Changeset - r10595:21bce3389b06
[Not reviewed]
master
0 3 0
peter1138 - 16 years ago 2009-01-06 14:45:38
peter1138@openttd.org
(svn r14869) -Feature: Allow road vehicles to move multiple steps in a tick (code based on train movement code) and add support for RV prop 15. This gives RVs a maximum speed of 318mph instead 79mph. This only implements higher speeds, not 'realistic acceleration'.
3 files changed with 59 insertions and 27 deletions:
0 comments (0 inline, 0 general)
src/engine_type.h
Show inline comments
 
@@ -96,7 +96,7 @@ struct RoadVehicleInfo {
 
	byte running_cost;
 
	byte running_cost_class;
 
	SoundFxByte sfx;
 
	byte max_speed;
 
	uint16 max_speed;        ///< Maximum speed in mph/3.2 units
 
	byte capacity;
 
	CargoID cargo_type;
 
};
src/newgrf.cpp
Show inline comments
 
@@ -104,6 +104,7 @@ enum {
 
struct GRFTempEngineData {
 
	uint16 cargo_allowed;
 
	uint16 cargo_disallowed;
 
	uint8 rv_max_speed;      ///< Temporary storage of RV prop 15, maximum speed in mph/0.8
 
};
 

	
 
static GRFTempEngineData *_gted;
 
@@ -790,7 +791,6 @@ static ChangeInfoResult RoadVehicleChang
 

	
 
			case 0x13: // Power in 10hp
 
			case 0x14: // Weight in 1/4 tons
 
			case 0x15: // Speed in mph*0.8
 
				/** @todo Support for road vehicles realistic power
 
				 * computations (called rvpower in TTDPatch) is just
 
				 * missing in OTTD yet. --pasky */
 
@@ -798,6 +798,10 @@ static ChangeInfoResult RoadVehicleChang
 
				ret = CIR_UNHANDLED;
 
				break;
 

	
 
			case 0x15: // Speed in mph/0.8
 
				_gted[e->index].rv_max_speed = grf_load_byte(&buf);
 
				break;
 

	
 
			case 0x16: // Cargos available for refitting
 
				ei->refit_mask = grf_load_dword(&buf);
 
				break;
 
@@ -6027,6 +6031,14 @@ static void AfterLoadGRFs()
 
	/* Load old shore sprites in new position, if they were replaced by ActionA */
 
	ActivateOldShore();
 

	
 
	Engine *e;
 
	FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
 
		if (_gted[e->index].rv_max_speed != 0) {
 
			/* Set RV maximum speed from the mph/0.8 unit value */
 
			e->u.road.max_speed = _gted[e->index].rv_max_speed * 4;
 
		}
 
	}
 

	
 
	/* Deallocate temporary loading data */
 
	free(_gted);
 
	_grm_sprites.clear();
src/roadveh_cmd.cpp
Show inline comments
 
@@ -625,7 +625,7 @@ static void RoadVehCrash(Vehicle *v)
 
	SndPlayVehicleFx(SND_12_EXPLOSION, v);
 
}
 

	
 
static void RoadVehCheckTrainCrash(Vehicle *v)
 
static bool RoadVehCheckTrainCrash(Vehicle *v)
 
{
 
	for (Vehicle *u = v; u != NULL; u = u->Next()) {
 
		if (u->u.road.state == RVSB_WORMHOLE) continue;
 
@@ -636,9 +636,11 @@ static void RoadVehCheckTrainCrash(Vehic
 

	
 
		if (HasVehicleOnPosXY(v->x_pos, v->y_pos, u, EnumCheckRoadVehCrashTrain)) {
 
			RoadVehCrash(v);
 
			return;
 
			return true;
 
		}
 
	}
 

	
 
	return false;
 
}
 

	
 
static void HandleBrokenRoadVeh(Vehicle *v)
 
@@ -812,35 +814,39 @@ static void RoadVehArrivesAt(const Vehic
 
	}
 
}
 

	
 
static bool RoadVehAccelerate(Vehicle *v)
 
static int RoadVehAccelerate(Vehicle *v)
 
{
 
	uint spd = v->cur_speed + 1 + (v->u.road.overtaking != 0 ? 1 : 0);
 
	byte t;
 
	uint oldspeed = v->cur_speed;
 
	uint accel = 256 + (v->u.road.overtaking != 0 ? 256 : 0);
 
	uint spd = v->subspeed + accel;
 

	
 
	/* Clamp */
 
	spd = min(spd, v->max_speed);
 
	if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
 
		spd = min(spd, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
 
	v->subspeed = (uint8)spd;
 

	
 
	int tempmax = v->max_speed;
 
	if (v->cur_speed > v->max_speed) {
 
		tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
 
	}
 

	
 
	/* updates statusbar only if speed have changed to save CPU time */
 
	if (spd != v->cur_speed) {
 
		v->cur_speed = spd;
 
	v->cur_speed = spd = Clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
 

	
 
	/* Apply bridge speed limit */
 
	if (v->u.road.state == RVSB_WORMHOLE && !(v->vehstatus & VS_HIDDEN)) {
 
		v->cur_speed = min(v->cur_speed, GetBridgeSpec(GetBridgeType(v->tile))->speed * 2);
 
	}
 

	
 
	/* Update statusbar only if speed has changed to save CPU time */
 
	if (oldspeed != v->cur_speed) {
 
		if (_settings_client.gui.vehicle_speed) {
 
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, VVW_WIDGET_START_STOP_VEH);
 
		}
 
	}
 

	
 
	/* Decrease somewhat when turning */
 
	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 

	
 
	if (spd == 0) return false;
 
	/* Speed is scaled in the same manner as for trains. @see train_cmd.cpp */
 
	int scaled_spd = spd * 3 >> 2;
 

	
 
	if ((byte)++spd == 0) return true;
 

	
 
	v->progress = (t = v->progress) - (byte)spd;
 

	
 
	return (t < v->progress);
 
	scaled_spd += v->progress;
 
	v->progress = 0;
 
	return scaled_spd;
 
}
 

	
 
static Direction RoadVehGetNewDirection(const Vehicle* v, int x, int y)
 
@@ -1831,12 +1837,26 @@ static void RoadVehController(Vehicle *v
 

	
 
	if (v->IsInDepot() && RoadVehLeaveDepot(v, true)) return;
 

	
 
	/* Check if vehicle needs to proceed, return if it doesn't */
 
	if (!RoadVehAccelerate(v)) return;
 
	/* Check how far the vehicle needs to proceed */
 
	int j = RoadVehAccelerate(v);
 

	
 
	int adv_spd = (v->direction & 1) ? 192 : 256;
 
	while (j >= adv_spd) {
 
		j -= adv_spd;
 

	
 
	for (Vehicle *prev = NULL; v != NULL; prev = v, v = v->Next()) {
 
		if (!IndividualRoadVehicleController(v, prev)) break;
 
		Vehicle *u = v;
 
		for (Vehicle *prev = NULL; u != NULL; prev = u, u = u->Next()) {
 
			if (!IndividualRoadVehicleController(u, prev)) break;
 
		}
 

	
 
		/* 192 spd used for going straight, 256 for going diagonally. */
 
		adv_spd = (v->direction & 1) ? 192 : 256;
 

	
 
		/* Test for a collision, but only if another movement will occur. */
 
		if (j >= adv_spd && RoadVehCheckTrainCrash(v)) break;
 
	}
 

	
 
	if (v->progress == 0) v->progress = j;
 
}
 

	
 
static void AgeRoadVehCargo(Vehicle *v)
0 comments (0 inline, 0 general)