Changeset - r24723:21d4079f2184
[Not reviewed]
master
0 12 0
SamuXarick - 3 years ago 2021-02-05 10:00:36
43006711+SamuXarick@users.noreply.github.com
Codechange: Apply coding style (#8640)

* Fix: Missing or needed spaces

* Codechange: Remove space

* Codechange: Remove space

* Codechange: More missing spaces

* Codechange: Missing spaces

* Codechange: Remove space

* Codechange: Remove space
12 files changed with 25 insertions and 26 deletions:
0 comments (0 inline, 0 general)
src/console_cmds.cpp
Show inline comments
 
@@ -1255,7 +1255,7 @@ DEF_CONSOLE_CMD(ConReloadAI)
 
	}
 

	
 
	/* First kill the company of the AI, then start a new one. This should start the current AI again */
 
	DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0,CMD_COMPANY_CTRL);
 
	DoCommandP(0, CCA_DELETE | company_id << 16 | CRR_MANUAL << 24, 0, CMD_COMPANY_CTRL);
 
	DoCommandP(0, CCA_NEW_AI | company_id << 16, 0, CMD_COMPANY_CTRL);
 
	IConsolePrint(CC_DEFAULT, "AI reloaded.");
 

	
 
@@ -2136,7 +2136,7 @@ static void ConDumpRoadTypes()
 
			grfs.emplace(grfid, grf);
 
		}
 
		IConsolePrintF(CC_DEFAULT, "  %02u %s %c%c%c%c, Flags: %c%c%c%c%c, GRF: %08X, %s",
 
				(uint) rt,
 
				(uint)rt,
 
				RoadTypeIsTram(rt) ? "Tram" : "Road",
 
				rti->label >> 24, rti->label >> 16, rti->label >> 8, rti->label,
 
				HasBit(rti->flags, ROTF_CATENARY)          ? 'c' : '-',
 
@@ -2174,7 +2174,7 @@ static void ConDumpRailTypes()
 
			grfs.emplace(grfid, grf);
 
		}
 
		IConsolePrintF(CC_DEFAULT, "  %02u %c%c%c%c, Flags: %c%c%c%c%c%c, GRF: %08X, %s",
 
				(uint) rt,
 
				(uint)rt,
 
				rti->label >> 24, rti->label >> 16, rti->label >> 8, rti->label,
 
				HasBit(rti->flags, RTF_CATENARY)          ? 'c' : '-',
 
				HasBit(rti->flags, RTF_NO_LEVEL_CROSSING) ? 'l' : '-',
 
@@ -2217,7 +2217,7 @@ static void ConDumpCargoTypes()
 
			grfs.emplace(grfid, grf);
 
		}
 
		IConsolePrintF(CC_DEFAULT, "  %02u Bit: %2u, Label: %c%c%c%c, Callback mask: 0x%02X, Cargo class: %c%c%c%c%c%c%c%c%c%c%c, GRF: %08X, %s",
 
				(uint) i,
 
				(uint)i,
 
				spec->bitnum,
 
				spec->label >> 24, spec->label >> 16, spec->label >> 8, spec->label,
 
				spec->callback_mask,
src/fontcache.cpp
Show inline comments
 
@@ -1008,7 +1008,7 @@ static void LoadWin32Font(FontSize fs)
 
		if (fontPath[0] != 0) {
 
			if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
 
				/* Try a nice little undocumented function first for getting the internal font name.
 
				* Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
 
				 * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
 
				typedef BOOL(WINAPI * PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
 
#ifdef UNICODE
 
				static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
src/group_gui.cpp
Show inline comments
 
@@ -741,9 +741,9 @@ public:
 
						assert(vehgroup.NumVehicles() > 0);
 
						v = vehgroup.vehicles_begin[0];
 
						/*
 
						No VehicleClicked(v) support for now, because don't want
 
						to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders.
 
						*/
 
						 * No VehicleClicked(v) support for now, because don't want
 
						 * to enable any contextual actions except perhaps clicking/ctrl-clicking to clone orders.
 
						 */
 
						break;
 
					}
 

	
src/network/network_gui.cpp
Show inline comments
 
@@ -332,7 +332,7 @@ protected:
 
		if (r == 0) r = a->info.use_password - b->info.use_password;
 

	
 
		/* Finally sort on the number of clients of the server in reverse order. */
 
		return (r != 0) ? r < 0: !NGameClientSorter(a, b);
 
		return (r != 0) ? r < 0 : !NGameClientSorter(a, b);
 
	}
 

	
 
	/** Sort the server list */
src/station_cmd.cpp
Show inline comments
 
@@ -4036,7 +4036,7 @@ uint MoveGoodsToStation(CargoID type, ui
 
			first_station = st;
 
			continue;
 
		}
 
		if  (used_stations.empty()) {
 
		if (used_stations.empty()) {
 
			used_stations.reserve(2);
 
			used_stations.emplace_back(std::make_pair(first_station, 0));
 
		}
 
@@ -4081,9 +4081,9 @@ uint MoveGoodsToStation(CargoID type, ui
 
		moving += p.second;
 
	}
 

	
 
	/* If there is some cargo left due to rounding issues distribute it among the best rated stations.  */
 
	/* If there is some cargo left due to rounding issues distribute it among the best rated stations. */
 
	if (amount > moving) {
 
		std::sort(used_stations.begin(), used_stations.end(), [type] (const StationInfo &a, const StationInfo &b) {
 
		std::sort(used_stations.begin(), used_stations.end(), [type](const StationInfo &a, const StationInfo &b) {
 
			return b.first->goods[type].rating < a.first->goods[type].rating;
 
		});
 

	
src/town_cmd.cpp
Show inline comments
 
@@ -1117,7 +1117,7 @@ static bool GrowTownWithRoad(const Town 
 
 * @param road_dir The direction of the road
 
 * @return true if the road can be continued, else false
 
 */
 
static bool CanRoadContinueIntoNextTile(const Town* t, const TileIndex tile, const DiagDirection road_dir)
 
static bool CanRoadContinueIntoNextTile(const Town *t, const TileIndex tile, const DiagDirection road_dir)
 
{
 
	const int delta = TileOffsByDiagDir(road_dir); // +1 tile in the direction of the road
 
	TileIndex next_tile = tile + delta; // The tile beyond which must be connectable to the target tile
 
@@ -1236,7 +1236,7 @@ static bool GrowTownWithBridge(const Tow
 
 * @param tunnel_dir The valid direction in which to grow a tunnel
 
 * @return true if a tunnel has been built, else false
 
 */
 
static bool GrowTownWithTunnel(const Town* t, const TileIndex tile, const DiagDirection tunnel_dir)
 
static bool GrowTownWithTunnel(const Town *t, const TileIndex tile, const DiagDirection tunnel_dir)
 
{
 
	assert(tunnel_dir < DIAGDIR_END);
 

	
src/tree_cmd.cpp
Show inline comments
 
@@ -762,7 +762,7 @@ static void TileLoop_Trees(TileIndex til
 
			break;
 

	
 
		case 6: // final stage of tree destruction
 
			 if (!CanPlantExtraTrees(tile)) {
 
			if (!CanPlantExtraTrees(tile)) {
 
				/* if trees can't spread just plant a new one to prevent deforestation */
 
				SetTreeGrowth(tile, 0);
 
			} else if (GetTreeCount(tile) > 1) {
src/vehicle.cpp
Show inline comments
 
@@ -1179,7 +1179,7 @@ void ViewportAddVehicles(DrawPixelInfo *
 
						t <= v->coord.bottom &&
 
						r >= v->coord.left &&
 
						b >= v->coord.top) DoDrawVehicle(v);
 
					}
 
				}
 

	
 
				v = v->hash_viewport_next;
 
			}
src/vehicle_gui.cpp
Show inline comments
 
@@ -1575,7 +1575,6 @@ void BaseVehicleListWindow::DrawVehicleL
 
			}
 

	
 
			case GB_SHARED_ORDERS:
 

