@@ -11,13 +11,13 @@
#define OLDLOADER_H
#include "saveload.h"
#include "../tile_type.h"
static const uint BUFFER_SIZE = 4096;
static const uint OLD_MAP_SIZE = 256 * 256;
static const uint OLD_MAP_SIZE = 256;
struct LoadgameState {
FILE *file;
uint chunk_size;
Status change: