Changeset - r16854:21feb9bb70c5
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master
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frosch - 13 years ago 2010-12-22 15:40:22
frosch@openttd.org
(svn r21598) -Fix (r3139, r21236, r21249)[FS#4275]: The default visual effect only depends on properties of the Engine (wagon or not, tractiontype, ...), not whether it is used as articulated part, front engine or whatever in a specific consist.
1 file changed with 28 insertions and 32 deletions:
0 comments (0 inline, 0 general)
src/vehicle.cpp
Show inline comments
 
@@ -1892,31 +1892,15 @@ CommandCost Vehicle::SendToDepot(DoComma
 
void Vehicle::UpdateVisualEffect(bool allow_power_change)
 
{
 
	bool powered_before = HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
 
	this->vcache.cached_vis_effect = 0;
 
	const Engine *e = Engine::Get(this->engine_type);
 

	
 
	const Engine *e = Engine::Get(this->engine_type);
 
	byte visual_effect = VE_DEFAULT;
 
	switch (this->type) {
 
	/* Evaluate properties */
 
	byte visual_effect;
 
	switch (e->type) {
 
		case VEH_TRAIN: visual_effect = e->u.rail.visual_effect; break;
 
		case VEH_ROAD:  visual_effect = e->u.road.visual_effect; break;
 
		case VEH_SHIP:  visual_effect = e->u.ship.visual_effect; break;
 
		default: break;
 
	}
 
	if (visual_effect == VE_DEFAULT) {
 
		if (this->type == VEH_TRAIN && !(Train::From(this)->IsWagon() || Train::From(this)->IsArticulatedPart())) {
 
			if (e->u.rail.engclass == 0) {
 
				/* Steam is offset by -4 units */
 
				SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE - 4);
 
			} else {
 
				/* Diesel fumes and sparks come from the centre */
 
				SB(this->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT, VE_OFFSET_CENTRE);
 
			}
 
		} else {
 
			/* Non-train engines do not have a visual effect by default. */
 
			SetBit(this->vcache.cached_vis_effect, VE_DISABLE_EFFECT);
 
		}
 
	} else {
 
		this->vcache.cached_vis_effect = visual_effect;
 
		default:        visual_effect = 1 << VE_DISABLE_EFFECT;  break;
 
	}
 

	
 
	/* Check powered wagon / visual effect callback */
 
@@ -1931,10 +1915,32 @@ void Vehicle::UpdateVisualEffect(bool al
 
				assert(HasBit(callback, VE_DISABLE_EFFECT));
 
				SB(callback, VE_TYPE_START, VE_TYPE_COUNT, 0);
 
			}
 
			this->vcache.cached_vis_effect = callback;
 
			visual_effect = callback;
 
		}
 
	}
 

	
 
	/* Apply default values */
 
	if (visual_effect == VE_DEFAULT ||
 
			(!HasBit(visual_effect, VE_DISABLE_EFFECT) && GB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT) == VE_TYPE_DEFAULT)) {
 
		/* Only train engines have default effects.
 
		 * Note: This is independent of whether the engine is a front engine or articulated part or whatever. */
 
		if (e->type != VEH_TRAIN || e->u.rail.railveh_type == RAILVEH_WAGON || !IsInsideMM(e->u.rail.engclass, EC_STEAM, EC_MONORAIL)) {
 
			if (visual_effect == VE_DEFAULT) {
 
				visual_effect = 1 << VE_DISABLE_EFFECT;
 
			} else {
 
				SetBit(visual_effect, VE_DISABLE_EFFECT);
 
			}
 
		} else {
 
			if (visual_effect == VE_DEFAULT) {
 
				/* Also set the offset */
 
				visual_effect = (VE_OFFSET_CENTRE - (e->u.rail.engclass == EC_STEAM ? 4 : 0)) << VE_OFFSET_START;
 
			}
 
			SB(visual_effect, VE_TYPE_START, VE_TYPE_COUNT, e->u.rail.engclass - EC_STEAM + VE_TYPE_STEAM);
 
		}
 
	}
 

	
 
	this->vcache.cached_vis_effect = visual_effect;
 

	
 
	if (!allow_power_change && powered_before != HasBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER)) {
 
		ToggleBit(this->vcache.cached_vis_effect, VE_DISABLE_WAGON_POWER);
 
		ShowNewGrfVehicleError(this->engine_type, STR_NEWGRF_BROKEN, STR_NEWGRF_BROKEN_POWERED_WAGON, GBUG_VEH_POWERED_WAGON, false);
 
@@ -1995,16 +2001,6 @@ void Vehicle::ShowVisualEffect() const
 
			continue;
 
		}
 

	
 
		if (effect_type == VE_TYPE_DEFAULT) {
 
			if (v->type == VEH_TRAIN) {
 
				/* Use default effect type for engine class. */
 
				effect_type = RailVehInfo(v->engine_type)->engclass + 1;
 
			} else {
 
				/* No default effect exists, so continue */
 
				continue;
 
			}
 
		}
 

	
 
		int x = _vehicle_smoke_pos[v->direction] * effect_offset;
 
		int y = _vehicle_smoke_pos[(v->direction + 2) % 8] * effect_offset;
 

	
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