Changeset - r1763:22107008ddc5
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master
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matthijs - 19 years ago 2005-05-04 22:13:07
matthijs@openttd.org
(svn r2267) - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code.
3 files changed with 5 insertions and 5 deletions:
0 comments (0 inline, 0 general)
vehicle.h
Show inline comments
 
@@ -4,14 +4,14 @@
 
#include "pool.h"
 
#include "order.h"
 

	
 
typedef enum VehicleTypes{
 
enum {
 
	VEH_Train = 0x10,
 
	VEH_Road = 0x11,
 
	VEH_Ship = 0x12,
 
	VEH_Aircraft = 0x13,
 
	VEH_Special = 0x14,
 
	VEH_Disaster = 0x15,
 
} VehicleType;
 
} ;
 

	
 
enum VehStatus {
 
	VS_HIDDEN = 1,
 
@@ -131,7 +131,7 @@ struct WorldSprite {
 
};
 

	
 
struct Vehicle {
 
	VehicleType type;	// type, ie roadven,train,ship,aircraft,special
 
	byte type;	// type, ie roadven,train,ship,aircraft,special
 
	byte subtype;     // subtype (Filled with values from EffectVehicles or TrainSubTypes)(Filled with values from EffectVehicles or TrainSubTypes)
 

	
 
	uint16 index;			// NOSAVE: Index in vehicle array
vehicle_gui.c
Show inline comments
 
@@ -73,7 +73,7 @@ void ResortVehicleLists(void)
 
		}
 
}
 

	
 
void BuildVehicleList(vehiclelist_d *vl, VehicleType type, int owner, int station)
 
void BuildVehicleList(vehiclelist_d *vl, int type, int owner, int station)
 
{
 
	int subtype = (type != VEH_Aircraft) ? TS_Front_Engine : 2;
 
	int n = 0;
vehicle_gui.h
Show inline comments
 
@@ -12,7 +12,7 @@ void InitializeVehiclesGuiList(void);
 
void RebuildVehicleLists(void);
 
void ResortVehicleLists(void);
 

	
 
void BuildVehicleList(struct vehiclelist_d *vl, VehicleType type, int owner, int station);
 
void BuildVehicleList(struct vehiclelist_d *vl, int type, int owner, int station);
 
void SortVehicleList(struct vehiclelist_d *vl);
 

	
 
int CDECL GeneralOwnerSorter(const void *a, const void *b);
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