Changeset - r9183:200d86a0cdf3
[Not reviewed]
master
0 3 0
rubidium - 16 years ago 2008-05-11 15:00:11
rubidium@openttd.org
(svn r13046) -Codechange: make classes of the VehicleListWindow and the VehicleGroupWindow.
3 files changed with 856 insertions and 887 deletions:
0 comments (0 inline, 0 general)
src/group_gui.cpp
Show inline comments
 
@@ -30,16 +30,6 @@
 

	
 
typedef GUIList<const Group*> GUIGroupList;
 

	
 
struct groupveh_d : vehiclelist_d {
 
	GroupID group_sel;
 
	VehicleID vehicle_sel;
 

	
 
	GUIGroupList groups;
 
};
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(groupveh_d));
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(vehiclelist_d));
 

	
 

	
 
static void BuildGroupList(GUIGroupList *gl, PlayerID owner, VehicleType vehicle_type)
 
{
 
	uint n = 0;
 
@@ -132,6 +122,35 @@ enum GroupListWidgets {
 
	GRP_WIDGET_RESIZE,
 
};
 

	
 
enum GroupActionListFunction {
 
	GALF_REPLACE,
 
	GALF_SERVICE,
 
	GALF_DEPOT,
 
	GALF_ADD_SHARED,
 
	GALF_REMOVE_ALL,
 
};
 

	
 
/**
 
 * Update/redraw the group action dropdown
 
 * @param w   the window the dropdown belongs to
 
 * @param gid the currently selected group in the window
 
 */
 
static void ShowGroupActionDropdown(Window *w, GroupID gid)
 
{
 
	DropDownList *list = new DropDownList();
 

	
 
	list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES,    GALF_REPLACE, false));
 
	list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING,  GALF_SERVICE, false));
 
	list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT,   false));
 

	
 
	if (IsValidGroupID(gid)) {
 
		list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE,  GALF_ADD_SHARED, false));
 
		list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false));
 
	}
 

	
 
	ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
 
}
 

	
 

	
 
static const Widget _group_widgets[] = {
 
{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,             STR_018B_CLOSE_WINDOW},
 
@@ -163,617 +182,575 @@ static const Widget _group_widgets[] = {
 
};
 

	
 

	
 
static void CreateVehicleGroupWindow(Window *w)
 
{
 
	const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
 
	groupveh_d     *gv = &WP(w, groupveh_d);
 
	GUIVehicleList *vl = &gv->vehicles;
 
	GUIGroupList   *gl = &gv->groups;
 
struct VehicleGroupWindow : public Window, public VehicleListBase {
 
	GroupID group_sel;
 
	VehicleID vehicle_sel;
 
	GUIGroupList groups;
 

	
 
	VehicleGroupWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, NULL, window_number)
 
	{
 
		const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
 

	
 
		this->caption_color = owner;
 
		this->hscroll.cap = 224;
 
		this->resize.step_width = 1;
 

	
 
	w->caption_color = owner;
 
	w->hscroll.cap = 224;
 
	w->resize.step_width = 1;
 
		switch (this->vehicle_type) {
 
			default: NOT_REACHED();
 
			case VEH_TRAIN:
 
			case VEH_ROAD:
 
				this->vscroll.cap = 9;
 
				this->vscroll2.cap = 6;
 
				this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
				break;
 
			case VEH_SHIP:
 
			case VEH_AIRCRAFT:
 
				this->vscroll.cap = 9;
 
				this->vscroll2.cap = 4;
 
				this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2;
 
				break;
 
		}
 

	
 
		this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
 
		this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
 

	
 
		switch (this->vehicle_type) {
 
			default: NOT_REACHED();
 
			case VEH_TRAIN:    this->sorting = &_sorting.train;    break;
 
			case VEH_ROAD:     this->sorting = &_sorting.roadveh;  break;
 
			case VEH_SHIP:     this->sorting = &_sorting.ship;     break;
 
			case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
 
		}
 

	
 
		this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
 

	
 
		this->vehicles.sort_list = NULL;
 
		this->vehicles.sort_type = this->sorting->criteria;
 
		this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
 
		this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 

	
 
	switch (gv->vehicle_type) {
 
		default: NOT_REACHED();
 
		case VEH_TRAIN:
 
		case VEH_ROAD:
 
			w->vscroll.cap = 9;
 
			w->vscroll2.cap = 6;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			break;
 
		case VEH_SHIP:
 
		case VEH_AIRCRAFT:
 
			w->vscroll.cap = 9;
 
			w->vscroll2.cap = 4;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG2;
 
			break;
 
	}
 
		this->groups.sort_list = NULL;
 
		this->groups.flags = VL_REBUILD | VL_NONE;
 
		this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 

	
 
		this->group_sel = ALL_GROUP;
 
		this->vehicle_sel = INVALID_VEHICLE;
 

	
 
		switch (this->vehicle_type) {
 
			case VEH_TRAIN:
 
				this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
 
				this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
 

	
 
				this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
 
				this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
 
				this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
 
				break;
 

	
 
			case VEH_ROAD:
 
				this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
 
				this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
 

	
 
	w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1;
 
	w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1;
 
				this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
 
				this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
 
				this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
 
				break;
 

	
 
			case VEH_SHIP:
 
				this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
 
				this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
 

	
 
				this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
 
				this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
 
				this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
 
				break;
 

	
 
	switch (gv->vehicle_type) {
 
		default: NOT_REACHED();
 
		case VEH_TRAIN:    gv->sorting = &_sorting.train;    break;
 
		case VEH_ROAD:     gv->sorting = &_sorting.roadveh;  break;
 
		case VEH_SHIP:     gv->sorting = &_sorting.ship;     break;
 
		case VEH_AIRCRAFT: gv->sorting = &_sorting.aircraft; break;
 
			case VEH_AIRCRAFT:
 
				this->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
 
				this->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
 

	
 
				this->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
 
				this->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
 
				this->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;
 
				break;
 

	
 
			default: NOT_REACHED();
 
		}
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
 

	
 
	vl->sort_list = NULL;
 
	vl->sort_type = gv->sorting->criteria;
 
	vl->flags = VL_REBUILD | (gv->sorting->order ? VL_DESC : VL_NONE);
 
	vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 

	
 
	gl->sort_list = NULL;
 
	gl->flags = VL_REBUILD | VL_NONE;
 
	gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 

	
 
	gv->group_sel = ALL_GROUP;
 
	gv->vehicle_sel = INVALID_VEHICLE;
 

	
 
	switch (gv->vehicle_type) {
 
		case VEH_TRAIN:
 
			w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
 
			w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
 

	
 
			w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_TRAIN;
 
			w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_TRAIN;
 
			w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_TRAIN;
 
			break;
 

	
 
		case VEH_ROAD:
 
			w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_901A_ROAD_VEHICLES_CLICK_ON;
 
			w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
 

	
 
			w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_ROADVEH;
 
			w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_ROADVEH;
 
			w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_ROADVEH;
 
			break;
 

	
 
		case VEH_SHIP:
 
			w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
 
			w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
 

	
 
			w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_SHIP;
 
			w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_SHIP;
 
			w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_SHIP;
 
			break;
 

	
 
		case VEH_AIRCRAFT:
 
			w->widget[GRP_WIDGET_LIST_VEHICLE].tooltips = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
 
			w->widget[GRP_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
 

	
 
			w->widget[GRP_WIDGET_CREATE_GROUP].data = SPR_GROUP_CREATE_AIRCRAFT;
 
			w->widget[GRP_WIDGET_RENAME_GROUP].data = SPR_GROUP_RENAME_AIRCRAFT;
 
			w->widget[GRP_WIDGET_DELETE_GROUP].data = SPR_GROUP_DELETE_AIRCRAFT;
 
			break;
 

	
 
		default: NOT_REACHED();
 
	}
 
}
 

	
 
enum GroupActionListFunction {
 
	GALF_REPLACE,
 
	GALF_SERVICE,
 
	GALF_DEPOT,
 
	GALF_ADD_SHARED,
 
	GALF_REMOVE_ALL,
 
};
 

	
 
/**
 
 * Update/redraw the group action dropdown
 
 * @param w   the window the dropdown belongs to
 
 * @param gid the currently selected group in the window
 
 */
 
static void ShowGroupActionDropdown(Window *w, GroupID gid)
 
{
 
	DropDownList *list = new DropDownList();
 

	
 
	list->push_back(new DropDownListStringItem(STR_REPLACE_VEHICLES,    GALF_REPLACE, false));
 
	list->push_back(new DropDownListStringItem(STR_SEND_FOR_SERVICING,  GALF_SERVICE, false));
 
	list->push_back(new DropDownListStringItem(STR_SEND_TRAIN_TO_DEPOT, GALF_DEPOT,   false));
 

	
 
	if (IsValidGroupID(gid)) {
 
		list->push_back(new DropDownListStringItem(STR_GROUP_ADD_SHARED_VEHICLE,  GALF_ADD_SHARED, false));
 
		list->push_back(new DropDownListStringItem(STR_GROUP_REMOVE_ALL_VEHICLES, GALF_REMOVE_ALL, false));
 
	~VehicleGroupWindow()
 
	{
 
		free((void*)this->vehicles.sort_list);
 
		free((void*)this->groups.sort_list);
 
	}
 

	
 
	ShowDropDownList(w, list, 0, GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
 
}
 

	
 
/**
 
 * bitmask for w->window_number
 
 * 0-7   PlayerID (owner)
 
 * 11-15 vehicle type
 
 **/
 
static void GroupWndProc(Window *w, WindowEvent *e)
 
{
 
	const PlayerID owner = (PlayerID)GB(w->window_number, 0, 8);
 
	groupveh_d     *gv = &WP(w, groupveh_d);
 
	GUIVehicleList *vl = &gv->vehicles;
 
	GUIGroupList   *gl = &gv->groups;
 

	
 
	gv->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
 
	virtual void OnInvalidateData(int data)
 
	{
 
		this->vehicles.flags |= VL_REBUILD;
 
		this->groups.flags |= VL_REBUILD;
 
		if (!(IsAllGroupID(this->group_sel) || IsDefaultGroupID(this->group_sel) || IsValidGroupID(this->group_sel))) {
 
			this->group_sel = ALL_GROUP;
 
			HideDropDownMenu(this);
 
		}
 
		this->SetDirty();
 
	}
 

	
 
	switch(e->event) {
 
		case WE_INVALIDATE_DATA:
 
			vl->flags |= VL_REBUILD;
 
			gl->flags |= VL_REBUILD;
 
			if (!(IsAllGroupID(gv->group_sel) || IsDefaultGroupID(gv->group_sel) || IsValidGroupID(gv->group_sel))) {
 
				gv->group_sel = ALL_GROUP;
 
				HideDropDownMenu(w);
 
			}
 
			w->SetDirty();
 
			break;
 
	virtual void OnPaint()
 
	{
 
		const PlayerID owner = (PlayerID)GB(this->window_number, 0, 8);
 
		int x = 203;
 
		int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
		int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
 
		int max;
 
		int i;
 

	
 
		case WE_CREATE:
 
			CreateVehicleGroupWindow(w);
 
			break;
 

	
 
		case WE_PAINT: {
 
			int x = 203;
 
			int y2 = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
			int y1 = PLY_WND_PRC__OFFSET_TOP_WIDGET + 2;
 
			int max;
 
			int i;
 

	
 
			/* If we select the all vehicles, gv->list will contain all vehicles of the player
 
			 * else gv->list will contain all vehicles which belong to the selected group */
 
			BuildVehicleList(gv, owner, gv->group_sel, IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
 
			SortVehicleList(gv);
 
		/* If we select the all vehicles, this->list will contain all vehicles of the player
 
			* else this->list will contain all vehicles which belong to the selected group */
 
		BuildVehicleList(this, owner, this->group_sel, IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST);
 
		SortVehicleList(this);
 

	
 

	
 
			BuildGroupList(gl, owner, gv->vehicle_type);
 
			SortGroupList(gl);
 
		BuildGroupList(&this->groups, owner, this->vehicle_type);
 
		SortGroupList(&this->groups);
 

	
 
			SetVScrollCount(w, gl->list_length);
 
			SetVScroll2Count(w, vl->list_length);
 
		SetVScrollCount(this, this->groups.list_length);
 
		SetVScroll2Count(this, this->vehicles.list_length);
 

	
 
			/* The drop down menu is out, *but* it may not be used, retract it. */
 
			if (vl->list_length == 0 && w->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
 
				w->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
 
				HideDropDownMenu(w);
 
			}
 
		/* The drop down menu is out, *but* it may not be used, retract it. */
 
		if (this->vehicles.list_length == 0 && this->IsWidgetLowered(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN)) {
 
			this->RaiseWidget(GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN);
 
			HideDropDownMenu(this);
 
		}
 

	
 
			/* Disable all lists management button when the list is empty */
 
			w->SetWidgetsDisabledState(vl->list_length == 0 || _local_player != owner,
 
					GRP_WIDGET_STOP_ALL,
 
					GRP_WIDGET_START_ALL,
 
					GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
					WIDGET_LIST_END);
 
		/* Disable all lists management button when the list is empty */
 
		this->SetWidgetsDisabledState(this->vehicles.list_length == 0 || _local_player != owner,
 
				GRP_WIDGET_STOP_ALL,
 
				GRP_WIDGET_START_ALL,
 
				GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
				WIDGET_LIST_END);
 

	
 
			/* Disable the group specific function when we select the default group or all vehicles */
 
			w->SetWidgetsDisabledState(IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel) || _local_player != owner,
 
					GRP_WIDGET_DELETE_GROUP,
 
					GRP_WIDGET_RENAME_GROUP,
 
					GRP_WIDGET_REPLACE_PROTECTION,
 
					WIDGET_LIST_END);
 
		/* Disable the group specific function when we select the default group or all vehicles */
 
		this->SetWidgetsDisabledState(IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel) || _local_player != owner,
 
				GRP_WIDGET_DELETE_GROUP,
 
				GRP_WIDGET_RENAME_GROUP,
 
				GRP_WIDGET_REPLACE_PROTECTION,
 
				WIDGET_LIST_END);
 

	
 
			/* Disable remaining buttons for non-local player
 
			 * Needed while changing _local_player, eg. by cheats
 
			 * All procedures (eg. move vehicle to another group)
 
			 *  verify, whether you are the owner of the vehicle,
 
			 *  so it doesn't have to be disabled
 
			 */
 
			w->SetWidgetsDisabledState(_local_player != owner,
 
					GRP_WIDGET_CREATE_GROUP,
 
					GRP_WIDGET_AVAILABLE_VEHICLES,
 
					WIDGET_LIST_END);
 
		/* Disable remaining buttons for non-local player
 
			* Needed while changing _local_player, eg. by cheats
 
			* All procedures (eg. move vehicle to another group)
 
			*  verify, whether you are the owner of the vehicle,
 
			*  so it doesn't have to be disabled
 
			*/
 
		this->SetWidgetsDisabledState(_local_player != owner,
 
				GRP_WIDGET_CREATE_GROUP,
 
				GRP_WIDGET_AVAILABLE_VEHICLES,
 
				WIDGET_LIST_END);
 

	
 

	
 
			/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
 
			   We list all vehicles or ungrouped vehicles */
 
			if (IsDefaultGroupID(gv->group_sel) || IsAllGroupID(gv->group_sel)) {
 
				SetDParam(0, owner);
 
				SetDParam(1, vl->list_length);
 

	
 
				switch (gv->vehicle_type) {
 
					case VEH_TRAIN:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN;
 
						break;
 
					case VEH_ROAD:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH;
 
						break;
 
					case VEH_SHIP:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP;
 
						break;
 
					case VEH_AIRCRAFT:
 
						w->widget[GRP_WIDGET_CAPTION].data =  STR_A009_AIRCRAFT;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT;
 
						break;
 
					default: NOT_REACHED();
 
				}
 
			} else {
 
				const Group *g = GetGroup(gv->group_sel);
 

	
 
				SetDParam(0, g->index);
 
				SetDParam(1, g->num_vehicle);
 
		/* If selected_group == DEFAULT_GROUP || ALL_GROUP, draw the standard caption
 
				We list all vehicles or ungrouped vehicles */
 
		if (IsDefaultGroupID(this->group_sel) || IsAllGroupID(this->group_sel)) {
 
			SetDParam(0, owner);
 
			SetDParam(1, this->vehicles.list_length);
 

	
 
				switch (gv->vehicle_type) {
 
					case VEH_TRAIN:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN;
 
						break;
 
					case VEH_ROAD:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH;
 
						break;
 
					case VEH_SHIP:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP;
 
						break;
 
					case VEH_AIRCRAFT:
 
						w->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION;
 
						w->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT;
 
						break;
 
					default: NOT_REACHED();
 
				}
 
			}
 

	
 
			/* Set text of sort by dropdown */
 
			w->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[vl->sort_type];
 

	
 
			DrawWindowWidgets(w);
 

	
 
			/* Draw Matrix Group
 
			 * The selected group is drawn in white */
 
			StringID str_all_veh, str_no_group_veh;
 

	
 
			switch (gv->vehicle_type) {
 
			switch (this->vehicle_type) {
 
				case VEH_TRAIN:
 
					str_all_veh = STR_GROUP_ALL_TRAINS;
 
					str_no_group_veh = STR_GROUP_DEFAULT_TRAINS;
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_881B_TRAINS;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_TRAIN;
 
					break;
 
				case VEH_ROAD:
 
					str_all_veh = STR_GROUP_ALL_ROADS;
 
					str_no_group_veh = STR_GROUP_DEFAULT_ROADS;
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_ROADVEH;
 
					break;
 
				case VEH_SHIP:
 
					str_all_veh = STR_GROUP_ALL_SHIPS;
 
					str_no_group_veh = STR_GROUP_DEFAULT_SHIPS;
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_9805_SHIPS;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_SHIP;
 
					break;
 
				case VEH_AIRCRAFT:
 
					str_all_veh = STR_GROUP_ALL_AIRCRAFTS;
 
					str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS;
 
					this->widget[GRP_WIDGET_CAPTION].data =  STR_A009_AIRCRAFT;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = SPR_GROUP_REPLACE_OFF_AIRCRAFT;
 
					break;
 
				default: NOT_REACHED();
 
			}
 
		} else {
 
			const Group *g = GetGroup(this->group_sel);
 

	
 
			SetDParam(0, g->index);
 
			SetDParam(1, g->num_vehicle);
 

	
 
			switch (this->vehicle_type) {
 
				case VEH_TRAIN:
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_TRAINS_CAPTION;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_TRAIN : SPR_GROUP_REPLACE_OFF_TRAIN;
 
					break;
 
				case VEH_ROAD:
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_ROADVEH_CAPTION;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_ROADVEH : SPR_GROUP_REPLACE_OFF_ROADVEH;
 
					break;
 
				case VEH_SHIP:
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_SHIPS_CAPTION;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_SHIP : SPR_GROUP_REPLACE_OFF_SHIP;
 
					break;
 
				case VEH_AIRCRAFT:
 
					this->widget[GRP_WIDGET_CAPTION].data = STR_GROUP_AIRCRAFTS_CAPTION;
 
					this->widget[GRP_WIDGET_REPLACE_PROTECTION].data = (g->replace_protection) ? SPR_GROUP_REPLACE_ON_AIRCRAFT : SPR_GROUP_REPLACE_OFF_AIRCRAFT;
 
					break;
 
				default: NOT_REACHED();
 
			}
 
			DrawString(10, y1, str_all_veh, IsAllGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
 

	
 
			y1 += 13;
 

	
 
			DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(gv->group_sel) ? TC_WHITE : TC_BLACK);
 
		}
 

	
 
			max = min(w->vscroll.pos + w->vscroll.cap, gl->list_length);
 
			for (i = w->vscroll.pos ; i < max ; ++i) {
 
				const Group *g = gl->sort_list[i];
 

	
 
				assert(g->owner == owner);
 
		/* Set text of sort by dropdown */
 
		this->widget[GRP_WIDGET_SORT_BY_DROPDOWN].data = _vehicle_sort_listing[this->vehicles.sort_type];
 

	
 
				y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY;
 

	
 
				/* draw the selected group in white, else we draw it in black */
 
				SetDParam(0, g->index);
 
				DrawString(10, y1, STR_GROUP_NAME, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
 
		DrawWindowWidgets(this);
 

	
 
				/* draw the number of vehicles of the group */
 
				SetDParam(0, g->num_vehicle);
 
				DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (gv->group_sel == g->index) ? TC_WHITE : TC_BLACK);
 
			}
 

	
 
			DrawSortButtonState(w, GRP_WIDGET_SORT_BY_ORDER, vl->flags & VL_DESC ? SBS_DOWN : SBS_UP);
 
		/* Draw Matrix Group
 
			* The selected group is drawn in white */
 
		StringID str_all_veh, str_no_group_veh;
 

	
 
			/* Draw Matrix Vehicle according to the vehicle list built before */
 
			max = min(w->vscroll2.pos + w->vscroll2.cap, vl->list_length);
 
			for (i = w->vscroll2.pos ; i < max ; ++i) {
 
				const Vehicle* v = vl->sort_list[i];
 

	
 
				assert(v->type == gv->vehicle_type && v->owner == owner);
 

	
 
				DrawVehicleImage(v, x + 19, y2 + 6, gv->vehicle_sel, w->hscroll.cap, 0);
 
				DrawVehicleProfitButton(v, x, y2 + 13);
 

	
 
				SetDParam(0, v->unitnumber);
 
				DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING);
 
		switch (this->vehicle_type) {
 
			case VEH_TRAIN:
 
				str_all_veh = STR_GROUP_ALL_TRAINS;
 
				str_no_group_veh = STR_GROUP_DEFAULT_TRAINS;
 
				break;
 
			case VEH_ROAD:
 
				str_all_veh = STR_GROUP_ALL_ROADS;
 
				str_no_group_veh = STR_GROUP_DEFAULT_ROADS;
 
				break;
 
			case VEH_SHIP:
 
				str_all_veh = STR_GROUP_ALL_SHIPS;
 
				str_no_group_veh = STR_GROUP_DEFAULT_SHIPS;
 
				break;
 
			case VEH_AIRCRAFT:
 
				str_all_veh = STR_GROUP_ALL_AIRCRAFTS;
 
				str_no_group_veh = STR_GROUP_DEFAULT_AIRCRAFTS;
 
				break;
 
			default: NOT_REACHED();
 
		}
 
		DrawString(10, y1, str_all_veh, IsAllGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
 

	
 
				if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2);
 
		y1 += 13;
 

	
 
		DrawString(10, y1, str_no_group_veh, IsDefaultGroupID(this->group_sel) ? TC_WHITE : TC_BLACK);
 

	
 
				SetDParam(0, v->GetDisplayProfitThisYear());
 
				SetDParam(1, v->GetDisplayProfitLastYear());
 
				DrawString(x + 19, y2 + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
 
		max = min(this->vscroll.pos + this->vscroll.cap, this->groups.list_length);
 
		for (i = this->vscroll.pos ; i < max ; ++i) {
 
			const Group *g = this->groups.sort_list[i];
 

	
 
			assert(g->owner == owner);
 

	
 
				if (IsValidGroupID(v->group_id)) {
 
					SetDParam(0, v->group_id);
 
					DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK);
 
				}
 
			y1 += PLY_WND_PRC__SIZE_OF_ROW_TINY;
 

	
 
				y2 += w->resize.step_height;
 
			}
 
			/* draw the selected group in white, else we draw it in black */
 
			SetDParam(0, g->index);
 
			DrawString(10, y1, STR_GROUP_NAME, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
 

	
 
			break;
 
			/* draw the number of vehicles of the group */
 
			SetDParam(0, g->num_vehicle);
 
			DrawStringRightAligned(187, y1 + 1, STR_GROUP_TINY_NUM, (this->group_sel == g->index) ? TC_WHITE : TC_BLACK);
 
		}
 

	
 
		case WE_CLICK:
 
			if (e->we.click.widget != GRP_WIDGET_SORT_BY_DROPDOWN && e->we.click.widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(w);
 
		DrawSortButtonState(this, GRP_WIDGET_SORT_BY_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
 

	
 
		/* Draw Matrix Vehicle according to the vehicle list built before */
 
		max = min(this->vscroll2.pos + this->vscroll2.cap, this->vehicles.list_length);
 
		for (i = this->vscroll2.pos ; i < max ; ++i) {
 
			const Vehicle* v = this->vehicles.sort_list[i];
 

	
 
			assert(v->type == this->vehicle_type && v->owner == owner);
 

	
 
			switch(e->we.click.widget) {
 
				case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
 
					vl->flags ^= VL_DESC;
 
					vl->flags |= VL_RESORT;
 
			DrawVehicleImage(v, x + 19, y2 + 6, this->vehicle_sel, this->hscroll.cap, 0);
 
			DrawVehicleProfitButton(v, x, y2 + 13);
 

	
 
			SetDParam(0, v->unitnumber);
 
			DrawString(x, y2 + 2, v->IsInDepot() ? STR_021F : (v->age > v->max_age - 366 ? STR_00E3 : STR_00E2), TC_FROMSTRING);
 

	
 
			if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG2) DrawSmallOrderList(v, x + 138, y2);
 

	
 
			SetDParam(0, v->GetDisplayProfitThisYear());
 
			SetDParam(1, v->GetDisplayProfitLastYear());
 
			DrawString(x + 19, y2 + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
 

	
 
					gv->sorting->order = !!(vl->flags & VL_DESC);
 
					w->SetDirty();
 
					break;
 
			if (IsValidGroupID(v->group_id)) {
 
				SetDParam(0, v->group_id);
 
				DrawString(x + 19, y2, STR_GROUP_TINY_NAME, TC_BLACK);
 
			}
 

	
 
			y2 += this->resize.step_height;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		if (widget != GRP_WIDGET_SORT_BY_DROPDOWN && widget != GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN) HideDropDownMenu(this);
 

	
 
				case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
 
					ShowDropDownMenu(w, _vehicle_sort_listing, vl->sort_type,  GRP_WIDGET_SORT_BY_DROPDOWN, 0, (gv->vehicle_type == VEH_TRAIN || gv->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
					return;
 
		switch(widget) {
 
			case GRP_WIDGET_SORT_BY_ORDER: // Flip sorting method ascending/descending
 
				this->vehicles.flags ^= VL_DESC;
 
				this->vehicles.flags |= VL_RESORT;
 

	
 
				this->sorting->order = !!(this->vehicles.flags & VL_DESC);
 
				this->SetDirty();
 
				break;
 

	
 
			case GRP_WIDGET_SORT_BY_DROPDOWN: // Select sorting criteria dropdown menu
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type,  GRP_WIDGET_SORT_BY_DROPDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				return;
 

	
 
				case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
 
					if (!IsAllGroupID(gv->group_sel)) {
 
						gv->group_sel = ALL_GROUP;
 
						vl->flags |= VL_REBUILD;
 
						w->SetDirty();
 
					}
 
					break;
 
			case GRP_WIDGET_ALL_VEHICLES: // All vehicles button
 
				if (!IsAllGroupID(this->group_sel)) {
 
					this->group_sel = ALL_GROUP;
 
					this->vehicles.flags |= VL_REBUILD;
 
					this->SetDirty();
 
				}
 
				break;
 

	
 
			case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
 
				if (!IsDefaultGroupID(this->group_sel)) {
 
					this->group_sel = DEFAULT_GROUP;
 
					this->vehicles.flags |= VL_REBUILD;
 
					this->SetDirty();
 
				}
 
				break;
 

	
 
			case GRP_WIDGET_LIST_GROUP: { // Matrix Group
 
				uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 

	
 
				if (id_g >= this->vscroll.cap) return;
 

	
 
				id_g += this->vscroll.pos;
 

	
 
				if (id_g >= this->groups.list_length) return;
 

	
 
				case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles button
 
					if (!IsDefaultGroupID(gv->group_sel)) {
 
						gv->group_sel = DEFAULT_GROUP;
 
						vl->flags |= VL_REBUILD;
 
						w->SetDirty();
 
					}
 
					break;
 
				this->group_sel = this->groups.sort_list[id_g]->index;;
 

	
 
				case GRP_WIDGET_LIST_GROUP: { // Matrix Group
 
					uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 
				this->vehicles.flags |= VL_REBUILD;
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
			case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
 
				uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
 
				const Vehicle *v;
 

	
 
					if (id_g >= w->vscroll.cap) return;
 
				if (id_v >= this->vscroll2.cap) return; // click out of bounds
 

	
 
					id_g += w->vscroll.pos;
 
				id_v += this->vscroll2.pos;
 

	
 
					if (id_g >= gl->list_length) return;
 
				if (id_v >= this->vehicles.list_length) return; // click out of list bound
 

	
 
					gv->group_sel = gl->sort_list[id_g]->index;;
 
				v = this->vehicles.sort_list[id_v];
 

	
 
				this->vehicle_sel = v->index;
 

	
 
					vl->flags |= VL_REBUILD;
 
					w->SetDirty();
 
					break;
 
				if (v->IsValid()) {
 
					SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, this);
 
					_cursor.vehchain = true;
 
				}
 

	
 
				case GRP_WIDGET_LIST_VEHICLE: { // Matrix Vehicle
 
					uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height;
 
					const Vehicle *v;
 

	
 
					if (id_v >= w->vscroll2.cap) return; // click out of bounds
 

	
 
					id_v += w->vscroll2.pos;
 
				this->SetDirty();
 
				break;
 
			}
 

	
 
					if (id_v >= vl->list_length) return; // click out of list bound
 

	
 
					v = vl->sort_list[id_v];
 
			case GRP_WIDGET_CREATE_GROUP: // Create a new group
 
				DoCommandP(0, this->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE));
 
				break;
 

	
 
					gv->vehicle_sel = v->index;
 

	
 
					if (v->IsValid()) {
 
						SetObjectToPlaceWnd(v->GetImage(DIR_W), GetVehiclePalette(v), VHM_DRAG, w);
 
						_cursor.vehchain = true;
 
					}
 
			case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group
 
				GroupID group = this->group_sel;
 
				this->group_sel = ALL_GROUP;
 

	
 
					w->SetDirty();
 
					break;
 
				}
 

	
 
				case GRP_WIDGET_CREATE_GROUP: // Create a new group
 
					DoCommandP(0, gv->vehicle_type, 0, NULL, CMD_CREATE_GROUP | CMD_MSG(STR_GROUP_CAN_T_CREATE));
 
					break;
 

	
 
				case GRP_WIDGET_DELETE_GROUP: { // Delete the selected group
 
					GroupID group = gv->group_sel;
 
					gv->group_sel = ALL_GROUP;
 
				DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE));
 
				break;
 
			}
 

	
 
					DoCommandP(0, group, 0, NULL, CMD_DELETE_GROUP | CMD_MSG(STR_GROUP_CAN_T_DELETE));
 
					break;
 
				}
 
			case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup
 
				assert(IsValidGroupID(this->group_sel));
 

	
 
				case GRP_WIDGET_RENAME_GROUP: { // Rename the selected roup
 
					assert(IsValidGroupID(gv->group_sel));
 
				const Group *g = GetGroup(this->group_sel);
 

	
 
					const Group *g = GetGroup(gv->group_sel);
 

	
 
					SetDParam(0, g->index);
 
					ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, w, CS_ALPHANUMERAL);
 
				} break;
 
				SetDParam(0, g->index);
 
				ShowQueryString(STR_GROUP_NAME, STR_GROUP_RENAME_CAPTION, 31, 150, this, CS_ALPHANUMERAL);
 
			} break;
 

	
 

	
 
				case GRP_WIDGET_AVAILABLE_VEHICLES:
 
					ShowBuildVehicleWindow(0, gv->vehicle_type);
 
					break;
 
			case GRP_WIDGET_AVAILABLE_VEHICLES:
 
				ShowBuildVehicleWindow(0, this->vehicle_type);
 
				break;
 

	
 
			case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
				ShowGroupActionDropdown(this, this->group_sel);
 
				break;
 

	
 
				case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
					ShowGroupActionDropdown(w, gv->group_sel);
 
					break;
 
			case GRP_WIDGET_START_ALL:
 
			case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list
 
				DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
													| (1 << 6)
 
													| (widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0)
 
													| this->vehicle_type, NULL, CMD_MASS_START_STOP);
 

	
 
				break;
 
			}
 

	
 
			case GRP_WIDGET_REPLACE_PROTECTION:
 
				if (IsValidGroupID(this->group_sel)) {
 
					const Group *g = GetGroup(this->group_sel);
 

	
 
					DoCommandP(0, this->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION);
 
				}
 
				break;
 
		}
 
	}
 

	
 
				case GRP_WIDGET_START_ALL:
 
				case GRP_WIDGET_STOP_ALL: { // Start/stop all vehicles of the list
 
					DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
														| (1 << 6)
 
														| (e->we.click.widget == GRP_WIDGET_START_ALL ? (1 << 5) : 0)
 
														| gv->vehicle_type, NULL, CMD_MASS_START_STOP);
 
	virtual void OnDragDrop(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case GRP_WIDGET_ALL_VEHICLES: // All vehicles
 
			case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles
 
				DoCommandP(0, DEFAULT_GROUP, this->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
 

	
 
				this->vehicle_sel = INVALID_VEHICLE;
 

	
 
				this->SetDirty();
 

	
 
				break;
 

	
 
					break;
 
				}
 
			case GRP_WIDGET_LIST_GROUP: { // Maxtrix group
 
				uint16 id_g = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 
				const VehicleID vindex = this->vehicle_sel;
 

	
 
				this->vehicle_sel = INVALID_VEHICLE;
 

	
 
				this->SetDirty();
 

	
 
				case GRP_WIDGET_REPLACE_PROTECTION:
 
					if (IsValidGroupID(gv->group_sel)) {
 
						const Group *g = GetGroup(gv->group_sel);
 
				if (id_g >= this->vscroll.cap) return;
 

	
 
				id_g += this->vscroll.pos;
 

	
 
						DoCommandP(0, gv->group_sel, !g->replace_protection, NULL, CMD_SET_GROUP_REPLACE_PROTECTION);
 
					}
 
					break;
 
				if (id_g >= this->groups.list_length) return;
 

	
 
				DoCommandP(0, this->groups.sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
 

	
 
				break;
 
			}
 

	
 
			break;
 
			case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle
 
				uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)this->resize.step_height;
 
				const Vehicle *v;
 
				const VehicleID vindex = this->vehicle_sel;
 

	
 
		case WE_DRAGDROP: {
 
			switch (e->we.click.widget) {
 
				case GRP_WIDGET_ALL_VEHICLES: // All vehicles
 
				case GRP_WIDGET_DEFAULT_VEHICLES: // Ungrouped vehicles
 
					DoCommandP(0, DEFAULT_GROUP, gv->vehicle_sel, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
 
				this->vehicle_sel = INVALID_VEHICLE;
 

	
 
					gv->vehicle_sel = INVALID_VEHICLE;
 

	
 
					w->SetDirty();
 

	
 
					break;
 
				this->SetDirty();
 

	
 
				case GRP_WIDGET_LIST_GROUP: { // Maxtrix group
 
					uint16 id_g = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET - 26) / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 
					const VehicleID vindex = gv->vehicle_sel;
 
				if (id_v >= this->vscroll2.cap) return; // click out of bounds
 

	
 
					gv->vehicle_sel = INVALID_VEHICLE;
 

	
 
					w->SetDirty();
 
				id_v += this->vscroll2.pos;
 

	
 
					if (id_g >= w->vscroll.cap) return;
 

	
 
					id_g += w->vscroll.pos;
 
				if (id_v >= this->vehicles.list_length) return; // click out of list bound
 

	
 
					if (id_g >= gl->list_length) return;
 
				v = this->vehicles.sort_list[id_v];
 

	
 
					DoCommandP(0, gl->sort_list[id_g]->index, vindex, NULL, CMD_ADD_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_VEHICLE));
 

	
 
					break;
 
				if (vindex == v->index) {
 
					ShowVehicleViewWindow(v);
 
				}
 

	
 
				case GRP_WIDGET_LIST_VEHICLE: { // Maxtrix vehicle
 
					uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / (int)w->resize.step_height;
 
					const Vehicle *v;
 
					const VehicleID vindex = gv->vehicle_sel;
 
				break;
 
			}
 
		}
 
		_cursor.vehchain = false;
 
	}
 

	
 
	virtual void OnQueryTextFinished(char *str)
 
	{
 
		if (!StrEmpty(str)) {
 
			_cmd_text = str;
 

	
 
					gv->vehicle_sel = INVALID_VEHICLE;
 

	
 
					w->SetDirty();
 
			DoCommandP(0, this->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME));
 
		}
 
	}
 

	
 
					if (id_v >= w->vscroll2.cap) return; // click out of bounds
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->hscroll.cap += delta.x;
 
		this->vscroll.cap += delta.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 
		this->vscroll2.cap += delta.y / (int)this->resize.step_height;
 

	
 
					id_v += w->vscroll2.pos;
 
		this->widget[GRP_WIDGET_LIST_GROUP].data = (this->vscroll.cap << 8) + 1;
 
		this->widget[GRP_WIDGET_LIST_VEHICLE].data = (this->vscroll2.cap << 8) + 1;
 
	}
 

	
 
					if (id_v >= vl->list_length) return; // click out of list bound
 
	virtual void OnDropdownSelect(int widget, int index)
 
	{
 
		switch (widget) {
 
			case GRP_WIDGET_SORT_BY_DROPDOWN:
 
				if (this->vehicles.sort_type != index) {
 
					this->vehicles.flags |= VL_RESORT;
 
					this->vehicles.sort_type = index;
 
					this->sorting->criteria = this->vehicles.sort_type;
 
				}
 
				break;
 

	
 
					v = vl->sort_list[id_v];
 
			case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
				assert(this->vehicles.list_length != 0);
 

	
 
					if (vindex == v->index) {
 
						ShowVehicleViewWindow(v);
 
					}
 
				switch (index) {
 
					case GALF_REPLACE: // Replace window
 
						ShowReplaceGroupVehicleWindow(this->group_sel, this->vehicle_type);
 
						break;
 
					case GALF_SERVICE: // Send for servicing
 
						DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
									| DEPOT_MASS_SEND
 
									| DEPOT_SERVICE, NULL, GetCmdSendToDepot(this->vehicle_type));
 
						break;
 
					case GALF_DEPOT: // Send to Depots
 
						DoCommandP(0, this->group_sel, ((IsAllGroupID(this->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
									| DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(this->vehicle_type));
 
						break;
 
					case GALF_ADD_SHARED: // Add shared Vehicles
 
						assert(IsValidGroupID(this->group_sel));
 

	
 
					break;
 
						DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
 
						break;
 
					case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group
 
						assert(IsValidGroupID(this->group_sel));
 

	
 
						DoCommandP(0, this->group_sel, this->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
 
						break;
 
					default: NOT_REACHED();
 
				}
 
			}
 
			_cursor.vehchain = false;
 
			break;
 
				break;
 

	
 
			default: NOT_REACHED();
 
		}
 

	
 
		case WE_ON_EDIT_TEXT:
 
			if (!StrEmpty(e->we.edittext.str)) {
 
				_cmd_text = e->we.edittext.str;
 

	
 
				DoCommandP(0, gv->group_sel, 0, NULL, CMD_RENAME_GROUP | CMD_MSG(STR_GROUP_CAN_T_RENAME));
 
			}
 
			break;
 

	
 
		case WE_RESIZE:
 
			w->hscroll.cap += e->we.sizing.diff.x;
 
			w->vscroll.cap += e->we.sizing.diff.y / PLY_WND_PRC__SIZE_OF_ROW_TINY;
 
			w->vscroll2.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
 

	
 
			w->widget[GRP_WIDGET_LIST_GROUP].data = (w->vscroll.cap << 8) + 1;
 
			w->widget[GRP_WIDGET_LIST_VEHICLE].data = (w->vscroll2.cap << 8) + 1;
 
			break;
 

	
 

	
 
		case WE_DROPDOWN_SELECT: // we have selected a dropdown item in the list
 
			switch (e->we.dropdown.button) {
 
				case GRP_WIDGET_SORT_BY_DROPDOWN:
 
					if (vl->sort_type != e->we.dropdown.index) {
 
						vl->flags |= VL_RESORT;
 
						vl->sort_type = e->we.dropdown.index;
 
						gv->sorting->criteria = vl->sort_type;
 
					}
 
					break;
 

	
 
				case GRP_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
					assert(vl->list_length != 0);
 

	
 
					switch (e->we.dropdown.index) {
 
						case GALF_REPLACE: // Replace window
 
							ShowReplaceGroupVehicleWindow(gv->group_sel, gv->vehicle_type);
 
							break;
 
						case GALF_SERVICE: // Send for servicing
 
							DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
										| DEPOT_MASS_SEND
 
										| DEPOT_SERVICE, NULL, GetCmdSendToDepot(gv->vehicle_type));
 
							break;
 
						case GALF_DEPOT: // Send to Depots
 
							DoCommandP(0, gv->group_sel, ((IsAllGroupID(gv->group_sel) ? VLW_STANDARD : VLW_GROUP_LIST) & VLW_MASK)
 
										| DEPOT_MASS_SEND, NULL, GetCmdSendToDepot(gv->vehicle_type));
 
							break;
 
						case GALF_ADD_SHARED: // Add shared Vehicles
 
							assert(IsValidGroupID(gv->group_sel));
 
		this->SetDirty();
 
	}
 

	
 
							DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_ADD_SHARED_VEHICLE_GROUP | CMD_MSG(STR_GROUP_CAN_T_ADD_SHARED_VEHICLE));
 
							break;
 
						case GALF_REMOVE_ALL: // Remove all Vehicles from the selected group
 
							assert(IsValidGroupID(gv->group_sel));
 

	
 
							DoCommandP(0, gv->group_sel, gv->vehicle_type, NULL, CMD_REMOVE_ALL_VEHICLES_GROUP | CMD_MSG(STR_GROUP_CAN_T_REMOVE_ALL_VEHICLES));
 
							break;
 
						default: NOT_REACHED();
 
					}
 
					break;
 

	
 
				default: NOT_REACHED();
 
			}
 

	
 
			w->SetDirty();
 
			break;
 

	
 

	
 
		case WE_DESTROY:
 
			free((void*)vl->sort_list);
 
			free((void*)gl->sort_list);
 
			break;
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (--this->vehicles.resort_timer == 0) {
 
			this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
			this->vehicles.flags |= VL_RESORT;
 
			this->SetDirty();
 
		}
 
		if (--this->groups.resort_timer == 0) {
 
			this->groups.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
			this->groups.flags |= VL_RESORT;
 
			this->SetDirty();
 
		}
 
	}
 

	
 

	
 
		case WE_TICK: // resort the lists every 20 seconds orso (10 days)
 
			if (_pause_game != 0) break;
 
			if (--vl->resort_timer == 0) {
 
				vl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
				vl->flags |= VL_RESORT;
 
				w->SetDirty();
 
			}
 
			if (--gl->resort_timer == 0) {
 
				gl->resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
				gl->flags |= VL_RESORT;
 
				w->SetDirty();
 
			}
 
			break;
 

	
 
		case WE_ABORT_PLACE_OBJ: // called when new object to place is selected from keyboard
 
	virtual void OnPlaceObjectAbort()
 
	{
 
			/* abort drag & drop */
 
			gv->vehicle_sel = INVALID_VEHICLE;
 
			w->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
 
			break;
 

	
 
			this->vehicle_sel = INVALID_VEHICLE;
 
			this->InvalidateWidget(GRP_WIDGET_LIST_VEHICLE);
 
	}
 
}
 
};
 

	
 

	
 
static const WindowDesc _group_desc = {
 
@@ -781,7 +758,7 @@ static const WindowDesc _group_desc = {
 
	WC_TRAINS_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_group_widgets,
 
	GroupWndProc
 
	NULL
 
};
 

	
 
void ShowPlayerGroup(PlayerID player, VehicleType vehicle_type)
 
@@ -800,8 +777,6 @@ void ShowPlayerGroup(PlayerID player, Ve
 

	
 
	WindowNumber num = (vehicle_type << 11) | VLW_GROUP_LIST | player;
 
	DeleteWindowById(wc, num);
 
	Window *w = AllocateWindowDescFront<Window>(&_group_desc, num);
 
	if (w == NULL) return;
 

	
 
	Window *w = new VehicleGroupWindow(&_group_desc, num);
 
	w->window_class = wc;
 
}
src/vehicle_gui.cpp
Show inline comments
 
@@ -116,7 +116,7 @@ static void SetVehicleListsFlag(SortList
 
			case WC_ROADVEH_LIST:
 
			case WC_SHIPS_LIST:
 
			case WC_AIRCRAFT_LIST:
 
				WP(w, vehiclelist_d).vehicles.flags |= sl_flag;
 
				dynamic_cast<VehicleListBase*>(w)->vehicles.flags |= sl_flag;
 
				w->SetDirty();
 
				break;
 

	
 
@@ -141,7 +141,7 @@ void ResortVehicleLists()
 
	SetVehicleListsFlag(VL_RESORT);
 
}
 

	
 
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type)
 
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type)
 
{
 
	if (!(vl->vehicles.flags & VL_REBUILD)) return;
 

	
 
@@ -157,7 +157,7 @@ void BuildVehicleList(vehiclelist_d *vl,
 
static const Vehicle *_last_vehicle[2] = { NULL, NULL };
 
static char           _last_name[2][64] = { "", "" };
 

	
 
void SortVehicleList(vehiclelist_d *vl)
 
void SortVehicleList(VehicleListBase *vl)
 
{
 
	if (!(vl->vehicles.flags & VL_RESORT)) return;
 

	
 
@@ -807,127 +807,6 @@ static const Widget _vehicle_list_widget
 
	{   WIDGETS_END},
 
};
 

	
 
static void CreateVehicleListWindow(Window *w)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
	uint16 window_type = w->window_number & VLW_MASK;
 
	PlayerID player = (PlayerID)GB(w->window_number, 0, 8);
 

	
 
	vl->vehicle_type = (VehicleType)GB(w->window_number, 11, 5);
 
	vl->vehicles.list_length = 0;
 
	vl->vehicles.sort_list = NULL;
 
	w->caption_color = player;
 

	
 
	/* Hide the widgets that we will not use in this window
 
	 * Some windows contains actions only fit for the owner */
 
	if (player == _local_player) {
 
		w->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
 
		w->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
 
	} else {
 
		w->SetWidgetsHiddenState(true,
 
			VLW_WIDGET_AVAILABLE_VEHICLES,
 
			VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
			VLW_WIDGET_STOP_ALL,
 
			VLW_WIDGET_START_ALL,
 
			VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
 
			WIDGET_LIST_END);
 
	}
 

	
 
	/* Set up the window widgets */
 
	switch (vl->vehicle_type) {
 
		case VEH_TRAIN:
 
			w->widget[VLW_WIDGET_LIST].tooltips          = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
 
			w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
 
			break;
 

	
 
		case VEH_ROAD:
 
			w->widget[VLW_WIDGET_LIST].tooltips          = STR_901A_ROAD_VEHICLES_CLICK_ON;
 
			w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
 
			break;
 

	
 
		case VEH_SHIP:
 
			w->widget[VLW_WIDGET_LIST].tooltips          = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
 
			w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
 
			break;
 

	
 
		case VEH_AIRCRAFT:
 
			w->widget[VLW_WIDGET_LIST].tooltips          = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
 
			w->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
 
			break;
 

	
 
		default: NOT_REACHED();
 
	}
 

	
 
	switch (window_type) {
 
		case VLW_SHARED_ORDERS:
 
			w->widget[VLW_WIDGET_CAPTION].data  = STR_VEH_WITH_SHARED_ORDERS_LIST;
 
			break;
 
		case VLW_STANDARD: /* Company Name - standard widget setup */
 
			switch (vl->vehicle_type) {
 
				case VEH_TRAIN:    w->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS;        break;
 
				case VEH_ROAD:     w->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
 
				case VEH_SHIP:     w->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS;         break;
 
				case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;      break;
 
				default: NOT_REACHED(); break;
 
			}
 
			break;
 
		case VLW_STATION_LIST: /* Station Name */
 
			switch (vl->vehicle_type) {
 
				case VEH_TRAIN:    w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS;        break;
 
				case VEH_ROAD:     w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
 
				case VEH_SHIP:     w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS;         break;
 
				case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT;      break;
 
				default: NOT_REACHED(); break;
 
			}
 
			break;
 

	
 
		case VLW_DEPOT_LIST:
 
			switch (vl->vehicle_type) {
 
				case VEH_TRAIN:    w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT;    break;
 
				case VEH_ROAD:     w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT;  break;
 
				case VEH_SHIP:     w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT;     break;
 
				case VEH_AIRCRAFT: w->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
 
				default: NOT_REACHED(); break;
 
			}
 
			break;
 
		default: NOT_REACHED(); break;
 
	}
 

	
 
	switch (vl->vehicle_type) {
 
		case VEH_TRAIN:
 
			w->resize.step_width = 1;
 
			/* Fallthrough */
 
		case VEH_ROAD:
 
			w->vscroll.cap = 7;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
			w->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
 
			break;
 
		case VEH_SHIP:
 
		case VEH_AIRCRAFT:
 
			w->vscroll.cap = 4;
 
			w->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
			break;
 
		default: NOT_REACHED();
 
	}
 

	
 
	w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
 

	
 
	/* Set up sorting. Make the window-specific _sorting variable
 
		* point to the correct global _sorting struct so we are freed
 
		* from having conditionals during window operation */
 
	switch (vl->vehicle_type) {
 
		case VEH_TRAIN:    vl->sorting = &_sorting.train; break;
 
		case VEH_ROAD:     vl->sorting = &_sorting.roadveh; break;
 
		case VEH_SHIP:     vl->sorting = &_sorting.ship; break;
 
		case VEH_AIRCRAFT: vl->sorting = &_sorting.aircraft; break;
 
		default: NOT_REACHED(); break;
 
	}
 

	
 
	vl->vehicles.flags = VL_REBUILD | (vl->sorting->order ? VL_DESC : VL_NONE);
 
	vl->vehicles.sort_type = vl->sorting->criteria;
 
	vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 
}
 

	
 
void DrawSmallOrderList(const Vehicle *v, int x, int y)
 
{
 
	const Order *order;
 
@@ -951,254 +830,371 @@ void DrawSmallOrderList(const Vehicle *v
 
	}
 
}
 

	
 
static void DrawVehicleListWindow(Window *w)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
	int x = 2;
 
	int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
	int max;
 
	int i;
 
	const PlayerID owner = (PlayerID)w->caption_color;
 
	const uint16 window_type = w->window_number & VLW_MASK;
 
	const uint16 index = GB(w->window_number, 16, 16);
 

	
 
	BuildVehicleList(vl, owner, index, window_type);
 
	SortVehicleList(vl);
 
	SetVScrollCount(w, vl->vehicles.list_length);
 

	
 
	/* draw the widgets */
 
	switch (window_type) {
 
		case VLW_SHARED_ORDERS: /* Shared Orders */
 
			if (vl->vehicles.list_length == 0) {
 
				/* We can't open this window without vehicles using this order
 
				 * and we should close the window when deleting the order      */
 
				NOT_REACHED();
 
			}
 
			SetDParam(0, w->vscroll.count);
 
			break;
 

	
 
		case VLW_STANDARD: /* Company Name */
 
			SetDParam(0, owner);
 
			SetDParam(1, w->vscroll.count);
 
			break;
 

	
 
		case VLW_STATION_LIST: /* Station Name */
 
			SetDParam(0, index);
 
			SetDParam(1, w->vscroll.count);
 
			break;
 

	
 
		case VLW_DEPOT_LIST:
 
			switch (vl->vehicle_type) {
 
				case VEH_TRAIN:    SetDParam(0, STR_8800_TRAIN_DEPOT);        break;
 
				case VEH_ROAD:     SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
 
				case VEH_SHIP:     SetDParam(0, STR_9803_SHIP_DEPOT);         break;
 
				case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR);    break;
 
				default: NOT_REACHED(); break;
 
			}
 
			if (vl->vehicle_type == VEH_AIRCRAFT) {
 
				SetDParam(1, index); // Airport name
 
			} else {
 
				SetDParam(1, GetDepot(index)->town_index);
 
			}
 
			SetDParam(2, w->vscroll.count);
 
			break;
 
		default: NOT_REACHED(); break;
 
	}
 

	
 
	w->SetWidgetsDisabledState(vl->vehicles.list_length == 0,
 
		VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
		VLW_WIDGET_STOP_ALL,
 
		VLW_WIDGET_START_ALL,
 
		WIDGET_LIST_END);
 

	
 
	DrawWindowWidgets(w);
 

	
 
	/* draw sorting criteria string */
 
	DrawString(85, 15, _vehicle_sort_listing[vl->vehicles.sort_type], TC_BLACK);
 
	/* draw arrow pointing up/down for ascending/descending sorting */
 
	DrawSortButtonState(w, VLW_WIDGET_SORT_ORDER, vl->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
 

	
 
	max = min(w->vscroll.pos + w->vscroll.cap, vl->vehicles.list_length);
 
	for (i = w->vscroll.pos; i < max; ++i) {
 
		const Vehicle *v = vl->vehicles.sort_list[i];
 
		StringID str;
 

	
 
		SetDParam(0, v->GetDisplayProfitThisYear());
 
		SetDParam(1, v->GetDisplayProfitLastYear());
 

	
 
		DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, w->widget[VLW_WIDGET_LIST].right - w->widget[VLW_WIDGET_LIST].left - 20, 0);
 
		DrawString(x + 19, y + w->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
 

	
 
		if (v->name != NULL) {
 
			/* The vehicle got a name so we will print it */
 
			SetDParam(0, v->index);
 
			DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
 
		}
 

	
 
		if (w->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
 

	
 
		if (v->IsInDepot()) {
 
			str = STR_021F;
 
		} else {
 
			str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 
		}
 

	
 
		SetDParam(0, v->unitnumber);
 
		DrawString(x, y + 2, str, TC_FROMSTRING);
 

	
 
		DrawVehicleProfitButton(v, x, y + 13);
 

	
 
		y += w->resize.step_height;
 
	}
 
}
 

	
 
/*
 
/**
 
 * Window for the (old) vehicle listing.
 
 *
 
 * bitmask for w->window_number
 
 * 0-7 PlayerID (owner)
 
 * 8-10 window type (use flags in vehicle_gui.h)
 
 * 11-15 vehicle type (using VEH_, but can be compressed to fewer bytes if needed)
 
 * 16-31 StationID or OrderID depending on window type (bit 8-10)
 
 **/
 
void PlayerVehWndProc(Window *w, WindowEvent *e)
 
{
 
	vehiclelist_d *vl = &WP(w, vehiclelist_d);
 
 */
 
struct VehicleListWindow : public Window, public VehicleListBase {
 

	
 
	VehicleListWindow(const WindowDesc *desc, void *data, WindowNumber window_number) : Window(desc, data, window_number)
 
	{
 
		uint16 window_type = this->window_number & VLW_MASK;
 
		PlayerID player = (PlayerID)GB(this->window_number, 0, 8);
 

	
 
		this->vehicle_type = (VehicleType)GB(this->window_number, 11, 5);
 
		this->vehicles.list_length = 0;
 
		this->vehicles.sort_list = NULL;
 
		this->caption_color = player;
 

	
 
	switch (e->event) {
 
		case WE_CREATE:
 
			CreateVehicleListWindow(w);
 
			break;
 
		/* Hide the widgets that we will not use in this window
 
		* Some windows contains actions only fit for the owner */
 
		if (player == _local_player) {
 
			this->HideWidget(VLW_WIDGET_OTHER_PLAYER_FILLER);
 
			this->SetWidgetDisabledState(VLW_WIDGET_AVAILABLE_VEHICLES, window_type != VLW_STANDARD);
 
		} else {
 
			this->SetWidgetsHiddenState(true,
 
				VLW_WIDGET_AVAILABLE_VEHICLES,
 
				VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
				VLW_WIDGET_STOP_ALL,
 
				VLW_WIDGET_START_ALL,
 
				VLW_WIDGET_EMPTY_BOTTOM_RIGHT,
 
				WIDGET_LIST_END);
 
		}
 

	
 
		case WE_PAINT:
 
			DrawVehicleListWindow(w);
 
			break;
 
		/* Set up the window widgets */
 
		switch (this->vehicle_type) {
 
			case VEH_TRAIN:
 
				this->widget[VLW_WIDGET_LIST].tooltips          = STR_883D_TRAINS_CLICK_ON_TRAIN_FOR;
 
				this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_TRAINS;
 
				break;
 

	
 
		case WE_CLICK: {
 
			switch (e->we.click.widget) {
 
				case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
 
					vl->vehicles.flags ^= VL_DESC;
 
					vl->vehicles.flags |= VL_RESORT;
 
			case VEH_ROAD:
 
				this->widget[VLW_WIDGET_LIST].tooltips          = STR_901A_ROAD_VEHICLES_CLICK_ON;
 
				this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_ROAD_VEHICLES;
 
				break;
 

	
 
			case VEH_SHIP:
 
				this->widget[VLW_WIDGET_LIST].tooltips          = STR_9823_SHIPS_CLICK_ON_SHIP_FOR;
 
				this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_SHIPS;
 
				break;
 

	
 
			case VEH_AIRCRAFT:
 
				this->widget[VLW_WIDGET_LIST].tooltips          = STR_A01F_AIRCRAFT_CLICK_ON_AIRCRAFT;
 
				this->widget[VLW_WIDGET_AVAILABLE_VEHICLES].data = STR_AVAILABLE_AIRCRAFT;
 
				break;
 

	
 
			default: NOT_REACHED();
 
		}
 

	
 
					vl->sorting->order = !!(vl->vehicles.flags & VL_DESC);
 
					w->SetDirty();
 
					break;
 
				case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
 
					ShowDropDownMenu(w, _vehicle_sort_listing, vl->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (vl->vehicle_type == VEH_TRAIN || vl->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
					return;
 
				case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
 
					uint32 id_v = (e->we.click.pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / w->resize.step_height;
 
					const Vehicle *v;
 

	
 
					if (id_v >= w->vscroll.cap) return; // click out of bounds
 
		switch (window_type) {
 
			case VLW_SHARED_ORDERS:
 
				this->widget[VLW_WIDGET_CAPTION].data  = STR_VEH_WITH_SHARED_ORDERS_LIST;
 
				break;
 
			case VLW_STANDARD: /* Company Name - standard widget setup */
 
				switch (this->vehicle_type) {
 
					case VEH_TRAIN:    this->widget[VLW_WIDGET_CAPTION].data = STR_881B_TRAINS;        break;
 
					case VEH_ROAD:     this->widget[VLW_WIDGET_CAPTION].data = STR_9001_ROAD_VEHICLES; break;
 
					case VEH_SHIP:     this->widget[VLW_WIDGET_CAPTION].data = STR_9805_SHIPS;         break;
 
					case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_A009_AIRCRAFT;      break;
 
					default: NOT_REACHED(); break;
 
				}
 
				break;
 
			case VLW_STATION_LIST: /* Station Name */
 
				switch (this->vehicle_type) {
 
					case VEH_TRAIN:    this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_TRAINS;        break;
 
					case VEH_ROAD:     this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_ROAD_VEHICLES; break;
 
					case VEH_SHIP:     this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_SHIPS;         break;
 
					case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_SCHEDULED_AIRCRAFT;      break;
 
					default: NOT_REACHED(); break;
 
				}
 
				break;
 

	
 
					id_v += w->vscroll.pos;
 

	
 
					if (id_v >= vl->vehicles.list_length) return; // click out of list bound
 

	
 
					v = vl->vehicles.sort_list[id_v];
 
			case VLW_DEPOT_LIST:
 
				switch (this->vehicle_type) {
 
					case VEH_TRAIN:    this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_TRAIN_DEPOT;    break;
 
					case VEH_ROAD:     this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_ROADVEH_DEPOT;  break;
 
					case VEH_SHIP:     this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_SHIP_DEPOT;     break;
 
					case VEH_AIRCRAFT: this->widget[VLW_WIDGET_CAPTION].data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT; break;
 
					default: NOT_REACHED(); break;
 
				}
 
				break;
 
			default: NOT_REACHED(); break;
 
		}
 

	
 
					ShowVehicleViewWindow(v);
 
				} break;
 
		switch (this->vehicle_type) {
 
			case VEH_TRAIN:
 
				this->resize.step_width = 1;
 
				/* Fallthrough */
 
			case VEH_ROAD:
 
				this->vscroll.cap = 7;
 
				this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_SMALL;
 
				this->resize.height = 220 - (PLY_WND_PRC__SIZE_OF_ROW_SMALL * 3); // Minimum of 4 vehicles
 
				break;
 
			case VEH_SHIP:
 
			case VEH_AIRCRAFT:
 
				this->vscroll.cap = 4;
 
				this->resize.step_height = PLY_WND_PRC__SIZE_OF_ROW_BIG;
 
				break;
 
			default: NOT_REACHED();
 
		}
 

	
 
				case VLW_WIDGET_AVAILABLE_VEHICLES:
 
					ShowBuildVehicleWindow(0, vl->vehicle_type);
 
					break;
 

	
 
		this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 

	
 
		/* Set up sorting. Make the window-specific _sorting variable
 
			* point to the correct global _sorting struct so we are freed
 
			* from having conditionals during window operation */
 
		switch (this->vehicle_type) {
 
			case VEH_TRAIN:    this->sorting = &_sorting.train; break;
 
			case VEH_ROAD:     this->sorting = &_sorting.roadveh; break;
 
			case VEH_SHIP:     this->sorting = &_sorting.ship; break;
 
			case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
 
			default: NOT_REACHED(); break;
 
		}
 

	
 
				case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
 
					static StringID action_str[] = {
 
						STR_REPLACE_VEHICLES,
 
						STR_SEND_FOR_SERVICING,
 
						STR_NULL,
 
						INVALID_STRING_ID
 
					};
 
		this->vehicles.flags = VL_REBUILD | (this->sorting->order ? VL_DESC : VL_NONE);
 
		this->vehicles.sort_type = this->sorting->criteria;
 
		this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS; // Set up resort timer
 

	
 
		this->FindWindowPlacementAndResize(desc);
 
	}
 

	
 
	~VehicleListWindow()
 
	{
 
		free((void*)this->vehicles.sort_list);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		int x = 2;
 
		int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
 
		int max;
 
		int i;
 
		const PlayerID owner = (PlayerID)this->caption_color;
 
		const uint16 window_type = this->window_number & VLW_MASK;
 
		const uint16 index = GB(this->window_number, 16, 16);
 

	
 
					static const StringID depot_name[] = {
 
						STR_SEND_TRAIN_TO_DEPOT,
 
						STR_SEND_ROAD_VEHICLE_TO_DEPOT,
 
						STR_SEND_SHIP_TO_DEPOT,
 
						STR_SEND_AIRCRAFT_TO_HANGAR
 
					};
 
		BuildVehicleList(this, owner, index, window_type);
 
		SortVehicleList(this);
 
		SetVScrollCount(this, this->vehicles.list_length);
 

	
 
					/* XXX - Substite string since the dropdown cannot handle dynamic strings */
 
					action_str[2] = depot_name[vl->vehicle_type];
 
					ShowDropDownMenu(w, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (w->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
 
					break;
 
		/* draw the widgets */
 
		switch (window_type) {
 
			case VLW_SHARED_ORDERS: /* Shared Orders */
 
				if (this->vehicles.list_length == 0) {
 
					/* We can't open this window without vehicles using this order
 
					* and we should close the window when deleting the order      */
 
					NOT_REACHED();
 
				}
 
				SetDParam(0, this->vscroll.count);
 
				break;
 

	
 
			case VLW_STANDARD: /* Company Name */
 
				SetDParam(0, owner);
 
				SetDParam(1, this->vscroll.count);
 
				break;
 

	
 
			case VLW_STATION_LIST: /* Station Name */
 
				SetDParam(0, index);
 
				SetDParam(1, this->vscroll.count);
 
				break;
 

	
 
				case VLW_WIDGET_STOP_ALL:
 
				case VLW_WIDGET_START_ALL:
 
					DoCommandP(0, GB(w->window_number, 16, 16), (w->window_number & VLW_MASK) | (1 << 6) | (e->we.click.widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | vl->vehicle_type, NULL, CMD_MASS_START_STOP);
 
					break;
 
			}
 
		} break;
 
			case VLW_DEPOT_LIST:
 
				switch (this->vehicle_type) {
 
					case VEH_TRAIN:    SetDParam(0, STR_8800_TRAIN_DEPOT);        break;
 
					case VEH_ROAD:     SetDParam(0, STR_9003_ROAD_VEHICLE_DEPOT); break;
 
					case VEH_SHIP:     SetDParam(0, STR_9803_SHIP_DEPOT);         break;
 
					case VEH_AIRCRAFT: SetDParam(0, STR_A002_AIRCRAFT_HANGAR);    break;
 
					default: NOT_REACHED(); break;
 
				}
 
				if (this->vehicle_type == VEH_AIRCRAFT) {
 
					SetDParam(1, index); // Airport name
 
				} else {
 
					SetDParam(1, GetDepot(index)->town_index);
 
				}
 
				SetDParam(2, this->vscroll.count);
 
				break;
 
			default: NOT_REACHED(); break;
 
		}
 

	
 
		this->SetWidgetsDisabledState(this->vehicles.list_length == 0,
 
			VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN,
 
			VLW_WIDGET_STOP_ALL,
 
			VLW_WIDGET_START_ALL,
 
			WIDGET_LIST_END);
 

	
 
		DrawWindowWidgets(this);
 

	
 
		/* draw sorting criteria string */
 
		DrawString(85, 15, _vehicle_sort_listing[this->vehicles.sort_type], TC_BLACK);
 
		/* draw arrow pointing up/down for ascending/descending sorting */
 
		DrawSortButtonState(this, VLW_WIDGET_SORT_ORDER, this->vehicles.flags & VL_DESC ? SBS_DOWN : SBS_UP);
 

	
 
		max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.list_length);
 
		for (i = this->vscroll.pos; i < max; ++i) {
 
			const Vehicle *v = this->vehicles.sort_list[i];
 
			StringID str;
 

	
 
			SetDParam(0, v->GetDisplayProfitThisYear());
 
			SetDParam(1, v->GetDisplayProfitLastYear());
 

	
 
			DrawVehicleImage(v, x + 19, y + 6, INVALID_VEHICLE, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
 
			DrawString(x + 19, y + this->resize.step_height - 8, STR_0198_PROFIT_THIS_YEAR_LAST_YEAR, TC_FROMSTRING);
 

	
 
		case WE_DROPDOWN_SELECT: /* we have selected a dropdown item in the list */
 
			switch (e->we.dropdown.button) {
 
				case VLW_WIDGET_SORT_BY_PULLDOWN:
 
					if (vl->vehicles.sort_type != e->we.dropdown.index) {
 
						/* value has changed -> resort */
 
						vl->vehicles.flags |= VL_RESORT;
 
						vl->vehicles.sort_type = e->we.dropdown.index;
 
						vl->sorting->criteria = vl->vehicles.sort_type;
 
					}
 
					break;
 
				case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
					assert(vl->vehicles.list_length != 0);
 
			if (v->name != NULL) {
 
				/* The vehicle got a name so we will print it */
 
				SetDParam(0, v->index);
 
				DrawString(x + 19, y, STR_01AB, TC_FROMSTRING);
 
			}
 

	
 
			if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, y);
 

	
 
			if (v->IsInDepot()) {
 
				str = STR_021F;
 
			} else {
 
				str = (v->age > v->max_age - 366) ? STR_00E3 : STR_00E2;
 
			}
 

	
 
			SetDParam(0, v->unitnumber);
 
			DrawString(x, y + 2, str, TC_FROMSTRING);
 

	
 
			DrawVehicleProfitButton(v, x, y + 13);
 

	
 
			y += this->resize.step_height;
 
		}
 
	}
 

	
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		switch (widget) {
 
			case VLW_WIDGET_SORT_ORDER: /* Flip sorting method ascending/descending */
 
				this->vehicles.flags ^= VL_DESC;
 
				this->vehicles.flags |= VL_RESORT;
 

	
 
				this->sorting->order = !!(this->vehicles.flags & VL_DESC);
 
				this->SetDirty();
 
				break;
 
			case VLW_WIDGET_SORT_BY_PULLDOWN:/* Select sorting criteria dropdown menu */
 
				ShowDropDownMenu(this, _vehicle_sort_listing, this->vehicles.sort_type, VLW_WIDGET_SORT_BY_PULLDOWN, 0, (this->vehicle_type == VEH_TRAIN || this->vehicle_type == VEH_ROAD) ? 0 : (1 << 10));
 
				return;
 
			case VLW_WIDGET_LIST: { /* Matrix to show vehicles */
 
				uint32 id_v = (pt.y - PLY_WND_PRC__OFFSET_TOP_WIDGET) / this->resize.step_height;
 
				const Vehicle *v;
 

	
 
				if (id_v >= this->vscroll.cap) return; // click out of bounds
 

	
 
				id_v += this->vscroll.pos;
 

	
 
				if (id_v >= this->vehicles.list_length) return; // click out of list bound
 

	
 
				v = this->vehicles.sort_list[id_v];
 

	
 
					switch (e->we.dropdown.index) {
 
						case 0: /* Replace window */
 
							ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, vl->vehicle_type);
 
							break;
 
						case 1: /* Send for servicing */
 
							DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
								(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
 
								NULL,
 
								GetCmdSendToDepot(vl->vehicle_type));
 
							break;
 
						case 2: /* Send to Depots */
 
							DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
								(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
 
								NULL,
 
								GetCmdSendToDepot(vl->vehicle_type));
 
							break;
 
				ShowVehicleViewWindow(v);
 
			} break;
 

	
 
			case VLW_WIDGET_AVAILABLE_VEHICLES:
 
				ShowBuildVehicleWindow(0, this->vehicle_type);
 
				break;
 

	
 
						default: NOT_REACHED();
 
					}
 
					break;
 
				default: NOT_REACHED();
 
			case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN: {
 
				static StringID action_str[] = {
 
					STR_REPLACE_VEHICLES,
 
					STR_SEND_FOR_SERVICING,
 
					STR_NULL,
 
					INVALID_STRING_ID
 
				};
 

	
 
				static const StringID depot_name[] = {
 
					STR_SEND_TRAIN_TO_DEPOT,
 
					STR_SEND_ROAD_VEHICLE_TO_DEPOT,
 
					STR_SEND_SHIP_TO_DEPOT,
 
					STR_SEND_AIRCRAFT_TO_HANGAR
 
				};
 

	
 
				/* XXX - Substite string since the dropdown cannot handle dynamic strings */
 
				action_str[2] = depot_name[this->vehicle_type];
 
				ShowDropDownMenu(this, action_str, 0, VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN, 0, (this->window_number & VLW_MASK) == VLW_STANDARD ? 0 : 1);
 
				break;
 
			}
 
			w->SetDirty();
 
			break;
 

	
 
			case VLW_WIDGET_STOP_ALL:
 
			case VLW_WIDGET_START_ALL:
 
				DoCommandP(0, GB(this->window_number, 16, 16), (this->window_number & VLW_MASK) | (1 << 6) | (widget == VLW_WIDGET_START_ALL ? (1 << 5) : 0) | this->vehicle_type, NULL, CMD_MASS_START_STOP);
 
				break;
 
		}
 
	}
 

	
 
		case WE_DESTROY:
 
			free((void*)vl->vehicles.sort_list);
 
			break;
 

	
 
		case WE_TICK: /* resort the list every 20 seconds orso (10 days) */
 
			if (_pause_game != 0) break;
 
			if (--vl->vehicles.resort_timer == 0) {
 
				StationID station = ((w->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(w->window_number, 16, 16) : INVALID_STATION;
 
				PlayerID owner = (PlayerID)w->caption_color;
 
	virtual void OnDropdownSelect(int widget, int index)
 
	{
 
		switch (widget) {
 
			case VLW_WIDGET_SORT_BY_PULLDOWN:
 
				if (this->vehicles.sort_type != index) {
 
					/* value has changed -> resort */
 
					this->vehicles.flags |= VL_RESORT;
 
					this->vehicles.sort_type = index;
 
					this->sorting->criteria = this->vehicles.sort_type;
 
				}
 
				break;
 
			case VLW_WIDGET_MANAGE_VEHICLES_DROPDOWN:
 
				assert(this->vehicles.list_length != 0);
 

	
 
				DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", vl->vehicle_type, owner, station);
 
				vl->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
				vl->vehicles.flags |= VL_RESORT;
 
				w->SetDirty();
 
			}
 
			break;
 
				switch (index) {
 
					case 0: /* Replace window */
 
						ShowReplaceGroupVehicleWindow(DEFAULT_GROUP, this->vehicle_type);
 
						break;
 
					case 1: /* Send for servicing */
 
						DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
							(this->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
 
							NULL,
 
							GetCmdSendToDepot(this->vehicle_type));
 
						break;
 
					case 2: /* Send to Depots */
 
						DoCommandP(0, GB(this->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
							(this->window_number & VLW_MASK) | DEPOT_MASS_SEND,
 
							NULL,
 
							GetCmdSendToDepot(this->vehicle_type));
 
						break;
 

	
 
		case WE_RESIZE: /* Update the scroll + matrix */
 
			w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
 
			w->widget[VLW_WIDGET_LIST].data = (w->vscroll.cap << 8) + 1;
 
			break;
 
					default: NOT_REACHED();
 
				}
 
				break;
 
			default: NOT_REACHED();
 
		}
 
		this->SetDirty();
 
	}
 
}
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (--this->vehicles.resort_timer == 0) {
 
			StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
 
			PlayerID owner = (PlayerID)this->caption_color;
 

	
 
			DEBUG(misc, 3, "Periodic resort %d list player %d at station %d", this->vehicle_type, owner, station);
 
			this->vehicles.resort_timer = DAY_TICKS * PERIODIC_RESORT_DAYS;
 
			this->vehicles.flags |= VL_RESORT;
 
			this->SetDirty();
 
		}
 
	}
 

	
 
	virtual void OnResize(Point new_size, Point delta)
 
	{
 
		this->vscroll.cap += delta.y / (int)this->resize.step_height;
 
		this->widget[VLW_WIDGET_LIST].data = (this->vscroll.cap << 8) + 1;
 
	}
 
};
 

	
 
static const WindowDesc _player_vehicle_list_train_desc = {
 
	WDP_AUTO, WDP_AUTO, 260, 182, 260, 182,
 
	WC_TRAINS_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
	PlayerVehWndProc
 
	NULL
 
};
 

	
 
static const WindowDesc _player_vehicle_list_road_veh_desc = {
 
@@ -1206,7 +1202,7 @@ static const WindowDesc _player_vehicle_
 
	WC_ROADVEH_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
	PlayerVehWndProc
 
	NULL
 
};
 

	
 
static const WindowDesc _player_vehicle_list_ship_desc = {
 
@@ -1214,7 +1210,7 @@ static const WindowDesc _player_vehicle_
 
	WC_SHIPS_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
	PlayerVehWndProc
 
	NULL
 
};
 

	
 
static const WindowDesc _player_vehicle_list_aircraft_desc = {
 
@@ -1222,12 +1218,12 @@ static const WindowDesc _player_vehicle_
 
	WC_AIRCRAFT_LIST, WC_NONE,
 
	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
 
	_vehicle_list_widgets,
 
	PlayerVehWndProc
 
	NULL
 
};
 

	
 
static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, VehicleType vehicle_type, uint16 unique_number)
 
{
 
	Window *w;
 
	VehicleListWindow *w;
 
	WindowNumber num;
 

	
 
	if (!IsValidPlayer(player)) return;
 
@@ -1240,18 +1236,18 @@ static void ShowVehicleListWindowLocal(P
 
	switch (vehicle_type) {
 
		default: NOT_REACHED();
 
		case VEH_TRAIN:
 
			w = AllocateWindowDescFront<Window>(&_player_vehicle_list_train_desc, num);
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_train_desc, num);
 
			if (w != NULL) ResizeWindow(w, 65, 38);
 
			break;
 
		case VEH_ROAD:
 
			w = AllocateWindowDescFront<Window>(&_player_vehicle_list_road_veh_desc, num);
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_road_veh_desc, num);
 
			if (w != NULL) ResizeWindow(w, 0, 38);
 
			break;
 
		case VEH_SHIP:
 
			w = AllocateWindowDescFront<Window>(&_player_vehicle_list_ship_desc, num);
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_ship_desc, num);
 
			break;
 
		case VEH_AIRCRAFT:
 
			w = AllocateWindowDescFront<Window>(&_player_vehicle_list_aircraft_desc, num);
 
			w = AllocateWindowDescFront<VehicleListWindow>(&_player_vehicle_list_aircraft_desc, num);
 
			break;
 
	}
 

	
src/vehicle_gui.h
Show inline comments
 
@@ -63,8 +63,6 @@ static inline bool ValidVLWFlags(uint16 
 
	return (flags == VLW_STANDARD || flags == VLW_SHARED_ORDERS || flags == VLW_STATION_LIST || flags == VLW_DEPOT_LIST || flags == VLW_GROUP_LIST);
 
}
 

	
 
void PlayerVehWndProc(Window *w, struct WindowEvent *e);
 

	
 
int DrawVehiclePurchaseInfo(int x, int y, uint w, EngineID engine_number);
 

	
 
void DrawTrainImage(const Vehicle *v, int x, int y, VehicleID selection, int count, int skip);
 
@@ -134,7 +132,7 @@ Vehicle *CheckClickOnVehicle(const struc
 

	
 
typedef GUIList<const Vehicle*> GUIVehicleList;
 

	
 
struct vehiclelist_d {
 
struct VehicleListBase {
 
	GUIVehicleList vehicles;  ///< The list of vehicles
 
	Listing *sorting;         ///< Pointer to the vehicle type related sorting.
 
	VehicleType vehicle_type; ///< The vehicle type that is sorted
 
@@ -152,7 +150,7 @@ extern Sorting _sorting;
 
/* sorter stuff */
 
void RebuildVehicleLists();
 
void ResortVehicleLists();
 
void SortVehicleList(vehiclelist_d *vl);
 
void BuildVehicleList(vehiclelist_d *vl, PlayerID owner, uint16 index, uint16 window_type);
 
void SortVehicleList(VehicleListBase *vl);
 
void BuildVehicleList(VehicleListBase *vl, PlayerID owner, uint16 index, uint16 window_type);
 

	
 
#endif /* VEHICLE_GUI_H */
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