	
 
				assert(vehgroup.NumVehicles() > 0);
 

	
 
				for (int i = 0; i < static_cast<int>(vehgroup.NumVehicles()); ++i) {
src/video/sdl2_v.cpp
Show inline comments
 
@@ -524,7 +524,7 @@ static uint ConvertSdlKeycodeIntoMy(SDL_
 
	}
 

	
 
	/* check scancode for BACKQUOTE key, because we want the key left
 
	   of "1", not anything else (on non-US keyboards) */
 
	 * of "1", not anything else (on non-US keyboards) */
 
	SDL_Scancode sc = SDL_GetScancodeFromKey(kc);
 
	if (sc == SDL_SCANCODE_GRAVE) key = WKC_BACKQUOTE;
 

	
 
@@ -542,10 +542,10 @@ int VideoDriver_SDL::PollEvent()
 
#ifdef __EMSCRIPTEN__
 
			if (_cursor_new_in_window) {
 
				/* The cursor just moved into the window; this means we don't
 
				* know the absolutely position yet to move relative from.
 
				* Before this time, SDL didn't know it either, and this is
 
				* why we postpone it till now. Update the absolute position
 
				* for this once, and work relative after. */
 
				 * know the absolutely position yet to move relative from.
 
				 * Before this time, SDL didn't know it either, and this is
 
				 * why we postpone it till now. Update the absolute position
 
				 * for this once, and work relative after. */
 
				_cursor.pos.x = ev.motion.x;
 
				_cursor.pos.y = ev.motion.y;
 
				_cursor.dirty = true;
src/viewport.cpp
Show inline comments
 
@@ -1527,7 +1527,7 @@ static void ViewportSortParentSprites(Pa
 

	
 
	sprite_list.sort();
 

	
 
	std::vector<ParentSpriteToDraw*> preceding;  // Temporarily stores sprites that precede current and their position in the list
 
	std::vector<ParentSpriteToDraw *> preceding;  // Temporarily stores sprites that precede current and their position in the list
 
	auto preceding_prev = sprite_list.begin(); // Store iterator in case we need to delete a single preciding sprite
 
	auto out = psdv->begin();  // Iterator to output sorted sprites
 

	
 
@@ -1606,7 +1606,7 @@ static void ViewportSortParentSprites(Pa
 

	
 
		/* Sort all preceding sprites by order and assign new orders in reverse (as original sorter did). */
 
		std::sort(preceding.begin(), preceding.end(), [](const ParentSpriteToDraw *a, const ParentSpriteToDraw *b) {
 
			return a->order >  b->order;
 
			return a->order > b->order;
 
		});
 

	
 
		s->order = ORDER_COMPARED;
src/viewport_sprite_sorter_sse4.cpp
Show inline comments
 
@@ -55,7 +55,7 @@ void ViewportSortParentSpritesSSE41(Pare
 

	
 
	sprite_list.sort();
 

	
 
	std::vector<ParentSpriteToDraw*> preceding;  // Temporarily stores sprites that precede current and their position in the list
 
	std::vector<ParentSpriteToDraw *> preceding;  // Temporarily stores sprites that precede current and their position in the list
 
	auto preceding_prev = sprite_list.begin(); // Store iterator in case we need to delete a single preciding sprite
 
	auto out = psdv->begin();  // Iterator to output sorted sprites
 

	
 
@@ -151,7 +151,7 @@ void ViewportSortParentSpritesSSE41(Pare
 

	
 
		/* Sort all preceding sprites by order and assign new orders in reverse (as original sorter did). */
 
		std::sort(preceding.begin(), preceding.end(), [](const ParentSpriteToDraw *a, const ParentSpriteToDraw *b) {
 
			return a->order >  b->order;
 
			return a->order > b->order;
 
		});
 

	
 
		s->order = ORDER_COMPARED;
0 comments (0 inline, 0 general)