length)
 
{
 
	return (length * 28) / 8;
 
}
 

	
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection)
 
{
 
	SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
	DrawSprite(GetRoadVehImage(v, DIR_W), pal, x + 14, y + 6);
 
	int dx = 0;
 

	
 
	/* Road vehicle lengths are measured in eighths of the standard length, so
 
	 * count is the number of standard vehicles that should be drawn. If it is
 
	 * 0, we draw enough vehicles for 10 standard vehicle lengths. */
 
	int max_length = (count == 0) ? 80 : count * 8;
 

	
 
	do {
 
		int length = v->u.road.cached_veh_length;
 

	
 
	if (v->index == selection) {
 
		DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
 
	}
 
		if (dx + length > 0 && dx <= max_length) {
 
			SpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
 
			DrawSprite(GetRoadVehImage(v, DIR_W), pal, x + 14 + RoadVehLengthToPixels(dx), y + 6);
 

	
 
			if (v->index == selection) {
 
				DrawFrameRect(x - 1, y - 1, x + 28, y + 12, 15, FR_BORDERONLY);
 
			}
 
		}
 

	
 
		dx += length;
 
		v = v->next;
 
	} while (v != NULL && dx < max_length);
 
}
 

	
 
static void RoadVehDetailsWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
	case WE_CREATE: {
 
		const Vehicle *v = GetVehicle(w->window_number);
 

	
 
		if (!RoadVehHasArticPart(v)) break;
 

	
 
		/* Draw the text under the vehicle instead of next to it, minus the
 
		 * height already allocated for the cargo of the first vehicle. */
 
		uint height_extension = 15 - 11;
 

	
 
		/* Add space for the cargo amount for each part. */
 
		do {
 
			height_extension += 11;
 
		} while ((v = v->next) != NULL);
 

	
 
		ResizeWindow(w, 0, height_extension);
 
	} break;
 

	
 
	case WE_PAINT: {
 
		const Vehicle *v = GetVehicle(w->window_number);
 
		StringID str;
 
		uint y_offset = RoadVehHasArticPart(v) ? 15 :0;
 

	
 
		SetWindowWidgetDisabledState(w, 2, v->owner != _local_player);
 
		/* disable service-scroller when interval is set to disabled */
 
@@ -76,37 +116,81 @@ static void RoadVehDetailsWndProc(Window
 
			DrawString(2, 45, STR_9010_RELIABILITY_BREAKDOWNS, 0);
 
		}
 

	
 
		/* Draw service interval text */
 
		{
 
			SetDParam(0, v->service_interval);
 
			SetDParam(1, v->date_of_last_service);
 
			DrawString(13, 102, _patches.servint_ispercent?STR_SERVICING_INTERVAL_PERCENT:STR_883C_SERVICING_INTERVAL_DAYS, 0);
 
		}
 

	
 
		DrawRoadVehImage(v, 3, 57, INVALID_VEHICLE);
 
		DrawRoadVehImage(v, 3, 57, 0, INVALID_VEHICLE);
 

	
 
		SetDParam(0, GetCustomEngineName(v->engine_type));
 
		SetDParam(1, v->build_year);
 
		SetDParam(2, v->value);
 
		DrawString(34, 57, STR_9011_BUILT_VALUE, 0);
 
		DrawString(34, 57 + y_offset, STR_9011_BUILT_VALUE, 0);
 

	
 
		if (RoadVehHasArticPart(v)) {
 
			AcceptedCargo max_cargo;
 
			char capacity[512];
 

	
 
			memset(max_cargo, 0, sizeof(max_cargo));
 

	
 
			for (const Vehicle *u = v; u != NULL; u = u->next) {
 
				max_cargo[u->cargo_type] += u->cargo_cap;
 
			}
 

	
 
			GetString(capacity, STR_ARTICULATED_RV_CAPACITY, lastof(capacity));
 

	
 
		SetDParam(0, v->cargo_type);
 
		SetDParam(1, v->cargo_cap);
 
		DrawString(34, 67, STR_9012_CAPACITY, 0);
 
			bool first = true;
 
			for (CargoID i = 0; i < NUM_CARGO; i++) {
 
				if (max_cargo[i] > 0) {
 
					char buffer[128];
 

	
 
					SetDParam(0, i);
 
					SetDParam(1, max_cargo[i]);
 
					GetString(buffer, STR_BARE_CARGO, lastof(buffer));
 

