Changeset - r17412:1ff79f20974f
[Not reviewed]
master
0 0 7
alberth - 13 years ago 2011-03-03 21:04:17
alberth@openttd.org
(svn r22172) -Add: Add ini files containing the table/settings data.
7 files changed with 4589 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/table/company_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
static const SettingDesc _company_settings[] = {
 
[post-amble]
 
};
 
[templates]
 
SDT_BOOL = SDT_BOOL($base, $var,        $flags, $guiflags, $def,                        $str, $proc),
 
SDT_VAR  =  SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $proc),
 
SDT_END  = SDT_END()
 

	
 

	
 

	
 
[SDT_BOOL]
 
base     = CompanySettings
 
var      = engine_renew
 
flags    = 0
 
guiflags = PC
 
def      = false
 
str      = STR_CONFIG_SETTING_AUTORENEW_VEHICLE
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = engine_renew_months
 
type     = SLE_INT16
 
flags    = 0
 
guiflags = PC
 
def      = 6
 
min      = -12
 
max      = 12
 
interval = 0
 
str      = STR_CONFIG_SETTING_AUTORENEW_MONTHS
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = engine_renew_money
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = PC|CR
 
def      = 100000
 
min      = 0
 
max      = 2000000
 
interval = 0
 
str      = STR_CONFIG_SETTING_AUTORENEW_MONEY
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = CompanySettings
 
var      = renew_keep_length
 
flags    = 0
 
guiflags = PC
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = CompanySettings
 
var      = vehicle.servint_ispercent
 
flags    = 0
 
guiflags = PC
 
def      = false
 
str      = STR_CONFIG_SETTING_SERVINT_ISPERCENT
 
proc     = CheckInterval
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = vehicle.servint_trains
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = PC|D0
 
def      = 150
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_CONFIG_SETTING_SERVINT_TRAINS
 
proc     = InvalidateDetailsWindow
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = vehicle.servint_roadveh
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = PC|D0
 
def      = 150
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_CONFIG_SETTING_SERVINT_ROAD_VEHICLES
 
proc     = InvalidateDetailsWindow
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = vehicle.servint_ships
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = PC|D0
 
def      = 360
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_CONFIG_SETTING_SERVINT_SHIPS
 
proc     = InvalidateDetailsWindow
 

	
 
[SDT_VAR]
 
base     = CompanySettings
 
var      = vehicle.servint_aircraft
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = PC|D0
 
def      = 100
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_CONFIG_SETTING_SERVINT_AIRCRAFT
 
proc     = InvalidateDetailsWindow
 

	
 
[SDT_END]
 

	
 

	
 
};
src/table/currency_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
static const SettingDesc _currency_settings[] = {
 
[post-amble]
 
};
 
[templates]
 
SDT_VAR = SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $proc),
 
SDT_CHR = SDT_CHR($base, $var,        $flags, $guiflags, $def,                        $str, $proc),
 
SDT_STR = SDT_STR($base, $var, $type, $flags, $guiflags, $def,                        $str, $proc),
 
SDT_END = SDT_END()
 

	
 
[SDT_VAR]
 
base     = CurrencySpec
 
var      = rate
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 1
 
min      = 0
 
max      = UINT16_MAX
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CHR]
 
base     = CurrencySpec
 
var      = separator
 
flags    = S
 
guiflags = 0
 
def      = "".""
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = CurrencySpec
 
var      = to_euro
 
type     = SLE_INT32
 
flags    = S
 
guiflags = 0
 
def      = 0
 
min      = MIN_YEAR
 
max      = MAX_YEAR
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_STR]
 
base     = CurrencySpec
 
var      = prefix
 
type     = SLE_STRBQ
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_STR]
 
base     = CurrencySpec
 
var      = suffix
 
type     = SLE_STRBQ
 
flags    = S
 
guiflags = 0
 
def      = "" credits""
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_END]
 

	
src/table/gameopt_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
static const uint GAME_DIFFICULTY_NUM = 18;
 
static uint16 _old_diff_custom[GAME_DIFFICULTY_NUM];
 

	
 
/* Most of these strings are used both for gameopt-backward compatability
 
 * and the settings tables. The rest is here for consistency. */
 
static const char *_locale_currencies = "GBP|USD|EUR|YEN|ATS|BEF|CHF|CZK|DEM|DKK|ESP|FIM|FRF|GRD|HUF|ISK|ITL|NLG|NOK|PLN|RON|RUR|SIT|SEK|YTL|SKK|BRL|EEK|custom";
 
static const char *_locale_units = "imperial|metric|si";
 
static const char *_town_names = "english|french|german|american|latin|silly|swedish|dutch|finnish|polish|slovak|norwegian|hungarian|austrian|romanian|czech|swiss|danish|turkish|italian|catalan";
 
static const char *_climates = "temperate|arctic|tropic|toyland";
 
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
 
static const char *_roadsides = "left|right";
 
static const char *_savegame_date = "long|short|iso";
 
#ifdef ENABLE_NETWORK
 
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
 
#endif /* ENABLE_NETWORK */
 

	
 
static const SettingDesc _gameopt_settings[] = {
 
	/* In version 4 a new difficulty setting has been added to the difficulty settings,
 
	 * town attitude towards demolishing. Needs special handling because some dimwit thought
 
	 * it funny to have the GameDifficulty struct be an array while it is a struct of
 
	 * same-sized members
 
	 * XXX - To save file-space and since values are never bigger than about 10? only
 
	 * save the first 16 bits in the savegame. Question is why the values are still int32
 
	 * and why not byte for example?
 
	 * 'SLE_FILE_I16 | SLE_VAR_U16' in "diff_custom" is needed to get around SlArray() hack
 
	 * for savegames version 0 - though it is an array, it has to go through the byteswap process */
 
[post-amble]
 
};
 
[templates]
 
SDTG_GENERAL   = SDTG_GENERAL($name, $sdt_cmd, $sle_cmd, $type, $flags, $guiflags, $var, $length, $def, $min, $max, $interval, $full, $str, $proc, $from, $to),
 
SDT_CONDNULL   = SDT_CONDNULL($length, $from, $to),
 
SDTC_CONDOMANY = SDTC_CONDOMANY(  $var, $type, $from, $to, $flags, $guiflags, $def,       $max, $full,            $str, $proc),
 
SDT_OMANY      = SDT_OMANY($base, $var, $type,             $flags, $guiflags, $def,       $max, $full,            $str, $proc, $load),
 
SDT_VAR        =   SDT_VAR($base, $var, $type,             $flags, $guiflags, $def, $min, $max,        $interval, $str, $proc),
 
SDT_END        = SDT_END()
 

	
 

	
 
[SDTG_GENERAL]
 
name     = ""diff_custom""
 
sdt_cmd  = SDT_INTLIST
 
sle_cmd  = SL_ARR
 
type     = SLE_FILE_I16 | SLE_VAR_U16
 
flags    = C
 
guiflags = 0
 
var      = _old_diff_custom
 
length   = 17
 
def      = 0
 
min      = 0
 
max      = 0
 
interval = 0
 
full     = NULL
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 3
 

	
 
[SDTG_GENERAL]
 
name     = ""diff_custom""
 
sdt_cmd  = SDT_INTLIST
 
sle_cmd  = SL_ARR
 
type     = SLE_UINT16
 
flags    = C
 
guiflags = 0
 
var      = _old_diff_custom
 
length   = 18
 
def      = 0
 
min      = 0
 
max      = 0
 
interval = 0
 
full     = NULL
 
str      = STR_NULL
 
proc     = NULL
 
from     = 4
 
to       = SL_MAX_VERSION
 

	
 
##
 
[SDT_VAR]
 
base     = GameSettings
 
var      = difficulty.diff_level
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 3
 
min      = 0
 
max      = 3
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_OMANY]
 
base     = GameSettings
 
var      = locale.currency
 
type     = SLE_UINT8
 
flags    = N
 
guiflags = 0
 
def      = 0
 
max      = CUSTOM_CURRENCY_ID
 
full     = _locale_currencies
 
str      = STR_NULL
 
proc     = NULL
 
load     = NULL
 

	
 
[SDT_OMANY]
 
base     = GameSettings
 
var      = locale.units
 
type     = SLE_UINT8
 
flags    = N
 
guiflags = 0
 
def      = 1
 
max      = 2
 
full     = _locale_units
 
str      = STR_NULL
 
proc     = NULL
 
load     = NULL
 

	
 
# There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
 
# these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
 
[SDT_OMANY]
 
base     = GameSettings
 
var      = game_creation.town_name
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
max      = 255
 
full     = _town_names
 
str      = STR_NULL
 
proc     = NULL
 
load     = NULL
 

	
 
[SDT_OMANY]
 
base     = GameSettings
 
var      = game_creation.landscape
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
max      = 3
 
full     = _climates
 
str      = STR_NULL
 
proc     = NULL
 
load     = ConvertLandscape
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.snow_line
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
 
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
 
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 22
 

	
 
[SDTC_CONDOMANY]
 
var      = gui.autosave
 
type     = SLE_UINT8
 
from     = 23
 
to       = SL_MAX_VERSION
 
flags    = S
 
guiflags = 0
 
def      = 1
 
max      = 4
 
full     = _autosave_interval
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_OMANY]
 
base     = GameSettings
 
var      = vehicle.road_side
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 1
 
max      = 1
 
full     = _roadsides
 
str      = STR_NULL
 
proc     = NULL
 
load     = NULL
 

	
 
[SDT_END]
 

	
src/table/misc_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
extern char _config_language_file[MAX_PATH];
 

	
 
static const SettingDescGlobVarList _misc_settings[] = {
 
[post-amble]
 
};
 
[templates]
 
SDTG_CONDLIST = SDTG_CONDLIST($name, $type, $length, $flags, $guiflags, $var, $def,                               $str, $proc, $from, $to),
 
SDTG_MMANY    =    SDTG_MMANY($name, $type,          $flags, $guiflags, $var, $def,                        $full, $str, $proc),
 
SDTG_STR      =      SDTG_STR($name, $type,          $flags, $guiflags, $var, $def,                               $str, $proc),
 
SDTG_BOOL     =     SDTG_BOOL($name,                 $flags, $guiflags, $var, $def,                               $str, $proc),
 
SDTG_VAR      =      SDTG_VAR($name, $type,          $flags, $guiflags, $var, $def, $min, $max, $interval,        $str, $proc),
 
SDTG_END      = SDTG_END()
 

	
 
[SDTG_MMANY]
 
name     = ""display_opt""
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
var      = _display_opt
 
def      = (1 << DO_SHOW_TOWN_NAMES | 1 << DO_SHOW_STATION_NAMES | 1 << DO_SHOW_SIGNS | 1 << DO_FULL_ANIMATION | 1 << DO_FULL_DETAIL | 1 << DO_SHOW_WAYPOINT_NAMES)
 
full     = ""SHOW_TOWN_NAMES|SHOW_STATION_NAMES|SHOW_SIGNS|FULL_ANIMATION||FULL_DETAIL|WAYPOINTS""
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
name     = ""news_ticker_sound""
 
flags    = S
 
guiflags = 0
 
var      = _news_ticker_sound
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
name     = ""fullscreen""
 
flags    = S
 
guiflags = 0
 
var      = _fullscreen
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""graphicsset""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = BaseGraphics::ini_set
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""soundsset""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = BaseSounds::ini_set
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""musicset""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = BaseMusic::ini_set
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""videodriver""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = _ini_videodriver
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""musicdriver""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = _ini_musicdriver
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""sounddriver""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = _ini_sounddriver
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""blitter""
 
type     = SLE_STRQ
 
flags    = S
 
guiflags = 0
 
var      = _ini_blitter
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""language""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _config_language_file
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
; workaround for implicit lengthof() in SDTG_LIST
 
[SDTG_CONDLIST]
 
name     = ""resolution""
 
type     = SLE_INT
 
length   = 2
 
flags    = S
 
guiflags = 0
 
var      = _cur_resolution
 
def      = ""640,480""
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = SL_MAX_VERSION
 

	
 
[SDTG_STR]
 
name     = ""screenshot_format""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _screenshot_format_name
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""savegame_format""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _savegame_format
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
name     = ""rightclick_emulate""
 
flags    = S
 
guiflags = 0
 
var      = _rightclick_emulate
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
ifdef    = WITH_FREETYPE
 
name     = ""small_font""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _freetype.small_font
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
ifdef    = WITH_FREETYPE
 
name     = ""medium_font""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _freetype.medium_font
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
ifdef    = WITH_FREETYPE
 
name     = ""large_font""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _freetype.large_font
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
ifdef    = WITH_FREETYPE
 
name     = ""small_size""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _freetype.small_size
 
def      = 8
 
min      = 0
 
max      = 72
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
ifdef    = WITH_FREETYPE
 
name     = ""medium_size""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _freetype.medium_size
 
def      = 10
 
min      = 0
 
max      = 72
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
ifdef    = WITH_FREETYPE
 
name     = ""large_size""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _freetype.large_size
 
def      = 16
 
min      = 0
 
max      = 72
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
ifdef    = WITH_FREETYPE
 
name     = ""small_aa""
 
flags    = S
 
guiflags = 0
 
var      = _freetype.small_aa
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
ifdef    = WITH_FREETYPE
 
name     = ""medium_aa""
 
flags    = S
 
guiflags = 0
 
var      = _freetype.medium_aa
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
ifdef    = WITH_FREETYPE
 
name     = ""large_aa""
 
flags    = S
 
guiflags = 0
 
var      = _freetype.large_aa
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""sprite_cache_size""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _sprite_cache_size
 
def      = 4
 
min      = 1
 
max      = 64
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""player_face""
 
type     = SLE_UINT32
 
flags    = S
 
guiflags = 0
 
var      = _company_manager_face
 
def      = 0
 
min      = 0
 
max      = 0xFFFFFFFF
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""transparency_options""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _transparency_opt
 
def      = 0
 
min      = 0
 
max      = 0x1FF
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""transparency_locks""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _transparency_lock
 
def      = 0
 
min      = 0
 
max      = 0x1FF
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""invisibility_options""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _invisibility_opt
 
def      = 0
 
min      = 0
 
max      = 0xFF
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""keyboard""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _keyboard_opt[0]
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_STR]
 
name     = ""keyboard_caps""
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
var      = _keyboard_opt[1]
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_END]
 

	
src/table/music_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
static const SettingDesc _music_settings[] = {
 
[post-amble]
 
};
 
[templates]
 
SDT_BOOL = SDT_BOOL($base, $var,        $flags, $guiflags, $def,                        $str, $proc),
 
SDT_VAR  =  SDT_VAR($base, $var, $type, $flags, $guiflags, $def, $min, $max, $interval, $str, $proc),
 
SDT_LIST = SDT_LIST($base, $var, $type, $flags, $guiflags, $def,                        $str, $proc),
 
SDT_END  = SDT_END()
 

	
 
[SDT_VAR]
 
base     = MusicFileSettings
 
var      = playlist
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 5
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = MusicFileSettings
 
var      = music_vol
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 127
 
min      = 0
 
max      = 127
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = MusicFileSettings
 
var      = effect_vol
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 127
 
min      = 0
 
max      = 127
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_LIST]
 
base     = MusicFileSettings
 
var      = custom_1
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_LIST]
 
base     = MusicFileSettings
 
var      = custom_2
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = MusicFileSettings
 
var      = playing
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = MusicFileSettings
 
var      = shuffle
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_END]
 

	
 

	
 
};
src/table/settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
/* Some settings do not need to be synchronised when playing in multiplayer.
 
 * These include for example the GUI settings and will not be saved with the
 
 * savegame.
 
 * It is also a bit tricky since you would think that service_interval
 
 * for example doesn't need to be synched. Every client assigns the
 
 * service_interval value to the v->service_interval, meaning that every client
 
 * assigns his value. If the setting was company-based, that would mean that
 
 * vehicles could decide on different moments that they are heading back to a
 
 * service depot, causing desyncs on a massive scale. */
 
const SettingDesc _settings[] = {
 
[post-amble]
 
};
 
[templates]
 
SDTG_CONDBOOL = SDTG_CONDBOOL($name,                          $flags, $guiflags, $var, $def,                        $str, $proc, $from, $to),
 
SDTG_CONDVAR  =  SDTG_CONDVAR($name,       $type,             $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $proc, $from, $to),
 
SDTC_BOOL     =     SDTC_BOOL(       $var,                    $flags, $guiflags, $def,                              $str, $proc),
 
SDT_BOOL      =      SDT_BOOL($base, $var,                    $flags, $guiflags, $def,                              $str, $proc),
 
SDTC_CONDBOOL = SDTC_CONDBOOL(       $var,        $from, $to, $flags, $guiflags, $def,                              $str, $proc),
 
SDT_CONDBOOL  =  SDT_CONDBOOL($base, $var,        $from, $to, $flags, $guiflags, $def,                              $str, $proc),
 
SDTC_OMANY    =    SDTC_OMANY(       $var, $type,             $flags, $guiflags, $def,             $max, $full,     $str, $proc),
 
SDT_CONDOMANY = SDT_CONDOMANY($base, $var, $type, $from, $to, $flags, $guiflags, $def,             $max, $full,     $str, $proc, $load),
 
SDT_CONDSTR   =   SDT_CONDSTR($base, $var, $type, $from, $to, $flags, $guiflags, $def,                              $str, $proc),
 
SDT_CONDVAR   =   SDT_CONDVAR($base, $var, $type, $from, $to, $flags, $guiflags, $def,       $min, $max, $interval, $str, $proc),
 
SDTC_STR      =      SDTC_STR(       $var, $type,             $flags, $guiflags, $def,                              $str, $proc),
 
SDTC_VAR      =      SDTC_VAR(       $var, $type,             $flags, $guiflags, $def,       $min, $max, $interval, $str, $proc),
 
SDT_VAR       =       SDT_VAR($base, $var, $type,             $flags, $guiflags, $def,       $min, $max, $interval, $str, $proc),
 
SDT_CONDNULL  = SDT_CONDNULL($length, $from, $to),
 
SDT_END       = SDT_END()
 

	
 

	
 

	
 
; Saved settings variables.
 
; Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability.
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.max_no_competitors
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = MAX_COMPANIES-1
 
interval = 1
 
str      = STR_NULL
 
proc     = MaxNoAIsChange
 

	
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 97
 
to       = 109
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.number_towns
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NG
 
def      = 2
 
min      = 0
 
max      = 4
 
interval = 1
 
str      = STR_NUM_VERY_LOW
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.industry_density
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NG
 
def      = ID_END-1
 
min      = 0
 
max      = ID_END-1
 
interval = 1
 
str      = STR_FUNDING_ONLY
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.max_loan
 
type     = SLE_UINT32
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NS|CR
 
def      = 300000
 
min      = 100000
 
max      = 500000
 
interval = 50000
 
str      = STR_NULL
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.initial_interest
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NS
 
def      = 2
 
min      = 2
 
max      = 4
 
interval = 1
 
str      = STR_NULL
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.vehicle_costs
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_SEA_LEVEL_LOW
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.competitor_speed
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2
 
min      = 0
 
max      = 4
 
interval = 1
 
str      = STR_AI_SPEED_VERY_SLOW
 
proc     = DifficultyChange
 

	
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 97
 
to       = 109
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.vehicle_breakdowns
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_DISASTER_NONE
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.subsidy_multiplier
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2
 
min      = 0
 
max      = 3
 
interval = 1
 
str      = STR_SUBSIDY_X1_5
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.construction_cost
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_SEA_LEVEL_LOW
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.terrain_type
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NG
 
def      = 1
 
min      = 0
 
max      = 3
 
interval = 1
 
str      = STR_TERRAIN_TYPE_VERY_FLAT
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.quantity_sea_lakes
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NG
 
def      = 0
 
min      = 0
 
max      = 4
 
interval = 1
 
str      = STR_SEA_LEVEL_VERY_LOW
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.economy
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 1
 
str      = STR_ECONOMY_STEADY
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.line_reverse_mode
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 1
 
str      = STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.disasters
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 1
 
str      = STR_DISASTERS_OFF
 
proc     = DifficultyChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.town_council_tolerance
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CITY_APPROVAL_PERMISSIVE
 
proc     = DifficultyNoiseChange
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = difficulty.diff_level
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 3
 
min      = 0
 
max      = 3
 
interval = 0
 
str      = STR_NULL
 
proc     = DifficultyReset
 

	
 
; There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow
 
; these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI.
 
[SDT_CONDOMANY]
 
base     = GameSettings
 
var      = game_creation.town_name
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 0
 
max      = 255
 
full     = _town_names
 
str      = STR_NULL
 
proc     = NULL
 
load     = NULL
 

	
 
[SDT_CONDOMANY]
 
base     = GameSettings
 
var      = game_creation.landscape
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 0
 
max      = 3
 
full     = _climates
 
str      = STR_NULL
 
proc     = NULL
 
load     = ConvertLandscape
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.snow_line
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = DEF_SNOWLINE_HEIGHT * TILE_HEIGHT
 
min      = MIN_SNOWLINE_HEIGHT * TILE_HEIGHT
 
max      = MAX_SNOWLINE_HEIGHT * TILE_HEIGHT
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDOMANY]
 
base     = GameSettings
 
var      = vehicle.road_side
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 1
 
max      = 1
 
full     = _roadsides
 
str      = STR_NULL
 
proc     = CheckRoadSide
 
load     = NULL
 

	
 
; Construction
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = construction.build_on_slopes
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_BUILDONSLOPES
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.command_pause_level
 
type     = SLE_UINT8
 
from     = 154
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS|NN
 
def      = 1
 
min      = 0
 
max      = 3
 
interval = 1
 
str      = STR_CONFIG_SETTING_COMMAND_PAUSE_LEVEL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.terraform_per_64k_frames
 
type     = SLE_UINT32
 
from     = 156
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 64 << 16
 
min      = 0
 
max      = 1 << 30
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.terraform_frame_burst
 
type     = SLE_UINT16
 
from     = 156
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 4096
 
min      = 0
 
max      = 1 << 30
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.clear_per_64k_frames
 
type     = SLE_UINT32
 
from     = 156
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 64 << 16
 
min      = 0
 
max      = 1 << 30
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.clear_frame_burst
 
type     = SLE_UINT16
 
from     = 156
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 4096
 
min      = 0
 
max      = 1 << 30
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = construction.autoslope
 
from     = 75
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_AUTOSLOPE
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = construction.extra_dynamite
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_EXTRADYNAMITE
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.max_bridge_length
 
type     = SLE_UINT16
 
from     = 159
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 64
 
min      = 1
 
max      = 2048
 
interval = 1
 
str      = STR_CONFIG_SETTING_MAX_BRIDGE_LENGTH
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.max_tunnel_length
 
type     = SLE_UINT16
 
from     = 159
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 64
 
min      = 1
 
max      = 2048
 
interval = 1
 
str      = STR_CONFIG_SETTING_MAX_TUNNEL_LENGTH
 
proc     = NULL
 

	
 
# construction.longbridges
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 158
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = construction.signal_side
 
flags    = N
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_SIGNALSIDE
 
proc     = RedrawScreen
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = station.never_expire_airports
 
flags    = 0
 
guiflags = NN
 
def      = false
 
str      = STR_CONFIG_SETTING_NEVER_EXPIRE_AIRPORTS
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.town_layout
 
type     = SLE_UINT8
 
from     = 59
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = TL_ORIGINAL
 
min      = TL_BEGIN
 
max      = NUM_TLS - 1
 
interval = 1
 
str      = STR_CONFIG_SETTING_TOWN_LAYOUT
 
proc     = TownFoundingChanged
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.allow_town_roads
 
from     = 113
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_ALLOW_TOWN_ROADS
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.found_town
 
type     = SLE_UINT8
 
from     = 128
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = TF_FORBIDDEN
 
min      = TF_BEGIN
 
max      = TF_END - 1
 
interval = 1
 
str      = STR_CONFIG_SETTING_TOWN_FOUNDING
 
proc     = TownFoundingChanged
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.allow_town_level_crossings
 
from     = 143
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_ALLOW_TOWN_LEVEL_CROSSINGS
 
proc     = NULL
 

	
 
; Vehicles
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.train_acceleration_model
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 1
 
str      = STR_CONFIG_SETTING_TRAIN_ACCELERATION_MODEL
 
proc     = TrainAccelerationModelChanged
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.roadveh_acceleration_model
 
type     = SLE_UINT8
 
from     = 139
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 1
 
str      = STR_CONFIG_SETTING_ROAD_VEHICLE_ACCELERATION_MODEL
 
proc     = RoadVehAccelerationModelChanged
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.train_slope_steepness
 
type     = SLE_UINT8
 
from     = 133
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 3
 
min      = 0
 
max      = 10
 
interval = 1
 
str      = STR_CONFIG_SETTING_TRAIN_SLOPE_STEEPNESS
 
proc     = TrainSlopeSteepnessChanged
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.roadveh_slope_steepness
 
type     = SLE_UINT8
 
from     = 139
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 7
 
min      = 0
 
max      = 10
 
interval = 1
 
str      = STR_CONFIG_SETTING_ROAD_VEHICLE_SLOPE_STEEPNESS
 
proc     = RoadVehSlopeSteepnessChanged
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = pf.forbid_90_deg
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_FORBID_90_DEG
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.max_train_length
 
type     = SLE_UINT8
 
from     = 159
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 7
 
min      = 1
 
max      = 64
 
interval = 1
 
str      = STR_CONFIG_SETTING_TRAIN_LENGTH
 
proc     = NULL
 

	
 
; vehicle.mammoth_trains
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 158
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.smoke_amount
 
type     = SLE_UINT8
 
from     = 145
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_SMOKE_AMOUNT
 
proc     = NULL
 

	
 
; order.gotodepot
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 158
 

	
 
; path finder
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = pf.roadveh_queue
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ROAD_VEHICLE_QUEUEING
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.new_pathfinding_all
 
from     = 0
 
to       = 86
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.yapf.ship_use_yapf
 
from     = 28
 
to       = 86
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.yapf.road_use_yapf
 
from     = 28
 
to       = 86
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.yapf.rail_use_yapf
 
from     = 28
 
to       = 86
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.pathfinder_for_trains
 
type     = SLE_UINT8
 
from     = 87
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 1
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_PATHFINDER_FOR_TRAINS
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.pathfinder_for_roadvehs
 
type     = SLE_UINT8
 
from     = 87
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 1
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_PATHFINDER_FOR_ROAD_VEHICLES
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.pathfinder_for_ships
 
type     = SLE_UINT8
 
from     = 87
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_PATHFINDER_FOR_SHIPS
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = vehicle.never_expire_vehicles
 
flags    = 0
 
guiflags = NN
 
def      = false
 
str      = STR_CONFIG_SETTING_NEVER_EXPIRE_VEHICLES
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.max_trains
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = 0
 
def      = 500
 
min      = 0
 
max      = 5000
 
interval = 0
 
str      = STR_CONFIG_SETTING_MAX_TRAINS
 
proc     = RedrawScreen
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.max_roadveh
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = 0
 
def      = 500
 
min      = 0
 
max      = 5000
 
interval = 0
 
str      = STR_CONFIG_SETTING_MAX_ROAD_VEHICLES
 
proc     = RedrawScreen
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.max_aircraft
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = 0
 
def      = 200
 
min      = 0
 
max      = 5000
 
interval = 0
 
str      = STR_CONFIG_SETTING_MAX_AIRCRAFT
 
proc     = RedrawScreen
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.max_ships
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = 0
 
def      = 300
 
min      = 0
 
max      = 5000
 
interval = 0
 
str      = STR_CONFIG_SETTING_MAX_SHIPS
 
proc     = RedrawScreen
 

	
 
[SDTG_CONDBOOL]
 
name     = NULL
 
flags    = 0
 
guiflags = NN
 
var      = _old_vds.servint_ispercent
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 119
 

	
 
[SDTG_CONDVAR]
 
name     = NULL
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = D0
 
var      = _old_vds.servint_trains
 
def      = 150
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 119
 

	
 
[SDTG_CONDVAR]
 
name     = NULL
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = D0
 
var      = _old_vds.servint_roadveh
 
def      = 150
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 119
 

	
 
[SDTG_CONDVAR]
 
name     = NULL
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = D0
 
var      = _old_vds.servint_ships
 
def      = 360
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 119
 

	
 
[SDTG_CONDVAR]
 
name     = NULL
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = D0
 
var      = _old_vds.servint_aircraft
 
def      = 150
 
min      = 5
 
max      = 800
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 
from     = 0
 
to       = 119
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = order.no_servicing_if_no_breakdowns
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_NOSERVICE
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = vehicle.wagon_speed_limits
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_WAGONSPEEDLIMITS
 
proc     = UpdateConsists
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = vehicle.disable_elrails
 
from     = 38
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = false
 
str      = STR_CONFIG_SETTING_DISABLE_ELRAILS
 
proc     = SettingsDisableElrail
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.freight_trains
 
type     = SLE_UINT8
 
from     = 39
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 1
 
min      = 1
 
max      = 255
 
interval = 1
 
str      = STR_CONFIG_SETTING_FREIGHT_TRAINS
 
proc     = UpdateConsists
 

	
 
; order.timetabling
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 67
 
to       = 158
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.plane_speed
 
type     = SLE_UINT8
 
from     = 90
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = 4
 
min      = 1
 
max      = 4
 
interval = 0
 
str      = STR_CONFIG_SETTING_PLANE_SPEED
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = vehicle.dynamic_engines
 
from     = 95
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_DYNAMIC_ENGINES
 
proc     = ChangeDynamicEngines
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = vehicle.plane_crashes
 
type     = SLE_UINT8
 
from     = 138
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_PLANE_CRASHES
 
proc     = NULL
 

	
 
; station.join_stations
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 158
 

	
 
[SDTC_CONDBOOL]
 
var      = gui.sg_full_load_any
 
from     = 22
 
to       = 92
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = order.improved_load
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_IMPROVEDLOAD
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = order.selectgoods
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_SELECTGOODS
 
proc     = NULL
 

	
 
[SDTC_CONDBOOL]
 
var      = gui.sg_new_nonstop
 
from     = 22
 
to       = 92
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
; station.nonuniform_stations
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 158
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = station.station_spread
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 12
 
min      = 4
 
max      = 64
 
interval = 0
 
str      = STR_CONFIG_SETTING_STATION_SPREAD
 
proc     = InvalidateStationBuildWindow
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = order.serviceathelipad
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_SERVICEATHELIPAD
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = station.modified_catchment
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_CATCHMENT
 
proc     = StationCatchmentChanged
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = order.gradual_loading
 
from     = 40
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = true
 
str      = STR_CONFIG_SETTING_GRADUAL_LOADING
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = construction.road_stop_on_town_road
 
from     = 47
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_STOP_ON_TOWN_ROAD
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = construction.road_stop_on_competitor_road
 
from     = 114
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_STOP_ON_COMPETITOR_ROAD
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = station.adjacent_stations
 
from     = 62
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ADJACENT_STATIONS
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.station_noise_level
 
from     = 96
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NN
 
def      = false
 
str      = STR_CONFIG_SETTING_NOISE_LEVEL
 
proc     = InvalidateTownViewWindow
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = station.distant_join_stations
 
from     = 106
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_DISTANT_JOIN_STATIONS
 
proc     = DeleteSelectStationWindow
 

	
 
##
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = economy.inflation
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_INFLATION
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = construction.raw_industry_construction
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_RAW_INDUSTRY_CONSTRUCTION_METHOD
 
proc     = InvalidateBuildIndustryWindow
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.industry_platform
 
type     = SLE_UINT8
 
from     = 148
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1
 
min      = 0
 
max      = 4
 
interval = 0
 
str      = STR_CONFIG_SETTING_INDUSTRY_PLATFORM
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = economy.multiple_industry_per_town
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_MULTIPINDTOWN
 
proc     = NULL
 

	
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 140
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = economy.bribe
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_BRIBE
 
proc     = RedrawTownAuthority
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.exclusive_rights
 
from     = 79
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ALLOW_EXCLUSIVE
 
proc     = RedrawTownAuthority
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.fund_roads
 
from     = 160
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ALLOW_FUND_ROAD
 
proc     = RedrawTownAuthority
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.give_money
 
from     = 79
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ALLOW_GIVE_MONEY
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.snow_line_height
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = DEF_SNOWLINE_HEIGHT
 
min      = MIN_SNOWLINE_HEIGHT
 
max      = MAX_SNOWLINE_HEIGHT
 
interval = 0
 
str      = STR_CONFIG_SETTING_SNOWLINE_HEIGHT
 
proc     = NULL
 

	
 
[SDT_CONDNULL]
 
length   = 4
 
from     = 0
 
to       = 143
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.starting_year
 
type     = SLE_INT32
 
flags    = 0
 
guiflags = NC
 
def      = DEF_START_YEAR
 
min      = MIN_YEAR
 
max      = MAX_YEAR
 
interval = 1
 
str      = STR_CONFIG_SETTING_STARTING_YEAR
 
proc     = NULL
 

	
 
[SDT_CONDNULL]
 
length   = 4
 
from     = 0
 
to       = 104
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = economy.smooth_economy
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_SMOOTH_ECONOMY
 
proc     = InvalidateIndustryViewWindow
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = economy.allow_shares
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_ALLOW_SHARES
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.feeder_payment_share
 
type     = SLE_UINT8
 
from     = 134
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 75
 
min      = 0
 
max      = 100
 
interval = 0
 
str      = STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.town_growth_rate
 
type     = SLE_UINT8
 
from     = 54
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 4
 
interval = 0
 
str      = STR_CONFIG_SETTING_TOWN_GROWTH
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.larger_towns
 
type     = SLE_UINT8
 
from     = 54
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = D0
 
def      = 4
 
min      = 0
 
max      = 255
 
interval = 1
 
str      = STR_CONFIG_SETTING_LARGER_TOWNS
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.initial_city_size
 
type     = SLE_UINT8
 
from     = 56
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2
 
min      = 1
 
max      = 10
 
interval = 1
 
str      = STR_CONFIG_SETTING_CITY_SIZE_MULTIPLIER
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = economy.mod_road_rebuild
 
from     = 77
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_MODIFIED_ROAD_REBUILD
 
proc     = NULL
 

	
 
; previously ai-new setting.
 
[SDT_CONDNULL]
 
length   = 1
 
from     = 0
 
to       = 106
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = ai.ai_in_multiplayer
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_AI_IN_MULTIPLAYER
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = ai.ai_disable_veh_train
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_AI_BUILDS_TRAINS
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = ai.ai_disable_veh_roadveh
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_AI_BUILDS_ROAD_VEHICLES
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = ai.ai_disable_veh_aircraft
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_AI_BUILDS_AIRCRAFT
 
proc     = NULL
 

	
 
[SDT_BOOL]
 
base     = GameSettings
 
var      = ai.ai_disable_veh_ship
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_AI_BUILDS_SHIPS
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = ai.ai_max_opcode_till_suspend
 
type     = SLE_UINT32
 
from     = 107
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = NG
 
def      = 10000
 
min      = 5000
 
max      = 250000
 
interval = 2500
 
str      = STR_CONFIG_SETTING_AI_MAX_OPCODES
 
proc     = NULL
 

	
 
##
 
[SDT_VAR]
 
base     = GameSettings
 
var      = vehicle.extend_vehicle_life
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 100
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = economy.dist_local_authority
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 20
 
min      = 5
 
max      = 60
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.reverse_at_signals
 
from     = 159
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_REVERSE_AT_SIGNALS
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.wait_oneway_signal
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 15
 
min      = 2
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.wait_twoway_signal
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 41
 
min      = 2
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.town_noise_population[0]
 
type     = SLE_UINT16
 
from     = 96
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 800
 
min      = 200
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.town_noise_population[1]
 
type     = SLE_UINT16
 
from     = 96
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2000
 
min      = 400
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = economy.town_noise_population[2]
 
type     = SLE_UINT16
 
from     = 96
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 4000
 
min      = 800
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.wait_for_pbs_path
 
type     = SLE_UINT8
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 30
 
min      = 2
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.reserve_paths
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.path_backoff_interval
 
type     = SLE_UINT8
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 20
 
min      = 1
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.opf.pf_maxlength
 
type     = SLE_UINT16
 
flags    = 0
 
guiflags = 0
 
def      = 4096
 
min      = 64
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.opf.pf_maxdepth
 
type     = SLE_UINT8
 
flags    = 0
 
guiflags = 0
 
def      = 48
 
min      = 4
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_max_search_nodes
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = 10000
 
min      = 500
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_firstred_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = ( 10 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_firstred_exit_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (100 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_lastred_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = ( 10 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_station_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  1 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_slope_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  1 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_curve_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  1 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_depot_reverse_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = ( 50 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_pbs_cross_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = (  3 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.npf_rail_pbs_signal_back_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = ( 15 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_buoy_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  2 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_water_curve_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  1 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_road_curve_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  1 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = pf.npf.npf_crossing_penalty
 
type     = SLE_UINT
 
flags    = 0
 
guiflags = 0
 
def      = (  3 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.npf_road_drive_through_penalty
 
type     = SLE_UINT
 
from     = 47
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = (  8 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.npf_road_dt_occupied_penalty
 
type     = SLE_UINT
 
from     = 130
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = (  8 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.npf_road_bay_occupied_penalty
 
type     = SLE_UINT
 
from     = 130
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = ( 15 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 100000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.npf.maximum_go_to_depot_penalty
 
type     = SLE_UINT
 
from     = 131
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = ( 20 * NPF_TILE_LENGTH)
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.yapf.disable_node_optimization
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.max_search_nodes
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 10000
 
min      = 500
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = pf.yapf.rail_firstred_twoway_eol
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_firstred_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 10 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_firstred_exit_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 100 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_lastred_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 10 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_lastred_exit_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 100 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_station_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 10 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_slope_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_curve45_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_curve90_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 6 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_depot_reverse_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 50 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_crossing_penalty
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 3 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_look_ahead_max_signals
 
type     = SLE_UINT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 10
 
min      = 1
 
max      = 100
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_look_ahead_signal_p0
 
type     = SLE_INT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 500
 
min      = -1000000
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_look_ahead_signal_p1
 
type     = SLE_INT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = -100
 
min      = -1000000
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_look_ahead_signal_p2
 
type     = SLE_INT
 
from     = 28
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 5
 
min      = -1000000
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_pbs_cross_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 3 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_pbs_station_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 8 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_pbs_signal_back_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 15 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_doubleslip_penalty
 
type     = SLE_UINT
 
from     = 100
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_longer_platform_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 8 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 20000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_longer_platform_per_tile_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 20000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_shorter_platform_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 40 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 20000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.rail_shorter_platform_per_tile_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 0 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 20000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_slope_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 2 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_curve_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_crossing_penalty
 
type     = SLE_UINT
 
from     = 33
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 3 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_stop_penalty
 
type     = SLE_UINT
 
from     = 47
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 8 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_stop_occupied_penalty
 
type     = SLE_UINT
 
from     = 130
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 8 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.road_stop_bay_occupied_penalty
 
type     = SLE_UINT
 
from     = 130
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 15 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = pf.yapf.maximum_go_to_depot_penalty
 
type     = SLE_UINT
 
from     = 131
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 20 * YAPF_TILE_LENGTH
 
min      = 0
 
max      = 1000000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
##
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.land_generator
 
type     = SLE_UINT8
 
from     = 30
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 1
 
interval = 0
 
str      = STR_CONFIG_SETTING_LAND_GENERATOR
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.oil_refinery_limit
 
type     = SLE_UINT8
 
from     = 30
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 32
 
min      = 12
 
max      = 48
 
interval = 0
 
str      = STR_CONFIG_SETTING_OIL_REF_EDGE_DISTANCE
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.tgen_smoothness
 
type     = SLE_UINT8
 
from     = 30
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 3
 
interval = 0
 
str      = STR_CONFIG_SETTING_ROUGHNESS_OF_TERRAIN
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.variety
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = 5
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.generation_seed
 
type     = SLE_UINT32
 
from     = 30
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = GENERATE_NEW_SEED
 
min      = 0
 
max      = UINT32_MAX
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.tree_placer
 
type     = SLE_UINT8
 
from     = 30
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_TREE_PLACER
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.heightmap_rotation
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 0
 
str      = STR_CONFIG_SETTING_HEIGHTMAP_ROTATION
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.se_flat_world_height
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 1
 
min      = 0
 
max      = 15
 
interval = 0
 
str      = STR_CONFIG_SETTING_SE_FLAT_WORLD_HEIGHT
 
proc     = NULL
 

	
 
##
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.map_x
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 8
 
min      = MIN_MAP_SIZE_BITS
 
max      = MAX_MAP_SIZE_BITS
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_VAR]
 
base     = GameSettings
 
var      = game_creation.map_y
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 8
 
min      = MIN_MAP_SIZE_BITS
 
max      = MAX_MAP_SIZE_BITS
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDBOOL]
 
base     = GameSettings
 
var      = construction.freeform_edges
 
from     = 111
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ENABLE_FREEFORM_EDGES
 
proc     = CheckFreeformEdges
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.water_borders
 
type     = SLE_UINT8
 
from     = 111
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 15
 
min      = 0
 
max      = 16
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.custom_town_number
 
type     = SLE_UINT16
 
from     = 115
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1
 
min      = 1
 
max      = 5000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = construction.extra_tree_placement
 
type     = SLE_UINT8
 
from     = 132
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_EXTRA_TREE_PLACEMENT
 
proc     = NULL
 

	
 
[SDT_CONDVAR]
 
base     = GameSettings
 
var      = game_creation.custom_sea_level
 
type     = SLE_UINT8
 
from     = 149
 
to       = SL_MAX_VERSION
 
flags    = 0
 
guiflags = 0
 
def      = 1
 
min      = 2
 
max      = 90
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
; locale
 

	
 
[SDT_CONDOMANY]
 
base     = GameSettings
 
var      = locale.currency
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = N
 
guiflags = 0
 
def      = 0
 
max      = CUSTOM_CURRENCY_ID
 
full     = _locale_currencies
 
str      = STR_NULL
 
proc     = RedrawScreen
 
load     = NULL
 

	
 
[SDT_CONDOMANY]
 
base     = GameSettings
 
var      = locale.units
 
type     = SLE_UINT8
 
from     = 97
 
to       = SL_MAX_VERSION
 
flags    = N
 
guiflags = 0
 
def      = 1
 
max      = 2
 
full     = _locale_units
 
str      = STR_NULL
 
proc     = RedrawScreen
 
load     = NULL
 

	
 
[SDT_CONDSTR]
 
base     = GameSettings
 
var      = locale.digit_group_separator
 
type     = SLE_STRQ
 
from     = 118
 
to       = SL_MAX_VERSION
 
flags    = N
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = RedrawScreen
 

	
 
[SDT_CONDSTR]
 
base     = GameSettings
 
var      = locale.digit_group_separator_currency
 
type     = SLE_STRQ
 
from     = 118
 
to       = SL_MAX_VERSION
 
flags    = N
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = RedrawScreen
 

	
 
[SDT_CONDSTR]
 
base     = GameSettings
 
var      = locale.digit_decimal_separator
 
type     = SLE_STRQ
 
from     = 126
 
to       = SL_MAX_VERSION
 
flags    = N
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = RedrawScreen
 

	
 

	
 
;***************************************************************************
 
; Unsaved setting variables.
 

	
 
[SDTC_OMANY]
 
var      = gui.autosave
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 1
 
max      = 4
 
full     = _autosave_interval
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.threaded_saves
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_OMANY]
 
var      = gui.date_format_in_default_names
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
max      = 2
 
full     = _savegame_date
 
str      = STR_CONFIG_SETTING_DATE_FORMAT_IN_SAVE_NAMES
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.show_finances
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_SHOWFINANCES
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.autoscroll
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_AUTOSCROLL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.reverse_scroll
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_REVERSE_SCROLLING
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.smooth_scroll
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_SMOOTH_SCROLLING
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.left_mouse_btn_scrolling
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_LEFT_MOUSE_BTN_SCROLLING
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.measure_tooltip
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_MEASURE_TOOLTIP
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.errmsg_duration
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 5
 
min      = 0
 
max      = 20
 
interval = 0
 
str      = STR_CONFIG_SETTING_ERRMSG_DURATION
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.hover_delay
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0
 
def      = 2
 
min      = 1
 
max      = 5
 
interval = 0
 
str      = STR_CONFIG_SETTING_HOVER_DELAY
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.toolbar_pos
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_TOOLBAR_POS
 
proc     = v_PositionMainToolbar
 

	
 
[SDTC_VAR]
 
var      = gui.statusbar_pos
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_STATUSBAR_POS
 
proc     = v_PositionStatusbar
 

	
 
[SDTC_VAR]
 
var      = gui.window_snap_radius
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0
 
def      = 10
 
min      = 1
 
max      = 32
 
interval = 0
 
str      = STR_CONFIG_SETTING_SNAP_RADIUS
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.window_soft_limit
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0
 
def      = 20
 
min      = 5
 
max      = 255
 
interval = 1
 
str      = STR_CONFIG_SETTING_SOFT_LIMIT
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.population_in_label
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_POPULATION_IN_LABEL
 
proc     = PopulationInLabelActive
 

	
 
[SDTC_BOOL]
 
var      = gui.link_terraform_toolbar
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_LINK_TERRAFORM_TOOLBAR
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.smallmap_land_colour
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_SMALLMAP_LAND_COLOUR
 
proc     = RedrawSmallmap
 

	
 
[SDTC_VAR]
 
var      = gui.liveries
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_LIVERIES
 
proc     = InvalidateCompanyLiveryWindow
 

	
 
[SDTC_BOOL]
 
var      = gui.prefer_teamchat
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_PREFER_TEAMCHAT
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.scrollwheel_scrolling
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_SCROLLWHEEL_SCROLLING
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.scrollwheel_multiplier
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 5
 
min      = 1
 
max      = 15
 
interval = 1
 
str      = STR_CONFIG_SETTING_SCROLLWHEEL_MULTIPLIER
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.pause_on_newgame
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_PAUSE_ON_NEW_GAME
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.advanced_vehicle_list
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_ADVANCED_VEHICLE_LISTS
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.timetable_in_ticks
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_TIMETABLE_IN_TICKS
 
proc     = InvalidateVehTimetableWindow
 

	
 
[SDTC_BOOL]
 
var      = gui.timetable_arrival_departure
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_TIMETABLE_SHOW_ARRIVAL_DEPARTURE
 
proc     = InvalidateVehTimetableWindow
 

	
 
[SDTC_BOOL]
 
var      = gui.quick_goto
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_QUICKGOTO
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.loading_indicators
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_LOADING_INDICATORS
 
proc     = RedrawScreen
 

	
 
[SDTC_VAR]
 
var      = gui.default_rail_type
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_DEFAULT_RAIL_TYPE
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.enable_signal_gui
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_ENABLE_SIGNAL_GUI
 
proc     = CloseSignalGUI
 

	
 
[SDTC_VAR]
 
var      = gui.coloured_news_year
 
type     = SLE_INT32
 
flags    = S
 
guiflags = NC
 
def      = 2000
 
min      = MIN_YEAR
 
max      = MAX_YEAR
 
interval = 1
 
str      = STR_CONFIG_SETTING_COLOURED_NEWS_YEAR
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.drag_signals_density
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 4
 
min      = 1
 
max      = 20
 
interval = 0
 
str      = STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY
 
proc     = DragSignalsDensityChanged
 

	
 
[SDTC_VAR]
 
var      = gui.semaphore_build_before
 
type     = SLE_INT32
 
flags    = S
 
guiflags = NC
 
def      = 1950
 
min      = MIN_YEAR
 
max      = MAX_YEAR
 
interval = 1
 
str      = STR_CONFIG_SETTING_SEMAPHORE_BUILD_BEFORE_DATE
 
proc     = ResetSignalVariant
 

	
 
[SDTC_BOOL]
 
var      = gui.vehicle_income_warn
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_WARN_INCOME_LESS
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.order_review_system
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_ORDER_REVIEW
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.lost_vehicle_warn
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_WARN_LOST_VEHICLE
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.disable_unsuitable_building
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_DISABLE_UNSUITABLE_BUILDING
 
proc     = RedrawScreen
 

	
 
[SDTC_BOOL]
 
var      = gui.new_nonstop
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_NONSTOP_BY_DEFAULT
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.stop_location
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_STOP_LOCATION
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.keep_all_autosave
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.autosave_on_exit
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.max_num_autosaves
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 16
 
min      = 0
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.auto_euro
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.news_message_timeout
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 2
 
min      = 1
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.show_track_reservation
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_SHOW_TRACK_RESERVATION
 
proc     = RedrawScreen
 

	
 
[SDTC_VAR]
 
var      = gui.default_signal_type
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_DEFAULT_SIGNAL_TYPE
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.cycle_signal_types
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 2
 
min      = 0
 
max      = 2
 
interval = 1
 
str      = STR_CONFIG_SETTING_CYCLE_SIGNAL_TYPES
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.station_numtracks
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 1
 
min      = 1
 
max      = 7
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.station_platlength
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 5
 
min      = 1
 
max      = 7
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.station_dragdrop
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.station_show_coverage
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.persistent_buildingtools
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_CONFIG_SETTING_PERSISTENT_BUILDINGTOOLS
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.expenses_layout
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_CONFIG_SETTING_EXPENSES_LAYOUT
 
proc     = RedrawScreen
 

	
 

	
 
; For the dedicated build we'll enable dates in logs by default.
 
[SDTC_BOOL]
 
ifdef    = DEDICATED
 
var      = gui.show_date_in_logs
 
flags    = S
 
guiflags = 0
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifndef   = DEDICATED
 
var      = gui.show_date_in_logs
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.developer
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 1
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.newgrf_developer_tools
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = InvalidateNewGRFChangeWindows
 

	
 
[SDTC_BOOL]
 
var      = gui.ai_developer_tools
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
var      = gui.scenario_developer
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = InvalidateNewGRFChangeWindows
 

	
 
[SDTC_BOOL]
 
var      = gui.newgrf_show_old_versions
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.console_backlog_timeout
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 100
 
min      = 10
 
max      = 65500
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
var      = gui.console_backlog_length
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 100
 
min      = 10
 
max      = 65500
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = gui.network_chat_box_width
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 620
 
min      = 200
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = gui.network_chat_box_height
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = 0
 
def      = 25
 
min      = 5
 
max      = 255
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = gui.network_chat_timeout
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 20
 
min      = 1
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.sync_freq
 
type     = SLE_UINT16
 
flags    = C|S
 
guiflags = NO
 
def      = 100
 
min      = 0
 
max      = 100
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.frame_freq
 
type     = SLE_UINT8
 
flags    = C|S
 
guiflags = NO
 
def      = 0
 
min      = 0
 
max      = 100
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.commands_per_frame
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = 2
 
min      = 1
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.max_commands_in_queue
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = 16
 
min      = 1
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.bytes_per_frame
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = 8
 
min      = 1
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.bytes_per_frame_burst
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = 256
 
min      = 1
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.max_join_time
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = 500
 
min      = 0
 
max      = 32000
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.pause_on_join
 
flags    = S
 
guiflags = NO
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_port
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = NETWORK_DEFAULT_PORT
 
min      = 0
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_admin_port
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = NO
 
def      = NETWORK_ADMIN_PORT
 
min      = 0
 
max      = 65535
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_admin_chat
 
flags    = S
 
guiflags = NO
 
def      = true
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_advertise
 
flags    = S
 
guiflags = NO
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.lan_internet
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 0
 
min      = 0
 
max      = 1
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.client_name
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = UpdateClientName
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_password
 
type     = SLE_STRB
 
flags    = S
 
guiflags = NO
 
def      = NULL
 
str      = STR_NULL
 
proc     = UpdateServerPassword
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.rcon_password
 
type     = SLE_STRB
 
flags    = S
 
guiflags = NO
 
def      = NULL
 
str      = STR_NULL
 
proc     = UpdateRconPassword
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.admin_password
 
type     = SLE_STRB
 
flags    = S
 
guiflags = NO
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.default_company_pass
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_name
 
type     = SLE_STRB
 
flags    = S
 
guiflags = NO
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.connect_to_ip
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.network_id
 
type     = SLE_STRB
 
flags    = S
 
guiflags = NO
 
def      = NULL
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.autoclean_companies
 
flags    = S
 
guiflags = NO
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.autoclean_unprotected
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0|NO
 
def      = 12
 
min      = 0
 
max      = 240
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.autoclean_protected
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0|NO
 
def      = 36
 
min      = 0
 
max      = 240
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.autoclean_novehicles
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = D0|NO
 
def      = 0
 
min      = 0
 
max      = 240
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.max_companies
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 15
 
min      = 1
 
max      = MAX_COMPANIES
 
interval = 0
 
str      = STR_NULL
 
proc     = UpdateClientConfigValues
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.max_clients
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 25
 
min      = 2
 
max      = MAX_CLIENTS
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.max_spectators
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 15
 
min      = 0
 
max      = MAX_CLIENTS
 
interval = 0
 
str      = STR_NULL
 
proc     = UpdateClientConfigValues
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.restart_game_year
 
type     = SLE_INT32
 
flags    = S
 
guiflags = D0|NO|NC
 
def      = 0
 
min      = MIN_YEAR
 
max      = MAX_YEAR
 
interval = 1
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.min_active_clients
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 0
 
min      = 0
 
max      = MAX_CLIENTS
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_OMANY]
 
ifdef    = ENABLE_NETWORK
 
var      = network.server_lang
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = NO
 
def      = 0
 
max      = 35
 
full     = _server_langs
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.reload_cfg
 
flags    = S
 
guiflags = NO
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_STR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.last_host
 
type     = SLE_STRB
 
flags    = S
 
guiflags = 0
 
def      = """"
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_VAR]
 
ifdef    = ENABLE_NETWORK
 
var      = network.last_port
 
type     = SLE_UINT16
 
flags    = S
 
guiflags = 0
 
def      = 0
 
min      = 0
 
max      = UINT16_MAX
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTC_BOOL]
 
ifdef    = ENABLE_NETWORK
 
var      = network.no_http_content_downloads
 
flags    = S
 
guiflags = 0
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
; Since the network code (CmdChangeSetting and friends) use the index in this array to decide
 
; which setting the server is talking about all conditional compilation of this array must be at the
 
; end. This isn't really the best solution, the settings the server can tell the client about should
 
; either use a seperate array or some other form of identifier.
 

	
 
;
 
; We might need to emulate a right mouse button on mac
 
[SDTC_VAR]
 
ifdef    = __APPLE__
 
var      = gui.right_mouse_btn_emulation
 
type     = SLE_UINT8
 
flags    = S
 
guiflags = MS
 
def      = 0
 
min      = 0
 
max      = 2
 
interval = 0
 
str      = STR_CONFIG_SETTING_RIGHT_MOUSE_BTN_EMU
 
proc     = NULL
 

	
 
[SDT_END]
 

	
src/table/win32_settings.ini
Show inline comments
 
new file 100644
 
[pre-amble]
 
/* win32_v.cpp only settings */
 
#if defined(WIN32) && !defined(DEDICATED)
 
extern bool _force_full_redraw, _window_maximize;
 
extern uint _display_hz, _fullscreen_bpp;
 

	
 
static const SettingDescGlobVarList _win32_settings[] = {
 
[post-amble]
 
};
 
#endif /* WIN32 */
 
[templates]
 
SDTG_BOOL = SDTG_BOOL($name,        $flags, $guiflags, $var, $def,                        $str, $proc),
 
SDTG_VAR  =  SDTG_VAR($name, $type, $flags, $guiflags, $var, $def, $min, $max, $interval, $str, $proc),
 
SDTG_END  = SDTG_END()
 

	
 

	
 
[SDTG_VAR]
 
name     = ""display_hz""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _display_hz
 
def      = 0
 
min      = 0
 
max      = 120
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
name     = ""force_full_redraw""
 
flags    = S
 
guiflags = 0
 
var      = _force_full_redraw
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_VAR]
 
name     = ""fullscreen_bpp""
 
type     = SLE_UINT
 
flags    = S
 
guiflags = 0
 
var      = _fullscreen_bpp
 
def      = 8
 
min      = 8
 
max      = 32
 
interval = 0
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_BOOL]
 
name     = ""window_maximize""
 
flags    = S
 
guiflags = 0
 
var      = _window_maximize
 
def      = false
 
str      = STR_NULL
 
proc     = NULL
 

	
 
[SDTG_END]
 

	
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