Changeset - r22549:21c2f1153122
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master
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frosch - 7 years ago 2017-02-26 19:40:53
frosch@openttd.org
(svn r27756) -Codechange: Add StringTab enum
10 files changed with 65 insertions and 50 deletions:
0 comments (0 inline, 0 general)
src/game/game_text.hpp
Show inline comments
 
@@ -14,9 +14,6 @@
 

	
 
#include "../core/smallvec_type.hpp"
 

	
 
/** The tab we place our strings in. */
 
static const uint GAME_TEXT_TAB = 18;
 

	
 
const char *GetGameStringPtr(uint id);
 
void RegisterGameTranslation(class Squirrel *engine);
 
void ReconsiderGameScriptLanguage();
src/language.h
Show inline comments
 
@@ -22,9 +22,6 @@ static const uint8 CASE_GENDER_LEN = 16;
 
static const uint8 MAX_NUM_GENDERS =  8; ///< Maximum number of supported genders.
 
static const uint8 MAX_NUM_CASES   = 16; ///< Maximum number of supported cases.
 

	
 
static const uint TAB_COUNT_BITS   = 5;                   ///< The number of bits used for the amount of tabs.
 
static const uint TAB_COUNT        = 1 << TAB_COUNT_BITS; ///< The amount of tabs.
 

	
 
/** Header of a language file. */
 
struct LanguagePackHeader {
 
	static const uint32 IDENT = 0x474E414C; ///< Identifier for OpenTTD language files, big endian for "LANG"
 
@@ -34,7 +31,7 @@ struct LanguagePackHeader {
 
	char name[32];      ///< the international name of this language
 
	char own_name[32];  ///< the localized name of this language
 
	char isocode[16];   ///< the ISO code for the language (not country code)
 
	uint16 offsets[TAB_COUNT]; ///< the offsets
 
	uint16 offsets[TEXT_TAB_END]; ///< the offsets
 

	
 
	/** Thousand separator used for anything not currencies */
 
	char digit_group_separator[8];
src/newgrf_text.cpp
Show inline comments
 
@@ -35,8 +35,6 @@
 

	
 
#include "safeguards.h"
 

	
 
#define GRFTAB  28
 

	
 
/**
 
 * Explains the newgrf shift bit positioning.
 
 * the grf base will not be used in order to find the string, but rather for
 
@@ -695,7 +693,7 @@ StringID AddGRFString(uint32 grfid, uint
 

	
 
	grfmsg(3, "Added 0x%X: grfid %08X string 0x%X lang 0x%X string '%s'", id, grfid, stringid, newtext->langid, newtext->text);
 

	
 
	return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
 
	return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
 
}
 

	
 
/**
 
@@ -705,7 +703,7 @@ StringID GetGRFStringID(uint32 grfid, ui
 
{
 
	for (uint id = 0; id < _num_grf_texts; id++) {
 
		if (_grf_text[id].grfid == grfid && _grf_text[id].stringid == stringid) {
 
			return MakeStringID(GRFTAB, 0) + id; // Id reaches across multiple tabs
 
			return MakeStringID(TEXT_TAB_NEWGRF1, 0) + id; // Id reaches across multiple tabs
 
		}
 
	}
 

	
src/saveload/company_sl.cpp
Show inline comments
 
@@ -502,11 +502,11 @@ static void Check_PLYR()
 

	
 
		/* We do not load old custom names */
 
		if (IsSavegameVersionBefore(84)) {
 
			if (GetStringTab(cprops->name_1) == 15) {
 
			if (GetStringTab(cprops->name_1) == TEXT_TAB_OLD_CUSTOM) {
 
				cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
 
			}
 

	
 
			if (GetStringTab(cprops->president_name_1) == 15) {
 
			if (GetStringTab(cprops->president_name_1) == TEXT_TAB_OLD_CUSTOM) {
 
				cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
 
			}
 
		}
src/saveload/strings_sl.cpp
Show inline comments
 
@@ -61,7 +61,7 @@ char *_old_name_array = NULL;
 
char *CopyFromOldName(StringID id)
 
{
 
	/* Is this name an (old) custom name? */
 
	if (GetStringTab(id) != 15) return NULL;
 
	if (GetStringTab(id) != TEXT_TAB_OLD_CUSTOM) return NULL;
 

	
 
	if (IsSavegameVersionBefore(37)) {
 
		/* Allow for expansion when converted to UTF-8. */
src/saveload/town_sl.cpp
Show inline comments
 
@@ -286,7 +286,7 @@ static void Load_TOWN()
 
			SlObject(&t->received[i], _town_received_desc);
 
		}
 

	
 
		if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != 15) {
 
		if (t->townnamegrfid == 0 && !IsInsideMM(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST + 1) && GetStringTab(t->townnametype) != TEXT_TAB_OLD_CUSTOM) {
 
			SlErrorCorrupt("Invalid town name generator");
 
		}
 

	
src/script/api/script_error.cpp
Show inline comments
 
@@ -34,15 +34,16 @@ ScriptError::ScriptErrorMapString Script
 
{
 
	uint index = GetStringIndex(internal_string_id);
 
	switch (GetStringTab(internal_string_id)) {
 
		case 26: case 28: case 29: case 30: // NewGRF strings.
 
			return ERR_NEWGRF_SUPPLIED_ERROR;
 
		case TEXT_TAB_NEWGRF1:
 
		case TEXT_TAB_NEWGRF2:
 
		case TEXT_TAB_NEWGRF3:
 
			return ERR_NEWGRF_SUPPLIED_ERROR; // NewGRF strings.
 

	
 
		/* DO NOT SWAP case 14 and 4 because that will break StringToError due
 
		 * to the index dependency that relies on FALL THROUGHs. */
 
		case 14: if (index < 0xE4) break; // Player name
 
		case 4:  if (index < 0xC0) break; // Town name
 
		case 15: // Custom name
 
		case 31: // Dynamic strings
 
		case TEXT_TAB_SPECIAL:
 
			if (index < 0xE4) break; // Player name
 
			/* FALL THROUGH */
 
		case TEXT_TAB_TOWN:
 
			if (index < 0xC0) break; // Town name
 
			/* These strings are 'random' and have no meaning.
 
			 * They actually shouldn't even be returned as error messages. */
 
			return ERR_UNKNOWN;
src/strings.cpp
Show inline comments
 
@@ -187,20 +187,20 @@ struct LanguagePack : public LanguagePac
 

	
 
static char **_langpack_offs;
 
static LanguagePack *_langpack;
 
static uint _langtab_num[TAB_COUNT];   ///< Offset into langpack offs
 
static uint _langtab_start[TAB_COUNT]; ///< Offset into langpack offs
 
static uint _langtab_num[TEXT_TAB_END];   ///< Offset into langpack offs
 
static uint _langtab_start[TEXT_TAB_END]; ///< Offset into langpack offs
 
static bool _scan_for_gender_data = false;  ///< Are we scanning for the gender of the current string? (instead of formatting it)
 

	
 

	
 
const char *GetStringPtr(StringID string)
 
{
 
	switch (GetStringTab(string)) {
 
		case GAME_TEXT_TAB: return GetGameStringPtr(GetStringIndex(string));
 
		case TEXT_TAB_GAMESCRIPT: return GetGameStringPtr(GetStringIndex(string));
 
		/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
 
		case 26: NOT_REACHED();
 
		case 28: return GetGRFStringPtr(GetStringIndex(string));
 
		case 29: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
 
		case 30: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
 
		case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
 
		case TEXT_TAB_NEWGRF1: return GetGRFStringPtr(GetStringIndex(string));
 
		case TEXT_TAB_NEWGRF2: return GetGRFStringPtr(GetStringIndex(string) + 0x0800);
 
		case TEXT_TAB_NEWGRF3: return GetGRFStringPtr(GetStringIndex(string) + 0x1000);
 
		default: return _langpack_offs[_langtab_start[GetStringTab(string)] + GetStringIndex(string)];
 
