@@ -56,7 +56,7 @@ void Blitter_32bppBase::DrawLine(void *v
stepx = 1;
}
this->SetPixel(video, x, y, color);
if (x > 0 && y > 0 && x < screen_width && y < screen_height) this->SetPixel(video, x, y, color);
if (dx > dy) {
frac = dy - (dx / 2);
while (x != x2) {
@@ -60,7 +60,7 @@ void Blitter_8bppBase::DrawLine(void *vi
Status change: