Changeset - r1977:1f8b99c96041
[Not reviewed]
master
! ! !
tron - 19 years ago 2005-06-24 12:38:35
tron@openttd.org
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
63 files changed with 536 insertions and 495 deletions:
0 comments (0 inline, 0 general)
ai.c
Show inline comments
 
@@ -281,7 +281,6 @@ static void AiHandleReplaceTrain(Player 
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	uint tile;
 

	
 
	// wait until the vehicle reaches the depot.
 
	if (!IsTileDepotType(v->tile, TRANSPORT_RAIL) || v->u.rail.track != 0x80 || !(v->vehstatus&VS_STOPPED)) {
 
@@ -291,6 +290,8 @@ static void AiHandleReplaceTrain(Player 
 

	
 
	veh = AiChooseTrainToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -310,7 +311,6 @@ static void AiHandleReplaceRoadVeh(Playe
 
	Vehicle *v = p->ai.cur_veh;
 
	BackuppedOrders orderbak[1];
 
	int veh;
 
	uint tile;
 

	
 
	if (!IsTileDepotType(v->tile, TRANSPORT_ROAD) || v->u.road.state != 254 || !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_ROADVEH_TO_DEPOT);
 
@@ -319,6 +319,8 @@ static void AiHandleReplaceRoadVeh(Playe
 

	
 
	veh = AiChooseRoadVehToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -338,7 +340,6 @@ static void AiHandleReplaceAircraft(Play
 
	Vehicle *v = p->ai.cur_veh;
 
	int veh;
 
	BackuppedOrders orderbak[1];
 
	uint tile;
 

	
 
	if (!IsAircraftHangarTile(v->tile) && !(v->vehstatus&VS_STOPPED)) {
 
		AiHandleGotoDepot(p, CMD_SEND_AIRCRAFT_TO_HANGAR);
 
@@ -347,6 +348,8 @@ static void AiHandleReplaceAircraft(Play
 

	
 
	veh = AiChooseAircraftToReplaceWith(p, v);
 
	if (veh != -1) {
 
		TileIndex tile;
 

	
 
		BackupVehicleOrders(v, orderbak);
 
		tile = v->tile;
 

	
 
@@ -1532,11 +1535,10 @@ static bool AiCheckTrackResources(TileIn
 
{
 
	uint values[NUM_CARGO];
 
	int w,h;
 
	uint tile2;
 
	int rad;
 

	
 
	for(;p->mode != 4;p++) if (p->mode == 1) {
 
		tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
		TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
		w = ((p->attr>>1) & 7);
 
		h = ((p->attr>>4) & 7);
 
@@ -1833,7 +1835,7 @@ typedef struct AiRailPathFindData {
 
	bool flag;
 
} AiRailPathFindData;
 

	
 
static bool AiEnumFollowTrack(uint tile, AiRailPathFindData *a, int track, uint length, byte *state)
 
static bool AiEnumFollowTrack(TileIndex tile, AiRailPathFindData *a, int track, uint length, byte *state)
 
{
 
	if (a->flag)
 
		return true;
 
@@ -2175,7 +2177,7 @@ static bool AiRemoveTileAndGoForward(Pla
 
	byte b;
 
	int bit;
 
	const byte *ptr;
 
	uint tile = p->ai.cur_tile_a;
 
	TileIndex tile = p->ai.cur_tile_a;
 
	int offs;
 
	TileIndex tilenew;
 

	
 
@@ -2494,7 +2496,8 @@ static bool AiCheckRoadResources(TileInd
 
		if (p->mode == 4) {
 
			return true;
 
		} else if (p->mode == 1) {
 
			uint tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
			TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
			if (cargo & 0x80) {
 
				GetProductionAroundTiles(values, tile2, 1, 1, rad);
 
				return values[cargo & 0x7F] != 0;
 
@@ -2765,13 +2768,13 @@ static bool AiCheckRoadPathBetter(AiRoad
 
}
 

	
 

	
 
static bool AiEnumFollowRoad(uint tile, AiRoadEnum *a, int track, uint length, byte *state)
 
static bool AiEnumFollowRoad(TileIndex tile, AiRoadEnum *a, int track, uint length, byte *state)
 
{
 
	uint dist = DistanceManhattan(tile, a->dest);
 
	uint tile2;
 

	
 
	if (dist <= a->best_dist) {
 
		tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
 
		TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
 

	
 
		if (IsTileType(tile2, MP_STREET) &&
 
				(_map5[tile2]&0xF0) == 0) {
 
			a->best_dist = dist;
 
@@ -2793,7 +2796,7 @@ static const uint16 _ai_road_table_and[4
 
static bool AiCheckRoadFinished(Player *p)
 
{
 
	AiRoadEnum are;
 
	uint tile;
 
	TileIndex tile;
 
	int dir = p->ai.cur_dir_a;
 
	uint32 bits;
 
	int i;
 
@@ -2824,7 +2827,7 @@ static bool AiCheckRoadFinished(Player *
 
}
 

	
 

	
 
static bool AiBuildRoadHelper(uint tile, int flags, int type)
 
static bool AiBuildRoadHelper(TileIndex tile, int flags, int type)
 
{
 
	static const byte _road_bits[] = {
 
		8+2,
 
@@ -2962,7 +2965,7 @@ static void AiBuildRoadConstruct(Player 
 
{
 
	AiRoadFinder arf;
 
	int i;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	// Reached destination?
 
	if (AiCheckRoadFinished(p)) {
 
@@ -3164,7 +3167,8 @@ static int AiGetStationIdFromRoadBlock(T
 
static void AiStateBuildRoadVehicles(Player *p)
 
{
 
	const AiDefaultBlockData *ptr;
 
	uint tile,loco_id;
 
	TileIndex tile;
 
	uint loco_id;
 
	int veh, i;
 

	
 
	ptr = _road_default_block_data[p->ai.src.cur_building_rule]->data;
 
@@ -3236,7 +3240,8 @@ static void AiStateDeleteRoadBlocks(Play
 

	
 
static bool AiCheckIfHangar(Station *st)
 
{
 
	uint tile = st->airport_tile;
 
	TileIndex tile = st->airport_tile;
 

	
 
	// HANGAR of airports
 
	// 0x20 - hangar large airport (32)
 
	// 0x41 - hangar small airport (65)
 
@@ -3348,7 +3353,6 @@ static bool AiCheckAirportResources(Tile
 
{
 
	uint values[NUM_CARGO];
 
	int w,h;
 
	uint tile2;
 
	int rad;
 

	
 
	if (_patches.modified_catchment) {
 
@@ -3358,7 +3362,8 @@ static bool AiCheckAirportResources(Tile
 
	}
 

	
 
	for(;p->mode==0;p++) {
 
		tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 
		TileIndex tile2 = TILE_ADD(tile, ToTileIndexDiff(p->tileoffs));
 

	
 
		w = _airport_size_x[p->attr];
 
		h = _airport_size_y[p->attr];
 
		if (cargo & 0x80) {
 
@@ -3481,7 +3486,7 @@ static int AiGetStationIdFromAircraftBlo
 
static void AiStateBuildAircraftVehicles(Player *p)
 
{
 
	const AiDefaultBlockData *ptr;
 
	uint tile;
 
	TileIndex tile;
 
	int veh;
 
	int i;
 
	uint loco_id;
ai.h
Show inline comments
 
@@ -240,20 +240,20 @@ AyStar *new_AyStar_AiPathFinder(int max_
 
void clean_AyStar_AiPathFinder(AyStar *aystar, Ai_PathFinderInfo *PathFinderInfo);
 

	
 
// ai_shared.c
 
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c);
 
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c);
 
int AiNew_GetDirection(uint tile_a, uint tile_b);
 
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
 
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c);
 
int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b);
 
bool AiNew_SetSpecialVehicleFlag(Player *p, Vehicle *v, uint flag);
 
uint AiNew_GetSpecialVehicleFlag(Player *p, Vehicle *v);
 

	
 
// ai_build.c
 
bool AiNew_Build_CompanyHQ(Player *p, uint tile);
 
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag);
 
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag);
 
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile);
 
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag);
 
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag);
 
int AiNew_Build_RoutePart(Player *p, Ai_PathFinderInfo *PathFinderInfo, byte flag);
 
int AiNew_PickVehicle(Player *p);
 
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag);
 
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag);
 
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
 
int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag);
 

	
 

	
 
#endif
ai_build.c
Show inline comments
 
@@ -11,7 +11,8 @@
 
// Build HQ
 
//  Params:
 
//    tile : tile where HQ is going to be build
 
bool AiNew_Build_CompanyHQ(Player *p, uint tile) {
 
bool AiNew_Build_CompanyHQ(Player *p, TileIndex tile)
 
{
 
	if (CmdFailed(DoCommandByTile(tile, 0, 0, DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ)))
 
		return false;
 
	DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_BUILD_COMPANY_HQ);
 
@@ -26,7 +27,8 @@ bool AiNew_Build_CompanyHQ(Player *p, ui
 
//    numtracks : in case of AI_TRAIN: tracks of station
 
//    direction : the direction of the station
 
//    flag : flag passed to DoCommand (normally 0 to get the cost or DC_EXEC to build it)
 
int AiNew_Build_Station(Player *p, byte type, uint tile, byte length, byte numtracks, byte direction, byte flag) {
 
int AiNew_Build_Station(Player *p, byte type, TileIndex tile, byte length, byte numtracks, byte direction, byte flag)
 
{
 
	if (type == AI_TRAIN)
 
		return DoCommandByTile(tile, direction + (numtracks << 8) + (length << 16), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_RAILROAD_STATION);
 

	
 
@@ -41,7 +43,8 @@ int AiNew_Build_Station(Player *p, byte 
 
//   tile_a : starting point
 
//   tile_b : end point
 
//   flag : flag passed to DoCommand
 
int AiNew_Build_Bridge(Player *p, uint tile_a, uint tile_b, byte flag) {
 
int AiNew_Build_Bridge(Player *p, TileIndex tile_a, TileIndex tile_b, byte flag)
 
{
 
	int bridge_type, bridge_len, type, type2;
 

	
 
	// Find a good bridgetype (the best money can buy)
 
@@ -233,7 +236,8 @@ int AiNew_PickVehicle(Player *p) {
 
}
 

	
 
// Builds the best vehicle possible
 
int AiNew_Build_Vehicle(Player *p, uint tile, byte flag) {
 
int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag)
 
{
 
	int i = AiNew_PickVehicle(p);
 
	if (i == -1) return CMD_ERROR;
 

	
 
@@ -243,7 +247,7 @@ int AiNew_Build_Vehicle(Player *p, uint 
 
	return DoCommandByTile(tile, i, 0, flag, CMD_BUILD_ROAD_VEH);
 
}
 

	
 
int AiNew_Build_Depot(Player *p, uint tile, byte direction, byte flag)
 
int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag)
 
{
 
	static const byte _roadbits_by_dir[4] = {2,1,8,4};
 
	int ret, ret2;
ai_pathfinder.c
Show inline comments
 
@@ -11,7 +11,7 @@
 

	
 
// Tests if a station can be build on the given spot
 
// TODO: make it train compatible
 
static bool TestCanBuildStationHere(uint tile, byte dir)
 
static bool TestCanBuildStationHere(TileIndex tile, byte dir)
 
{
 
	Player *p = GetPlayer(_current_player);
 

	
ai_shared.c
Show inline comments
 
@@ -5,7 +5,8 @@
 
#include "ai.h"
 
#include "vehicle.h"
 

	
 
int AiNew_GetRailDirection(uint tile_a, uint tile_b, uint tile_c) {
 
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
 
{
 
	// 0 = vert
 
	// 1 = horz
 
	// 2 = dig up-left
 
@@ -46,7 +47,8 @@ int AiNew_GetRailDirection(uint tile_a, 
 
	return 0;
 
}
 

	
 
int AiNew_GetRoadDirection(uint tile_a, uint tile_b, uint tile_c) {
 
int AiNew_GetRoadDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)
 
{
 
	int x1, x2, x3;
 
	int y1, y2, y3;
 
	int r;
 
@@ -75,7 +77,8 @@ int AiNew_GetRoadDirection(uint tile_a, 
 
}
 

	
 
// Get's the direction between 2 tiles seen from tile_a
 
int AiNew_GetDirection(uint tile_a, uint tile_b) {
 
int AiNew_GetDirection(TileIndex tile_a, TileIndex tile_b)
 
{
 
	if (TileY(tile_a) < TileY(tile_b)) return 1;
 
	if (TileY(tile_a) > TileY(tile_b)) return 3;
 
	if (TileX(tile_a) < TileX(tile_b)) return 2;
aircraft_cmd.c
Show inline comments
 
@@ -844,7 +844,8 @@ static bool AircraftController(Vehicle *
 

	
 
	// prevent going to 0,0 if airport is deleted.
 
	{
 
		uint tile = st->airport_tile;
 
		TileIndex tile = st->airport_tile;
 

	
 
		if (tile == 0) tile = st->xy;
 
		// xy of destination
 
		x = TileX(tile) * 16;
aircraft_gui.c
Show inline comments
 
@@ -71,7 +71,7 @@ static void DrawAircraftImage(const Vehi
 
	}
 
}
 

	
 
void CcBuildAircraft(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildAircraft(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 

	
 
@@ -206,7 +206,7 @@ static const WindowDesc _new_aircraft_de
 
	NewAircraftWndProc
 
};
 

	
 
static void ShowBuildAircraftWindow(uint tile)
 
static void ShowBuildAircraftWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -506,7 +506,8 @@ static void AircraftViewWndProc(Window *
 
		StringID str;
 

	
 
		{
 
			uint tile = v->tile;
 
			TileIndex tile = v->tile;
 

	
 
			if (IsTileType(tile, MP_STATION) &&
 
					(_map5[tile] == 32 || _map5[tile] == 65) &&
 
					v->vehstatus&VS_STOPPED)
 
@@ -626,7 +627,7 @@ void ShowAircraftViewWindow(Vehicle *v)
 

	
 
static void DrawAircraftDepotWindow(Window *w)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	Vehicle *v;
 
	int num,x,y;
 

	
 
@@ -677,7 +678,7 @@ static void DrawAircraftDepotWindow(Wind
 
static int GetVehicleFromAircraftDepotWndPt(Window *w, int x, int y, Vehicle **veh) {
 
	uint xt,row,xm,ym;
 
	Vehicle *v;
 
	uint tile;
 
	TileIndex tile;
 
	int pos;
 

	
 
	xt = x / 74;
 
@@ -844,7 +845,7 @@ static const WindowDesc _aircraft_depot_
 
};
 

	
 

	
 
void ShowAircraftDepotWindow(uint tile)
 
void ShowAircraftDepotWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -1028,7 +1029,7 @@ static void PlayerAircraftWndProc(Window
 
		} break;
 

	
 
		case 9: { /* Build new Vehicle */
 
			uint tile;
 
			TileIndex tile;
 

	
 
			if (!IsWindowOfPrototype(w, _player_aircraft_widgets))
 
				break;
airport_gui.c
Show inline comments
 
@@ -19,7 +19,7 @@ static byte _selected_airport_type;
 
static void ShowBuildAirportPicker(void);
 

	
 

	
 
void CcBuildAirport(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
@@ -27,12 +27,12 @@ void CcBuildAirport(bool success, uint t
 
	}
 
}
 

	
 
static void PlaceAirport(uint tile)
 
static void PlaceAirport(TileIndex tile)
 
{
 
	DoCommandP(tile, _selected_airport_type, 0, CcBuildAirport, CMD_BUILD_AIRPORT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_A001_CAN_T_BUILD_AIRPORT_HERE));
 
}
 

	
 
static void PlaceAir_DemolishArea(uint tile)
 
static void PlaceAir_DemolishArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, 4);
 
}
aystar.h
Show inline comments
 
@@ -27,7 +27,7 @@ enum{
 

	
 
typedef struct AyStarNode AyStarNode;
 
struct AyStarNode {
 
	uint tile;
 
	TileIndex tile;
 
	uint direction;
 
	uint user_data[2];
 
};
bridge_gui.c
Show inline comments
 
@@ -24,7 +24,7 @@ extern const PalSpriteID _bridge_sprites
 
extern const uint16 _bridge_speeds[MAX_BRIDGES];
 
extern const StringID _bridge_material[MAX_BRIDGES];
 

	
 
void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
 
}
 
@@ -110,7 +110,7 @@ static const WindowDesc _build_road_brid
 
};
 

	
 

	
 
void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
 
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
 
{
 
	int j = 0;
 
	int32 ret;
clear_cmd.c
Show inline comments
 
@@ -82,7 +82,7 @@ static void TerraformAddDirtyTileAround(
 
	TerraformAddDirtyTile(ts, tile);
 
}
 

	
 
static int TerraformProc(TerraformerState *ts, uint tile, int mode)
 
static int TerraformProc(TerraformerState *ts, TileIndex tile, int mode)
 
{
 
	int r;
 
	int32 ret;
 
@@ -130,7 +130,7 @@ static int TerraformProc(TerraformerStat
 
	return 0;
 
}
 

	
 
static bool TerraformTileHeight(TerraformerState *ts, uint tile, int height)
 
static bool TerraformTileHeight(TerraformerState *ts, TileIndex tile, int height)
 
{
 
	int nh;
 
	TerraformerHeightMod *mod;
 
@@ -272,7 +272,7 @@ int32 CmdTerraformLand(int x, int y, uin
 

	
 
		for (count = ts.tile_table_count; count != 0; count--, ti++) {
 
			uint z, t;
 
			uint tile = *ti;
 
			TileIndex tile = *ti;
 

	
 
			z = TerraformGetHeightOfTile(&ts, tile + TILE_XY(0,0));
 
			t = TerraformGetHeightOfTile(&ts, tile + TILE_XY(1,0));
 
@@ -417,7 +417,7 @@ int32 CmdPurchaseLandArea(int x, int y, 
 
}
 

	
 

	
 
static int32 ClearTile_Clear(uint tile, byte flags)
 
static int32 ClearTile_Clear(TileIndex tile, byte flags)
 
{
 
	static const int32 * _clear_price_table[] = {
 
			NULL,
 
@@ -544,12 +544,12 @@ static uint GetSlopeTileh_Clear(TileInfo
 
	return ti->tileh;
 
}
 

	
 
static void GetAcceptedCargo_Clear(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Clear(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* unused */
 
}
 

	
 
static void AnimateTile_Clear(uint tile)
 
static void AnimateTile_Clear(TileIndex tile)
 
{
 
	/* unused */
 
}
 
@@ -642,7 +642,7 @@ void TileLoopClearHelper(TileIndex tile)
 

	
 

	
 
/* convert into snowy tiles */
 
static void TileLoopClearAlps(uint tile)
 
static void TileLoopClearAlps(TileIndex tile)
 
{
 
	int k;
 
	byte m5,tmp;
 
@@ -703,7 +703,7 @@ static void TileLoopClearAlps(uint tile)
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void TileLoopClearDesert(uint tile)
 
static void TileLoopClearDesert(TileIndex tile)
 
{
 
 	if ( (_map5[tile] & 0x1C) == 0x14)
 
		return;
 
@@ -722,7 +722,7 @@ static void TileLoopClearDesert(uint til
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void TileLoop_Clear(uint tile)
 
static void TileLoop_Clear(TileIndex tile)
 
{
 
	byte m5,m3;
 

	
 
@@ -777,7 +777,7 @@ static void TileLoop_Clear(uint tile)
 
void GenerateClearTile(void)
 
{
 
	int i,j;
 
	uint tile,tile_new;
 
	TileIndex tile;
 
	uint32 r;
 

	
 
	/* add hills */
 
@@ -796,6 +796,8 @@ void GenerateClearTile(void)
 
		if (IsTileType(tile, MP_CLEAR)) {
 
			j = ((r >> 16) & 0xF) + 5;
 
			for(;;) {
 
				TileIndex tile_new;
 

	
 
				_map5[tile] = (byte)((_map5[tile] & ~(3<<2)) | (2<<2));
 
				do {
 
					if (--j == 0) goto get_out;
 
@@ -808,12 +810,12 @@ get_out:;
 
	} while (--i);
 
}
 

	
 
static void ClickTile_Clear(uint tile)
 
static void ClickTile_Clear(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static uint32 GetTileTrackStatus_Clear(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Clear(TileIndex tile, TransportType mode)
 
{
 
	return 0;
 
}
 
@@ -832,7 +834,7 @@ static const StringID _clear_land_str[4+
 
	STR_080D_GRASS,
 
};
 

	
 
static void GetTileDesc_Clear(uint tile, TileDesc *td)
 
static void GetTileDesc_Clear(TileIndex tile, TileDesc *td)
 
{
 
	int i = (_map5[tile]>>2) & 7;
 
	if (i == 0)
 
@@ -841,7 +843,7 @@ static void GetTileDesc_Clear(uint tile,
 
	td->owner = GetTileOwner(tile);
 
}
 

	
 
static void ChangeTileOwner_Clear(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Clear(TileIndex tile, byte old_player, byte new_player)
 
{
 
	return;
 
}
depot.c
Show inline comments
 
@@ -33,7 +33,7 @@ MemoryPool _depot_pool = { "Depots", DEP
 
 *
 
 * @return Returns the depot if the tile had a depot, else it returns NULL
 
 */
 
Depot *GetDepotByTile(uint tile)
 
Depot *GetDepotByTile(TileIndex tile)
 
{
 
	Depot *depot;
 

	
 
@@ -73,7 +73,7 @@ Depot *AllocateDepot(void)
 
/**
 
 * Delete a depot
 
 */
 
void DoDeleteDepot(uint tile)
 
void DoDeleteDepot(TileIndex tile)
 
{
 
	Order order;
 
	Depot *depot;
depot.h
Show inline comments
 
@@ -112,9 +112,9 @@ static inline DiagDirection GetDepotDire
 
	}
 
}
 

	
 
Depot *GetDepotByTile(uint tile);
 
Depot *GetDepotByTile(TileIndex tile);
 
void InitializeDepot(void);
 
Depot *AllocateDepot(void);
 
void DoDeleteDepot(uint tile);
 
void DoDeleteDepot(TileIndex tile);
 

	
 
#endif /* DEPOT_H */
disaster_cmd.c
Show inline comments
 
@@ -147,7 +147,7 @@ static void DisasterTick_Zeppeliner(Vehi
 
	Station *st;
 
	int x,y;
 
	byte z;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	++v->tick_counter;
 

	
 
@@ -330,7 +330,7 @@ static void DisasterTick_UFO(Vehicle *v)
 

	
 
static void DestructIndustry(Industry *i)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	for(tile=0; tile != MapSize(); tile++) {
 
		if (IsTileType(tile, MP_INDUSTRY) &&	_map2[tile] == i->index) {
 
@@ -389,7 +389,7 @@ static void DisasterTick_2(Vehicle *v)
 
		}
 
	} else if (v->current_order.station == 0) {
 
		int x,y;
 
		uint tile;
 
		TileIndex tile;
 
		int ind;
 

	
 
		x = v->x_pos - 15*16;
 
@@ -460,7 +460,7 @@ static void DisasterTick_3(Vehicle *v)
 
		}
 
	} else if (v->current_order.station == 0) {
 
		int x,y;
 
		uint tile;
 
		TileIndex tile;
 
		int ind;
 

	
 
		x = v->x_pos - 15*16;
 
@@ -504,7 +504,8 @@ static void DisasterTick_4(Vehicle *v)
 
	byte z;
 
	Vehicle *u,*w;
 
	Town *t;
 
	uint tile,tile_org;
 
	TileIndex tile;
 
	TileIndex tile_org;
 

	
 
	v->tick_counter++;
 

	
 
@@ -638,7 +639,7 @@ static void DisasterTick_5_and_6(Vehicle
 
{
 
	uint32 r;
 
	GetNewVehiclePosResult gp;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	v->tick_counter++;
 

	
 
@@ -914,8 +915,9 @@ static void Disaster7_Init(void)
 
					NEWS_FLAGS(NM_THIN,NF_VIEWPORT|NF_TILE,NT_ACCIDENT,0), i->xy + TILE_XY(1,1), 0);
 

	
 
				{
 
					uint tile = i->xy;
 
					TileIndex tile = i->xy;
 
					TileIndexDiff step = TileOffsByDir(Random() & 3);
 

	
 
					int count = 30;
 
					do {
 
						DisasterClearSquare(tile);
dock_gui.c
Show inline comments
 
@@ -16,7 +16,7 @@ static void ShowBuildDocksDepotPicker(vo
 

	
 
static byte _ship_depot_direction;
 

	
 
void CcBuildDocks(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildDocks(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_02_SPLAT, tile);
 
@@ -24,38 +24,38 @@ void CcBuildDocks(bool success, uint til
 
	}
 
}
 

	
 
void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_02_SPLAT, tile);
 
}
 

	
 

	
 
static void PlaceDocks_Dock(uint tile)
 
static void PlaceDocks_Dock(TileIndex tile)
 
{
 
	DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_DOCK | CMD_AUTO | CMD_MSG(STR_9802_CAN_T_BUILD_DOCK_HERE));
 
}
 

	
 
static void PlaceDocks_Depot(uint tile)
 
static void PlaceDocks_Depot(TileIndex tile)
 
{
 
	DoCommandP(tile, _ship_depot_direction, 0, CcBuildDocks, CMD_BUILD_SHIP_DEPOT | CMD_AUTO | CMD_MSG(STR_3802_CAN_T_BUILD_SHIP_DEPOT));
 
}
 

	
 
static void PlaceDocks_Buoy(uint tile)
 
static void PlaceDocks_Buoy(TileIndex tile)
 
{
 
	DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_BUOY | CMD_AUTO | CMD_MSG(STR_9835_CAN_T_POSITION_BUOY_HERE));
 
}
 

	
 
static void PlaceDocks_DemolishArea(uint tile)
 
static void PlaceDocks_DemolishArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
 
}
 

	
 
static void PlaceDocks_BuildCanal(uint tile)
 
static void PlaceDocks_BuildCanal(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_OR_Y);
 
}
 

	
 
static void PlaceDocks_BuildLock(uint tile)
 
static void PlaceDocks_BuildLock(TileIndex tile)
 
{
 
	DoCommandP(tile, 0, 0, CcBuildDocks, CMD_BUILD_LOCK | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_LOCKS));
 
}
 
@@ -164,7 +164,8 @@ static void BuildDocksToolbWndProc(Windo
 
		break;
 

	
 
	case WE_PLACE_PRESIZE: {
 
		uint tile_from, tile_to;
 
		TileIndex tile_from;
 
		TileIndex tile_to;
 

	
 
		tile_from = tile_to = e->place.tile;
 
		switch(GetTileSlope(tile_from, NULL)) {
dummy_land.c
Show inline comments
 
@@ -18,43 +18,44 @@ static uint GetSlopeTileh_Dummy(TileInfo
 
	return ti->tileh;
 
}
 

	
 
static int32 ClearTile_Dummy(uint tile, byte flags) {
 
static int32 ClearTile_Dummy(TileIndex tile, byte flags)
 
{
 
	return_cmd_error(STR_0001_OFF_EDGE_OF_MAP);
 
}
 

	
 

	
 
static void GetAcceptedCargo_Dummy(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Dummy(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void GetTileDesc_Dummy(uint tile, TileDesc *td)
 
static void GetTileDesc_Dummy(TileIndex tile, TileDesc *td)
 
{
 
	td->str = STR_EMPTY;
 
	td->owner = OWNER_NONE;
 
}
 

	
 
static void AnimateTile_Dummy(uint tile)
 
static void AnimateTile_Dummy(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void TileLoop_Dummy(uint tile)
 
static void TileLoop_Dummy(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void ClickTile_Dummy(uint tile)
 
static void ClickTile_Dummy(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void ChangeTileOwner_Dummy(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Dummy(TileIndex tile, byte old_player, byte new_player)
 
{
 
	/* not used */
 
}
 

	
 
static uint32 GetTileTrackStatus_Dummy(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Dummy(TileIndex tile, TransportType mode)
 
{
 
	return 0;
 
}
economy.c
Show inline comments
 
@@ -47,7 +47,7 @@ void CheckSwitchToEuro(void)
 
void UpdatePlayerHouse(Player *p, uint score)
 
{
 
	byte val;
 
	uint tile = p->location_of_house;
 
	TileIndex tile = p->location_of_house;
 

	
 
	if (tile == 0)
 
		return;
 
@@ -792,7 +792,8 @@ void StartupEconomy(void)
 

	
 
Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
 
{
 
	int tile, tile2;
 
	TileIndex tile;
 
	TileIndex tile2;
 
	Industry *i;
 
	Town *t;
 
	Station *st;
economy.h
Show inline comments
 
@@ -73,6 +73,6 @@ void DeleteSubsidyWithStation(uint16 ind
 
void RemoteSubsidyAdd(Subsidy *s_new);
 

	
 
int32 GetTransportedGoodsIncome(uint num_pieces, uint dist, byte transit_days, byte cargo_type);
 
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount);
 
uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount);
 

	
 
#endif /* ECONOMY_H */
functions.h
Show inline comments
 
@@ -64,14 +64,14 @@ void DrawRoadDepotSprite(int x, int y, i
 

	
 
/* water_land.c */
 
void DrawShipDepotSprite(int x, int y, int image);
 
void TileLoop_Water(uint tile);
 
void TileLoop_Water(TileIndex tile);
 

	
 
/* players.c */
 
bool CheckPlayerHasMoney(int32 cost);
 
void SubtractMoneyFromPlayer(int32 cost);
 
void SubtractMoneyFromPlayerFract(byte player, int32 cost);
 
bool CheckOwnership(byte owner);
 
bool CheckTileOwnership(uint tile);
 
bool CheckTileOwnership(TileIndex tile);
 
StringID GetPlayerNameString(byte player, byte index);
 

	
 
/* standard */
 
@@ -124,18 +124,18 @@ void CDECL AddTextMessage(uint16 color, 
 
void UndrawTextMessage(void);
 
void TextMessageDailyLoop(void);
 

	
 
bool AddAnimatedTile(uint tile);
 
void DeleteAnimatedTile(uint tile);
 
bool AddAnimatedTile(TileIndex tile);
 
void DeleteAnimatedTile(TileIndex tile);
 
void AnimateAnimatedTiles(void);
 
void InitializeAnimatedTiles(void);
 

	
 
/* tunnelbridge_cmd.c */
 
bool CheckTunnelInWay(uint tile, int z);
 
bool CheckTunnelInWay(TileIndex tile, int z);
 
bool CheckBridge_Stuff(byte bridge_type, int bridge_len);
 
uint32 GetBridgeLength(TileIndex begin, TileIndex end);
 
int CalcBridgeLenCostFactor(int x);
 

	
 
typedef void CommandCallback(bool success, uint tile, uint32 p1, uint32 p2);
 
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, CommandCallback *callback, uint32 cmd);
 

	
 
/* network.c */
 
@@ -148,7 +148,7 @@ bool NetworkServerStart(void);
 
bool NetworkClientConnectGame(const char* host, unsigned short port);
 
void NetworkReboot(void);
 
void NetworkDisconnect(void);
 
void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
 
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback);
 

	
 
/* misc_cmd.c */
 
void PlaceTreesRandomly(void);
 
@@ -197,12 +197,12 @@ void ShowFeederIncomeAnimation(int x, in
 

	
 
void DrawFoundation(TileInfo *ti, uint f);
 

	
 
bool CheckIfAuthorityAllows(uint tile);
 
Town *ClosestTownFromTile(uint tile, uint threshold);
 
bool CheckIfAuthorityAllows(TileIndex tile);
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 
void ChangeTownRating(Town *t, int add, int max);
 

	
 
uint GetRoadBitsByTile(TileIndex tile);
 
int GetTownRadiusGroup(Town *t, uint tile);
 
int GetTownRadiusGroup(Town *t, TileIndex tile);
 
void ShowNetworkChatQueryWindow(byte desttype, byte dest);
 
void ShowNetworkGiveMoneyWindow(byte player);
 
void ShowNetworkNeedGamePassword(void);
gui.h
Show inline comments
 
@@ -5,9 +5,9 @@
 

	
 
/* main_gui.c */
 
void SetupColorsAndInitialWindow(void);
 
void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2);
 
void CcBuildCanal(bool success, uint tile, uint32 p1, uint32 p2);
 
void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2);
 
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
void CcBuildCanal(bool success, TileIndex tile, uint32 p1, uint32 p2);
 
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2);
 

	
 
/* settings_gui.c */
 
void ShowGameOptions(void);
 
@@ -33,7 +33,7 @@ void ShowMessageHistory(void);
 

	
 
/* traintoolb_gui.c */
 
void ShowBuildRailToolbar(int index, int button);
 
void PlaceProc_BuyLand(uint tile);
 
void PlaceProc_BuyLand(TileIndex tile);
 

	
 
/* train_gui.c */
 
void ShowPlayerTrains(int player, int station);
 
@@ -61,10 +61,10 @@ void ShowPlayerAircraft(int player, int 
 
/* terraform_gui.c */
 
void ShowTerraformToolbar(void);
 

	
 
void PlaceProc_DemolishArea(uint tile);
 
void PlaceProc_LowerLand(uint tile);
 
void PlaceProc_RaiseLand(uint tile);
 
void PlaceProc_LevelLand(uint tile);
 
void PlaceProc_DemolishArea(TileIndex tile);
 
void PlaceProc_LowerLand(TileIndex tile);
 
void PlaceProc_RaiseLand(TileIndex tile);
 
void PlaceProc_LevelLand(TileIndex tile);
 
bool GUIPlaceProcDragXY(const WindowEvent *we);
 

	
 
enum { // max 32 - 4 = 28 types
industry_cmd.c
Show inline comments
 
@@ -37,8 +37,8 @@ byte _industry_sound_ctr;
 
TileIndex _industry_sound_tile;
 

	
 
void ShowIndustryViewWindow(int industry);
 
void BuildOilRig(uint tile);
 
void DeleteOilRig(uint tile);
 
void BuildOilRig(TileIndex tile);
 
void DeleteOilRig(TileIndex tile);
 

	
 
typedef struct DrawIndustryTileStruct {
 
	uint32 sprite_1;
 
@@ -401,7 +401,7 @@ static uint GetSlopeTileh_Industry(TileI
 
	return 0;
 
}
 

	
 
static void GetAcceptedCargo_Industry(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Industry(TileIndex tile, AcceptedCargo ac)
 
{
 
	int m5 = _map5[tile];
 
	int a;
 
@@ -416,7 +416,7 @@ static void GetAcceptedCargo_Industry(ui
 
	if (a >= 0) ac[a] = 8;
 
}
 

	
 
static void GetTileDesc_Industry(uint tile, TileDesc *td)
 
static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
 
{
 
	Industry *i = GetIndustry(_map2[tile]);
 

	
 
@@ -428,7 +428,7 @@ static void GetTileDesc_Industry(uint ti
 
	}
 
}
 

	
 
static int32 ClearTile_Industry(uint tile, byte flags)
 
static int32 ClearTile_Industry(TileIndex tile, byte flags)
 
{
 
	Industry *i = GetIndustry(_map2[tile]);
 

	
 
@@ -459,7 +459,7 @@ static const byte _industry_min_cargo[] 
 
	5, 5, 5, 5, 5,
 
};
 

	
 
static void TransportIndustryGoods(uint tile)
 
static void TransportIndustryGoods(TileIndex tile)
 
{
 
	Industry *i;
 
	int type;
 
@@ -502,7 +502,7 @@ static void TransportIndustryGoods(uint 
 
}
 

	
 

	
 
static void AnimateTile_Industry(uint tile)
 
static void AnimateTile_Industry(TileIndex tile)
 
{
 
	byte m,n;
 

	
 
@@ -661,14 +661,14 @@ static void AnimateTile_Industry(uint ti
 
	}
 
}
 

	
 
static void MakeIndustryTileBiggerCase8(uint tile)
 
static void MakeIndustryTileBiggerCase8(TileIndex tile)
 
{
 
	TileInfo ti;
 
	FindLandscapeHeight(&ti, TileX(tile) * 16, TileY(tile) * 16);
 
	CreateEffectVehicle(ti.x + 15, ti.y + 14, ti.z + 59 + (ti.tileh != 0 ? 8 : 0), EV_CHIMNEY_SMOKE);
 
}
 

	
 
static void MakeIndustryTileBigger(uint tile, byte size)
 
static void MakeIndustryTileBigger(TileIndex tile, byte size)
 
{
 
	byte b = (byte)((size + (1<<2)) & (3<<2));
 

	
 
@@ -713,7 +713,7 @@ static void MakeIndustryTileBigger(uint 
 

	
 

	
 

	
 
static void TileLoopIndustryCase161(uint tile)
 
static void TileLoopIndustryCase161(TileIndex tile)
 
{
 
	int dir;
 
	Vehicle *v;
 
@@ -738,7 +738,7 @@ static void TileLoopIndustryCase161(uint
 
		v->u.special.unk2 = dir;
 
}
 

	
 
static void TileLoop_Industry(uint tile)
 
static void TileLoop_Industry(TileIndex tile)
 
{
 
	byte n;
 

	
 
@@ -847,24 +847,24 @@ static void TileLoop_Industry(uint tile)
 
}
 

	
 

	
 
static void ClickTile_Industry(uint tile)
 
static void ClickTile_Industry(TileIndex tile)
 
{
 
	ShowIndustryViewWindow(_map2[tile]);
 
}
 

	
 
static uint32 GetTileTrackStatus_Industry(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Industry(TileIndex tile, TransportType mode)
 
{
 
	return 0;
 
}
 

	
 
static void GetProducedCargo_Industry(uint tile, byte *b)
 
static void GetProducedCargo_Industry(TileIndex tile, byte *b)
 
{
 
	Industry *i = GetIndustry(_map2[tile]);
 
	b[0] = i->produced_cargo[0];
 
	b[1] = i->produced_cargo[1];
 
}
 

	
 
static void ChangeTileOwner_Industry(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Industry(TileIndex tile, byte old_player, byte new_player)
 
{
 
	/* not used */
 
}
 
@@ -922,7 +922,7 @@ static bool IsBadFarmFieldTile2(TileInde
 
	}
 
}
 

	
 
static void SetupFarmFieldFence(uint tile, int size, byte type, int direction)
 
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, int direction)
 
{
 
	byte or, and;
 

	
 
@@ -947,7 +947,7 @@ static void SetupFarmFieldFence(uint til
 
	} while (--size);
 
}
 

	
 
static void PlantFarmField(uint tile)
 
static void PlantFarmField(TileIndex tile)
 
{
 
	uint size_x, size_y;
 
	uint32 r;
 
@@ -1008,7 +1008,8 @@ static void PlantFarmField(uint tile)
 

	
 
static void MaybePlantFarmField(Industry *i)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	if (CHANCE16(1,8)) {
 
		int x = (i->width>>1) + Random() % 31 - 16;
 
		int y = (i->height>>1) + Random() % 31 - 16;
 
@@ -1027,7 +1028,7 @@ static void ChopLumberMillTrees(Industry
 
		{-1,  0}
 
	};
 

	
 
	uint tile = i->xy;
 
	TileIndex tile = i->xy;
 
	int dir, a, j;
 

	
 
	if ((_map_owner[tile] & 0x80) == 0)
 
@@ -1157,12 +1158,12 @@ void OnTick_Industry(void)
 
}
 

	
 

	
 
static bool CheckNewIndustry_NULL(uint tile, int type)
 
static bool CheckNewIndustry_NULL(TileIndex tile, int type)
 
{
 
	return true;
 
}
 

	
 
static bool CheckNewIndustry_Forest(uint tile, int type)
 
static bool CheckNewIndustry_Forest(TileIndex tile, int type)
 
{
 
	if (_opt.landscape == LT_HILLY) {
 
		if (GetTileZ(tile) < _opt.snow_line + 16U) {
 
@@ -1176,7 +1177,7 @@ static bool CheckNewIndustry_Forest(uint
 
extern bool _ignore_restrictions;
 

	
 
/* Oil Rig and Oil Refinery */
 
static bool CheckNewIndustry_Oil(uint tile, int type)
 
static bool CheckNewIndustry_Oil(TileIndex tile, int type)
 
{
 
	if(_ignore_restrictions && _game_mode == GM_EDITOR)
 
		return true;
 
@@ -1191,7 +1192,7 @@ static bool CheckNewIndustry_Oil(uint ti
 
	return false;
 
}
 

	
 
static bool CheckNewIndustry_Farm(uint tile, int type)
 
static bool CheckNewIndustry_Farm(TileIndex tile, int type)
 
{
 
	if (_opt.landscape == LT_HILLY) {
 
		if (GetTileZ(tile) + 16 >= _opt.snow_line) {
 
@@ -1202,7 +1203,7 @@ static bool CheckNewIndustry_Farm(uint t
 
	return true;
 
}
 

	
 
static bool CheckNewIndustry_Plantation(uint tile, int type)
 
static bool CheckNewIndustry_Plantation(TileIndex tile, int type)
 
{
 
	if (GetMapExtraBits(tile) == 1) {
 
		_error_message = STR_0239_SITE_UNSUITABLE;
 
@@ -1212,7 +1213,7 @@ static bool CheckNewIndustry_Plantation(
 
	return true;
 
}
 

	
 
static bool CheckNewIndustry_Water(uint tile, int type)
 
static bool CheckNewIndustry_Water(TileIndex tile, int type)
 
{
 
	if (GetMapExtraBits(tile) != 1) {
 
		_error_message = STR_0318_CAN_ONLY_BE_BUILT_IN_DESERT;
 
@@ -1222,7 +1223,7 @@ static bool CheckNewIndustry_Water(uint 
 
	return true;
 
}
 

	
 
static bool CheckNewIndustry_Lumbermill(uint tile, int type)
 
static bool CheckNewIndustry_Lumbermill(TileIndex tile, int type)
 
{
 
	if (GetMapExtraBits(tile) != 2) {
 
		_error_message = STR_0317_CAN_ONLY_BE_BUILT_IN_RAINFOREST;
 
@@ -1231,7 +1232,7 @@ static bool CheckNewIndustry_Lumbermill(
 
	return true;
 
}
 

	
 
static bool CheckNewIndustry_BubbleGen(uint tile, int type)
 
static bool CheckNewIndustry_BubbleGen(TileIndex tile, int type)
 
{
 
	if (GetTileZ(tile) > 32) {
 
		return false;
 
@@ -1239,7 +1240,7 @@ static bool CheckNewIndustry_BubbleGen(u
 
	return true;
 
}
 

	
 
typedef bool CheckNewIndustryProc(uint tile, int type);
 
typedef bool CheckNewIndustryProc(TileIndex tile, int type);
 
static CheckNewIndustryProc * const _check_new_industry_procs[] = {
 
	CheckNewIndustry_NULL,
 
	CheckNewIndustry_Forest,
 
@@ -1251,7 +1252,7 @@ static CheckNewIndustryProc * const _che
 
	CheckNewIndustry_BubbleGen,
 
};
 

	
 
static bool CheckSuitableIndustryPos(uint tile)
 
static bool CheckSuitableIndustryPos(TileIndex tile)
 
{
 
	uint x = TileX(tile);
 
	uint y = TileY(tile);
 
@@ -1264,7 +1265,7 @@ static bool CheckSuitableIndustryPos(uin
 
	return true;
 
}
 

	
 
static Town *CheckMultipleIndustryInTown(uint tile, int type)
 
static Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
 
{
 
	Town *t;
 
	Industry *i;
 
@@ -1311,15 +1312,15 @@ static const byte _industry_map5_bits[] 
 
	16, 16, 16, 16, 16, 16, 16,
 
};
 

	
 
static bool CheckIfIndustryTilesAreFree(uint tile, const IndustryTileTable *it, int type, Town *t)
 
static bool CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileTable *it, int type, Town *t)
 
{
 
	TileInfo ti;
 
	uint cur_tile;
 

	
 
	_error_message = STR_0239_SITE_UNSUITABLE;
 

	
 
	do {
 
		cur_tile = tile + ToTileIndexDiff(it->ti);
 
		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 

	
 
		if (!IsValidTile(cur_tile)) {
 
			if (it->map5 == 0xff)
 
				continue;
 
@@ -1397,7 +1398,7 @@ do_clear:
 
	return true;
 
}
 

	
 
static bool CheckIfTooCloseToIndustry(uint tile, int type)
 
static bool CheckIfTooCloseToIndustry(TileIndex tile, int type)
 
{
 
	Industry *i;
 
	const IndustrySpec *spec;
 
@@ -1456,11 +1457,10 @@ static Industry *AllocateIndustry(void)
 
	return NULL;
 
}
 

	
 
static void DoCreateNewIndustry(Industry *i, uint tile, int type, const IndustryTileTable *it, Town *t, byte owner)
 
static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const IndustryTileTable *it, Town *t, byte owner)
 
{
 
	const IndustrySpec *spec;
 
	uint32 r;
 
	uint cur_tile;
 
	int j;
 

	
 
	i->xy = tile;
 
@@ -1509,7 +1509,7 @@ static void DoCreateNewIndustry(Industry
 
	i->prod_level = 0x10;
 

	
 
	do {
 
		cur_tile = tile + ToTileIndexDiff(it->ti);
 
		TileIndex cur_tile = tile + ToTileIndexDiff(it->ti);
 

	
 
		if (it->map5 != 0xFF) {
 
			byte size;
 
@@ -1536,7 +1536,8 @@ static void DoCreateNewIndustry(Industry
 
		for(j=0; j!=50; j++) {
 
			int x = Random() % 31 - 16;
 
			int y = Random() % 31 - 16;
 
			uint new_tile = TileAddWrap(tile, x, y);
 
			TileIndex  new_tile = TileAddWrap(tile, x, y);
 

	
 
			if (new_tile != INVALID_TILE)
 
				PlantFarmField(new_tile);
 
		}
 
@@ -1604,7 +1605,7 @@ int32 CmdBuildIndustry(int x, int y, uin
 
}
 

	
 

	
 
Industry *CreateNewIndustry(uint tile, int type)
 
Industry *CreateNewIndustry(TileIndex tile, int type)
 
{
 
	Town *t;
 
	const IndustryTileTable *it;
main_gui.c
Show inline comments
 
@@ -144,7 +144,7 @@ bool HandlePlacePushButton(Window *w, in
 
}
 

	
 

	
 
void CcPlaySound10(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
 
}
 
@@ -1149,7 +1149,7 @@ static void AskResetLandscape(uint mode)
 
 * @param tile The top-left tile where the terraforming will start
 
 * @param mode 1 for raising, 0 for lowering land
 
 */
 
static void CommonRaiseLowerBigLand(uint tile, int mode)
 
static void CommonRaiseLowerBigLand(TileIndex tile, int mode)
 
{
 
	int sizex, sizey;
 
	byte h;
 
@@ -1194,17 +1194,17 @@ static void CommonRaiseLowerBigLand(uint
 
	_generating_world = false;
 
}
 

	
 
static void PlaceProc_RaiseBigLand(uint tile)
 
static void PlaceProc_RaiseBigLand(TileIndex tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 1);
 
}
 

	
 
static void PlaceProc_LowerBigLand(uint tile)
 
static void PlaceProc_LowerBigLand(TileIndex tile)
 
{
 
	CommonRaiseLowerBigLand(tile, 0);
 
}
 

	
 
static void PlaceProc_RockyArea(uint tile)
 
static void PlaceProc_RockyArea(TileIndex tile)
 
{
 
	if (!IsTileType(tile, MP_CLEAR) && !IsTileType(tile, MP_TREES))
 
		return;
 
@@ -1213,7 +1213,7 @@ static void PlaceProc_RockyArea(uint til
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
static void PlaceProc_LightHouse(uint tile)
 
static void PlaceProc_LightHouse(TileIndex tile)
 
{
 
	TileInfo ti;
 

	
 
@@ -1225,7 +1225,7 @@ static void PlaceProc_LightHouse(uint ti
 
	SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
static void PlaceProc_Transmitter(uint tile)
 
static void PlaceProc_Transmitter(TileIndex tile)
 
{
 
	TileInfo ti;
 

	
 
@@ -1455,7 +1455,7 @@ static void ToolbarScenGenLand(Window *w
 
	ShowEditorTerraformToolBar();
 
}
 

	
 
void CcBuildTown(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildTown(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
@@ -1463,7 +1463,7 @@ void CcBuildTown(bool success, uint tile
 
	}
 
}
 

	
 
static void PlaceProc_Town(uint tile)
 
static void PlaceProc_Town(TileIndex tile)
 
{
 
	DoCommandP(tile, 0, 0, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
 
}
 
@@ -1655,7 +1655,7 @@ static bool AnyTownExists(void)
 
	return false;
 
}
 

	
 
extern Industry *CreateNewIndustry(uint tile, int type);
 
extern Industry *CreateNewIndustry(TileIndex tile, int type);
 

	
 
static bool TryBuildIndustry(TileIndex tile, int type)
 
{
map.h
Show inline comments
 
@@ -45,7 +45,7 @@ typedef enum {
 
} Owner;
 

	
 
enum {
 
	INVALID_TILE = (uint32) -1
 
	INVALID_TILE = (TileIndex)-1
 
};
 

	
 
enum {
misc_gui.c
Show inline comments
 
@@ -30,7 +30,7 @@ typedef struct LandInfoData {
 
	Town *town;
 
	int32 costclear;
 
	AcceptedCargo ac;
 
	uint tile;
 
	TileIndex tile;
 
	TileDesc td;
 
} LandInfoData;
 

	
 
@@ -115,7 +115,7 @@ static const WindowDesc _land_info_desc 
 
	LandInfoWndProc
 
};
 

	
 
static void Place_LandInfo(uint tile)
 
static void Place_LandInfo(TileIndex tile)
 
{
 
	Player *p;
 
	static LandInfoData lid;
network_data.c
Show inline comments
 
@@ -396,7 +396,7 @@ void NetworkAddCommandQueue(NetworkClien
 
}
 

	
 
// Prepare a DoCommand to be send over the network
 
void NetworkSend_Command(uint32 tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
 
void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback)
 
{
 
	CommandPacket *c = malloc(sizeof(CommandPacket));
 
	byte temp_callback;
network_data.h
Show inline comments
 
@@ -37,7 +37,7 @@ typedef struct CommandPacket {
 
	uint32 cmd;    /// command being executed
 
	uint32 p1;     /// parameter p1
 
	uint32 p2;     /// parameter p2
 
	uint32 tile;   /// tile command being executed on ; always make it uint32, so it is bigmap compatible (TileIndex)
 
	TileIndex tile; /// tile command being executed on
 
	char text[80];
 
	uint32 frame;  /// the frame in which this packet is executed
 
	byte callback; /// any callback function executed upon successful completion of the command
openttd.c
Show inline comments
 
@@ -1181,7 +1181,7 @@ void BeforeSaveGame(void)
 

	
 
static void ConvertTownOwner(void)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	for (tile = 0; tile != MapSize(); tile++) {
 
		if (IsTileType(tile, MP_STREET)) {
openttd.h
Show inline comments
 
@@ -116,7 +116,7 @@ typedef struct TileInfo {
 
	uint tileh;
 
	uint type;
 
	uint map5;
 
	uint tile;
 
	TileIndex tile;
 
	uint z;
 
} TileInfo;
 

	
 
@@ -288,9 +288,9 @@ typedef int32 CommandProc(int x, int y, 
 

	
 
typedef void DrawTileProc(TileInfo *ti);
 
typedef uint GetSlopeZProc(TileInfo *ti);
 
typedef int32 ClearTileProc(uint tile, byte flags);
 
typedef void GetAcceptedCargoProc(uint tile, AcceptedCargo res);
 
typedef void GetTileDescProc(uint tile, TileDesc *td);
 
typedef int32 ClearTileProc(TileIndex tile, byte flags);
 
typedef void GetAcceptedCargoProc(TileIndex tile, AcceptedCargo res);
 
typedef void GetTileDescProc(TileIndex tile, TileDesc *td);
 
/* GetTileTrackStatusProcs return a value that contains the possible tracks
 
 * that can be taken on a given tile by a given transport. The return value is
 
 * composed as follows: 0xaabbccdd. ccdd and aabb are bitmasks of trackdirs,
 
@@ -310,18 +310,18 @@ typedef void GetTileDescProc(uint tile, 
 
 * possible options: 0-5 and 8-13, so we need 14 bits for a trackdir bitmask
 
 * above.
 
 */
 
typedef uint32 GetTileTrackStatusProc(uint tile, TransportType mode);
 
typedef void GetProducedCargoProc(uint tile, byte *b);
 
typedef void ClickTileProc(uint tile);
 
typedef void AnimateTileProc(uint tile);
 
typedef void TileLoopProc(uint tile);
 
typedef void ChangeTileOwnerProc(uint tile, byte old_player, byte new_player);
 
typedef uint32 GetTileTrackStatusProc(TileIndex tile, TransportType mode);
 
typedef void GetProducedCargoProc(TileIndex tile, byte *b);
 
typedef void ClickTileProc(TileIndex tile);
 
typedef void AnimateTileProc(TileIndex tile);
 
typedef void TileLoopProc(TileIndex tile);
 
typedef void ChangeTileOwnerProc(TileIndex tile, byte old_player, byte new_player);
 
/* Return value has bit 0x2 set, when the vehicle enters a station. Then,
 
 * result << 8 contains the id of the station entered. If the return value has
 
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 
 * other bits that can be set? */
 
typedef uint32 VehicleEnterTileProc(Vehicle *v, uint tile, int x, int y);
 
typedef void VehicleLeaveTileProc(Vehicle *v, uint tile, int x, int y);
 
typedef uint32 VehicleEnterTileProc(Vehicle *v, TileIndex tile, int x, int y);
 
typedef void VehicleLeaveTileProc(Vehicle *v, TileIndex tile, int x, int y);
 
typedef uint GetSlopeTilehProc(TileInfo *ti);
 

	
 
typedef struct {
 
@@ -521,7 +521,7 @@ enum SpecialStrings {
 
	STR_SPEC_USERSTRING = 0xF801,
 
};
 

	
 
typedef void PlaceProc(uint tile);
 
typedef void PlaceProc(TileIndex tile);
 

	
 
VARDEF byte _savegame_sort_order;
 

	
order_gui.c
Show inline comments
 
@@ -183,7 +183,7 @@ static void DrawOrdersWindow(Window *w)
 
	}
 
}
 

	
 
static Order GetOrderCmdFromTile(Vehicle *v, uint tile)
 
static Order GetOrderCmdFromTile(Vehicle *v, TileIndex tile)
 
{
 
	Order order;
 
	Station *st;
 
@@ -301,7 +301,7 @@ static bool HandleOrderVehClick(Vehicle 
 
	return true;
 
}
 

	
 
static void OrdersPlaceObj(Vehicle *v, uint tile, Window *w)
 
static void OrdersPlaceObj(Vehicle *v, TileIndex tile, Window *w)
 
{
 
	Order cmd;
 
	Vehicle *u;
pathfind.c
Show inline comments
 
@@ -5,7 +5,7 @@
 
#include "pathfind.h"
 

	
 
// remember which tiles we have already visited so we don't visit them again.
 
static bool TPFSetTileBit(TrackPathFinder *tpf, uint tile, int dir)
 
static bool TPFSetTileBit(TrackPathFinder *tpf, TileIndex tile, int dir)
 
{
 
	uint hash, val, offs;
 
	TrackPathFinderLink *link, *new_link;
 
@@ -120,11 +120,11 @@ static const byte _otherdir_mask[4] = {
 
};
 

	
 
#ifdef DEBUG_TILE_PUSH
 
extern void dbg_push_tile(uint tile, int track);
 
extern void dbg_push_tile(TileIndex tile, int track);
 
extern void dbg_pop_tile();
 
#endif
 

	
 
static void TPFMode2(TrackPathFinder *tpf, uint tile, int direction)
 
static void TPFMode2(TrackPathFinder *tpf, TileIndex tile, int direction)
 
{
 
	uint bits;
 
	int i;
 
@@ -211,7 +211,7 @@ static const int8 _get_tunlen_inc[5] = {
 
/* Returns the end tile and the length of a tunnel. The length does not
 
 * include the starting tile (entry), it does include the end tile (exit).
 