	}
 
}
 
@@ -220,42 +220,45 @@ char *GetStringWithArgs(char *buffr, Str
 
	if (string == 0) return GetStringWithArgs(buffr, STR_UNDEFINED, args, last);
 

	
 
	uint index = GetStringIndex(string);
 
	uint tab = GetStringTab(string);
 
	StringTab tab = GetStringTab(string);
 

	
 
	switch (tab) {
 
		case 4:
 
		case TEXT_TAB_TOWN:
 
			if (index >= 0xC0 && !game_script) {
 
				return GetSpecialTownNameString(buffr, index - 0xC0, args->GetInt32(), last);
 
			}
 
			break;
 

	
 
		case 14:
 
		case TEXT_TAB_SPECIAL:
 
			if (index >= 0xE4 && !game_script) {
 
				return GetSpecialNameString(buffr, index - 0xE4, args, last);
 
			}
 
			break;
 

	
 
		case 15:
 
		case TEXT_TAB_OLD_CUSTOM:
 
			/* Old table for custom names. This is no longer used */
 
			if (!game_script) {
 
				error("Incorrect conversion of custom name string.");
 
			}
 
			break;
 

	
 
		case GAME_TEXT_TAB:
 
		case TEXT_TAB_GAMESCRIPT:
 
			return FormatString(buffr, GetGameStringPtr(index), args, last, case_index, true);
 

	
 
		case 26:
 
		case TEXT_TAB_OLD_NEWGRF:
 
			NOT_REACHED();
 

	
 
		case 28:
 
		case TEXT_TAB_NEWGRF1:
 
			return FormatString(buffr, GetGRFStringPtr(index), args, last, case_index);
 

	
 
		case 29:
 
		case TEXT_TAB_NEWGRF2:
 
			return FormatString(buffr, GetGRFStringPtr(index + 0x0800), args, last, case_index);
 

	
 
		case 30:
 
		case TEXT_TAB_NEWGRF3:
 
			return FormatString(buffr, GetGRFStringPtr(index + 0x1000), args, last, case_index);
 

	
 
		default:
 
			break;
 
	}
 

	
 
	if (index >= _langtab_num[tab]) {
 
@@ -886,7 +889,7 @@ static char *FormatString(char *buff, co
 
								buff = strecat(buff, "(invalid sub-StringID)", last);
 
								break;
 
							}
 
							param = MakeStringID(GAME_TEXT_TAB, param);
 
							param = MakeStringID(TEXT_TAB_GAMESCRIPT, param);
 
						}
 

	
 
						sub_args.SetParam(i++, param);
 
@@ -901,7 +904,7 @@ static char *FormatString(char *buff, co
 
				/* If we didn't error out, we can actually print the string. */
 
				if (*str != '\0') {
 
					str = p;
 
					buff = GetStringWithArgs(buff, MakeStringID(GAME_TEXT_TAB, stringid), &sub_args, last, true);
 
					buff = GetStringWithArgs(buff, MakeStringID(TEXT_TAB_GAMESCRIPT, stringid), &sub_args, last, true);
 
				}
 

	
 
				for (int i = 0; i < 20; i++) {
 
@@ -1017,7 +1020,7 @@ static char *FormatString(char *buff, co
 

	
 
			case SCC_STRING: {// {STRING}
 
				StringID str = args->GetInt32(SCC_STRING);
 
				if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
 
				if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
 
				/* WARNING. It's prohibited for the included string to consume any arguments.
 
				 * For included strings that consume argument, you should use STRING1, STRING2 etc.
 