	
 
					if (!first) strecat(capacity, ", ", lastof(capacity));
 
					strecat(capacity, buffer, lastof(capacity));
 
				}
 
			}
 

	
 
		str = STR_8812_EMPTY;
 
		if (v->cargo_count != 0) {
 
			SetDParamStr(0, capacity);
 
			DrawStringTruncated(34, 67 + y_offset, STR_JUST_STRING, 0, w->width - 34);
 

	
 
			for (const Vehicle *u = v; u != NULL; u = u->next) {
 
				str = STR_8812_EMPTY;
 
				if (u->cargo_count != 0) {
 
					SetDParam(0, u->cargo_type);
 
					SetDParam(1, u->cargo_count);
 
					SetDParam(2, u->cargo_source);
 
					str = STR_8813_FROM;
 
				}
 
				DrawString(34, 78 + y_offset, str, 0);
 

	
 
				y_offset += 11;
 
			}
 

	
 
			y_offset -= 11;
 
		} else {
 
			SetDParam(0, v->cargo_type);
 
			SetDParam(1, v->cargo_count);
 
			SetDParam(2, v->cargo_source);
 
			str = STR_8813_FROM;
 
			SetDParam(1, v->cargo_cap);
 
			DrawString(34, 67 + y_offset, STR_9012_CAPACITY, 0);
 

	
 
			str = STR_8812_EMPTY;
 
			if (v->cargo_count != 0) {
 
				SetDParam(0, v->cargo_type);
 
				SetDParam(1, v->cargo_count);
 
				SetDParam(2, v->cargo_source);
 
				str = STR_8813_FROM;
 
			}
 
			DrawString(34, 78 + y_offset, str, 0);
 
		}
 
		DrawString(34, 78, str, 0);
 

	
 
		/* Draw Transfer credits text */
 
		SetDParam(0, v->cargo_feeder_share);
 
		DrawString(34, 89, STR_FEEDER_CARGO_VALUE, 0);
 
		DrawString(34, 90 + y_offset, STR_FEEDER_CARGO_VALUE, 0);
 

	
 
		/* Draw service interval text */
 
		{
 
			SetDParam(0, v->service_interval);
 
			SetDParam(1, v->date_of_last_service);
 
			DrawString(13, 102 + y_offset, _patches.servint_ispercent ? STR_SERVICING_INTERVAL_PERCENT : STR_883C_SERVICING_INTERVAL_DAYS, 0);
 
		}
 
	} break;
 

	
 
	case WE_CLICK: {
 
@@ -151,10 +235,10 @@ static const Widget _roadveh_details_wid
 
{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   339,     0,    13, STR_900C_DETAILS, STR_018C_WINDOW_TITLE_DRAG_THIS},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,   340,   379,     0,    13, STR_01AA_NAME,    STR_902E_NAME_ROAD_VEHICLE},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   379,    14,    55, 0x0,              STR_NULL},
 
{      WWT_PANEL,   RESIZE_NONE,    14,     0,   379,    56,   100, 0x0,              STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    10,   101,   106, STR_0188,         STR_884D_INCREASE_SERVICING_INTERVAL},
 
{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,     0,    10,   107,   112, STR_0189,         STR_884E_DECREASE_SERVICING_INTERVAL},
 
{      WWT_PANEL,   RESIZE_NONE,    14,    11,   379,   101,   112, 0x0,              STR_NULL},
 
{      WWT_PANEL,   RESIZE_BOTTOM,  14,     0,   379,    56,   100, 0x0,              STR_NULL},
 
{ WWT_PUSHTXTBTN,   RESIZE_TB,      14,     0,    10,   101,   106, STR_0188,         STR_884D_INCREASE_SERVICING_INTERVAL},
 
{ WWT_PUSHTXTBTN,   RESIZE_TB,      14,     0,    10,   107,   112, STR_0189,         STR_884E_DECREASE_SERVICING_INTERVAL},
 
{      WWT_PANEL,   RESIZE_TB,      14,    11,   379,   101,   112, 0x0,              STR_NULL},
 
{   WIDGETS_END},
 
};
 

	
src/station_cmd.cpp
Show inline comments
 
@@ -30,6 +30,7 @@
 
#include "sprite.h"
 
#include "depot.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "water_map.h"
 
#include "industry_map.h"
 
#include "newgrf_callbacks.h"
 
@@ -2280,7 +2281,7 @@ static uint32 VehicleEnter_Station(Vehic
 
		}
 
	} else if (v->type == VEH_ROAD) {
 
		if (v->u.road.state < RVSB_IN_ROAD_STOP && !IsReversingRoadTrackdir((Trackdir)v->u.road.state) && v->u.road.frame == 0) {
 
			if (IsRoadStop(tile)) {
 
			if (IsRoadStop(tile) && IsRoadVehFront(v)) {
 
				/* Attempt to allocate a parking bay in a road stop */
 
				RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -576,7 +576,7 @@ static int32 CmdBuildRailWagon(EngineID 
 

	
 
			v->group_id = DEFAULT_GROUP;
 

	
 
			AddArticulatedParts(vl);
 
			AddArticulatedParts(vl, VEH_TRAIN);
 

	
 
			_new_vehicle_id = v->index;
 

	
 
@@ -755,7 +755,7 @@ int32 CmdBuildRailVehicle(TileIndex tile
 
				vl[0]->u.rail.other_multiheaded_part = vl[1];
 
				vl[1]->u.rail.other_multiheaded_part = vl[0];
 
			} else {
 
				AddArticulatedParts(vl);
 
				AddArticulatedParts(vl, VEH_TRAIN);
 
			}
 

	
 
			TrainConsistChanged(v);
src/tunnelbridge_cmd.cpp
Show inline comments
 
@@ -1427,7 +1427,7 @@ static uint32 VehicleEnter_TunnelBridge(
 
	} else if (IsBridge(tile)) { // XXX is this necessary?
 
		DiagDirection dir;
 

	
 
		if (v->type == VEH_ROAD || (v->type == VEH_TRAIN && IsFrontEngine(v))) {
 
		if (v->HasFront() && v->IsPrimaryVehicle()) {
 
			/* modify speed of vehicle */
 
			uint16 spd = _bridge[GetBridgeType(tile)].speed;
 

	
src/vehicle.cpp
Show inline comments
 
@@ -230,11 +230,15 @@ void AfterLoadVehicles()
 

	
 
		v->first = NULL;
 
		if (v->type == VEH_TRAIN) v->u.rail.first_engine = INVALID_ENGINE;
 
		if (v->type == VEH_ROAD)  v->u.road.first_engine = INVALID_ENGINE;
 
	}
 

	
 
	FOR_ALL_VEHICLES(v) {
 
		if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)))
 
		if (v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) {
 
			TrainConsistChanged(v);
 
		} else if (v->type == VEH_ROAD && IsRoadVehFront(v)) {
 
			RoadVehUpdateCache(v);
 
		}
 
	}
 

	
 
	FOR_ALL_VEHICLES(v) {
 
@@ -498,7 +502,7 @@ static Vehicle *GetPrevVehicleInChain_br
 
{
 
	Vehicle *u;
 

	
 
	FOR_ALL_VEHICLES(u) if (u->type == VEH_TRAIN && u->next == v) return u;
 
	FOR_ALL_VEHICLES(u) if (u->type == v->type && u->next == v) return u;
 

	
 
	return NULL;
 
}
 
@@ -531,10 +535,14 @@ Vehicle *GetFirstVehicleInChain(const Ve
 
	Vehicle* u;
 

	
 
	assert(v != NULL);
 
	assert(v->type == VEH_TRAIN);
 
	assert(v->type == VEH_TRAIN || v->type == VEH_ROAD);
 

	
 
	if (v->first != NULL) {
 
		if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;
 
		if (v->type == VEH_TRAIN) {
 
			if (IsFrontEngine(v->first) || IsFreeWagon(v->first)) return v->first;
 
		} else {
 
			if (IsRoadVehFront(v->first)) return v->first;
 
		}
 

	
 
		DEBUG(misc, 0, "v->first cache faulty. We shouldn't be here, rebuilding cache!");
 
	}
 
@@ -548,8 +556,10 @@ Vehicle *GetFirstVehicleInChain(const Ve
 
	while ((u = GetPrevVehicleInChain_bruteforce(v)) != NULL) v = u;
 

	
 
	/* Set the first pointer of all vehicles in that chain to the first wagon */
 
	if (IsFrontEngine(v) || IsFreeWagon(v))
 
	if ((v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v))) ||
 
			(v->type == VEH_ROAD && IsRoadVehFront(v))) {
 
		for (u = (Vehicle *)v; u != NULL; u = u->next) u->first = (Vehicle *)v;
 
	}
 

	
 
	return (Vehicle*)v;
 
}
 
@@ -572,9 +582,8 @@ bool IsEngineCountable(const Vehicle *v)
 
		case VEH_TRAIN:
 
			return !IsArticulatedPart(v) && // tenders and other articulated parts
 
			(!IsMultiheaded(v) || IsTrainEngine(v)); // rear parts of multiheaded engines
 
		case VEH_ROAD:
 
		case VEH_SHIP:
 
			return true;
 
		case VEH_ROAD: return IsRoadVehFront(v);
 
		case VEH_SHIP: return true;
 
		default: return false; // Only count player buildable vehicles
 
	}
 
}
 
@@ -609,7 +618,9 @@ void DestroyVehicle(Vehicle *v)
 
	/* Now remove any artic part. This will trigger an other
 
	 *  destroy vehicle, which on his turn can remove any
 
	 *  other artic parts. */
 
	if (v->type == VEH_TRAIN && EngineHasArticPart(v)) DeleteVehicle(v->next);
 
	if ((v->type == VEH_TRAIN && EngineHasArticPart(v)) || (v->type == VEH_ROAD && RoadVehHasArticPart(v))) {
 
		DeleteVehicle(v->next);
 
	}
 
}
 

	
 
/**
 
@@ -621,7 +632,7 @@ void DestroyVehicle(Vehicle *v)
 
 */
 
void DeleteVehicleChain(Vehicle *v)
 
{
 
	assert(v->type != VEH_TRAIN);
 
	assert(v->type != VEH_TRAIN && v->type != VEH_ROAD);
 

	
 
	do {
 
		Vehicle *u = v;
 
@@ -705,6 +716,7 @@ void CallVehicleTicks()
 
			case VEH_SHIP:
 
				if (v->type == VEH_TRAIN && IsTrainWagon(v)) continue;
 
				if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
 
				if (v->type == VEH_ROAD && !IsRoadVehFront(v)) continue;
 

	
 
				v->motion_counter += (v->direction & 1) ? (v->cur_speed * 3) / 4 : v->cur_speed;
 
				/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
 
@@ -1876,6 +1888,8 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 

	
 
				if (w->type == VEH_TRAIN && EngineHasArticPart(w)) {
 
					w = GetNextArticPart(w);
 
				} else if (w->type == VEH_ROAD && RoadVehHasArticPart(w)) {
 
					w = w->next;
 
				} else {
 
					break;
 
				}
 
@@ -1886,7 +1900,15 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
					total_cost += GetRefitCost(v->engine_type);
 
				}
 
			}
 
		} while (v->type == VEH_TRAIN && EngineHasArticPart(v) && (v = GetNextArticPart(v)) != NULL);
 

	
 
			if (v->type == VEH_TRAIN && EngineHasArticPart(v)) {
 
				v = GetNextArticPart(v);
 
			} else if (v->type == VEH_ROAD && RoadVehHasArticPart(v)) {
 
				v = v->next;
 
			} else {
 
				break;
 
			}
 
		} while (v != NULL);
 

	
 
		if ((flags & DC_EXEC) && v->type == VEH_TRAIN) w = GetNextVehicle(w);
 
	} while (v->type == VEH_TRAIN && (v = GetNextVehicle(v)) != NULL);
 
@@ -1964,7 +1986,7 @@ void BuildDepotVehicleList(VehicleType t
 

	
 
		case VEH_ROAD:
 
			FOR_ALL_VEHICLES(v) {
 
				if (v->tile == tile && v->type == VEH_ROAD && IsRoadVehInDepot(v)) {
 
				if (v->tile == tile && v->type == VEH_ROAD && IsRoadVehInDepot(v) && IsRoadVehFront(v)) {
 
					if (*engine_count == *engine_list_length) ExtendVehicleListSize((const Vehicle***)engine_list, engine_list_length, 25);
 
					(*engine_list)[(*engine_count)++] = v;
 
				}
 
@@ -2163,7 +2185,7 @@ void VehicleEnterDepot(Vehicle *v)
 

	
 
		case VEH_ROAD:
 
			InvalidateWindowClasses(WC_ROADVEH_LIST);
 
			v->u.road.state = RVSB_IN_DEPOT;
 
			if (!IsRoadVehFront(v)) v = GetFirstVehicleInChain(v);
 
			break;
 

	
 
		case VEH_SHIP:
src/vehicle.h
Show inline comments
 
@@ -189,6 +189,8 @@ struct VehicleRoad {
 
	byte reverse_ctr;
 
	struct RoadStop *slot;
 
	byte slot_age;
 
	EngineID first_engine;
 
	byte cached_veh_length;
 

	
 
	RoadType roadtype;
 
	RoadTypes compatible_roadtypes;
src/vehicle_gui.h
Show inline comments
 
@@ -51,7 +51,7 @@ void PlayerVehWndProc(Window *w, WindowE
 
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
 

	
 
void DrawTrainImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection);
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawRoadVehImage(const Vehicle *v, int x, int y, int count, VehicleID selection);
 
void DrawShipImage(const Vehicle *v, int x, int y, VehicleID selection);
 
void DrawAircraftImage(const Vehicle *v, int x, int y, VehicleID selection);
 

	
 
@@ -75,7 +75,7 @@ static inline void DrawVehicleImage(cons
 
{
 
	switch (v->type) {
 
		case VEH_TRAIN:    DrawTrainImage(v, x, y, count, skip, selection); break;
 
		case VEH_ROAD:     DrawRoadVehImage(v, x, y, selection);            break;
 
		case VEH_ROAD:     DrawRoadVehImage(v, x, y, count, selection);     break;
 
		case VEH_SHIP:     DrawShipImage(v, x, y, selection);               break;
 
		case VEH_AIRCRAFT: DrawAircraftImage(v, x, y, selection);           break;
 
		default: NOT_REACHED();
src/viewport.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "waypoint.h"
 
#include "variables.h"
 
#include "train.h"
 
#include "roadveh.h"
 

	
 
#define VIEWPORT_DRAW_MEM (65536 * 2)
 

	
 
@@ -1764,12 +1765,18 @@ static void SafeShowTrainViewWindow(cons
 
	ShowTrainViewWindow(v);
 
}
 

	
 
static void SafeShowRoadVehViewWindow(const Vehicle *v)
 
{
 
	if (!IsRoadVehFront(v)) v = GetFirstVehicleInChain(v);
 
	ShowRoadVehViewWindow(v);
 
}
 

	
 
static void Nop(const Vehicle *v) {}
 

	
 
typedef void OnVehicleClickProc(const Vehicle *v);
 
static OnVehicleClickProc* const _on_vehicle_click_proc[] = {
 
	SafeShowTrainViewWindow,
 
	ShowRoadVehViewWindow,
 
	SafeShowRoadVehViewWindow,
 
	ShowShipViewWindow,
 
	ShowAircraftViewWindow,
 
	Nop, // Special vehicles
src/water_cmd.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "depot.h"
 
#include "vehicle_gui.h"
 
#include "train.h"
 
#include "roadveh.h"
 
#include "water_map.h"
 
#include "newgrf.h"
 
#include "newgrf_canal.h"
 
@@ -641,21 +642,13 @@ static void FloodVehicle(Vehicle *v)
 
	if (!(v->vehstatus & VS_CRASHED)) {
 
		uint16 pass = 0;
 

	
 
		if (v->type == VEH_ROAD) { // flood bus/truck
 
			pass = 1; // driver
 
			if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo_count;
 

	
 
			v->vehstatus |= VS_CRASHED;
 
			v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
 
			RebuildVehicleLists();
 
		} else if (v->type == VEH_TRAIN) {
 
		if (v->type == VEH_TRAIN || v->type == VEH_ROAD) {
 
			Vehicle *u;
 

	
 
			v = GetFirstVehicleInChain(v);
 
			u = v;
 
			if (IsFrontEngine(v)) pass = 4; // driver
 

	
 
			/* crash all wagons, and count passangers */
 
			/* crash all wagons, and count passengers */
 
			BEGIN_ENUM_WAGONS(v)
 
				if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) pass += v->cargo_count;
 
				v->vehstatus |= VS_CRASHED;
 
@@ -663,7 +656,15 @@ static void FloodVehicle(Vehicle *v)
 
			END_ENUM_WAGONS(v)
 

	
 
			v = u;
 
			v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
 

	
 
			if (v->type == VEH_TRAIN) {
 
				if (IsFrontEngine(v)) pass += 4; // driver
 
				v->u.rail.crash_anim_pos = 4000; // max 4440, disappear pretty fast
 
			} else {
 
				if (IsRoadVehFront(v)) pass += 1; // driver
 
				v->u.road.crashed_ctr = 2000; // max 2220, disappear pretty fast
 
			}
 

	
 
			RebuildVehicleLists();
 
		} else {
 
			return;
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