 */
 
FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction)
 
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction)
 
{
 
	FindLengthOfTunnelResult flotr;
 
	int x,y;
 
@@ -246,7 +246,8 @@ FindLengthOfTunnelResult FindLengthOfTun
 

	
 
static const uint16 _tpfmode1_and[4] = { 0x1009, 0x16, 0x520, 0x2A00 };
 

	
 
static uint SkipToEndOfTunnel(TrackPathFinder *tpf, uint tile, int direction) {
 
static uint SkipToEndOfTunnel(TrackPathFinder *tpf, TileIndex tile, int direction)
 
{
 
	FindLengthOfTunnelResult flotr;
 
	TPFSetTileBit(tpf, tile, 14);
 
	flotr = FindLengthOfTunnel(tile, direction);
 
@@ -275,12 +276,12 @@ 32,48,48,50,48,52,52,54,
 
48,56,56,58,56,60,60,62,
 
};
 

	
 
static void TPFMode1(TrackPathFinder *tpf, uint tile, int direction)
 
static void TPFMode1(TrackPathFinder *tpf, TileIndex tile, int direction)
 
{
 
	uint bits;
 
	int i;
 
	RememberData rd;
 
	uint tile_org = tile;
 
	TileIndex tile_org = tile;
 

	
 
	if (IsTileType(tile, MP_TUNNELBRIDGE) && (_map5[tile] & 0xF0) == 0) {
 
		if ((_map5[tile] & 3) != direction || ((_map5[tile]>>2)&3) != tpf->tracktype)
 
@@ -370,7 +371,7 @@ static void TPFMode1(TrackPathFinder *tp
 
	} while (bits != 0);
 
}
 

	
 
void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
 
void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data)
 
{
 
	TrackPathFinder tpf;
 

	
 
@@ -513,7 +514,7 @@ static inline void HeapifyDown(NewTrackP
 
// mark a tile as visited and store the length of the path.
 
// if we already had a better path to this tile, return false.
 
// otherwise return true.
 
static bool NtpVisit(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
 
static bool NtpVisit(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
 
{
 
	uint hash,head;
 
	HashLink *link, *new_link;
 
@@ -587,7 +588,7 @@ static bool NtpVisit(NewTrackPathFinder 
 
	return true;
 
}
 

	
 
static bool NtpCheck(NewTrackPathFinder *tpf, uint tile, uint dir, uint length)
 
static bool NtpCheck(NewTrackPathFinder *tpf, TileIndex tile, uint dir, uint length)
 
{
 
	uint hash,head,offs;
 
	HashLink *link;
 
@@ -617,7 +618,7 @@ static bool NtpCheck(NewTrackPathFinder 
 

	
 

	
 
// new more optimized pathfinder for trains...
 
static void NTPEnum(NewTrackPathFinder *tpf, uint tile, uint direction)
 
static void NTPEnum(NewTrackPathFinder *tpf, TileIndex tile, uint direction)
 
{
 
	uint bits, tile_org;
 
	int i;
 
@@ -744,7 +745,7 @@ popnext:
 

	
 

	
 
// new pathfinder for trains. better and faster.
 
void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
 
void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache)
 
{
 
	if (!_patches.new_pathfinding) {
 
		FollowTrack(tile, 0x3000 | TRANSPORT_RAIL, direction, enum_proc, NULL, data);
pathfind.h
Show inline comments
 
@@ -5,7 +5,7 @@
 
//supported on all archs)
 

	
 
typedef struct TrackPathFinder TrackPathFinder;
 
typedef bool TPFEnumProc(uint tile, void *data, int track, uint length, byte *state);
 
typedef bool TPFEnumProc(TileIndex tile, void *data, int track, uint length, byte *state);
 
typedef void TPFAfterProc(TrackPathFinder *tpf);
 

	
 

	
 
@@ -55,14 +55,14 @@ struct TrackPathFinder {
 
	TrackPathFinderLink links[0x400]; /* hopefully, this is enough. */
 
};
 

	
 
void FollowTrack(uint tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
 
void FollowTrack(TileIndex tile, uint16 flags, byte direction, TPFEnumProc *enum_proc, TPFAfterProc *after_proc, void *data);
 

	
 
typedef struct {
 
	uint tile;
 
	TileIndex tile;
 
	int length;
 
} FindLengthOfTunnelResult;
 
FindLengthOfTunnelResult FindLengthOfTunnel(uint tile, int direction);
 
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, int direction);
 

	
 
void NewTrainPathfind(uint tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache);
 
void NewTrainPathfind(TileIndex tile, byte direction, TPFEnumProc *enum_proc, void *data, byte *cache);
 

	
 
#endif /* PATHFIND_H */
player.h
Show inline comments
 
@@ -187,7 +187,7 @@ typedef struct Player {
 
} Player;
 

	
 
void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);
 
void GetNameOfOwner(byte owner, uint tile);
 
void GetNameOfOwner(byte owner, TileIndex tile);
 
int64 CalculateCompanyValue(Player *p);
 
void InvalidatePlayerWindows(Player *p);
 
void AiDoGameLoop(Player *p);
players.c
Show inline comments
 
@@ -248,7 +248,7 @@ void UpdatePlayerMoney32(Player *p)
 
		p->player_money = (int32)p->money64;
 
}
 

	
 
void GetNameOfOwner(byte owner, uint tile)
 
void GetNameOfOwner(byte owner, TileIndex tile)
 
{
 
	SetDParam(2, owner);
 

	
 
@@ -279,7 +279,7 @@ bool CheckOwnership(byte owner)
 
	return false;
 
}
 

	
 
bool CheckTileOwnership(uint tile)
 
bool CheckTileOwnership(TileIndex tile)
 
{
 
	byte owner = GetTileOwner(tile);
 

	
 
@@ -297,7 +297,7 @@ bool CheckTileOwnership(uint tile)
 

	
 
static void GenerateCompanyName(Player *p)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	Town *t;
 
	StringID str;
 
	Player *pp;
rail_cmd.c
Show inline comments
 
@@ -21,7 +21,7 @@
 

	
 
extern uint16 _custom_sprites_base;
 

	
 
void ShowTrainDepotWindow(uint tile);
 
void ShowTrainDepotWindow(TileIndex tile);
 

	
 
/* Format of rail map5 byte.
 
 * 00 abcdef  => Normal rail
 
@@ -952,9 +952,9 @@ int32 CmdRemoveSignalTrack(int x, int y,
 
	return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
 
}
 

	
 
typedef int32 DoConvertRailProc(uint tile, uint totype, bool exec);
 
typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);
 

	
 
static int32 DoConvertRail(uint tile, uint totype, bool exec)
 
static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
 
{
 
	if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile))
 
		return CMD_ERROR;
 
@@ -972,9 +972,9 @@ static int32 DoConvertRail(uint tile, ui
 
	return _price.build_rail / 2;
 
}
 

	
 
extern int32 DoConvertStationRail(uint tile, uint totype, bool exec);
 
extern int32 DoConvertStreetRail(uint tile, uint totype, bool exec);
 
extern int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec);
 
extern int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec);
 
extern int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec);
 
extern int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec);
 

	
 
/** Convert one rail type to the other. You can convert normal rail to
 
 * monorail/maglev easily or vice-versa.
 
@@ -1026,7 +1026,7 @@ int32 CmdConvertRail(int ex, int ey, uin
 
	return (cost == 0) ? CMD_ERROR : cost;
 
}
 

	
 
static int32 RemoveTrainDepot(uint tile, uint32 flags)
 
static int32 RemoveTrainDepot(TileIndex tile, uint32 flags)
 
{
 
	if (!CheckTileOwnership(tile) && _current_player != OWNER_WATER)
 
		return CMD_ERROR;
 
@@ -1537,7 +1537,7 @@ typedef struct SetSignalsData {
 

	
 
} SetSignalsData;
 

	
 
static bool SetSignalsEnumProc(uint tile, SetSignalsData *ssd, int track, uint length, byte *state)
 
static bool SetSignalsEnumProc(TileIndex tile, SetSignalsData *ssd, int track, uint length, byte *state)
 
{
 
	// the tile has signals?
 
	if (IsTileType(tile, MP_RAILWAY)) {
 
@@ -1697,7 +1697,7 @@ static void ChangeSignalStates(SetSignal
 

	
 
	// then mark the signals in the segment accordingly
 
	for(i=0; i!=ssd->cur; i++) {
 
		uint tile = ssd->tile[i];
 
		TileIndex tile = ssd->tile[i];
 
		byte bit = _signals_table[ssd->bit[i]];
 
		uint16 m2 = _map2[tile];
 

	
 
@@ -1745,7 +1745,7 @@ make_red:
 
}
 

	
 

	
 
bool UpdateSignalsOnSegment(uint tile, byte direction)
 
bool UpdateSignalsOnSegment(TileIndex tile, byte direction)
 
{
 
	SetSignalsData ssd;
 
	int result = -1;
 
@@ -1776,7 +1776,7 @@ bool UpdateSignalsOnSegment(uint tile, b
 
	return (bool)result;
 
}
 

	
 
void SetSignalsOnBothDir(uint tile, byte track)
 
void SetSignalsOnBothDir(TileIndex tile, byte track)
 
{
 
	static const byte _search_dir_1[6] = {1, 3, 1, 3, 5, 3};
 
	static const byte _search_dir_2[6] = {5, 7, 7, 5, 7, 1};
 
@@ -1833,17 +1833,17 @@ static uint GetSlopeTileh_Track(TileInfo
 
	return ti->tileh;
 
}
 

	
 
static void GetAcceptedCargo_Track(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Track(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void AnimateTile_Track(uint tile)
 
static void AnimateTile_Track(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void TileLoop_Track(uint tile)
 
static void TileLoop_Track(TileIndex tile)
 
{
 
	byte a2;
 
	byte rail;
 
@@ -1929,7 +1929,8 @@ modify_me:;
 
}
 

	
 

	
 
static uint32 GetTileTrackStatus_Track(uint tile, TransportType mode) {
 
static uint32 GetTileTrackStatus_Track(TileIndex tile, TransportType mode)
 
{
 
	byte m5, a;
 
	uint16 b;
 
	uint32 ret;
 
@@ -1974,7 +1975,7 @@ static uint32 GetTileTrackStatus_Track(u
 
	return ret;
 
}
 

	
 
static void ClickTile_Track(uint tile)
 
static void ClickTile_Track(TileIndex tile)
 
{
 
	if (IsTileDepotType(tile, TRANSPORT_RAIL))
 
		ShowTrainDepotWindow(tile);
 
@@ -2011,7 +2012,7 @@ static void GetTileDesc_Track(TileIndex 
 
	}
 
}
 

	
 
static void ChangeTileOwner_Track(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Track(TileIndex tile, byte old_player, byte new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
@@ -2032,7 +2033,7 @@ static const byte _enter_directions[4] =
 
static const byte _leave_directions[4] = {1, 3, 5, 7};
 
static const byte _depot_track_mask[4] = {1, 2, 1, 2};
 

	
 
static uint32 VehicleEnter_Track(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	byte fract_coord;
 
	byte fract_coord_leave;
rail_gui.c
Show inline comments
 
@@ -29,19 +29,19 @@ struct {
 
} _railstation;
 

	
 

	
 
static void HandleStationPlacement(uint start, uint end);
 
static void HandleStationPlacement(TileIndex start, TileIndex end);
 
static void ShowBuildTrainDepotPicker(void);
 
static void ShowBuildWaypointPicker(void);
 
static void ShowStationBuilder(void);
 

	
 
typedef void OnButtonClick(Window *w);
 

	
 
void CcPlaySound1E(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_20_SPLAT_2, tile);
 
}
 

	
 
static void GenericPlaceRail(uint tile, int cmd)
 
static void GenericPlaceRail(TileIndex tile, int cmd)
 
{
 
	DoCommandP(tile, _cur_railtype, cmd, CcPlaySound1E,
 
		_remove_button_clicked ?
 
@@ -50,34 +50,34 @@ static void GenericPlaceRail(uint tile, 
 
		);
 
}
 

	
 
static void PlaceRail_N(uint tile)
 
static void PlaceRail_N(TileIndex tile)
 
{
 
	int cmd = _tile_fract_coords.x > _tile_fract_coords.y ? 4 : 5;
 
	GenericPlaceRail(tile, cmd);
 
}
 

	
 
static void PlaceRail_NE(uint tile)
 
static void PlaceRail_NE(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_FIX_Y);
 
}
 

	
 
static void PlaceRail_E(uint tile)
 
static void PlaceRail_E(TileIndex tile)
 
{
 
	int cmd = _tile_fract_coords.x + _tile_fract_coords.y <= 15 ? 2 : 3;
 
	GenericPlaceRail(tile, cmd);
 
}
 

	
 
static void PlaceRail_NW(uint tile)
 
static void PlaceRail_NW(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_FIX_X);
 
}
 

	
 
static void PlaceRail_AutoRail(uint tile)
 
static void PlaceRail_AutoRail(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_RAILDIRS);
 
}
 

	
 
static void PlaceExtraDepotRail(uint tile, uint16 extra)
 
static void PlaceExtraDepotRail(TileIndex tile, uint16 extra)
 
{
 
	byte b = _map5[tile];
 

	
 
@@ -94,7 +94,7 @@ static const uint16 _place_depot_extra[1
 
};
 

	
 

	
 
void CcRailDepot(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcRailDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		int dir = p2;
 
@@ -112,13 +112,13 @@ void CcRailDepot(bool success, uint tile
 
	}
 
}
 

	
 
static void PlaceRail_Depot(uint tile)
 
static void PlaceRail_Depot(TileIndex tile)
 
{
 
	DoCommandP(tile, _cur_railtype, _build_depot_direction, CcRailDepot,
 
		CMD_BUILD_TRAIN_DEPOT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_100E_CAN_T_BUILD_TRAIN_DEPOT));
 
}
 

	
 
static void PlaceRail_Waypoint(uint tile)
 
static void PlaceRail_Waypoint(TileIndex tile)
 
{
 
	if (!_remove_button_clicked) {
 
		DoCommandP(tile, (_waypoint_count > 0) ? (0x100 + _cur_waypoint_type) : 0, 0, CcPlaySound1E, CMD_BUILD_TRAIN_WAYPOINT | CMD_MSG(STR_CANT_BUILD_TRAIN_WAYPOINT));
 
@@ -127,7 +127,7 @@ static void PlaceRail_Waypoint(uint tile
 
	}
 
}
 

	
 
void CcStation(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcStation(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
@@ -135,7 +135,7 @@ void CcStation(bool success, uint tile, 
 
	}
 
}
 

	
 
static void PlaceRail_Station(uint tile)
 
static void PlaceRail_Station(TileIndex tile)
 
{
 
	if(_remove_button_clicked)
 
		DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_REMOVE_FROM_RAILROAD_STATION | CMD_MSG(STR_CANT_REMOVE_PART_OF_STATION));
 
@@ -150,7 +150,7 @@ static void PlaceRail_Station(uint tile)
 
	}
 
}
 

	
 
static void GenericPlaceSignals(uint tile)
 
static void GenericPlaceSignals(TileIndex tile)
 
{
 
	uint trackstat;
 
	int i;
 
@@ -176,12 +176,12 @@ static void GenericPlaceSignals(uint til
 
	}
 
}
 

	
 
static void PlaceRail_Bridge(uint tile)
 
static void PlaceRail_Bridge(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_OR_Y);
 
}
 

	
 
void CcBuildRailTunnel(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildRailTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
@@ -191,23 +191,23 @@ void CcBuildRailTunnel(bool success, uin
 
	}
 
}
 

	
 
static void PlaceRail_Tunnel(uint tile)
 
static void PlaceRail_Tunnel(TileIndex tile)
 
{
 
	DoCommandP(tile, _cur_railtype, 0, CcBuildRailTunnel,
 
		CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
 
}
 

	
 
void PlaceProc_BuyLand(uint tile)
 
void PlaceProc_BuyLand(TileIndex tile)
 
{
 
	DoCommandP(tile, 0, 0, CcPlaySound1E, CMD_PURCHASE_LAND_AREA | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_5806_CAN_T_PURCHASE_THIS_LAND));
 
}
 

	
 
static void PlaceRail_ConvertRail(uint tile)
 
static void PlaceRail_ConvertRail(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_ConvertRailArea);
 
}
 

	
 
static void PlaceRail_AutoSignals(uint tile)
 
static void PlaceRail_AutoSignals(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_SIGNALDIRS);
 
}
 
@@ -473,7 +473,8 @@ static void BuildRailToolbWndProc(Window
 
		break;
 

	
 
	case WE_PLACE_PRESIZE: {
 
		uint tile = e->place.tile;
 
		TileIndex tile = e->place.tile;
 

	
 
		DoCommandByTile(tile, 0, 0, DC_AUTO, CMD_BUILD_TUNNEL);
 
		VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
 
	} break;
 
@@ -619,7 +620,7 @@ void ShowBuildRailToolbar(int index, int
 
/* TODO: For custom stations, respect their allowed platforms/lengths bitmasks!
 
 * --pasky */
 

	
 
static void HandleStationPlacement(uint start, uint end)
 
static void HandleStationPlacement(TileIndex start, TileIndex end)
 
{
 
	uint sx = TileX(start);
 
	uint sy = TileY(start);
road_cmd.c
Show inline comments
 
@@ -21,7 +21,7 @@ static bool _road_special_gettrackstatus
 
void RoadVehEnterDepot(Vehicle *v);
 

	
 

	
 
static bool HasTileRoadAt(uint tile, int i)
 
static bool HasTileRoadAt(TileIndex tile, int i)
 
{
 
	int mask;
 
	byte b;
 
@@ -58,7 +58,7 @@ static bool HasTileRoadAt(uint tile, int
 
	return HASBIT(b, i);
 
}
 

	
 
static bool CheckAllowRemoveRoad(uint tile, uint br, bool *edge_road)
 
static bool CheckAllowRemoveRoad(TileIndex tile, uint br, bool *edge_road)
 
{
 
	int blocks;
 
	byte owner;
 
@@ -479,7 +479,7 @@ do_clear:;
 
	return cost;
 
}
 

	
 
int32 DoConvertStreetRail(uint tile, uint totype, bool exec)
 
int32 DoConvertStreetRail(TileIndex tile, uint totype, bool exec)
 
{
 
	// not a railroad crossing?
 
	if (!IsLevelCrossing(tile)) return CMD_ERROR;
 
@@ -677,7 +677,8 @@ static int32 RemoveRoadDepot(uint tile, 
 

	
 
#define M(x) (1<<(x))
 

	
 
static int32 ClearTile_Road(uint tile, byte flags) {
 
static int32 ClearTile_Road(TileIndex tile, byte flags)
 
{
 
	int32 ret;
 
	byte m5 = _map5[tile];
 

	
 
@@ -929,12 +930,12 @@ static uint GetSlopeTileh_Road(TileInfo 
 
	return ti->tileh;
 
}
 

	
 
static void GetAcceptedCargo_Road(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Road(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void AnimateTile_Road(uint tile)
 
static void AnimateTile_Road(TileIndex tile)
 
{
 
	if (IsLevelCrossing(tile)) {
 
		MarkTileDirtyByTile(tile);
 
@@ -958,7 +959,7 @@ static const byte _town_road_types_2[5][
 
};
 

	
 

	
 
static void TileLoop_Road(uint tile)
 
static void TileLoop_Road(TileIndex tile)
 
{
 
	Town *t;
 
	int grp;
 
@@ -1041,9 +1042,9 @@ static void TileLoop_Road(uint tile)
 
	}
 
}
 

	
 
void ShowRoadDepotWindow(uint tile);
 
void ShowRoadDepotWindow(TileIndex tile);
 

	
 
static void ClickTile_Road(uint tile)
 
static void ClickTile_Road(TileIndex tile)
 
{
 
	if ((_map5[tile] & 0xF0) == 0x20) {
 
		ShowRoadDepotWindow(tile);
 
@@ -1054,7 +1055,8 @@ static const byte _road_trackbits[16] = 
 
	0x0, 0x0, 0x0, 0x10, 0x0, 0x2, 0x8, 0x1A, 0x0, 0x4, 0x1, 0x15, 0x20, 0x26, 0x29, 0x3F,
 
};
 

	
 
static uint32 GetTileTrackStatus_Road(uint tile, TransportType mode)	{
 
static uint32 GetTileTrackStatus_Road(TileIndex tile, TransportType mode)
 
{
 
	if (mode == TRANSPORT_RAIL) {
 
		if (!IsLevelCrossing(tile))
 
			return 0;
 
@@ -1094,7 +1096,7 @@ static const StringID _road_tile_strings
 
	STR_1814_ROAD,
 
};
 

	
 
static void GetTileDesc_Road(uint tile, TileDesc *td)
 
static void GetTileDesc_Road(TileIndex tile, TileDesc *td)
 
{
 
	int i = (_map5[tile] >> 4);
 
	if (i == 0)
 
@@ -1107,7 +1109,7 @@ static const byte _roadveh_enter_depot_u
 
	8, 9, 0, 1
 
};
 

	
 
static uint32 VehicleEnter_Road(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_Road(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	if (IsLevelCrossing(tile)) {
 
		if (v->type == VEH_Train && (_map5[tile] & 4) == 0) {
 
@@ -1127,7 +1129,7 @@ static uint32 VehicleEnter_Road(Vehicle 
 
	return 0;
 
}
 

	
 
static void VehicleLeave_Road(Vehicle *v, uint tile, int x, int y)
 
static void VehicleLeave_Road(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	if (IsLevelCrossing(tile) && v->type == VEH_Train && v->next == NULL) {
 
		// Turn off level crossing lights
 
@@ -1136,7 +1138,7 @@ static void VehicleLeave_Road(Vehicle *v
 
	}
 
}
 

	
 
static void ChangeTileOwner_Road(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Road(TileIndex tile, byte old_player, byte new_player)
 
{
 
	byte b;
 

	
road_gui.c
Show inline comments
 
@@ -26,30 +26,30 @@ static byte _place_road_flag;
 
static byte _road_depot_orientation;
 
static byte _road_station_picker_orientation;
 

	
 
void CcPlaySound1D(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcPlaySound1D(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) SndPlayTileFx(SND_1F_SPLAT, tile);
 
}
 

	
 
static void PlaceRoad_NE(uint tile)
 
static void PlaceRoad_NE(TileIndex tile)
 
{
 
	_place_road_flag = (_tile_fract_coords.y >= 8) + 4;
 
	VpStartPlaceSizing(tile, VPM_FIX_X);
 
}
 

	
 
static void PlaceRoad_NW(uint tile)
 
static void PlaceRoad_NW(TileIndex tile)
 
{
 
	_place_road_flag = (_tile_fract_coords.x >= 8) + 0;
 
	VpStartPlaceSizing(tile, VPM_FIX_Y);
 
}
 

	
 
static void PlaceRoad_Bridge(uint tile)
 
static void PlaceRoad_Bridge(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_OR_Y);
 
}
 

	
 

	
 
void CcBuildRoadTunnel(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildRoadTunnel(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
@@ -59,12 +59,12 @@ void CcBuildRoadTunnel(bool success, uin
 
	}
 
}
 

	
 
static void PlaceRoad_Tunnel(uint tile)
 
static void PlaceRoad_Tunnel(TileIndex tile)
 
{
 
	DoCommandP(tile, 0x200, 0, CcBuildRoadTunnel, CMD_BUILD_TUNNEL | CMD_AUTO | CMD_MSG(STR_5016_CAN_T_BUILD_TUNNEL_HERE));
 
}
 

	
 
static void BuildRoadOutsideStation(uint tile, int direction)
 
static void BuildRoadOutsideStation(TileIndex tile, int direction)
 
{
 
	static const byte _roadbits_by_dir[4] = {2,1,8,4};
 
	tile += TileOffsByDir(direction);
 
@@ -74,7 +74,7 @@ static void BuildRoadOutsideStation(uint
 
	}
 
}
 

	
 
void CcRoadDepot(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcRoadDepot(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
@@ -83,22 +83,22 @@ void CcRoadDepot(bool success, uint tile
 
	}
 
}
 

	
 
static void PlaceRoad_Depot(uint tile)
 
static void PlaceRoad_Depot(TileIndex tile)
 
{
 
	DoCommandP(tile, _road_depot_orientation, 0, CcRoadDepot, CMD_BUILD_ROAD_DEPOT | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1807_CAN_T_BUILD_ROAD_VEHICLE));
 
}
 

	
 
static void PlaceRoad_BusStation(uint tile)
 
static void PlaceRoad_BusStation(TileIndex tile)
 
{
 
	DoCommandP(tile, _road_station_picker_orientation, RS_BUS, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1808_CAN_T_BUILD_BUS_STATION));
 
}
 

	
 
static void PlaceRoad_TruckStation(uint tile)
 
static void PlaceRoad_TruckStation(TileIndex tile)
 
{
 
	DoCommandP(tile, _road_station_picker_orientation, RS_TRUCK, CcRoadDepot, CMD_BUILD_ROAD_STOP | CMD_AUTO | CMD_NO_WATER | CMD_MSG(STR_1809_CAN_T_BUILD_TRUCK_STATION));
 
}
 

	
 
static void PlaceRoad_DemolishArea(uint tile)
 
static void PlaceRoad_DemolishArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, 4);
 
}
 
@@ -253,8 +253,9 @@ static void BuildRoadToolbWndProc(Window
 

	
 
	case WE_PLACE_MOUSEUP:
 
		if (e->place.pt.x != -1) {
 
			uint start_tile = e->place.starttile;
 
			uint end_tile = e->place.tile;
 
			TileIndex start_tile = e->place.starttile;
 
			TileIndex end_tile = e->place.tile;
 

	
 
			if (e->place.userdata == 0) {
 
				ResetObjectToPlace();
 
				ShowBuildBridgeWindow(start_tile, end_tile, 0x80);
 
@@ -270,7 +271,8 @@ static void BuildRoadToolbWndProc(Window
 
		break;
 

	
 
	case WE_PLACE_PRESIZE: {
 
		uint tile = e->place.tile;
 
		TileIndex tile = e->place.tile;
 

	
 
		DoCommandByTile(tile, 0x200, 0, DC_AUTO, CMD_BUILD_TUNNEL);
 
		VpSetPresizeRange(tile, _build_tunnel_endtile==0?tile:_build_tunnel_endtile);
 
		break;
roadveh_cmd.c
Show inline comments
 
@@ -282,7 +282,7 @@ int32 CmdSellRoadVeh(int x, int y, uint3
 

	
 
typedef struct RoadFindDepotData {
 
	uint best_length;
 
	uint tile;
 
	TileIndex tile;
 
	byte owner;
 
} RoadFindDepotData;
 

	
 
@@ -291,7 +291,7 @@ static const byte _road_pf_directions[16
 
	2, 3, 3, 2, 3, 0, 255, 255,
 
};
 

	
 
static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
 
static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
 
{
 
	tile += TileOffsByDir(_road_pf_directions[track]);
 

	
 
@@ -309,7 +309,7 @@ static bool EnumRoadSignalFindDepot(uint
 

	
 
static Depot *FindClosestRoadDepot(Vehicle *v)
 
{
 
	uint tile = v->tile;
 
	TileIndex tile = v->tile;
 
	int i;
 

	
 
	if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); }
 
@@ -472,7 +472,7 @@ static void UpdateRoadVehDeltaXY(Vehicle
 

	
 
static void ClearCrashedStation(Vehicle *v)
 
{
 
	uint tile = v->tile;
 
	TileIndex tile = v->tile;
 
	byte *b, bb;
 

	
 
	RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
 
@@ -584,7 +584,7 @@ static void RoadVehCrash(Vehicle *v)
 

	
 
static void RoadVehCheckTrainCrash(Vehicle *v)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	if (v->u.road.state == 255)
 
		return;
 
@@ -901,7 +901,7 @@ static byte RoadVehGetSlidingDirection(V
 

	
 
typedef struct OvertakeData {
 
	Vehicle *u, *v;
 
	uint tile;
 
	TileIndex tile;
 
	byte tilebits;
 
} OvertakeData;
 

	
 
@@ -1012,7 +1012,7 @@ typedef struct {
 
	uint mindist;
 
} FindRoadToChooseData;
 

	
 
static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
 
static bool EnumRoadTrackFindDist(TileIndex tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
 
{
 
	uint dist = DistanceManhattan(tile, frd->dest);
 
	if (dist <= frd->mindist) {
 
@@ -1026,13 +1026,13 @@ static bool EnumRoadTrackFindDist(uint t
 

	
 
// Returns direction to choose
 
// or -1 if the direction is currently blocked
 
static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
 
static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
 
{
 
#define return_track(x) {best_track = x; goto found_best_track; }
 

	
 
	uint16 signal;
 
	uint bitmask;
 
	uint desttile;
 
	TileIndex desttile;
 
	FindRoadToChooseData frd;
 
	int best_track;
 
	uint best_dist, best_maxlen;
 
@@ -1317,7 +1317,7 @@ static void RoadVehController(Vehicle *v
 

	
 
// switch to another tile
 
	if (rd.x & 0x80) {
 
		uint tile = v->tile + TileOffsByDir(rd.x & 3);
 
		TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
 
		int dir = RoadFindPathToDest(v, tile, rd.x&3);
 
		int tmp;
 
		uint32 r;
roadveh_gui.c
Show inline comments
 
@@ -410,7 +410,7 @@ static void DrawNewRoadVehWindow(Window 
 
	}
 
}
 

	
 
void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 

	
 
@@ -526,7 +526,7 @@ static void ShowBuildRoadVehWindow(TileI
 

	
 
static void DrawRoadDepotWindow(Window *w)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	Vehicle *v;
 
	int num,x,y;
 
	Depot *depot;
 
@@ -753,7 +753,7 @@ static const WindowDesc _road_depot_desc
 
	RoadDepotWndProc
 
};
 

	
 
void ShowRoadDepotWindow(uint tile)
 
void ShowRoadDepotWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -909,7 +909,7 @@ static void PlayerRoadVehWndProc(Window 
 
		} break;
 

	
 
		case 9: { /* Build new Vehicle */
 
			uint tile;
 
			TileIndex tile;
 

	
 
			if (!IsWindowOfPrototype(w, _player_roadveh_widgets))
 
				break;
ship_cmd.c
Show inline comments
 
@@ -19,7 +19,8 @@
 
static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
 
static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
 

	
 
static byte GetTileShipTrackStatus(uint tile) {
 
static byte GetTileShipTrackStatus(TileIndex tile)
 
{
 
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
 
	return r | r >> 8;
 
}
 
@@ -68,8 +69,10 @@ static Depot *FindClosestShipDepot(Vehic
 
{
 
	Depot *depot;
 
	Depot *best_depot = NULL;
 
	uint tile, dist, best_dist = (uint)-1;
 
	uint tile2 = v->tile;
 
	uint dist;
 
	uint best_dist = (uint)-1;
 
	TileIndex tile;
 
	TileIndex tile2 = v->tile;
 

	
 
	if (_patches.new_pathfinding_all) {
 
		NPFFoundTargetData ftd;
 
@@ -342,7 +345,7 @@ static const TileIndexDiffC _ship_leave_
 

	
 
static void CheckShipLeaveDepot(Vehicle *v)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	int d;
 
	uint m;
 

	
 
@@ -466,15 +469,15 @@ static void ShipArrivesAt(Vehicle *v, St
 
}
 

	
 
typedef struct {
 
	uint skiptile;
 
	uint dest_coords;
 
	TileIndex skiptile;
 
	TileIndex dest_coords;
 
	uint best_bird_dist;
 
	uint best_length;
 
} PathFindShip;
 

	
 
//extern void dbg_store_path();
 

	
 
static bool ShipTrackFollower(uint tile, PathFindShip *pfs, int track, uint length, byte *state)
 
static bool ShipTrackFollower(TileIndex tile, PathFindShip *pfs, int track, uint length, byte *state)
 
{
 
	// Found dest?
 
	if (tile == pfs->dest_coords) {
 
@@ -506,7 +509,7 @@ static const byte _ship_search_direction
 

	
 
static const byte _pick_shiptrack_table[6] = {1, 3, 2, 2, 0, 0};
 

	
 
static uint FindShipTrack(Vehicle *v, uint tile, int dir, uint bits, uint skiptile, int *track)
 
static uint FindShipTrack(Vehicle *v, TileIndex tile, int dir, uint bits, TileIndex skiptile, int *track)
 
{
 
	PathFindShip pfs;
 
	int i, best_track;
 
@@ -561,14 +564,14 @@ bad:;
 
/* returns the track to choose on the next tile, or -1 when it's better to
 
 * reverse. The tile given is the tile we are about to enter, enterdir is the
 
 * direction in which we are entering the tile */
 
static int ChooseShipTrack(Vehicle *v, uint tile, int enterdir, uint tracks)
 
static int ChooseShipTrack(Vehicle *v, TileIndex tile, int enterdir, uint tracks)
 
{
 
	assert(enterdir>=0 && enterdir<=3);
 

	
 
	if (_patches.new_pathfinding_all) {
 
		NPFFindStationOrTileData fstd;
 
		NPFFoundTargetData ftd;
 
		uint src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagdir(enterdir)));
 
		byte trackdir = GetVehicleTrackdir(v);
 
		assert (trackdir != 0xFF); /* Check that we are not in a depot */
 

	
 
@@ -588,7 +591,7 @@ static int ChooseShipTrack(Vehicle *v, u
 
		uint b;
 
		uint tot_dist, dist;
 
		int track;
 
		uint tile2;
 
		TileIndex tile2;
 

	
 
		tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
 
		tot_dist = (uint)-1;
 
@@ -615,7 +618,7 @@ static const byte _new_vehicle_direction
 
	2, 3, 4,
 
};
 

	
 
static int ShipGetNewDirectionFromTiles(uint new_tile, uint old_tile)
 
static int ShipGetNewDirectionFromTiles(TileIndex new_tile, TileIndex old_tile)
 
{
 
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 
							TileX(new_tile) - TileX(old_tile) + 1;
 
@@ -630,7 +633,7 @@ static int ShipGetNewDirection(Vehicle *
 
	return _new_vehicle_direction_table[offs];
 
}
 

	
 
static int GetAvailShipTracks(uint tile, int dir)
 
static int GetAvailShipTracks(TileIndex tile, int dir)
 
{
 
	uint32 r = GetTileTrackStatus(tile, TRANSPORT_WATER);
 
	return (byte) ((r | r >> 8)) & _ship_sometracks[dir];
ship_gui.c
Show inline comments
 
@@ -302,7 +302,7 @@ static void ShowShipDetailsWindow(Vehicl
 
	w->caption_color = v->owner;
 
}
 

	
 
void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 
	if (!success) return;
 
@@ -602,7 +602,7 @@ void ShowShipViewWindow(Vehicle *v)
 

	
 
static void DrawShipDepotWindow(Window *w)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	Vehicle *v;
 
	int num,x,y;
 
	Depot *depot;
 
@@ -825,7 +825,7 @@ static const WindowDesc _ship_depot_desc
 
	ShipDepotWndProc
 
};
 

	
 
void ShowShipDepotWindow(uint tile)
 
void ShowShipDepotWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -1010,7 +1010,7 @@ static void PlayerShipsWndProc(Window *w
 
		} break;
 

	
 
		case 9: { /* Build new Vehicle */
 
			uint tile;
 
			TileIndex tile;
 

	
 
			if (!IsWindowOfPrototype(w, _player_ships_widgets))
 
				break;
signs.c
Show inline comments
 
@@ -186,7 +186,7 @@ int32 CmdRenameSign(int x, int y, uint32
 
 * Callback function that is called after a sign is placed
 
 *
 
 */
 
void CcPlaceSign(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcPlaceSign(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		ShowRenameSignWindow(_new_sign_struct);
 
@@ -200,7 +200,7 @@ void CcPlaceSign(bool success, uint tile
 
 *  sign-tool is selected
 
 *
 
 */
 
void PlaceProc_Sign(uint tile)
 
void PlaceProc_Sign(TileIndex tile)
 
{
 
	DoCommandP(tile, _current_player, 0, CcPlaceSign, CMD_PLACE_SIGN | CMD_MSG(STR_2809_CAN_T_PLACE_SIGN_HERE));
 
}
signs.h
Show inline comments
 
@@ -55,7 +55,7 @@ VARDEF bool _sign_sort_dirty;
 
VARDEF uint16 *_sign_sort;
 

	
 
void UpdateAllSignVirtCoords(void);
 
void PlaceProc_Sign(uint tile);
 
void PlaceProc_Sign(TileIndex tile);
 

	
 
/* misc.c */
 
void ShowRenameSignWindow(SignStruct *ss);
station.h
Show inline comments
 
@@ -187,7 +187,7 @@ VARDEF bool _global_station_sort_dirty;
 

	
 
void GetProductionAroundTiles(AcceptedCargo produced, TileIndex tile, int w, int h, int rad);
 
void GetAcceptanceAroundTiles(AcceptedCargo accepts, TileIndex tile, int w, int h, int rad);
 
uint GetStationPlatforms(Station *st, uint tile);
 
uint GetStationPlatforms(Station *st, TileIndex tile);
 

	
 

	
 
/* Station layout for given dimensions - it is a two-dimensional array
 
@@ -278,7 +278,8 @@ RoadStop * GetPrimaryRoadStop(const Stat
 
RoadStop * AllocateRoadStop( void );
 
void ClearSlot(Vehicle *v, RoadStop *rs);
 

	
 
static inline bool IsTrainStationTile(uint tile) {
 
static inline bool IsTrainStationTile(TileIndex tile)
 
{
 
	return IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_map5[tile], 0, 8);
 
}
 

	
 
@@ -314,7 +315,8 @@ static inline bool IsBuoyTile(TileIndex 
 

	
 
/* Get's the direction the station exit points towards. Ie, returns 0 for a
 
 * station with the exit NE. */
 
static inline byte GetRoadStationDir(uint tile) {
 
static inline byte GetRoadStationDir(TileIndex tile)
 
{
 
	assert(IsRoadStationTile(tile));
 
	return (_map5[tile] - 0x43) & 3;
 
}
station_cmd.c
Show inline comments
 
@@ -62,7 +62,7 @@ MemoryPool _roadstop_pool = { "RoadStop"
 
const byte _airport_size_x[] = {4, 6, 1, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
 
const byte _airport_size_y[] = {3, 6, 1, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1};
 

	
 
void ShowAircraftDepotWindow(uint tile);
 
void ShowAircraftDepotWindow(TileIndex tile);
 
extern void UpdateAirplanesOnNewStation(Station *st);
 

	
 
static void MarkStationDirty(Station *st)
 
@@ -172,7 +172,7 @@ static byte FindCatchmentRadius(Station 
 

	
 
#define CHECK_STATIONS_ERR ((Station*)-1)
 

	
 
static Station *GetStationAround(uint tile, int w, int h, int closest_station)
 
static Station *GetStationAround(TileIndex tile, int w, int h, int closest_station)
 
{
 
	// check around to see if there's any stations there
 
	BEGIN_TILE_LOOP(tile_cur, w + 2, h + 2, tile - TILE_XY(1,1))
 
@@ -221,7 +221,7 @@ TileIndex GetStationTileForVehicle(const
 
	}
 
}
 

	
 
static bool CheckStationSpreadOut(Station *st, uint tile, int w, int h)
 
static bool CheckStationSpreadOut(Station *st, TileIndex tile, int w, int h)
 
{
 
	StationID station_index = st->index;
 
	uint i;
 
@@ -275,7 +275,8 @@ static Station *AllocateStation(void)
 
}
 

	
 

	
 
static int CountMapSquareAround(uint tile, byte type, byte min, byte max) {
 
static int CountMapSquareAround(TileIndex tile, byte type, byte min, byte max)
 
{
 
	static const TileIndexDiffC _count_square_table[] = {
 
		{-3, -3}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0},
 
		{-6,  1}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0}, {1, 0},
 
@@ -300,7 +301,7 @@ static int CountMapSquareAround(uint til
 

	
 
#define M(x) ((x) - STR_SV_STNAME)
 

	
 
static bool GenerateStationName(Station *st, uint tile, int flag)
 
static bool GenerateStationName(Station *st, TileIndex tile, int flag)
 
{
 
	static const uint32 _gen_station_name_bits[] = {
 
		0,                                      /* 0 */
 
@@ -743,11 +744,11 @@ static void DeleteStationIfEmpty(Station
 
	}
 
}
 

	
 
static int32 ClearTile_Station(uint tile, byte flags);
 
static int32 ClearTile_Station(TileIndex tile, byte flags);
 

	
 
// Tries to clear the given area. Returns the cost in case of success.
 
// Or an error code if it failed.
 
int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
 
int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *station)
 
{
 
	int32 cost = 0, ret;
 

	
 
@@ -820,7 +821,7 @@ int32 CheckFlatLandBelow(uint tile, uint
 
static bool CanExpandRailroadStation(Station *st, uint *fin, int direction)
 
{
 
	uint curw = st->trainst_w, curh = st->trainst_h;
 
	uint tile = fin[0];
 
	TileIndex tile = fin[0];
 
	uint w = fin[1];
 
	uint h = fin[2];
 

	
 
@@ -1019,7 +1020,7 @@ int32 CmdBuildRailroadStation(int x, int
 
	}
 

	
 
	if (flags & DC_EXEC) {
 
		int tile_delta;
 
		TileIndexDiff tile_delta;
 
		byte *layout_ptr;
 
		StationID station_index = st->index;
 
		StationSpec *statspec;
 
@@ -1072,7 +1073,7 @@ int32 CmdBuildRailroadStation(int x, int
 
	return cost;
 
}
 

	
 
static bool TileBelongsToRailStation(Station *st, uint tile)
 
static bool TileBelongsToRailStation(Station *st, TileIndex tile)
 
{
 
	return IsTileType(tile, MP_STATION) && _map2[tile] == st->index && _map5[tile] < 8;
 
}
 
@@ -1081,7 +1082,7 @@ static void MakeRailwayStationAreaSmalle
 
{
 
	uint w = st->trainst_w;
 
	uint h = st->trainst_h;
 
	uint tile = st->train_tile;
 
	TileIndex tile = st->train_tile;
 
	uint i;
 

	
 
restart:
 
@@ -1152,7 +1153,7 @@ int32 CmdRemoveFromRailroadStation(int x
 
}
 

	
 
// determine the number of platforms for the station
 
uint GetStationPlatforms(Station *st, uint tile)
 
uint GetStationPlatforms(Station *st, TileIndex tile)
 
{
 
	uint t;
 
	int dir,delta;
 
@@ -1389,7 +1390,7 @@ static int32 RemoveRailroadStation(Stati
 
	return cost;
 
}
 

	
 
int32 DoConvertStationRail(uint tile, uint totype, bool exec)
 
int32 DoConvertStationRail(TileIndex tile, uint totype, bool exec)
 
{
 
	const Station *st = GetStation(_map2[tile]);
 
	if (!CheckOwnership(st->owner) || !EnsureNoVehicle(tile)) return CMD_ERROR;
 
@@ -1786,7 +1787,7 @@ END_TILE_LOOP(tile_cur,w,h,tile)
 

	
 
static int32 RemoveAirport(Station *st, uint32 flags)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	int w,h;
 
	int32 cost;
 

	
 
@@ -1901,7 +1902,7 @@ static bool CheckShipsOnBuoy(Station *st
 

	
 
static int32 RemoveBuoy(Station *st, uint32 flags)
 
{
 
	uint tile;
 
	TileIndex tile;
 

	
 
	if (_current_player >= MAX_PLAYERS) {
 
		/* XXX: strange stuff */
 
@@ -2058,7 +2059,8 @@ int32 CmdBuildDock(int x, int y, uint32 
 

	
 
static int32 RemoveDock(Station *st, uint32 flags)
 
{
 
	uint tile1, tile2;
 
	TileIndex tile1;
 
	TileIndex tile2;
 

	
 
	if (!CheckOwnership(st->owner))
 
		return CMD_ERROR;
 
@@ -2194,12 +2196,12 @@ static uint GetSlopeTileh_Station(TileIn
 
	return 0;
 
}
 

	
 
static void GetAcceptedCargo_Station(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Station(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void GetTileDesc_Station(uint tile, TileDesc *td)
 
static void GetTileDesc_Station(TileIndex tile, TileDesc *td)
 
{
 
	byte m5;
 
	StringID str;
 
@@ -2220,7 +2222,8 @@ static void GetTileDesc_Station(uint til
 
}
 

	
 

	
 
static uint32 GetTileTrackStatus_Station(uint tile, TransportType mode) {
 
static uint32 GetTileTrackStatus_Station(TileIndex tile, TransportType mode)
 
{
 
	uint i = _map5[tile];
 
	uint j = 0;
 

	
 
@@ -2247,7 +2250,7 @@ static uint32 GetTileTrackStatus_Station
 
	return j;
 
}
 

	
 
static void TileLoop_Station(uint tile)
 
static void TileLoop_Station(TileIndex tile)
 
{
 
  //FIXME -- GetTileTrackStatus_Station -> animated stationtiles
 
  // hardcoded.....not good
 
@@ -2269,7 +2272,7 @@ static void TileLoop_Station(uint tile)
 
}
 

	
 

	
 
static void AnimateTile_Station(uint tile)
 
static void AnimateTile_Station(TileIndex tile)
 
{
 
	byte m5 = _map5[tile];
 
	//FIXME -- AnimateTile_Station -> not nice code, lots of things double
 
@@ -2310,7 +2313,7 @@ static void AnimateTile_Station(uint til
 
	}
 
}
 

	
 
static void ClickTile_Station(uint tile)
 
static void ClickTile_Station(TileIndex tile)
 
{
 
  // 0x20 - hangar large airport (32)
 
  // 0x41 - hangar small airport (65)
 
@@ -2325,7 +2328,7 @@ static const byte _enter_station_speedta
 
	215, 195, 175, 155, 135, 115, 95, 75, 55, 35, 15, 0
 
};
 

	
 
static uint32 VehicleEnter_Station(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_Station(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	StationID station_id;
 
	byte dir;
 
@@ -2676,7 +2679,7 @@ int32 CmdRenameStation(int x, int y, uin
 
}
 

	
 

	
 
uint MoveGoodsToStation(uint tile, int w, int h, int type, uint amount)
 
uint MoveGoodsToStation(TileIndex tile, int w, int h, int type, uint amount)
 
{
 
	Station *around_ptr[8];
 
	StationID around[8];
 
@@ -2813,7 +2816,7 @@ uint MoveGoodsToStation(uint tile, int w
 
	return moved;
 
}
 

	
 
void BuildOilRig(uint tile)
 
void BuildOilRig(TileIndex tile)
 
{
 
	Station *st;
 
	int j;
 
@@ -2864,7 +2867,7 @@ void BuildOilRig(uint tile)
 
	}
 
}
 

	
 
void DeleteOilRig(uint tile)
 
void DeleteOilRig(TileIndex tile)
 
{
 
	Station *st = GetStation(_map2[tile]);
 

	
 
@@ -2878,7 +2881,7 @@ void DeleteOilRig(uint tile)
 
	DeleteStation(st);
 
}
 

	
 
static void ChangeTileOwner_Station(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Station(TileIndex tile, byte old_player, byte new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
@@ -2893,7 +2896,8 @@ static void ChangeTileOwner_Station(uint
 
	}
 
}
 

	
 
static int32 ClearTile_Station(uint tile, byte flags) {
 
static int32 ClearTile_Station(TileIndex tile, byte flags)
 
{
 
	byte m5 = _map5[tile];
 
	Station *st;
 

	
terraform_gui.c
Show inline comments
 
@@ -12,7 +12,7 @@
 
#include "vehicle.h"
 
#include "signs.h"
 

	
 
void CcTerraform(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	if (success) {
 
		SndPlayTileFx(SND_1F_SPLAT, tile);
 
@@ -21,7 +21,7 @@ void CcTerraform(bool success, uint tile
 
	}
 
}
 

	
 
static void GenericRaiseLowerLand(uint tile, int mode)
 
static void GenericRaiseLowerLand(TileIndex tile, int mode)
 
{
 
	if (mode) {
 
		DoCommandP(tile, 8, (uint32)mode, CcTerraform, CMD_TERRAFORM_LAND | CMD_AUTO | CMD_MSG(STR_0808_CAN_T_RAISE_LAND_HERE));
 
@@ -101,27 +101,27 @@ static const uint16 _terraform_keycodes[
 
	'O',
 
};
 

	
 
void PlaceProc_DemolishArea(uint tile)
 
void PlaceProc_DemolishArea(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_DemolishArea);
 
}
 

	
 
void PlaceProc_RaiseLand(uint tile)
 
void PlaceProc_RaiseLand(TileIndex tile)
 
{
 
	GenericRaiseLowerLand(tile, 1);
 
}
 

	
 
void PlaceProc_LowerLand(uint tile)
 
void PlaceProc_LowerLand(TileIndex tile)
 
{
 
	GenericRaiseLowerLand(tile, 0);
 
}
 

	
 
void PlaceProc_LevelLand(uint tile)
 
void PlaceProc_LevelLand(TileIndex tile)
 
{
 
	VpStartPlaceSizing(tile, VPM_X_AND_Y | GUI_PlaceProc_LevelArea);
 
}
 

	
 
static void PlaceProc_PlantTree(uint tile) {}
 
static void PlaceProc_PlantTree(TileIndex tile) {}
 

	
 
static void TerraformClick_Lower(Window *w)
 
{
texteff.c
Show inline comments
 
@@ -320,12 +320,12 @@ void DrawTextEffects(DrawPixelInfo *dpi)
 
	}
 
}
 

	
 
void DeleteAnimatedTile(uint tile)
 
void DeleteAnimatedTile(TileIndex tile)
 
{
 
	TileIndex *ti;
 

	
 
	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
 
		if ( (TileIndex)tile == *ti) {
 
		if (tile == *ti) {
 
			/* remove the hole */
 
			memmove(ti, ti+1, endof(_animated_tile_list) - 1 - ti);
 
			/* and clear last item */
 
@@ -336,12 +336,12 @@ void DeleteAnimatedTile(uint tile)
 
	}
 
}
 

	
 
bool AddAnimatedTile(uint tile)
 
bool AddAnimatedTile(TileIndex tile)
 
{
 
	TileIndex *ti;
 

	
 
	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list); ti++) {
 
		if ( (TileIndex)tile == *ti || *ti == 0) {
 
		if (tile == *ti || *ti == 0) {
 
			*ti = tile;
 
			MarkTileDirtyByTile(tile);
 
			return true;
 
@@ -354,7 +354,7 @@ bool AddAnimatedTile(uint tile)
 
void AnimateAnimatedTiles(void)
 
{
 
	TileIndex *ti;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	for(ti=_animated_tile_list; ti!=endof(_animated_tile_list) && (tile=*ti) != 0; ti++) {
 
		AnimateTile(tile);
town.h
Show inline comments
 
@@ -127,7 +127,7 @@ enum {
 
	RATING_BRIBE_DOWN_TO = -50 					// XXX SHOULD BE SOMETHING LOWER?
 
};
 

	
 
bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type);
 
bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type);
 

	
 
VARDEF uint16 *_town_sort;
 

	
town_cmd.c
Show inline comments
 
@@ -52,9 +52,9 @@ enum {
 
// Local
 
static int _grow_town_result;
 

	
 
static bool BuildTownHouse(Town *t, uint tile);
 
static void ClearTownHouse(Town *t, uint tile);
 
static void DoBuildTownHouse(Town *t, uint tile);
 
static bool BuildTownHouse(Town *t, TileIndex tile);
 
static void ClearTownHouse(Town *t, TileIndex tile);
 
static void DoBuildTownHouse(Town *t, TileIndex tile);
 

	
 
typedef struct DrawTownTileStruct {
 
	uint32 sprite_1;
 
@@ -150,7 +150,7 @@ static uint GetSlopeTileh_Town(TileInfo 
 
	return ti->tileh;
 
}
 

	
 
static void AnimateTile_Town(uint tile)
 
static void AnimateTile_Town(TileIndex tile)
 
{
 
	int old;
 
	int i;
 
@@ -188,7 +188,7 @@ static void AnimateTile_Town(uint tile)
 

	
 
static void UpdateTownRadius(Town *t);
 

	
 
static bool IsCloseToTown(uint tile, uint dist)
 
static bool IsCloseToTown(TileIndex tile, uint dist)
 
{
 
	Town *t;
 

	
 
@@ -242,7 +242,7 @@ uint32 GetWorldPopulation(void)
 
	return pop;
 
}
 

	
 
static void MakeSingleHouseBigger(uint tile)
 
static void MakeSingleHouseBigger(TileIndex tile)
 
{
 
	byte b;
 

	
 
@@ -265,7 +265,7 @@ static void MakeSingleHouseBigger(uint t
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void MakeTownHouseBigger(uint tile)
 
static void MakeTownHouseBigger(TileIndex tile)
 
{
 
	uint flags = _house_more_flags[_map3_hi[tile]];
 
	if (flags & 8) MakeSingleHouseBigger(TILE_ADDXY(tile, 0, 0));
 
@@ -274,7 +274,7 @@ static void MakeTownHouseBigger(uint til
 
	if (flags & 1) MakeSingleHouseBigger(TILE_ADDXY(tile, 1, 1));
 
}
 

	
 
static void TileLoop_Town(uint tile)
 
static void TileLoop_Town(TileIndex tile)
 
{
 
	int house;
 
	Town *t;
 
@@ -330,12 +330,12 @@ static void TileLoop_Town(uint tile)
 
	}
 
}
 

	
 
static void ClickTile_Town(uint tile)
 
static void ClickTile_Town(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static int32 ClearTile_Town(uint tile, byte flags)
 
static int32 ClearTile_Town(TileIndex tile, byte flags)
 
{
 
	int house, rating;
 
	int32 cost;
 
@@ -367,7 +367,7 @@ static int32 ClearTile_Town(uint tile, b
 
	return cost;
 
}
 

	
 
static void GetAcceptedCargo_Town(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Town(TileIndex tile, AcceptedCargo ac)
 
{
 
	int type = _map3_hi[tile];
 

	
 
@@ -377,7 +377,7 @@ static void GetAcceptedCargo_Town(uint t
 
	ac[CT_FOOD] = _housetype_cargo_food[type];
 
}
 

	
 
static void GetTileDesc_Town(uint tile, TileDesc *td)
 
static void GetTileDesc_Town(TileIndex tile, TileDesc *td)
 
{
 
	td->str = _town_tile_names[_map3_hi[tile]];
 
	if ((_map3_lo[tile] & 0xC0) != 0xC0) {
 
@@ -388,13 +388,13 @@ static void GetTileDesc_Town(uint tile, 
 
	td->owner = OWNER_TOWN;
 
}
 

	
 
static uint32 GetTileTrackStatus_Town(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Town(TileIndex tile, TransportType mode)
 
{
 
	/* not used */
 
	return 0;
 
}
 

	
 
static void ChangeTileOwner_Town(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Town(TileIndex tile, byte old_player, byte new_player)
 
{
 
	/* not used */
 
}
 
@@ -466,7 +466,7 @@ static byte GetTownRoadMask(TileIndex ti
 
	return r;
 
}
 

	
 
static bool IsRoadAllowedHere(uint tile, int dir)
 
static bool IsRoadAllowedHere(TileIndex tile, int dir)
 
{
 
	uint k;
 
	uint slope;
 
@@ -528,7 +528,7 @@ no_slope:
 
	}
 
}
 

	
 
static bool TerraformTownTile(uint tile, int edges, int dir)
 
static bool TerraformTownTile(TileIndex tile, int edges, int dir)
 
{
 
	int32 r;
 

	
 
@@ -541,7 +541,7 @@ static bool TerraformTownTile(uint tile,
 
	return true;
 
}
 

	
 
static void LevelTownLand(uint tile)
 
static void LevelTownLand(TileIndex tile)
 
{
 
	TileInfo ti;
 

	
 
@@ -560,15 +560,15 @@ static void LevelTownLand(uint tile)
 

	
 
#define IS_WATER_TILE(t) (IsTileType((t), MP_WATER) && _map5[(t)] == 0)
 

	
 
static void GrowTownInTile(uint *tile_ptr, uint mask, int block, Town *t1)
 
static void GrowTownInTile(TileIndex *tile_ptr, uint mask, int block, Town *t1)
 
{
 
	uint16 r;
 
	int a,b,rcmd;
 
	uint tmptile;
 
	TileIndex tmptile;
 
	TileInfo ti;
 
	int i;
 
	int j;
 
	uint tile = *tile_ptr;
 
	TileIndex tile = *tile_ptr;
 

	
 
	TILE_ASSERT(tile);
 

	
 
@@ -711,7 +711,7 @@ build_road_and_exit:
 

	
 

	
 
// Returns true if a house was built, or no if the build failed.
 
static int GrowTownAtRoad(Town *t, uint tile)
 
static int GrowTownAtRoad(Town *t, TileIndex tile)
 
{
 
	uint mask;
 
	int block = 5; // special case
 
@@ -772,7 +772,7 @@ static int GenRandomRoadBits(void)
 
// Returns true if a house was built, or no if the build failed.
 
bool GrowTown(Town *t)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	const TileIndexDiffC *ptr;
 
	TileInfo ti;
 
	byte old_player;
 
@@ -1065,7 +1065,7 @@ int32 CmdBuildTown(int x, int y, uint32 
 

	
 
Town *CreateRandomTown(uint attempts)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	TileInfo ti;
 
	Town *t;
 
	uint32 townnameparts;
 
@@ -1121,7 +1121,8 @@ void GenerateTowns(void)
 
	}
 
}
 

	
 
static bool CheckBuildHouseMode(Town *t1, uint tile, uint tileh, int mode) {
 
static bool CheckBuildHouseMode(Town *t1, TileIndex tile, uint tileh, int mode)
 
{
 
	int b;
 
	uint slope;
 

	
 
@@ -1143,7 +1144,7 @@ static bool CheckBuildHouseMode(Town *t1
 
	return DoCommandByTile(tile, 0, 0, DC_EXEC | DC_AUTO | DC_NO_WATER, CMD_LANDSCAPE_CLEAR) != CMD_ERROR;
 
}
 

	
 
int GetTownRadiusGroup(Town *t, uint tile)
 
int GetTownRadiusGroup(Town *t, TileIndex tile)
 
{
 
	uint dist;
 
	int i,smallest;
 
@@ -1161,7 +1162,7 @@ int GetTownRadiusGroup(Town *t, uint til
 
	return smallest;
 
}
 

	
 
static bool CheckFree2x2Area(Town *t1, uint tile)
 
static bool CheckFree2x2Area(Town *t1, TileIndex tile)
 
{
 
	int i;
 

	
 
@@ -1185,7 +1186,7 @@ static bool CheckFree2x2Area(Town *t1, u
 
	return true;
 
}
 

	
 
static void DoBuildTownHouse(Town *t, uint tile)
 
static void DoBuildTownHouse(Town *t, TileIndex tile)
 
{
 
	int i;
 
	uint bitmask;
 
@@ -1358,7 +1359,7 @@ static void DoBuildTownHouse(Town *t, ui
 
	// ENDING
 
}
 

	
 
static bool BuildTownHouse(Town *t, uint tile)
 
static bool BuildTownHouse(Town *t, TileIndex tile)
 
{
 
	int32 r;
 

	
 
@@ -1374,14 +1375,15 @@ static bool BuildTownHouse(Town *t, uint
 
}
 

	
 

	
 
static void DoClearTownHouseHelper(uint tile)
 
static void DoClearTownHouseHelper(TileIndex tile)
 
{
 
	assert(IsTileType(tile, MP_HOUSE));
 
	DoClearSquare(tile);
 
	DeleteAnimatedTile(tile);
 
}
 

	
 
static void ClearTownHouse(Town *t, uint tile) {
 
static void ClearTownHouse(Town *t, TileIndex tile)
 
{
 
	uint house = _map3_hi[tile];
 
	uint eflags;
 

	
 
@@ -1564,7 +1566,7 @@ static void TownActionRoadRebuild(Town *
 
		NEWS_FLAGS(NM_NORMAL, NF_TILE, NT_GENERAL, 0), t->xy, 0);
 
}
 

	
 
static bool DoBuildStatueOfCompany(uint tile)
 
static bool DoBuildStatueOfCompany(TileIndex tile)
 
{
 
	TileInfo ti;
 
	byte old;
 
@@ -1616,7 +1618,7 @@ static void TownActionBuildStatue(Town *
 
		{-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0}, {-1, 0},
 
		{ 0, 0}
 
	};
 
	uint tile = t->xy;
 
	TileIndex tile = t->xy;
 
	const TileIndexDiffC *p;
 

	
 
	SETBIT(t->statues, _current_player);
 
@@ -1811,7 +1813,7 @@ static void UpdateTownUnwanted(Town *t)
 
	}
 
}
 

	
 
bool CheckIfAuthorityAllows(uint tile)
 
bool CheckIfAuthorityAllows(TileIndex tile)
 
{
 
	Town *t;
 

	
 
@@ -1832,7 +1834,7 @@ bool CheckIfAuthorityAllows(uint tile)
 
}
 

	
 

	
 
Town *ClosestTownFromTile(uint tile, uint threshold)
 
Town *ClosestTownFromTile(TileIndex tile, uint threshold)
 
{
 
	Town *t;
 
	uint dist, best = threshold;
 
@@ -1892,7 +1894,7 @@ static const int _default_rating_setting
 
	{ 96, 384, 768},	// Hostile
 
};
 

	
 
bool CheckforTownRating(uint tile, uint32 flags, Town *t, byte type)
 
bool CheckforTownRating(TileIndex tile, uint32 flags, Town *t, byte type)
 
{
 
	int modemod;
 

	
train_cmd.c
Show inline comments
 
@@ -415,7 +415,7 @@ void DrawTrainEngineInfo(int engine, int
 
}
 

	
 

	
 
static int32 CmdBuildRailWagon(uint engine, uint tile, uint32 flags)
 
static int32 CmdBuildRailWagon(uint engine, TileIndex tile, uint32 flags)
 
{
 
	int32 value;
 
	Vehicle *v;
 
@@ -1506,7 +1506,7 @@ int32 CmdRefitRailVehicle(int x, int y, 
 

	
 
typedef struct TrainFindDepotData {
 
	uint best_length;
 
	uint tile;
 
	TileIndex tile;
 
	byte owner;
 
	/**
 
	 * true if reversing is necesarry for the train to get to this depot This
 
@@ -1515,7 +1515,7 @@ typedef struct TrainFindDepotData {
 
	bool reverse;
 
} TrainFindDepotData;
 

	
 
static bool TrainFindDepotEnumProc(uint tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
 
static bool TrainFindDepotEnumProc(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length, byte *state)
 
{
 
	if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) {
 
		if ((_map5[tile] & ~0x3) == 0xC0) {
 
@@ -1543,7 +1543,7 @@ static TrainFindDepotData FindClosestTra
 
{
 
	int i;
 
	TrainFindDepotData tfdd;
 
	uint tile = v->tile;
 
	TileIndex tile = v->tile;
 

	
 
	assert(!(v->vehstatus & VS_CRASHED));
 

	
 
@@ -1807,7 +1807,8 @@ typedef struct TrainTrackFollowerData {
 
	byte best_track;
 
} TrainTrackFollowerData;
 

	
 
static bool TrainTrackFollower(uint tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state){
 
static bool TrainTrackFollower(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length, byte *state)
 
{
 
	if (IsTileType(tile, MP_RAILWAY) && (_map5[tile]&0xC0) == 0x40) {
 
		// the tile has a signal
 
		byte m3 = _map3_lo[tile];
 
@@ -1907,7 +1908,7 @@ unsigned int rdtsc()
 

	
 

	
 
/* choose a track */
 
static byte ChooseTrainTrack(Vehicle *v, uint tile, int enterdir, TrackdirBits trackdirbits)
 
static byte ChooseTrainTrack(Vehicle *v, TileIndex tile, int enterdir, TrackdirBits trackdirbits)
 
{
 
	TrainTrackFollowerData fd;
 
	uint best_track;
 
@@ -2384,7 +2385,7 @@ static const byte _new_vehicle_direction
 
	2, 3, 4,
 
};
 

	
 
static int GetNewVehicleDirectionByTile(uint new_tile, uint old_tile)
 
static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
 
{
 
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 
							TileX(new_tile) - TileX(old_tile) + 1;
 
@@ -2506,7 +2507,7 @@ static const byte _otherside_signal_dire
 
	5, 7, 7, 5, 7, 1,
 
};
 

	
 
static void TrainMovedChangeSignals(uint tile, int dir)
 
static void TrainMovedChangeSignals(TileIndex tile, int dir)
 
{
 
	int i;
 
	if (IsTileType(tile, MP_RAILWAY) && (_map5[tile] & 0xC0) == 0x40) {
 
@@ -3005,7 +3006,7 @@ static const byte _breakdown_speeds[16] 
 

	
 
static bool TrainCheckIfLineEnds(Vehicle *v)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	uint x,y;
 
	int t;
 
	uint32 ts;
 
@@ -3208,7 +3209,7 @@ static bool ValidateTrainInDepot( uint d
 
	return  (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
 
}
 

	
 
void TrainEnterDepot(Vehicle *v, uint tile)
 
void TrainEnterDepot(Vehicle *v, TileIndex tile)
 
{
 
	SetSignalsOnBothDir(tile, _depot_track_ind[_map5[tile]&3]);
 

	
train_gui.c
Show inline comments
 
@@ -108,7 +108,7 @@ void DrawTrainWagonPurchaseInfo(int x, i
 
	y += 10;
 
}
 

	
 
void CcBuildWagon(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildWagon(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v,*found;
 

	
 
@@ -136,7 +136,7 @@ void CcBuildWagon(bool success, uint til
 
	}
 
}
 

	
 
void CcBuildLoco(bool success, uint tile, uint32 p1, uint32 p2)
 
void CcBuildLoco(bool success, TileIndex tile, uint32 p1, uint32 p2)
 
{
 
	Vehicle *v;
 

	
 
@@ -304,7 +304,7 @@ static const WindowDesc _new_rail_vehicl
 
	NewRailVehicleWndProc
 
};
 

	
 
static void ShowBuildTrainWindow(uint tile)
 
static void ShowBuildTrainWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -354,7 +354,7 @@ static void DrawTrainImage(const Vehicle
 

	
 
static void DrawTrainDepotWindow(Window *w)
 
{
 
	uint tile;
 
	TileIndex tile;
 
	Vehicle *v, *u;
 
	int num,x,y,i, hnum;
 
	Depot *depot;
 
@@ -701,7 +701,7 @@ static const WindowDesc _train_depot_des
 
};
 

	
 

	
 
void ShowTrainDepotWindow(uint tile)
 
void ShowTrainDepotWindow(TileIndex tile)
 
{
 
	Window *w;
 

	
 
@@ -1391,7 +1391,7 @@ static void PlayerTrainsWndProc(Window *
 
		} break;
 

	
 
		case 9: { /* Build new Vehicle */
 
			uint tile;
 
			TileIndex tile;
 

	
 
			if (!IsWindowOfPrototype(w, _player_trains_widgets))
 
				break;
tree_cmd.c
Show inline comments
 
@@ -35,7 +35,7 @@ static int GetRandomTreeType(TileIndex t
 
	}
 
}
 

	
 
static void PlaceTree(uint tile, uint32 r, byte m5_or)
 
static void PlaceTree(TileIndex tile, uint32 r, byte m5_or)
 
{
 
	int tree = GetRandomTreeType(tile, (r >> 24));
 
	byte m5;
 
@@ -66,15 +66,16 @@ static void PlaceTree(uint tile, uint32 
 
	}
 
}
 

	
 
static void DoPlaceMoreTrees(uint tile)
 
static void DoPlaceMoreTrees(TileIndex tile)
 
{
 
	int i = 1000;
 
	int x,y;
 
	uint cur_tile;
 
	int dist;
 

	
 
	do {
 
		uint32 r = Random();
 
		TileIndex cur_tile;
 

	
 
		x = (r & 0x1F) - 16;
 
		y = ((r>>8) & 0x1F) - 16;
 

	
 
@@ -103,7 +104,7 @@ void PlaceTreesRandomly(void)
 
{
 
	int i;
 
	uint32 r;
 
	uint tile;
 
	TileIndex tile;
 

	
 
	i = ScaleByMapSize(1000);
 
	do {
 
@@ -367,7 +368,8 @@ static uint GetSlopeTileh_Trees(TileInfo
 
	return ti->tileh;
 
}
 

	
 
static int32 ClearTile_Trees(uint tile, byte flags) {
 
static int32 ClearTile_Trees(TileIndex tile, byte flags)
 
{
 
	int num;
 

	
 
	if (flags & DC_EXEC && _current_player < MAX_PLAYERS) {
 
@@ -386,12 +388,12 @@ static int32 ClearTile_Trees(uint tile, 
 
	return num * _price.remove_trees;
 
}
 

	
 
static void GetAcceptedCargo_Trees(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Trees(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void GetTileDesc_Trees(uint tile, TileDesc *td)
 
static void GetTileDesc_Trees(TileIndex tile, TileDesc *td)
 
{
 
	byte b;
 
	StringID str;
 
@@ -405,7 +407,7 @@ static void GetTileDesc_Trees(uint tile,
 
	td->str = str;
 
}
 

	
 
static void AnimateTile_Trees(uint tile)
 
static void AnimateTile_Trees(TileIndex tile)
 
{
 
	/* not used */
 
}
 
@@ -417,7 +419,7 @@ static SoundFx _desert_sounds[] = {
 
	SND_48_DISTANT_BIRD
 
};
 

	
 
static void TileLoopTreesDesert(uint tile)
 
static void TileLoopTreesDesert(TileIndex tile)
 
{
 
	byte b;
 

	
 
@@ -436,7 +438,7 @@ static void TileLoopTreesDesert(uint til
 
	}
 
}
 

	
 
static void TileLoopTreesAlps(uint tile)
 
static void TileLoopTreesAlps(TileIndex tile)
 
{
 
	byte tmp, m2;
 
	int k;
 
@@ -484,7 +486,7 @@ static void TileLoopTreesAlps(uint tile)
 
	MarkTileDirtyByTile(tile);
 
}
 

	
 
static void TileLoop_Trees(uint tile)
 
static void TileLoop_Trees(TileIndex tile)
 
{
 
	byte m5;
 
	uint16 m2;
 
@@ -594,7 +596,7 @@ static void TileLoop_Trees(uint tile)
 
void OnTick_Trees(void)
 
{
 
	uint32 r;
 
	uint tile;
 
	TileIndex tile;
 
	byte m;
 
	int tree;
 

	
 
@@ -646,17 +648,17 @@ void OnTick_Trees(void)
 
	}
 
}
 

	
 
static void ClickTile_Trees(uint tile)
 
static void ClickTile_Trees(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static uint32 GetTileTrackStatus_Trees(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Trees(TileIndex tile, TransportType mode)
 
{
 
	return 0;
 
}
 

	
 
static void ChangeTileOwner_Trees(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Trees(TileIndex tile, byte old_player, byte new_player)
 
{
 
	/* not used */
 
}
tunnelbridge_cmd.c
Show inline comments
 
@@ -11,7 +11,7 @@
 
#include "town.h"
 
#include "sound.h"
 

	
 
extern void DrawCanalWater(uint tile);
 
extern void DrawCanalWater(TileIndex tile);
 

	
 
static const byte _bridge_available_year[MAX_BRIDGES] = {
 
	0, 0, 10, 0, 10, 10, 10, 10, 10, 10, 75, 85, 90
 
@@ -400,12 +400,10 @@ not_valid_below:;
 
	return cost;
 
}
 

	
 
static bool DoCheckTunnelInWay(uint tile, uint z, uint dir)
 
static bool DoCheckTunnelInWay(TileIndex tile, uint z, uint dir)
 
{
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileInfo ti;
 
	int delta;
 

	
 
	delta = TileOffsByDir(dir);
 

	
 
	do {
 
		tile -= delta;
 
@@ -420,7 +418,7 @@ static bool DoCheckTunnelInWay(uint tile
 
	return true;
 
}
 

	
 
bool CheckTunnelInWay(uint tile, int z)
 
bool CheckTunnelInWay(TileIndex tile, int z)
 
{
 
	return DoCheckTunnelInWay(tile,z,0) &&
 
		DoCheckTunnelInWay(tile,z,1) &&
 
@@ -593,7 +591,7 @@ TileIndex CheckTunnelBusy(TileIndex tile
 
	byte m5 = _map5[tile];
 
	int delta = TileOffsByDir(m5 & 3);
 
	uint len = 0;
 
	uint starttile = tile;
 
	TileIndex starttile = tile;
 
	Vehicle *v;
 

	
 
	do {
 
@@ -617,7 +615,7 @@ TileIndex CheckTunnelBusy(TileIndex tile
 
	return tile;
 
}
 

	
 
static int32 DoClearTunnel(uint tile, uint32 flags)
 
static int32 DoClearTunnel(TileIndex tile, uint32 flags)
 
{
 
	Town *t;
 
	TileIndex endtile;
 
@@ -662,10 +660,10 @@ static int32 DoClearTunnel(uint tile, ui
 
	return  _price.clear_tunnel * (length + 1);
 
}
 

	
 
static uint FindEdgesOfBridge(uint tile, uint *endtile)
 
static TileIndex FindEdgesOfBridge(TileIndex tile, TileIndex *endtile)
 
{
 
	int direction = _map5[tile] & 1;
 
	uint start;
 
	TileIndex start;
 

	
 
	// find start of bridge
 
	for(;;) {
 
@@ -688,9 +686,9 @@ static uint FindEdgesOfBridge(uint tile,
 
	return start;
 
}
 

	
 
static int32 DoClearBridge(uint tile, uint32 flags)
 
static int32 DoClearBridge(TileIndex tile, uint32 flags)
 
{
 
	uint endtile;
 
	TileIndex endtile;
 
	Vehicle *v;
 
	Town *t;
 
	int direction;
 
@@ -811,7 +809,8 @@ clear_it:;
 
	return ((((endtile - tile) >> (direction?8:0))&0xFF)+1) * _price.clear_bridge;
 
}
 

	
 
static int32 ClearTile_TunnelBridge(uint tile, byte flags) {
 
static int32 ClearTile_TunnelBridge(TileIndex tile, byte flags)
 
{
 
	byte m5 = _map5[tile];
 

	
 
	if ((m5 & 0xF0) == 0) {
 
@@ -829,7 +828,7 @@ static int32 ClearTile_TunnelBridge(uint
 
	return CMD_ERROR;
 
}
 

	
 
int32 DoConvertTunnelBridgeRail(uint tile, uint totype, bool exec)
 
int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
 
{
 
	TileIndex endtile;
 
	uint length;
 
@@ -1229,7 +1228,7 @@ static uint GetSlopeTileh_TunnelBridge(T
 
}
 

	
 

	
 
static void GetAcceptedCargo_TunnelBridge(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_TunnelBridge(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 
@@ -1266,7 +1265,7 @@ static const StringID _bridge_tile_str[(
 
	0,0,0,
 
};
 

	
 
static void GetTileDesc_TunnelBridge(uint tile, TileDesc *td)
 
static void GetTileDesc_TunnelBridge(TileIndex tile, TileDesc *td)
 
{
 
	int delta;
 

	
 
@@ -1285,12 +1284,12 @@ static void GetTileDesc_TunnelBridge(uin
 
}
 

	
 

	
 
static void AnimateTile_TunnelBridge(uint tile)
 
static void AnimateTile_TunnelBridge(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void TileLoop_TunnelBridge(uint tile)
 
static void TileLoop_TunnelBridge(TileIndex tile)
 
{
 
	if (_opt.landscape == LT_HILLY) {
 
		if ( GetTileZ(tile) > _opt.snow_line) {
 
@@ -1315,13 +1314,13 @@ static void TileLoop_TunnelBridge(uint t
 
	if ((_map5[tile] & 0xF8) == 0xC8) TileLoop_Water(tile);
 
}
 

	
 
static void ClickTile_TunnelBridge(uint tile)
 
static void ClickTile_TunnelBridge(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 

	
 
static uint32 GetTileTrackStatus_TunnelBridge(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_TunnelBridge(TileIndex tile, TransportType mode)
 
{
 
	uint32 result;
 
	byte m5 = _map5[tile];
 
@@ -1368,7 +1367,7 @@ static uint32 GetTileTrackStatus_TunnelB
 
	return 0;
 
}
 

	
 
static void ChangeTileOwner_TunnelBridge(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_TunnelBridge(TileIndex tile, byte old_player, byte new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
@@ -1404,7 +1403,7 @@ static const byte _tunnel_fractcoord_5[4
 
static const byte _tunnel_fractcoord_6[4] = {0x92, 0x89, 0x56, 0x45};
 
static const byte _tunnel_fractcoord_7[4] = {0x52, 0x85, 0x96, 0x49};
 

	
 
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	int z;
 
	int dir, vdir;
unmovable_cmd.c
Show inline comments
 
@@ -58,7 +58,7 @@ int32 DestroyCompanyHQ(TileIndex tile, u
 
 * @param p1 relocate HQ (set to some value, usually 1 or true)
 
 * @param p2 unused
 
 */
 
 extern int32 CheckFlatLandBelow(uint tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
 
extern int32 CheckFlatLandBelow(TileIndex tile, uint w, uint h, uint flags, uint invalid_dirs, int *);
 
int32 CmdBuildCompanyHQ(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 
{
 
	TileIndex tile = TILE_FROM_XY(x,y);
 
@@ -193,7 +193,7 @@ static uint GetSlopeTileh_Unmovable(Tile
 
	return 0;
 
}
 

	
 
static int32 ClearTile_Unmovable(uint tile, byte flags)
 
static int32 ClearTile_Unmovable(TileIndex tile, byte flags)
 
{
 
	byte m5 = _map5[tile];
 

	
 
@@ -216,7 +216,7 @@ static int32 ClearTile_Unmovable(uint ti
 
	return 0;
 
}
 

	
 
static void GetAcceptedCargo_Unmovable(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Unmovable(TileIndex tile, AcceptedCargo ac)
 
{
 
	byte m5 = _map5[tile];
 
	uint level; // HQ level (depends on company performance) in the range 1..5.
 
@@ -250,7 +250,7 @@ static const StringID _unmovable_tile_st
 
	STR_5805_COMPANY_OWNED_LAND,
 
};
 

	
 
static void GetTileDesc_Unmovable(uint tile, TileDesc *td)
 
static void GetTileDesc_Unmovable(TileIndex tile, TileDesc *td)
 
{
 
	int i = _map5[tile];
 
	if (i & 0x80) i = -1;
 
@@ -258,12 +258,12 @@ static void GetTileDesc_Unmovable(uint t
 
	td->owner = GetTileOwner(tile);
 
}
 

	
 
static void AnimateTile_Unmovable(uint tile)
 
static void AnimateTile_Unmovable(TileIndex tile)
 
{
 
	/* not used */
 
}
 

	
 
static void TileLoop_Unmovable(uint tile)
 
static void TileLoop_Unmovable(TileIndex tile)
 
{
 
	byte m5 = _map5[tile];
 
	byte level; // HQ level (depends on company performance) in the range 1..5.
 
@@ -300,12 +300,12 @@ static void TileLoop_Unmovable(uint tile
 
}
 

	
 

	
 
static uint32 GetTileTrackStatus_Unmovable(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Unmovable(TileIndex tile, TransportType mode)
 
{
 
	return 0;
 
}
 

	
 
static void ClickTile_Unmovable(uint tile)
 
static void ClickTile_Unmovable(TileIndex tile)
 
{
 
	if (_map5[tile] & 0x80) {
 
		ShowPlayerCompany(GetTileOwner(tile));
 
@@ -320,9 +320,9 @@ static const TileIndexDiffC _tile_add[] 
 
};
 

	
 
/* checks, if a radio tower is within a 9x9 tile square around tile */
 
static bool checkRadioTowerNearby(uint tile)
 
static bool checkRadioTowerNearby(TileIndex tile)
 
{
 
	uint tile_s;
 
	TileIndex tile_s;
 

	
 
	tile_s = TILE_XY(TileX(tile) - 4, TileY(tile) - 4);
 

	
 
@@ -337,7 +337,7 @@ static bool checkRadioTowerNearby(uint t
 
void GenerateUnmovables(void)
 
{
 
	int i,j;
 
	uint tile;
 
	TileIndex tile;
 
	uint32 r;
 
	int dir;
 
	uint h;
 
@@ -394,7 +394,7 @@ restart:
 
	} while (--i);
 
}
 

	
 
static void ChangeTileOwner_Unmovable(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Unmovable(TileIndex tile, byte old_player, byte new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
variables.h
Show inline comments
 
@@ -313,7 +313,7 @@ VARDEF bool _rightclick_emulate;
 
// IN/OUT parameters to commands
 
VARDEF byte _yearly_expenses_type;
 
VARDEF TileIndex _terraform_err_tile;
 
VARDEF uint _build_tunnel_endtile;
 
VARDEF TileIndex _build_tunnel_endtile;
 
VARDEF bool _generating_world;
 
VARDEF int _new_town_size;
 
VARDEF uint _returned_refit_amount;
vehicle.c
Show inline comments
 
@@ -1775,9 +1775,9 @@ Trackdir GetVehicleTrackdir(const Vehicl
 
 * result << 8 contains the id of the station entered. If the return value has
 
 * bit 0x8 set, the vehicle could not and did not enter the tile. Are there
 
 * other bits that can be set? */
 
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y)
 
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	uint old_tile = v->tile;
 
	TileIndex old_tile = v->tile;
 
	uint32 result = _tile_type_procs[GetTileType(tile)]->vehicle_enter_tile_proc(v, tile, x, y);
 

	
 
	/* When vehicle_enter_tile_proc returns 8, that apparently means that
vehicle.h
Show inline comments
 
@@ -275,7 +275,7 @@ bool CanRefitTo(const Vehicle *v, CargoI
 

	
 
void ViewportAddVehicles(DrawPixelInfo *dpi);
 

	
 
void TrainEnterDepot(Vehicle *v, uint tile);
 
void TrainEnterDepot(Vehicle *v, TileIndex tile);
 

	
 
void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building) ;
 

	
 
@@ -289,14 +289,14 @@ Vehicle *CreateEffectVehicle(int x, int 
 
Vehicle *CreateEffectVehicleAbove(int x, int y, int z, EffectVehicle type);
 
Vehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, EffectVehicle type);
 

	
 
uint32 VehicleEnterTile(Vehicle *v, uint tile, int x, int y);
 
uint32 VehicleEnterTile(Vehicle *v, TileIndex tile, int x, int y);
 

	
 
void VehicleInTheWayErrMsg(Vehicle *v);
 
Vehicle *FindVehicleBetween(TileIndex from, TileIndex to, byte z);
 
TileIndex GetVehicleOutOfTunnelTile(const Vehicle *v);
 

	
 
bool UpdateSignalsOnSegment(uint tile, byte direction);
 
void SetSignalsOnBothDir(uint tile, byte track);
 
bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
 
void SetSignalsOnBothDir(TileIndex tile, byte track);
 

	
 
Vehicle *CheckClickOnVehicle(ViewPort *vp, int x, int y);
 
//uint GetVehicleWeight(Vehicle *v);
 
@@ -326,8 +326,8 @@ bool VehicleNeedsService(const Vehicle *
 

	
 
typedef struct GetNewVehiclePosResult {
 
	int x,y;
 
	uint old_tile;
 
	uint new_tile;
 
	TileIndex old_tile;
 
	TileIndex new_tile;
 
} GetNewVehiclePosResult;
 

	
 
/**
viewport.c
Show inline comments
 
@@ -549,10 +549,10 @@ void *AddStringToDraw(int x, int y, Stri
 

	
 
#ifdef DEBUG_TILE_PUSH
 
static int _num_push;
 
static uint _pushed_tile[200];
 
static TileIndex _pushed_tile[200];
 
static int _pushed_track[200];
 

	
 
static uint _stored_tile[200];
 
static TileIndex _stored_tile[200];
 
static int _stored_track[200];
 
static int _num_stored;
 

	
 
@@ -564,7 +564,7 @@ void dbg_store_path(void)
 
	MarkWholeScreenDirty();
 
}
 

	
 
void dbg_push_tile(uint tile, int track)
 
void dbg_push_tile(TileIndex tile, int track)
 
{
 
	_pushed_tile[_num_push] = tile;
 
	_pushed_track[_num_push++] = track;
 
@@ -684,7 +684,7 @@ static void DrawTileSelection(const Tile
 

	
 
		} else if (IsPartOfAutoLine(ti->x, ti->y)) { // autorail highlighting long line
 
				int dir = _thd.drawstyle & ~0xF0;
 
				uint start = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y);
 
				TileIndex start = TILE_FROM_XY(_thd.selstart.x, _thd.selstart.y);
 
				int diffx, diffy;
 
				int side;
 

	
 
@@ -1698,10 +1698,8 @@ static bool CheckClickOnWaypoint(ViewPor
 
static void CheckClickOnLandscape(ViewPort *vp, int x, int y)
 
{
 
	Point pt = TranslateXYToTileCoord(vp,x,y);
 
	if (pt.x != -1) {
 
		uint tile = TILE_FROM_XY(pt.x, pt.y);
 
		ClickTile(tile);
 
	}
 

	
 
	if (pt.x != -1) ClickTile(TILE_FROM_XY(pt.x, pt.y));
 
}
 

	
 
void HandleClickOnTrain(Vehicle *v);
 
@@ -1942,7 +1940,7 @@ void UpdateTileSelection(void)
 
}
 

	
 
// highlighting tiles while only going over them with the mouse
 
void VpStartPlaceSizing(uint tile, int user)
 
void VpStartPlaceSizing(TileIndex tile, int user)
 
{
 
	_thd.userdata = user;
 
	_thd.selend.x = TileX(tile) * 16;
viewport.h
Show inline comments
 
@@ -40,7 +40,7 @@ void SetRedErrorSquare(TileIndex tile);
 
void SetTileSelectSize(int w, int h);
 
void SetTileSelectBigSize(int ox, int oy, int sx, int sy);
 

	
 
void VpStartPlaceSizing(uint tile, int user);
 
void VpStartPlaceSizing(TileIndex tile, int user);
 
void VpStartPreSizing(void);
 
void VpSetPresizeRange(uint from, uint to);
 
void VpSetPlaceSizingLimit(int limit);
water_cmd.c
Show inline comments
 
@@ -15,7 +15,7 @@
 

	
 
static void FloodVehicle(Vehicle *v);
 

	
 
static bool IsClearWaterTile(uint tile)
 
static bool IsClearWaterTile(TileIndex tile)
 
{
 
	TileInfo ti;
 
	FindLandscapeHeightByTile(&ti, tile);
 
@@ -77,9 +77,9 @@ int32 CmdBuildShipDepot(int x, int y, ui
 
	return cost + _price.build_ship_depot;
 
}
 

	
 
static int32 RemoveShipDepot(uint tile, uint32 flags)
 
static int32 RemoveShipDepot(TileIndex tile, uint32 flags)
 
{
 
	uint tile2;
 
	TileIndex tile2;
 

	
 
	if (!CheckTileOwnership(tile))
 
		return CMD_ERROR;
 
@@ -105,7 +105,7 @@ static int32 RemoveShipDepot(uint tile, 
 
}
 

	
 
// build a shiplift
 
static int32 DoBuildShiplift(uint tile, int dir, uint32 flags)
 
static int32 DoBuildShiplift(TileIndex tile, int dir, uint32 flags)
 
{
 
	int32 ret;
 
	int delta;
 
@@ -134,7 +134,7 @@ static int32 DoBuildShiplift(uint tile, 
 
	return _price.clear_water * 22 >> 3;
 
}
 

	
 
static int32 RemoveShiplift(uint tile, uint32 flags)
 
static int32 RemoveShiplift(TileIndex tile, uint32 flags)
 
{
 
	TileIndexDiff delta = TileOffsByDir(_map5[tile] & 3);
 

	
 
@@ -151,7 +151,7 @@ static int32 RemoveShiplift(uint tile, u
 
	return _price.clear_water * 2;
 
}
 

	
 
static void MarkTilesAroundDirty(uint tile)
 
static void MarkTilesAroundDirty(TileIndex tile)
 
{
 
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, 1));
 
	MarkTileDirtyByTile(TILE_ADDXY(tile, 0, -1));
 
@@ -251,7 +251,8 @@ int32 CmdBuildCanal(int x, int y, uint32
 
	return (cost == 0) ? CMD_ERROR : cost;
 
}
 

	
 
static int32 ClearTile_Water(uint tile, byte flags) {
 
static int32 ClearTile_Water(TileIndex tile, byte flags)
 
{
 
	byte m5 = _map5[tile];
 
	uint slope;
 

	
 
@@ -339,7 +340,7 @@ static bool IsWateredTile(TileIndex tile
 
}
 

	
 
// draw a canal styled water tile with dikes around
 
void DrawCanalWater(uint tile)
 
void DrawCanalWater(TileIndex tile)
 
{
 
	uint wa;
 

	
 
@@ -447,12 +448,12 @@ static uint GetSlopeTileh_Water(TileInfo
 
	return ti->tileh;
 
}
 

	
 
static void GetAcceptedCargo_Water(uint tile, AcceptedCargo ac)
 
static void GetAcceptedCargo_Water(TileIndex tile, AcceptedCargo ac)
 
{
 
	/* not used */
 
}
 

	
 
static void GetTileDesc_Water(uint tile, TileDesc *td)
 
static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
 
{
 
	if (_map5[tile] == 0 && TilePixelHeight(tile) == 0)
 
		td->str = STR_3804_WATER;
 
@@ -468,7 +469,7 @@ static void GetTileDesc_Water(uint tile,
 
	td->owner = GetTileOwner(tile);
 
}
 

	
 
static void AnimateTile_Water(uint tile)
 
static void AnimateTile_Water(TileIndex tile)
 
{
 
	/* not used */
 
}
 
@@ -602,7 +603,7 @@ static void FloodVehicle(Vehicle *v)
 
}
 

	
 
// called from tunnelbridge_cmd
 
void TileLoop_Water(uint tile)
 
void TileLoop_Water(TileIndex tile)
 
{
 
	int i;
 
	static const TileIndexDiffC _tile_loop_offs_array[][5] = {
 
@@ -641,7 +642,7 @@ void TileLoop_Water(uint tile)
 
static const byte _coast_tracks[16] = {0, 32, 4, 0, 16, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0};
 
static const byte _shipdepot_tracks[4] = {1,1,2,2};
 
static const byte _shiplift_tracks[12] = {1,2,1,2,1,2,1,2,1,2,1,2};
 
static uint32 GetTileTrackStatus_Water(uint tile, TransportType mode)
 
static uint32 GetTileTrackStatus_Water(TileIndex tile, TransportType mode)
 
{
 
	uint m5;
 
	uint b;
 
@@ -671,9 +672,9 @@ static uint32 GetTileTrackStatus_Water(u
 
	return b + (b<<8);
 
}
 

	
 
extern void ShowShipDepotWindow(uint tile);
 
extern void ShowShipDepotWindow(TileIndex tile);
 

	
 
static void ClickTile_Water(uint tile)
 
static void ClickTile_Water(TileIndex tile)
 
{
 
	byte m5 = _map5[tile] - 0x80;
 

	
 
@@ -684,7 +685,7 @@ static void ClickTile_Water(uint tile)
 
	}
 
}
 

	
 
static void ChangeTileOwner_Water(uint tile, byte old_player, byte new_player)
 
static void ChangeTileOwner_Water(TileIndex tile, byte old_player, byte new_player)
 
{
 
	if (!IsTileOwner(tile, old_player)) return;
 

	
 
@@ -695,7 +696,7 @@ static void ChangeTileOwner_Water(uint t
 
	}
 
}
 

	
 
static uint32 VehicleEnter_Water(Vehicle *v, uint tile, int x, int y)
 
static uint32 VehicleEnter_Water(Vehicle *v, TileIndex tile, int x, int y)
 
{
 
	return 0;
 
}
waypoint.c
Show inline comments
 
@@ -129,7 +129,7 @@ void MakeDefaultWaypointName(Waypoint *w
 
}
 

	
 
/* Find a deleted waypoint close to a tile. */
 
static Waypoint *FindDeletedWaypointCloseTo(uint tile)
 
static Waypoint *FindDeletedWaypointCloseTo(TileIndex tile)
 
{
 
	Waypoint *wp, *best = NULL;
 
	uint thres = 8, cur_dist;
 
@@ -243,7 +243,7 @@ void WaypointsDailyLoop(void)
 
}
 

	
 
/* Remove a waypoint */
 
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove)
 
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove)
 
{
 
	Waypoint *wp;
 

	
 
@@ -335,7 +335,7 @@ int32 CmdRenameWaypoint(int x, int y, ui
 
}
 

	
 
/* This hacks together some dummy one-shot Station structure for a waypoint. */
 
Station *ComposeWaypointStation(uint tile)
 
Station *ComposeWaypointStation(TileIndex tile)
 
{
 
	Waypoint *wp = GetWaypointByTile(tile);
 
	static Station stat;
waypoint.h
Show inline comments
 
@@ -53,8 +53,8 @@ static inline bool IsRailWaypoint(byte m
 
	return (m5 & 0xFC) == 0xC4;
 
}
 

	
 
int32 RemoveTrainWaypoint(uint tile, uint32 flags, bool justremove);
 
Station *ComposeWaypointStation(uint tile);
 
int32 RemoveTrainWaypoint(TileIndex tile, uint32 flags, bool justremove);
 
Station *ComposeWaypointStation(TileIndex tile);
 
Waypoint *GetWaypointByTile(TileIndex tile);
 
void ShowRenameWaypointWindow(Waypoint *cp);
 
void DrawWaypointSprite(int x, int y, int image, int railtype);
window.h
Show inline comments
 
@@ -84,8 +84,8 @@ union WindowEvent {
 
	struct {
 
		byte event;
 
		Point pt;
 
		uint tile;
 
		uint starttile;
 
		TileIndex tile;
 
		TileIndex starttile;
 
		int userdata;
 
	} place;
 

	
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