				 * To debug stuff you can set argv to NULL and it will tell you */
 
@@ -1036,7 +1039,7 @@ static char *FormatString(char *buff, co
 
			case SCC_STRING7: { // {STRING1..7}
 
				/* Strings that consume arguments */
 
				StringID str = args->GetInt32(b);
 
				if (game_script && GetStringTab(str) != GAME_TEXT_TAB) break;
 
				if (game_script && GetStringTab(str) != TEXT_TAB_GAMESCRIPT) break;
 
				uint size = b - SCC_STRING1 + 1;
 
				if (game_script && size > args->GetDataLeft()) {
 
					buff = strecat(buff, "(too many parameters)", last);
 
@@ -1736,13 +1739,13 @@ bool ReadLanguagePack(const LanguageMeta
 
	}
 

	
 
#if TTD_ENDIAN == TTD_BIG_ENDIAN
 
	for (uint i = 0; i < TAB_COUNT; i++) {
 
	for (uint i = 0; i < TEXT_TAB_END; i++) {
 
		lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
 
	}
 
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
 

	
 
	uint count = 0;
 
	for (uint i = 0; i < TAB_COUNT; i++) {
 
	for (uint i = 0; i < TEXT_TAB_END; i++) {
 
		uint16 num = lang_pack->offsets[i];
 
		if (num > TAB_SIZE) {
 
			free(lang_pack);
 
@@ -2051,12 +2054,12 @@ class LanguagePackGlyphSearcher : public
 

	
 
	/* virtual */ const char *NextString()
 
	{
 
		if (this->i >= TAB_COUNT) return NULL;
 
		if (this->i >= TEXT_TAB_END) return NULL;
 

	
 
		const char *ret = _langpack_offs[_langtab_start[this->i] + this->j];
 

	
 
		this->j++;
 
		while (this->i < TAB_COUNT && this->j >= _langtab_num[this->i]) {
 
		while (this->i < TEXT_TAB_END && this->j >= _langtab_num[this->i]) {
 
			this->i++;
 
			this->j = 0;
 
		}
src/strings_func.h
Show inline comments
 
@@ -22,9 +22,9 @@
 
 * @param str String identifier
 
 * @return StringTab from \a str
 
 */
 
static inline uint GetStringTab(StringID str)
 
static inline StringTab GetStringTab(StringID str)
 
{
 
	return GB(str, TAB_SIZE_BITS, 5);
 
	return (StringTab)GB(str, TAB_SIZE_BITS, 5);
 
}
 

	
 
/**
 
@@ -43,8 +43,9 @@ static inline uint GetStringIndex(String
 
 * @param index StringIndex
 
 * @return StringID composed from \a tab and \a index
 
 */
 
static inline StringID MakeStringID(uint tab, uint index)
 
static inline StringID MakeStringID(StringTab tab, uint index)
 
{
 
	assert(tab < TEXT_TAB_END);
 
	assert(index < TAB_SIZE);
 
	return tab << TAB_SIZE_BITS | index;
 
}
src/strings_type.h
Show inline comments
 
@@ -26,6 +26,24 @@ enum TextDirection {
 
	TD_RTL, ///< Text is written right-to-left by default
 
};
 

	
 
/** StringTabs to group StringIDs */
 
enum StringTab {
 
	/* Tabs 0..1 for regular strings */
 
	TEXT_TAB_TOWN             =  4,
 
	TEXT_TAB_INDUSTRY         =  9,
 
	TEXT_TAB_STATION          = 12,
 
	TEXT_TAB_SPECIAL          = 14,
 
	TEXT_TAB_OLD_CUSTOM       = 15,
 
	TEXT_TAB_VEHICLE          = 16,
 
	/* Tab 17 for regular strings */
 
	TEXT_TAB_GAMESCRIPT       = 18,
 
	TEXT_TAB_OLD_NEWGRF       = 26,
 
	TEXT_TAB_NEWGRF1          = 28,
 
	TEXT_TAB_NEWGRF2          = 29,
 
	TEXT_TAB_NEWGRF3          = 30,
 
	TEXT_TAB_END              = 32
 
};
 

	
 
/** Number of bits for the StringIndex within a StringTab */
 
static const uint TAB_SIZE_BITS       = 11;
 
/** Number of strings per StringTab */
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