Changeset - r23928:1eea7052c1d6
[Not reviewed]
master
0 2 0
glx22 - 5 years ago 2019-11-14 20:10:03
glx22@users.noreply.github.com
Fix #7673: [Script] Allow removal of custom town text (#7834)
2 files changed with 7 insertions and 5 deletions:
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src/script/api/script_town.cpp
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@@ -58,9 +58,11 @@
 
{
 
	CCountedPtr<Text> counter(text);
 

	
 
	EnforcePrecondition(false, text != nullptr);
 
	const char *encoded_text = text->GetEncodedText();
 
	EnforcePreconditionEncodedText(false, encoded_text);
 
	const char *encoded_text = nullptr;
 
	if (text != nullptr) {
 
		encoded_text = text->GetEncodedText();
 
		EnforcePreconditionEncodedText(false, encoded_text);
 
	}
 
	EnforcePrecondition(false, IsValidTown(town_id));
 

	
 
	return ScriptObject::DoCommand(::Town::Get(town_id)->xy, town_id, 0, CMD_TOWN_SET_TEXT, encoded_text);
src/script/api/script_town.hpp
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@@ -146,7 +146,7 @@ public:
 
	/**
 
	 * Rename a town.
 
	 * @param town_id The town to rename
 
	 * @param name The new name of the town. If nullptr or an empty string is passed, the town name will be reset to the default name.
 
	 * @param name The new name of the town. If null is passed, the town name will be reset to the default name.
 
	 * @pre IsValidTown(town_id).
 
	 * @return True if the action succeeded.
 
	 * @api -ai
 
@@ -156,7 +156,7 @@ public:
 
	/**
 
	 * Set the custom text of a town, shown in the GUI.
 
	 * @param town_id The town to set the custom text of.
 
	 * @param text The text to set it to (can be either a raw string, or a ScriptText object).
 
	 * @param text The text to set it to (can be either a raw string, or a ScriptText object). If null is passed, the text will be removed.
 
	 * @pre IsValidTown(town_id).
 
	 * @return True if the action succeeded.
 
	 * @api -ai
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