@@ -307,7 +307,7 @@ void GenerateWorld(GenWorldMode mode, ui
_settings_game.construction.map_height_limit = std::max(MAP_HEIGHT_LIMIT_AUTO_MINIMUM, std::min(MAX_MAP_HEIGHT_LIMIT, estimated_height + MAP_HEIGHT_LIMIT_AUTO_CEILING_ROOM));
}
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = InteractiveRandom();
/* Load the right landscape stuff, and the NewGRFs! */
GfxLoadSprites();
@@ -430,7 +430,7 @@ struct AfterNewGRFScan : NewGRFScanCallb
SetEffectVolume(_settings_client.music.effect_vol);
if (startyear != CalendarTime::INVALID_YEAR) IConsoleSetSetting("game_creation.starting_year", startyear.base());
if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
_settings_newgame.game_creation.generation_seed = generation_seed;
if (!dedicated_host.empty()) {
_network_bind_list.clear();
@@ -159,8 +159,10 @@ enum IniFileVersion : uint32_t {
IFV_GAME_TYPE, ///< 2 PR#9515 Convert server_advertise to server_game_type.
IFV_LINKGRAPH_SECONDS, ///< 3 PR#10610 Store linkgraph update intervals in seconds instead of days.
IFV_NETWORK_PRIVATE_SETTINGS, ///< 4 PR#10762 Move no_http_content_downloads / use_relay_service to private settings.
IFV_AUTOSAVE_RENAME, ///< 5 PR#11143 Renamed values of autosave to be in minutes.
IFV_RIGHT_CLICK_CLOSE, ///< 6 PR#10204 Add alternative right click to close windows setting.
IFV_REMOVE_GENERATION_SEED, ///< 7 PR#11927 Remove "generation_seed" from configuration.
IFV_MAX_VERSION, ///< Highest possible ini-file version.
};
@@ -1483,6 +1485,13 @@ void SaveToConfig()
if (generic_version < IFV_REMOVE_GENERATION_SEED) {
IniGroup *game_creation = generic_ini.GetGroup("game_creation");
if (game_creation != nullptr) {
game_creation->RemoveItem("generation_seed");
/* These variables are migrated from generic ini to private ini now. */
if (generic_version < IFV_NETWORK_PRIVATE_SETTINGS) {
IniGroup *network = generic_ini.GetGroup("network");
@@ -199,6 +199,7 @@ strval = STR_VARIETY_NONE
var = game_creation.generation_seed
type = SLE_UINT32
from = SLV_30
flags = SF_NOT_IN_CONFIG
def = GENERATE_NEW_SEED
min = 0
max = UINT32_MAX
Status change: