Changeset - r14391:1f03b5b24b4f
[Not reviewed]
master
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alberth - 15 years ago 2010-01-30 09:54:58
alberth@openttd.org
(svn r18958) -Codechange: Merge smallmap remap functions.
1 file changed with 9 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/smallmap_gui.cpp
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@@ -457,25 +457,15 @@ class SmallMapWindow : public Window {
 
	uint8 refresh; ///< refresh counter, zeroed every FORCE_REFRESH_PERIOD ticks
 

	
 
	/**
 
	 * Remap a map's tile X coordinate (TileX(TileIndex)) to
 
	 * a location on this smallmap.
 
	 * @param tile_x the tile's X coordinate.
 
	 * @return the X coordinate to draw on.
 
	 * Remap tile to location on this smallmap.
 
	 * @param tile_x X coordinate of the tile.
 
	 * @param tile_y Y coordinate of the tile.
 
	 * @return Position to draw on.
 
	 */
 
	inline int RemapX(int tile_x) const
 
	inline Point RemapTile(int tile_x, int tile_y) const
 
	{
 
		return tile_x - this->scroll_x / TILE_SIZE;
 
	}
 

	
 
	/**
 
	 * Remap a map's tile Y coordinate (TileY(TileIndex)) to
 
	 * a location on this smallmap.
 
	 * @param tile_y the tile's Y coordinate.
 
	 * @return the Y coordinate to draw on.
 
	 */
 
	inline int RemapY(int tile_y) const
 
	{
 
		return tile_y - this->scroll_y / TILE_SIZE;
 
		return RemapCoords(tile_x - this->scroll_x / TILE_SIZE,
 
				tile_y - this->scroll_y / TILE_SIZE, 0);
 
	}
 

	
 
	/**
 
@@ -531,10 +521,7 @@ class SmallMapWindow : public Window {
 
			if (v->vehstatus & (VS_HIDDEN | VS_UNCLICKABLE)) continue;
 

	
 
			/* Remap into flat coordinates. */
 
			Point pt = RemapCoords(
 
					this->RemapX(v->x_pos / TILE_SIZE),
 
					this->RemapY(v->y_pos / TILE_SIZE),
 
					0);
 
			Point pt = RemapTile(v->x_pos / TILE_SIZE, v->y_pos / TILE_SIZE);
 
			int x = pt.x;
 
			int y = pt.y;
 

	
 
@@ -577,10 +564,7 @@ class SmallMapWindow : public Window {
 
		const Town *t;
 
		FOR_ALL_TOWNS(t) {
 
			/* Remap the town coordinate */
 
			Point pt = RemapCoords(
 
					this->RemapX(TileX(t->xy)),
 
					this->RemapY(TileY(t->xy)),
 
					0);
 
			Point pt = RemapTile(TileX(t->xy), TileY(t->xy));
 
			int x = pt.x - this->subscroll - (t->sign.width_small >> 1);
 
			int y = pt.y;
 

	
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