@@ -64,6 +64,9 @@ void AIInstance::Died()
/* Intro is not supposed to use AI, but it may have 'dummy' AI which instant dies. */
if (_game_mode == GM_MENU) return;
/* Don't show errors while loading savegame. They will be shown at end of loading anyway. */
if (_switch_mode != SM_NONE) return;
ShowScriptDebugWindow(_current_company);
const AIInfo *info = AIConfig::GetConfig(_current_company)->GetInfo();
@@ -67,6 +67,9 @@ void GameInstance::Died()
{
ScriptInstance::Died();
ShowScriptDebugWindow(OWNER_DEITY);
const GameInfo *info = Game::GetInfo();
Status change: