Changeset - r10016:215272d43124
[Not reviewed]
master
0 1 0
peter1138 - 16 years ago 2008-08-25 20:42:54
peter1138@openttd.org
(svn r14175) -Codechange: Rewrite the main toolbars to use the standard dropdown menu system, allowing flexible menus instead of fixed string lists, and removing code duplication.
1 file changed with 185 insertions and 424 deletions:
0 comments (0 inline, 0 general)
src/toolbar_gui.cpp
Show inline comments
 
@@ -38,6 +38,9 @@
 
#include "console_gui.h"
 
#include "news_gui.h"
 
#include "tilehighlight_func.h"
 
#include "rail.h"
 
#include "widgets/dropdown_func.h"
 
#include "widgets/dropdown_type.h"
 

	
 
#include "network/network.h"
 
#include "network/network_gui.h"
 
@@ -45,8 +48,6 @@
 
#include "table/strings.h"
 
#include "table/sprites.h"
 

	
 
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask = 0, int sel_index = 0, int checked_items = 0);
 
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray = 0);
 
static void SplitToolbar(Window *w);
 

	
 
RailType _last_built_railtype;
 
@@ -121,14 +122,104 @@ enum ToolbarScenEditorWidgets {
 
	TBSE_PLACESIGNS,
 
};
 

	
 
/** The idea of this enum is to allow a separation between widget position
 
 * and _menu_clicked_procs's entry.  By shifting, the "action" id is extracted and
 
 * kept safe for usage when required.
 
 * @see ToolbarMenuWindow::OnMouseLoop */
 
enum ScenarioEditorMenuActions {
 
	SEMA_MAP_CLICK = 17 << 8,
 
/**
 
 * Drop down list entry for showing a checked/unchecked toggle item.
 
 */
 
class DropDownListCheckedItem : public DropDownListStringItem {
 
public:
 
	bool checked;
 

	
 
	DropDownListCheckedItem(StringID string, int result, bool masked, bool checked) : DropDownListStringItem(string, result, masked), checked(checked) {}
 

	
 
	virtual ~DropDownListCheckedItem() {}
 

	
 
	void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
 
	{
 
		if (checked) {
 
			DrawString(x + 2, y, STR_CHECKMARK, sel ? TC_WHITE : TC_BLACK);
 
		}
 
		DrawStringTruncated(x + 2, y, this->String(), sel ? TC_WHITE : TC_BLACK, width);
 
	}
 
};
 

	
 
/**
 
 * Drop down list entry for showing a company entry, with player 'blob'.
 
 */
 
class DropDownListCompanyItem : public DropDownListItem {
 
public:
 
	bool greyed;
 

	
 
	DropDownListCompanyItem(int result, bool masked, bool greyed) : DropDownListItem(result, masked), greyed(greyed) {}
 

	
 
	virtual ~DropDownListCompanyItem() {}
 

	
 
	bool Selectable() const
 
	{
 
		return true;
 
	}
 

	
 
	uint Width() const
 
	{
 
		char buffer[512];
 
		PlayerID player = (PlayerID)result;
 
		SetDParam(0, player);
 
		SetDParam(1, player);
 
		GetString(buffer, STR_7021, lastof(buffer));
 
		return GetStringBoundingBox(buffer).width + 19;
 
	}
 

	
 
	void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
 
	{
 
		PlayerID player = (PlayerID)result;
 
		DrawPlayerIcon(player, x + 2, y + 1);
 

	
 
		SetDParam(0, player);
 
		SetDParam(1, player);
 
		int col;
 
		if (this->greyed) {
 
			col = TC_GREY;
 
		} else {
 
			col = sel ? TC_WHITE : TC_BLACK;
 
		}
 
		DrawStringTruncated(x + 19, y, STR_7021, col, width - 17);
 
	}
 
};
 

	
 
/**
 
 * Pop up a generic text only menu.
 
 */
 
static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
 
{
 
	DropDownList *list = new DropDownList();
 
	for (int i = 0; i < count; i++) {
 
		list->push_back(new DropDownListStringItem(string + i, i, false));
 
	}
 
	ShowDropDownList(w, list, 0, widget, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/**
 
 * Pop up a generic company list menu.
 
 */
 
static void PopupMainPlayerToolbMenu(Window *w, int widget, int grey = 0)
 
{
 
	DropDownList *list = new DropDownList();
 

	
 
	if (widget == TBN_PLAYERS && _networking) {
 
		/* Add the client list button for the Players menu */
 
		list->push_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST, -1, false));
 
	}
 

	
 
	for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
 
		if (!IsValidPlayerID(p)) continue;
 
		list->push_back(new DropDownListCompanyItem(p, false, HasBit(grey, p)));
 
	}
 

	
 
	ShowDropDownList(w, list, _local_player == PLAYER_SPECTATOR ? -1 : _local_player, widget, 240, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 

	
 
static ToolbarMode _toolbar_mode;
 

	
 
static void SelectSignTool()
 
@@ -141,45 +232,6 @@ static void SelectSignTool()
 
	}
 
}
 

	
 
/** Returns the position where the toolbar wants the menu to appear.
 
 * Make sure the dropdown is fully visible within the window.
 
 * x + w->left because x is supposed to be the offset of the toolbar-button
 
 * we clicked on and w->left the toolbar window itself. So meaning that
 
 * the default position is aligned with the left side of the clicked button */
 
static Point GetToolbarDropdownPos(uint16 parent_button, int width, int height)
 
{
 
	const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
	Point pos;
 
	pos.x = w->widget[GB(parent_button, 0, 8)].left;
 
	pos.x = w->left + Clamp(pos.x, 0, w->width - width);
 
	pos.y = w->height;
 

	
 
	return pos;
 
}
 

	
 
/**
 
 * Retrieve the menu item number from a position
 
 * @param w Window holding the menu items
 
 * @param x X coordinate of the position
 
 * @param y Y coordinate of the position
 
 * @return Index number of the menu item, or \c -1 if no valid selection under position
 
 */
 
static int GetMenuItemIndex(const Window *w, int item_count, int disabled_items)
 
{
 
	int x = _cursor.pos.x;
 
	int y = _cursor.pos.y;
 

	
 
	if ((x -= w->left) >= 0 && x < w->width && (y -= w->top + 1) >= 0) {
 
		y /= 10;
 

	
 
		if (y < item_count &&
 
				!HasBit(disabled_items, y)) {
 
			return y;
 
		}
 
	}
 
	return -1;
 
}
 

	
 
/* --- Pausing --- */
 

	
 
static void ToolbarPauseClick(Window *w)
 
@@ -200,12 +252,12 @@ static void ToolbarFastForwardClick(Wind
 
/* --- Options button menu --- */
 

	
 
enum OptionMenuEntries {
 
	OME_GAMEOPTIONS    = 0,
 
	OME_GAMEOPTIONS,
 
	OME_DIFFICULTIES,
 
	OME_PATCHES,
 
	OME_NEWGRFSETTINGS,
 
	OME_TRANSPARENCIES,
 
	OME_SHOW_TOWNNAMES = 6,
 
	OME_SHOW_TOWNNAMES,
 
	OME_SHOW_STATIONNAMES,
 
	OME_SHOW_SIGNS,
 
	OME_SHOW_WAYPOINTNAMES,
 
@@ -213,22 +265,28 @@ enum OptionMenuEntries {
 
	OME_FULL_DETAILS,
 
	OME_TRANSPARENTBUILDINGS,
 
	OME_SHOW_STATIONSIGNS,
 
	OME_MENUCOUNT,
 
};
 

	
 
static void ToolbarOptionsClick(Window *w)
 
{
 
	uint16 x = 0;
 
	if (HasBit(_display_opt, DO_SHOW_TOWN_NAMES))    SetBit(x, OME_SHOW_TOWNNAMES);
 
	if (HasBit(_display_opt, DO_SHOW_STATION_NAMES)) SetBit(x, OME_SHOW_STATIONNAMES);
 
	if (HasBit(_display_opt, DO_SHOW_SIGNS))         SetBit(x, OME_SHOW_SIGNS);
 
	if (HasBit(_display_opt, DO_WAYPOINTS))          SetBit(x, OME_SHOW_WAYPOINTNAMES);
 
	if (HasBit(_display_opt, DO_FULL_ANIMATION))     SetBit(x, OME_FULL_ANIMATION);
 
	if (HasBit(_display_opt, DO_FULL_DETAIL))        SetBit(x, OME_FULL_DETAILS);
 
	if (IsTransparencySet(TO_HOUSES))                SetBit(x, OME_TRANSPARENTBUILDINGS);
 
	if (IsTransparencySet(TO_SIGNS))                 SetBit(x, OME_SHOW_STATIONSIGNS);
 
	DropDownList *list = new DropDownList();
 
	list->push_back(new DropDownListStringItem(STR_02C4_GAME_OPTIONS,        OME_GAMEOPTIONS, false));
 
	list->push_back(new DropDownListStringItem(STR_02C6_DIFFICULTY_SETTINGS, OME_DIFFICULTIES, false));
 
	list->push_back(new DropDownListStringItem(STR_MENU_CONFIG_PATCHES,      OME_PATCHES, false));
 
	list->push_back(new DropDownListStringItem(STR_NEWGRF_SETTINGS,          OME_NEWGRFSETTINGS, false));
 
	list->push_back(new DropDownListStringItem(STR_TRANSPARENCY_OPTIONS,     OME_TRANSPARENCIES, false));
 
	list->push_back(new DropDownListItem(-1, false));
 
	list->push_back(new DropDownListCheckedItem(STR_02CA_TOWN_NAMES_DISPLAYED,    OME_SHOW_TOWNNAMES, false, HasBit(_display_opt, DO_SHOW_TOWN_NAMES)));
 
	list->push_back(new DropDownListCheckedItem(STR_02CC_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false, HasBit(_display_opt, DO_SHOW_STATION_NAMES)));
 
	list->push_back(new DropDownListCheckedItem(STR_02CE_SIGNS_DISPLAYED,         OME_SHOW_SIGNS, false, HasBit(_display_opt, DO_SHOW_SIGNS)));
 
	list->push_back(new DropDownListCheckedItem(STR_WAYPOINTS_DISPLAYED2,         OME_SHOW_WAYPOINTNAMES, false, HasBit(_display_opt, DO_WAYPOINTS)));
 
	list->push_back(new DropDownListCheckedItem(STR_02D0_FULL_ANIMATION,          OME_FULL_ANIMATION, false, HasBit(_display_opt, DO_FULL_ANIMATION)));
 
	list->push_back(new DropDownListCheckedItem(STR_02D2_FULL_DETAIL,             OME_FULL_DETAILS, false, HasBit(_display_opt, DO_FULL_DETAIL)));
 
	list->push_back(new DropDownListCheckedItem(STR_02D4_TRANSPARENT_BUILDINGS,   OME_TRANSPARENTBUILDINGS, false, IsTransparencySet(TO_HOUSES)));
 
	list->push_back(new DropDownListCheckedItem(STR_TRANSPARENT_SIGNS,            OME_SHOW_STATIONSIGNS, false, IsTransparencySet(TO_SIGNS)));
 

	
 
	PopupMainToolbMenu(w, TBN_SETTINGS, STR_02C4_GAME_OPTIONS, OME_MENUCOUNT, 0, 0, x);
 
	ShowDropDownList(w, list, 0, TBN_SETTINGS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
static void MenuClickSettings(int index)
 
@@ -319,12 +377,7 @@ static void ToolbarMapClick(Window *w)
 

	
 
static void ToolbarScenMapTownDir(Window *w)
 
{
 
	/* Scenario editor button, Use different button to activate.
 
	 * This scheme will allow to have an action (SEMA_MAP_CLICK, which is in fact
 
	 * an entry in _menu_clicked_procs) while at the same time having a start button
 
	 * who is not at the same index as its action
 
	 * @see ToolbarMenuWindow::OnMouseLoop */
 
	PopupMainToolbMenu(w, TBSE_SMALLMAP | SEMA_MAP_CLICK, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
 
	PopupMainToolbMenu(w, TBSE_SMALLMAP, STR_02DE_MAP_OF_WORLD, MME_MENUCOUNT_EDITOR);
 
}
 

	
 
static void MenuClickMap(int index)
 
@@ -394,10 +447,9 @@ static void ToolbarPlayersClick(Window *
 

	
 
static void MenuClickCompany(int index)
 
{
 
	if (_networking && index == 0) {
 
	if (_networking && index == -1) {
 
		ShowClientList();
 
	} else {
 
		if (_networking) index--;
 
		ShowPlayerCompany((PlayerID)index);
 
	}
 
}
 
@@ -444,7 +496,7 @@ static void MenuClickLeague(int index)
 
static void ToolbarIndustryClick(Window *w)
 
{
 
	/* Disable build-industry menu if we are a spectator */
 
	PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, 2, (_current_player == PLAYER_SPECTATOR) ? 2 : 0);
 
	PopupMainToolbMenu(w, TBN_INDUSTRIES, STR_INDUSTRY_DIR, (_current_player == PLAYER_SPECTATOR) ? 1 : 2);
 
}
 

	
 
static void MenuClickIndustry(int index)
 
@@ -540,7 +592,13 @@ static void ToolbarZoomOutClick(Window *
 
static void ToolbarBuildRailClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	PopupMainToolbMenu(w, TBN_RAILS, STR_1015_RAILROAD_CONSTRUCTION, RAILTYPE_END, ~p->avail_railtypes, _last_built_railtype);
 
	DropDownList *list = new DropDownList();
 
	for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
 
		const RailtypeInfo *rti = GetRailTypeInfo(rt);
 
		list->push_back(new DropDownListStringItem(rti->strings.menu_text, rt, !HasBit(p->avail_railtypes, rt)));
 
	}
 
	ShowDropDownList(w, list, _last_built_railtype, TBN_RAILS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
static void MenuClickBuildRail(int index)
 
@@ -554,8 +612,16 @@ static void MenuClickBuildRail(int index
 
static void ToolbarBuildRoadClick(Window *w)
 
{
 
	const Player *p = GetPlayer(_local_player);
 
	/* The standard road button is *always* available */
 
	PopupMainToolbMenu(w, TBN_ROADS, STR_180A_ROAD_CONSTRUCTION, 2, ~(p->avail_roadtypes | ROADTYPES_ROAD), _last_built_roadtype);
 
	DropDownList *list = new DropDownList();
 
	for (RoadType rt = ROADTYPE_BEGIN; rt != ROADTYPE_END; rt++) {
 
		/* Highways don't exist */
 
		if (rt == ROADTYPE_HWAY) continue;
 

	
 
		/* The standard road button is *always* available */
 
		list->push_back(new DropDownListStringItem(STR_180A_ROAD_CONSTRUCTION + rt, rt, !(HasBit(p->avail_railtypes, rt) || rt == ROADTYPE_ROAD)));
 
	}
 
	ShowDropDownList(w, list, _last_built_roadtype, TBN_ROADS, 140, true, true);
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
static void MenuClickBuildRoad(int index)
 
@@ -846,6 +912,38 @@ static void SplitToolbar(Window *w)
 
	}
 
}
 

	
 
typedef void MenuClickedProc(int index);
 

	
 
static MenuClickedProc * const _menu_clicked_procs[] = {
 
	NULL,                 /* 0 */
 
	NULL,                 /* 1 */
 
	MenuClickSettings,    /* 2 */
 
	MenuClickSaveLoad,    /* 3 */
 
	MenuClickMap,         /* 4 */
 
	MenuClickTown,        /* 5 */
 
	MenuClickSubsidies,   /* 6 */
 
	MenuClickStations,    /* 7 */
 
	MenuClickFinances,    /* 8 */
 
	MenuClickCompany,     /* 9 */
 
	MenuClickGraphs,      /* 10 */
 
	MenuClickLeague,      /* 11 */
 
	MenuClickIndustry,    /* 12 */
 
	MenuClickShowTrains,  /* 13 */
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickMap,         /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
 
	MenuClickBuildWater,  /* 21 */
 
	MenuClickBuildAir,    /* 22 */
 
	MenuClickForest,      /* 23 */
 
	MenuClickMusicWindow, /* 24 */
 
	MenuClickNewspaper,   /* 25 */
 
	MenuClickHelp,        /* 26 */
 
};
 

	
 
/* --- Toolbar handling for the 'normal' case */
 

	
 
typedef void ToolbarButtonProc(Window *w);
 
@@ -918,6 +1016,12 @@ struct MainToolbarWindow : Window {
 
		if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
 
	}
 

	
 
	virtual void OnDropdownSelect(int widget, int index)
 
	{
 
		_menu_clicked_procs[widget](index);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (keycode) {
 
@@ -1123,6 +1227,15 @@ public:
 
		_scen_toolbar_button_procs[widget](this);
 
	}
 

	
 
	virtual void OnDropdownSelect(int widget, int index)
 
	{
 
		/* The map button is in a different location on the scenario
 
		 * editor toolbar, so we need to adjust for it. */
 
		if (widget == TBSE_SMALLMAP) widget = TBN_SMALLMAP;
 
		_menu_clicked_procs[widget](index);
 
		SndPlayFx(SND_15_BEEP);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (keycode) {
 
@@ -1295,358 +1408,6 @@ static const WindowDesc _toolb_scen_desc
 
	_toolb_scen_widgets,
 
};
 

	
 
/* --- Rendering/handling the drop down menus --- */
 

	
 
typedef void MenuClickedProc(int index);
 

	
 
static MenuClickedProc * const _menu_clicked_procs[] = {
 
	NULL,                 /* 0 */
 
	NULL,                 /* 1 */
 
	MenuClickSettings,    /* 2 */
 
	MenuClickSaveLoad,    /* 3 */
 
	MenuClickMap,         /* 4 */
 
	MenuClickTown,        /* 5 */
 
	MenuClickSubsidies,   /* 6 */
 
	MenuClickStations,    /* 7 */
 
	MenuClickFinances,    /* 8 */
 
	MenuClickCompany,     /* 9 */
 
	MenuClickGraphs,      /* 10 */
 
	MenuClickLeague,      /* 11 */
 
	MenuClickIndustry,    /* 12 */
 
	MenuClickShowTrains,  /* 13 */
 
	MenuClickShowRoad,    /* 14 */
 
	MenuClickShowShips,   /* 15 */
 
	MenuClickShowAir,     /* 16 */
 
	MenuClickMap,         /* 17 */
 
	NULL,                 /* 18 */
 
	MenuClickBuildRail,   /* 19 */
 
	MenuClickBuildRoad,   /* 20 */
 
	MenuClickBuildWater,  /* 21 */
 
	MenuClickBuildAir,    /* 22 */
 
	MenuClickForest,      /* 23 */
 
	MenuClickMusicWindow, /* 24 */
 
	MenuClickNewspaper,   /* 25 */
 
	MenuClickHelp,        /* 26 */
 
};
 

	
 
struct ToolbarMenuWindow : Window {
 
	int item_count;
 
	int sel_index;
 
	int main_button;
 
	int action_id;
 
	int checked_items;
 
	int disabled_items;
 
	StringID base_string;
 

	
 
	ToolbarMenuWindow(int x, int y, int width, int height, const Widget *widgets, int item_count,
 
										int sel_index, int parent_button, StringID base_string, int checked_items,
 
										int disabled_items) :
 
			Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
 
			item_count(item_count), sel_index(sel_index), main_button(GB(parent_button, 0, 8)),
 
			action_id((GB(parent_button, 8, 8) != 0) ? GB(parent_button, 8, 8) : parent_button),
 
			checked_items(checked_items), disabled_items(disabled_items), base_string(base_string)
 
	{
 
		this->widget[0].bottom = item_count * 10 + 1;
 
		this->widget[0].right = this->width - 1;
 
		this->flags4 &= ~WF_WHITE_BORDER_MASK;
 

	
 
		this->FindWindowPlacementAndResize(width, height);
 
	}
 

	
 
	~ToolbarMenuWindow()
 
	{
 
		Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
		w->RaiseWidget(this->main_button);
 
		w->SetDirty();
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->DrawWidgets();
 

	
 
		for (int i = 0, x = 1, y = 1; i != this->item_count; i++, y += 10) {
 
			TextColour color = HasBit(this->disabled_items, i) ? TC_GREY : (this->sel_index == i) ? TC_WHITE : TC_BLACK;
 
			if (this->sel_index == i) GfxFillRect(x, y, x + this->width - 3, y + 9, 0);
 

	
 
			if (HasBit(this->checked_items, i)) DrawString(x + 2, y, STR_CHECKMARK, color);
 
			DrawString(x + 2, y, this->base_string + i, color);
 
		}
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		int index = GetMenuItemIndex(this, this->item_count, this->disabled_items);
 

	
 
		if (_left_button_down) {
 
			if (index == -1 || index == this->sel_index) return;
 

	
 
			this->sel_index = index;
 
			this->SetDirty();
 
		} else {
 
			if (index < 0) {
 
				Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
 
				if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
 
					index = this->sel_index;
 
				}
 
			}
 

	
 
			int action_id = this->action_id;
 
			delete this;
 

	
 
			if (index >= 0) {
 
				assert((uint)index <= lengthof(_menu_clicked_procs));
 
				_menu_clicked_procs[action_id](index);
 
			}
 
		}
 
	}
 
};
 

	
 
/* Dynamic widget length determined by toolbar-string length.
 
 * See PopupMainToolbMenu en MenuWndProc */
 
static const Widget _menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE,  COLOUR_GREY, 0,  0, 0, 0, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 

	
 
/**
 
 * Get the maximum length of a given string in a string-list. This is an
 
 * implicit string-list where the ID's are consecutive
 
 * @param base_string StringID of the first string in the list
 
 * @param count amount of StringID's in the list
 
 * @return the length of the longest string
 
 */
 
static int GetStringListMaxWidth(StringID base_string, byte count)
 
{
 
	char buffer[512];
 
	int width, max_width = 0;
 

	
 
	for (byte i = 0; i != count; i++) {
 
		GetString(buffer, base_string + i, lastof(buffer));
 
		width = GetStringBoundingBox(buffer).width;
 
		if (width > max_width) max_width = width;
 
	}
 

	
 
	return max_width;
 
}
 

	
 
/**
 
 * Show a general dropdown menu. The positioning of the dropdown menu
 
 * defaults to the left side of the parent_button, eg the button that caused
 
 * this window to appear. The only exceptions are when the right side of this
 
 * dropdown would fall outside the main toolbar window, in that case it is
 
 * aligned with the toolbar's right side.
 
 * Since the disable-mask is only 8 bits right now, these dropdowns are
 
 * restricted to 8 items max if any bits of disabled_mask are active.
 
 * @param parent Pointer to a window this dropdown menu belongs to. Has no effect
 
 * whatsoever, only graphically for positioning.
 
 * @param parent_button The widget identifier of the button that was clicked for
 
 * this dropdown. The created dropdown then knows what button to raise (button) on
 
 * action and whose function to execute (action).
 
 * It is possible to appoint another button for an action event by setting the
 
 * upper 8 bits of this parameter. If non is set, action is presumed to be the same
 
 * as button. So<br>
 
 * button bits 0 -  7 - widget clicked to get dropdown
 
 * action bits 8 - 15 - function of widget to execute on select (defaults to bits 0 - 7)
 
 * @param base_string The first StringID shown in the dropdown list. All others are
 
 * consecutive indeces from the language file. XXX - fix? Use ingame-string tables?
 
 * @param item_count Number of strings in the list, see previous parameter
 
 * @param disabled_mask Bitmask of disabled strings in the list
 
 * @param sel_index The selected toolbar item
 
 * @param check_items The items to have a checked mark in front of them.
 
 * @return Return a pointer to the newly created dropdown window
 
 */
 
static void PopupMainToolbMenu(Window *parent, uint16 parent_button, StringID base_string, byte item_count, byte disabled_mask, int sel_index, int checked_items)
 
{
 
	assert(disabled_mask == 0 || item_count <= 8);
 
	parent->LowerWidget(parent_button);
 
	parent->InvalidateWidget(parent_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 

	
 
	/* Extend the dropdown toolbar to the longest string in the list */
 
	int width = max(GetStringListMaxWidth(base_string, item_count) + 6, 140);
 
	int height = item_count * 10 + 2;
 

	
 
	Point pos = GetToolbarDropdownPos(parent_button, width, height);
 

	
 
	new ToolbarMenuWindow(pos.x, pos.y, width, height, _menu_widgets, item_count, sel_index, parent_button, base_string, checked_items, disabled_mask);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/* --- Rendering/drawing the player menu --- */
 
static int GetPlayerIndexFromMenu(int index)
 
{
 
	if (index >= 0) {
 
		const Player *p;
 

	
 
		FOR_ALL_PLAYERS(p) {
 
			if (--index < 0) return p->index;
 
		}
 
	}
 
	return -1;
 
}
 

	
 
struct ToolbarPlayerMenuWindow : Window {
 
	int item_count;
 
	int sel_index;
 
	int main_button;
 
	int action_id;
 
	int gray_items;
 

	
 
	ToolbarPlayerMenuWindow(int x, int y, int width, int height, const Widget *widgets, int main_button, int gray) :
 
			Window(x, y, width, height, WC_TOOLBAR_MENU, widgets),
 
			item_count(0), main_button(main_button), action_id(main_button), gray_items(gray)
 
	{
 
		this->flags4 &= ~WF_WHITE_BORDER_MASK;
 
		this->sel_index = (_local_player != PLAYER_SPECTATOR) ? _local_player : GetPlayerIndexFromMenu(0);
 
		if (_networking && main_button == TBN_PLAYERS) {
 
			if (_local_player != PLAYER_SPECTATOR) {
 
				this->sel_index++;
 
			} else {
 
				/* Select client list by default for spectators */
 
				this->sel_index = 0;
 
			}
 
		}
 

	
 
		this->FindWindowPlacementAndResize(width, height);
 
	}
 

	
 
	~ToolbarPlayerMenuWindow()
 
	{
 
		Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
 
		w->RaiseWidget(this->main_button);
 
		w->SetDirty();
 
	}
 

	
 
	void UpdatePlayerMenuHeight()
 
	{
 
		byte num = ActivePlayerCount();
 

	
 
		/* Increase one to fit in PlayerList in the menu when in network */
 
		if (_networking && this->main_button == TBN_PLAYERS) num++;
 

	
 
		if (this->item_count != num) {
 
			this->item_count = num;
 
			this->SetDirty();
 
			num = num * 10 + 2;
 
			this->height = num;
 
			this->widget[0].bottom = this->widget[0].top + num - 1;
 
			this->top = GetToolbarDropdownPos(0, this->width, this->height).y;
 
			this->SetDirty();
 
		}
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		this->UpdatePlayerMenuHeight();
 
		this->DrawWidgets();
 

	
 
		int x = 1;
 
		int y = 1;
 
		int sel = this->sel_index;
 
		int gray = this->gray_items;
 

	
 
		/* 9 = playerlist */
 
		if (_networking && this->main_button == TBN_PLAYERS) {
 
			if (sel == 0) {
 
				GfxFillRect(x, y, x + 238, y + 9, 0);
 
			}
 
			DrawString(x + 19, y, STR_NETWORK_CLIENT_LIST, TC_FROMSTRING);
 
			y += 10;
 
			sel--;
 
		}
 

	
 
		for (PlayerID p = PLAYER_FIRST; p < MAX_PLAYERS; p++) {
 
			if (IsValidPlayerID(p)) {
 
				if (p == sel) {
 
					GfxFillRect(x, y, x + 238, y + 9, 0);
 
				}
 

	
 
				DrawPlayerIcon(p, x + 2, y + 1);
 

	
 
				SetDParam(0, p);
 
				SetDParam(1, p);
 

	
 
				TextColour color = (p == sel) ? TC_WHITE : TC_BLACK;
 
				if (gray & 1) color = TC_GREY;
 
				DrawString(x + 19, y, STR_7021, color);
 

	
 
				y += 10;
 
			}
 
			gray >>= 1;
 
		}
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		int index = GetMenuItemIndex(this, this->item_count, 0);
 

	
 
		if (_left_button_down) {
 
			this->UpdatePlayerMenuHeight();
 
			/* We have a new entry at the top of the list of menu 9 when networking
 
				* so keep that in count */
 
			if (_networking && this->main_button == TBN_PLAYERS) {
 
				if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
			} else {
 
				index = GetPlayerIndexFromMenu(index);
 
			}
 

	
 
			if (index == -1 || index == this->sel_index) return;
 

	
 
			this->sel_index = index;
 
			this->SetDirty();
 
		} else {
 
			int action_id = this->action_id;
 

	
 
			/* We have a new entry at the top of the list of menu 9 when networking
 
				* so keep that in count */
 
			if (_networking && this->main_button == TBN_PLAYERS) {
 
				if (index > 0) index = GetPlayerIndexFromMenu(index - 1) + 1;
 
			} else {
 
				index = GetPlayerIndexFromMenu(index);
 
			}
 

	
 
			if (index < 0) {
 
				Window *w = FindWindowById(WC_MAIN_TOOLBAR,0);
 
				if (GetWidgetFromPos(w, _cursor.pos.x - w->left, _cursor.pos.y - w->top) == this->main_button) {
 
					index = this->sel_index;
 
				}
 
			}
 

	
 
			delete this;
 

	
 
			if (index >= 0) {
 
				assert(index >= 0 && index < 30);
 
				_menu_clicked_procs[action_id](index);
 
			}
 
		}
 
	}
 
};
 

	
 
static const Widget _player_menu_widgets[] = {
 
{    WWT_PANEL, RESIZE_NONE,  COLOUR_GREY, 0, 240, 0, 81, 0x0, STR_NULL},
 
{ WIDGETS_END},
 
};
 

	
 
/** Shows the list of players appearing under the buttons that are linked to options for
 
 * multiple players.
 
 * @param parent Window who triggered that action.  It's the toolbar, in fact
 
 * @param main_button widget which has been used
 
 * @param gray bit-mapping of the items that will need to be grayed out once displayed */
 
static void PopupMainPlayerToolbMenu(Window *parent, int main_button, int gray)
 
{
 
	parent->LowerWidget(main_button);
 
	parent->InvalidateWidget(main_button);
 

	
 
	DeleteWindowById(WC_TOOLBAR_MENU, 0);
 
	Point pos = GetToolbarDropdownPos(main_button, 241, 82);
 
	new ToolbarPlayerMenuWindow(pos.x, pos.y, 241, 82, _player_menu_widgets, main_button, gray);
 

	
 
	SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/* --- Allocating the toolbar --- */
 

	
 
void AllocateToolbar()
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