Changeset - r4559:2222e3ea9700
[Not reviewed]
master
0 29 0
Darkvater - 18 years ago 2006-09-05 23:21:41
darkvater@openttd.org
(svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
29 files changed with 110 insertions and 101 deletions:
0 comments (0 inline, 0 general)
ai/default/default.c
Show inline comments
 
@@ -1701,7 +1701,7 @@ static void AiDoTerraformLand(TileIndex 
 
	unk &= (int)r;
 

	
 
	do {
 
		tile = TILE_MASK(tile + TileOffsByDir(dir));
 
		tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
 

	
 
		r >>= 2;
 
		if (r & 2) {
 
@@ -1808,7 +1808,7 @@ static TileIndex AiGetEdgeOfDefaultRailB
 

	
 
	while (p->mode != 3 || !((--cmd) & 0x80)) p++;
 

	
 
	return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDir(*dir = p->attr);
 
	return tile + ToTileIndexDiff(p->tileoffs) - TileOffsByDiagDir(*dir = p->attr);
 
}
 

	
 
typedef struct AiRailPathFindData {
 
@@ -1840,7 +1840,7 @@ static bool AiDoFollowTrack(const Player
 
	arpfd.tile2 = p->ai.cur_tile_a;
 
	arpfd.flag = false;
 
	arpfd.count = 0;
 
	FollowTrack(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
 
	FollowTrack(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a), 0x2000 | TRANSPORT_RAIL, p->ai.cur_dir_a^2,
 
		(TPFEnumProc*)AiEnumFollowTrack, NULL, &arpfd);
 
	return arpfd.count > 8;
 
}
 
@@ -1952,8 +1952,8 @@ static inline void AiCheckBuildRailBridg
 
		for (;;) {
 
			TileType type;
 

	
 
			if ((TileIndexDiff)tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible!
 
			tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
 
			if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible!
 
			tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2));
 
			type = GetTileType(tile_new);
 

	
 
			if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile_new, NULL) != SLOPE_FLAT) {
 
@@ -1996,7 +1996,7 @@ static void AiBuildRailRecursive(AiRailF
 
{
 
	const byte *p;
 

	
 
	tile = TILE_MASK(tile + TileOffsByDir(dir));
 
	tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
 

	
 
	// Reached destination?
 
	if (tile == arf->final_tile) {
 
@@ -2111,7 +2111,7 @@ static void AiBuildRailConstruct(Player 
 
		return;
 
	}
 

	
 
	p->ai.cur_tile_a += TileOffsByDir(p->ai.cur_dir_a);
 
	p->ai.cur_tile_a += TileOffsByDiagDir(p->ai.cur_dir_a);
 

	
 
	if (arf.best_ptr[0] & 0x80) {
 
		int i;
 
@@ -2168,7 +2168,7 @@ static bool AiRemoveTileAndGoForward(Pla
 
			// Clear the tunnel and continue at the other side of it.
 
			if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
 
				return false;
 
			p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDir(p->ai.cur_dir_a));
 
			p->ai.cur_tile_a = TILE_MASK(_build_tunnel_endtile - TileOffsByDiagDir(p->ai.cur_dir_a));
 
			return true;
 
		}
 

	
 
@@ -2179,7 +2179,7 @@ static bool AiRemoveTileAndGoForward(Pla
 

	
 
			tile = GetOtherBridgeEnd(tile);
 

	
 
			tilenew = TILE_MASK(tile - TileOffsByDir(p->ai.cur_dir_a));
 
			tilenew = TILE_MASK(tile - TileOffsByDiagDir(p->ai.cur_dir_a));
 
			// And clear the bridge.
 
			if (CmdFailed(DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR)))
 
				return false;
 
@@ -2211,7 +2211,7 @@ static bool AiRemoveTileAndGoForward(Pla
 
	p->ai.cur_dir_a = ptr[1] ^ 2;
 

	
 
	// And then also switch tile.
 
	p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDir(p->ai.cur_dir_a));
 
	p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a - TileOffsByDiagDir(p->ai.cur_dir_a));
 

	
 
	return true;
 
}
 
@@ -2314,7 +2314,7 @@ static void AiStateBuildRail(Player *p)
 
	p->ai.cur_tile_a = tile;
 
	p->ai.start_dir_a = dir;
 
	p->ai.cur_dir_a = dir;
 
	DoCommand(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
 
	DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
 

	
 
	assert(TILE_MASK(tile) != 0xFF00);
 

	
 
@@ -2325,7 +2325,7 @@ static void AiStateBuildRail(Player *p)
 
	p->ai.cur_tile_b = tile;
 
	p->ai.start_dir_b = dir;
 
	p->ai.cur_dir_b = dir;
 
	DoCommand(TILE_MASK(tile + TileOffsByDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
 
	DoCommand(TILE_MASK(tile + TileOffsByDiagDir(dir)), 0, (dir&1)?1:0, DC_EXEC, CMD_REMOVE_SINGLE_RAIL);
 

	
 
	assert(TILE_MASK(tile) != 0xFF00);
 

	
 
@@ -2773,7 +2773,7 @@ static bool AiEnumFollowRoad(TileIndex t
 
	uint dist = DistanceManhattan(tile, a->dest);
 

	
 
	if (dist <= a->best_dist) {
 
		TileIndex tile2 = TILE_MASK(tile + TileOffsByDir(_dir_by_track[track]));
 
		TileIndex tile2 = TILE_MASK(tile + TileOffsByDiagDir(_dir_by_track[track]));
 

	
 
		if (IsTileType(tile2, MP_STREET) && GetRoadTileType(tile2) == ROAD_TILE_NORMAL) {
 
			a->best_dist = dist;
 
@@ -2801,7 +2801,7 @@ static bool AiCheckRoadFinished(Player *
 
	int i;
 

	
 
	are.dest = p->ai.cur_tile_b;
 
	tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(dir));
 
	tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(dir));
 

	
 
	bits = GetTileTrackStatus(tile, TRANSPORT_ROAD) & _ai_road_table_and[dir];
 
	if (bits == 0) return false;
 
@@ -2852,8 +2852,8 @@ static inline void AiCheckBuildRoadBridg
 
		for (;;) {
 
			TileType type;
 

	
 
			if ((TileIndexDiff)tile_new < -TileOffsByDir(dir2)) return; // Wraping around map, no bridge possible!
 
			tile_new = TILE_MASK(tile_new + TileOffsByDir(dir2));
 
			if ((TileIndexDiff)tile_new < -TileOffsByDiagDir(dir2)) return; // Wraping around map, no bridge possible!
 
			tile_new = TILE_MASK(tile_new + TileOffsByDiagDir(dir2));
 
			type = GetTileType(tile_new);
 

	
 
			if (type == MP_CLEAR || type == MP_TREES || GetTileSlope(tile, NULL) != SLOPE_FLAT) {
 
@@ -2898,7 +2898,7 @@ static void AiBuildRoadRecursive(AiRoadF
 
{
 
	const byte *p;
 

	
 
	tile = TILE_MASK(tile + TileOffsByDir(dir));
 
	tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
 

	
 
	// Reached destination?
 
	if (tile == arf->final_tile) {
 
@@ -2995,14 +2995,14 @@ do_some_terraform:
 
		if (++p->ai.state_counter == 21) {
 
			p->ai.state_mode = 1;
 

	
 
			p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a));
 
			p->ai.cur_tile_a = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a));
 
			p->ai.cur_dir_a ^= 2;
 
			p->ai.state_counter = 0;
 
		}
 
		return;
 
	}
 

	
 
	tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDir(p->ai.cur_dir_a));
 
	tile = TILE_MASK(p->ai.cur_tile_a + TileOffsByDiagDir(p->ai.cur_dir_a));
 

	
 
	if (arf.best_ptr[0]&0x80) {
 
		int i;
 
@@ -3644,7 +3644,7 @@ pos_3:
 

	
 
			DiagDirection dir = GetRailDepotDirection(tile);
 

	
 
			if (GetRailTrackStatus(tile + TileOffsByDir(dir)) & _depot_bits[dir])
 
			if (GetRailTrackStatus(tile + TileOffsByDiagDir(dir)) & _depot_bits[dir])
 
				return;
 

	
 
			DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
@@ -3675,7 +3675,7 @@ pos_3:
 

	
 
			DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);
 
			DoCommand(
 
				TILE_MASK(tile + TileOffsByDir(dir)),
 
				TILE_MASK(tile + TileOffsByDiagDir(dir)),
 
				DiagDirToRoadBits(ReverseDiagDir(dir)),
 
				0,
 
				DC_EXEC,
ai/trolly/build.c
Show inline comments
 
@@ -292,7 +292,7 @@ int AiNew_Build_Depot(Player* p, TileInd
 
		ret = AI_DoCommand(tile, direction, 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD_DEPOT);
 
		if (CmdFailed(ret)) return ret;
 
		// Try to build the road from the depot
 
		ret2 = AI_DoCommand(tile + TileOffsByDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
 
		ret2 = AI_DoCommand(tile + TileOffsByDiagDir(direction), DiagDirToRoadBits(ReverseDiagDir(direction)), 0, flag | DC_AUTO | DC_NO_WATER, CMD_BUILD_ROAD);
 
		// If it fails, ignore it..
 
		if (CmdFailed(ret2)) return ret;
 
		return ret + ret2;
ai/trolly/pathfinder.c
Show inline comments
 
@@ -175,8 +175,8 @@ static int32 AyStar_AiPathFinder_Calcula
 

	
 
	if (PathFinderInfo->end_direction != AI_PATHFINDER_NO_DIRECTION) {
 
		// The station is pointing to a direction, add a tile towards that direction, so the H-value is more accurate
 
		r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDir(PathFinderInfo->end_direction));
 
		r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDir(PathFinderInfo->end_direction));
 
		r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl + TileOffsByDiagDir(PathFinderInfo->end_direction));
 
		r2 = DistanceManhattan(current->tile, PathFinderInfo->end_tile_br + TileOffsByDiagDir(PathFinderInfo->end_direction));
 
	} else {
 
		// No direction, so just get the fastest route to the station
 
		r = DistanceManhattan(current->tile, PathFinderInfo->end_tile_tl);
 
@@ -225,7 +225,7 @@ static void AyStar_AiPathFinder_GetNeigh
 
	// Go through all surrounding tiles and check if they are within the limits
 
	for (i = 0; i < 4; i++) {
 
		TileIndex ctile = current->path.node.tile; // Current tile
 
		TileIndex atile = ctile + TileOffsByDir(i); // Adjacent tile
 
		TileIndex atile = ctile + TileOffsByDiagDir(i); // Adjacent tile
 

	
 
		if (TileX(atile) > 1 && TileX(atile) < MapMaxX() - 1 &&
 
				TileY(atile) > 1 && TileY(atile) < MapMaxY() - 1) {
 
@@ -327,10 +327,10 @@ static void AyStar_AiPathFinder_GetNeigh
 
		// Bridges can only be build on land that is not flat
 
		//  And if there is a road or rail blocking
 
		if (tileh != SLOPE_FLAT ||
 
				(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_STREET)) ||
 
				(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDir(dir), MP_RAILWAY))) {
 
				(PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_STREET)) ||
 
				(!PathFinderInfo->rail_or_road && IsTileType(tile + TileOffsByDiagDir(dir), MP_RAILWAY))) {
 
			for (;;) {
 
				new_tile += TileOffsByDir(dir);
 
				new_tile += TileOffsByDiagDir(dir);
 

	
 
				// Precheck, is the length allowed?
 
				if (!CheckBridge_Stuff(0, GetBridgeLength(tile, new_tile))) break;
ai/trolly/trolly.c
Show inline comments
 
@@ -799,7 +799,7 @@ static void AiNew_State_FindDepot(Player
 
	for (i=2;i<p->ainew.path_info.route_length-2;i++) {
 
		tile = p->ainew.path_info.route[i];
 
		for (j = 0; j < 4; j++) {
 
			TileIndex t = tile + TileOffsByDir(j);
 
			TileIndex t = tile + TileOffsByDiagDir(j);
 

	
 
			if (IsTileType(t, MP_STREET) &&
 
					GetRoadTileType(t) == ROAD_TILE_DEPOT &&
 
@@ -830,7 +830,7 @@ static void AiNew_State_FindDepot(Player
 
		tile = p->ainew.path_info.route[i];
 

	
 
		for (j = 0; j < 4; j++) {
 
			TileIndex t = tile + TileOffsByDir(j);
 
			TileIndex t = tile + TileOffsByDiagDir(j);
 

	
 
			// It may not be placed on the road/rail itself
 
			// And because it is not build yet, we can't see it on the tile..
 
@@ -1040,14 +1040,14 @@ static void AiNew_State_BuildPath(Player
 
			int i, ret;
 
			for (i=0;i<2;i++) {
 
				if (i == 0) {
 
					tile = p->ainew.from_tile + TileOffsByDir(p->ainew.from_direction);
 
					tile = p->ainew.from_tile + TileOffsByDiagDir(p->ainew.from_direction);
 
					dir1 = p->ainew.from_direction - 1;
 
					if (dir1 < 0) dir1 = 3;
 
					dir2 = p->ainew.from_direction + 1;
 
					if (dir2 > 3) dir2 = 0;
 
					dir3 = p->ainew.from_direction;
 
				} else {
 
					tile = p->ainew.to_tile + TileOffsByDir(p->ainew.to_direction);
 
					tile = p->ainew.to_tile + TileOffsByDiagDir(p->ainew.to_direction);
 
					dir1 = p->ainew.to_direction - 1;
 
					if (dir1 < 0) dir1 = 3;
 
					dir2 = p->ainew.to_direction + 1;
 
@@ -1057,7 +1057,7 @@ static void AiNew_State_BuildPath(Player
 

	
 
				ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir1)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
				if (!CmdFailed(ret)) {
 
					dir1 = TileOffsByDir(dir1);
 
					dir1 = TileOffsByDiagDir(dir1);
 
					if (IsTileType(tile + dir1, MP_CLEAR) || IsTileType(tile + dir1, MP_TREES)) {
 
						ret = AI_DoCommand(tile+dir1, AiNew_GetRoadDirection(tile, tile+dir1, tile+dir1+dir1), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
						if (!CmdFailed(ret)) {
 
@@ -1069,7 +1069,7 @@ static void AiNew_State_BuildPath(Player
 

	
 
				ret = AI_DoCommand(tile, DiagDirToRoadBits(ReverseDiagDir(dir2)), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
				if (!CmdFailed(ret)) {
 
					dir2 = TileOffsByDir(dir2);
 
					dir2 = TileOffsByDiagDir(dir2);
 
					if (IsTileType(tile + dir2, MP_CLEAR) || IsTileType(tile + dir2, MP_TREES)) {
 
						ret = AI_DoCommand(tile+dir2, AiNew_GetRoadDirection(tile, tile+dir2, tile+dir2+dir2), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
						if (!CmdFailed(ret)) {
 
@@ -1081,7 +1081,7 @@ static void AiNew_State_BuildPath(Player
 

	
 
				ret = AI_DoCommand(tile, DiagDirToRoadBits(dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
				if (!CmdFailed(ret)) {
 
					dir3 = TileOffsByDir(dir3);
 
					dir3 = TileOffsByDiagDir(dir3);
 
					if (IsTileType(tile + dir3, MP_CLEAR) || IsTileType(tile + dir3, MP_TREES)) {
 
						ret = AI_DoCommand(tile+dir3, AiNew_GetRoadDirection(tile, tile+dir3, tile+dir3+dir3), 0, DC_EXEC | DC_NO_WATER, CMD_BUILD_ROAD);
 
						if (!CmdFailed(ret)) {
 
@@ -1119,7 +1119,7 @@ static void AiNew_State_BuildDepot(Playe
 
	}
 

	
 
	// There is a bus on the tile we want to build road on... idle till he is gone! (BAD PERSON! :p)
 
	if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDir(p->ainew.depot_direction)))
 
	if (!EnsureNoVehicle(p->ainew.depot_tile + TileOffsByDiagDir(p->ainew.depot_direction)))
 
		return;
 

	
 
	res = AiNew_Build_Depot(p, p->ainew.depot_tile, p->ainew.depot_direction, DC_EXEC);
bridge_map.c
Show inline comments
 
@@ -7,7 +7,7 @@
 

	
 
TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
 
{
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 

	
 
	assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));
 

	
 
@@ -27,7 +27,7 @@ TileIndex GetSouthernBridgeEnd(TileIndex
 

	
 
TileIndex GetOtherBridgeEnd(TileIndex tile)
 
{
 
	TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile));
 
	TileIndexDiff delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
 

	
 
	do {
 
		tile += delta;
clear_cmd.c
Show inline comments
 
@@ -729,7 +729,7 @@ void GenerateClearTile(void)
 
				SetClearGroundDensity(tile, CLEAR_ROCKS, 3);
 
				do {
 
					if (--j == 0) goto get_out;
 
					tile_new = tile + TileOffsByDir(GB(Random(), 0, 2));
 
					tile_new = tile + TileOffsByDiagDir(GB(Random(), 0, 2));
 
				} while (!IsTileType(tile_new, MP_CLEAR) || IsClearGround(tile_new, CLEAR_DESERT));
 
				tile = tile_new;
 
			}
disaster_cmd.c
Show inline comments
 
@@ -670,7 +670,7 @@ static void DisasterTick_5_and_6(Vehicle
 

	
 
	if (!(v->tick_counter & 1)) return;
 

	
 
	tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction));
 
	tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
 
	if (IsValidTile(tile) &&
 
			(r=GetTileTrackStatus(tile,TRANSPORT_WATER),(byte)(r+(r >> 8)) == 0x3F) &&
 
			!CHANCE16(1,90)) {
 
@@ -924,7 +924,7 @@ static void Disaster7_Init(void)
 

	
 
				{
 
					TileIndex tile = i->xy;
 
					TileIndexDiff step = TileOffsByDir(GB(Random(), 0, 2));
 
					TileIndexDiff step = TileOffsByDiagDir(GB(Random(), 0, 2));
 
					uint n;
 

	
 
					for (n = 0; n < 30; n++) {
elrail.c
Show inline comments
 
@@ -183,7 +183,7 @@ static void DrawCatenaryRailway(const Ti
 
	AdjustTileh(ti->tile, &tileh[TS_HOME]);
 

	
 
	for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
 
		TileIndex neighbour = ti->tile + TileOffsByDir(i);
 
		TileIndex neighbour = ti->tile + TileOffsByDiagDir(i);
 
		uint foundation = 0;
 
		int k;
 

	
map.c
Show inline comments
 
@@ -120,11 +120,22 @@ uint TileAddWrap(TileIndex tile, int add
 
	return INVALID_TILE;
 
}
 

	
 
const TileIndexDiffC _tileoffs_by_diagdir[] = {
 
	{-1,  0}, // DIAGDIR_NE
 
	{ 0,  1}, // DIAGDIR_SE
 
	{ 1,  0}, // DIAGDIR_SW
 
	{ 0, -1}  // DIAGDIR_NW
 
};
 

	
 
const TileIndexDiffC _tileoffs_by_dir[] = {
 
	{-1,  0},
 
	{ 0,  1},
 
	{ 1,  0},
 
	{ 0, -1}
 
	{-1, -1}, // DIR_N
 
	{-1,  0}, // DIR_NE
 
	{-1,  1}, // DIR_E
 
	{ 0,  1}, // DIR_SE
 
	{ 1,  1}, // DIR_S
 
	{ 1,  0}, // DIR_SW
 
	{ 1, -1}, // DIR_W
 
	{ 0, -1}  // DIR_NW
 
};
 

	
 
uint DistanceManhattan(TileIndex t0, TileIndex t1)
map.h
Show inline comments
 
@@ -157,10 +157,19 @@ uint DistanceFromEdge(TileIndex); // sho
 
		} while (var += TileDiffXY(0, 1) - (w), --h_cur != 0); \
 
	}
 

	
 
typedef enum DiagDirection DiagDirection;
 
static inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
 
{
 
	extern const TileIndexDiffC _tileoffs_by_diagdir[4];
 

	
 
static inline TileIndexDiff TileOffsByDir(uint dir)
 
	assert(dir < lengthof(_tileoffs_by_diagdir));
 
	return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
 
}
 

	
 
typedef enum Direction Direction;
 
static inline TileIndexDiff TileOffsByDir(Direction dir)
 
{
 
	extern const TileIndexDiffC _tileoffs_by_dir[4];
 
	extern const TileIndexDiffC _tileoffs_by_dir[8];
 

	
 
	assert(dir < lengthof(_tileoffs_by_dir));
 
	return ToTileIndexDiff(_tileoffs_by_dir[dir]);
npf.c
Show inline comments
 
@@ -183,7 +183,7 @@ static uint NPFTunnelCost(AyStarNode* cu
 

	
 
static uint NPFSlopeCost(AyStarNode* current)
 
{
 
	TileIndex next = current->tile + TileOffsByDir(TrackdirToExitdir(current->direction));
 
	TileIndex next = current->tile + TileOffsByDiagDir(TrackdirToExitdir(current->direction));
 
	int x,y;
 
	int8 z1,z2;
 

	
pathfind.c
Show inline comments
 
@@ -145,7 +145,7 @@ static void TPFMode2(TrackPathFinder* tp
 
	// This addition will sometimes overflow by a single tile.
 
	// The use of TILE_MASK here makes sure that we still point at a valid
 
	// tile, and then this tile will be in the sentinel row/col, so GetTileTrackStatus will fail.
 
	tile = TILE_MASK(tile + TileOffsByDir(direction));
 
	tile = TILE_MASK(tile + TileOffsByDiagDir(direction));
 

	
 
	if (++tpf->rd.cur_length > 50)
 
		return;
 
@@ -199,7 +199,7 @@ continue_here:;
 
 */
 
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection dir)
 
{
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	uint z = GetTileZ(tile);
 
	FindLengthOfTunnelResult flotr;
 

	
 
@@ -274,7 +274,7 @@ static void TPFMode1(TrackPathFinder* tp
 
		}
 
		tile = SkipToEndOfTunnel(tpf, tile, direction);
 
	}
 
	tile += TileOffsByDir(direction);
 
	tile += TileOffsByDiagDir(direction);
 

	
 
	/* Check in case of rail if the owner is the same */
 
	if (tpf->tracktype == TRANSPORT_RAIL) {
 
@@ -731,7 +731,7 @@ start_at:
 
		tile_org = tile;
 
		for (;;) {
 
			assert(direction <= 3);
 
			tile += TileOffsByDir(direction);
 
			tile += TileOffsByDiagDir(direction);
 

	
 
			// too long search length? bail out.
 
			if (si.cur_length >= tpf->maxlength) {
rail_cmd.c
Show inline comments
 
@@ -1558,7 +1558,7 @@ static bool SignalVehicleCheck(TileIndex
 
		// now check all tiles from start to end for a "hidden" vehicle
 
		// NOTE: the hashes for tiles may overlap, so this could maybe be optimised a bit by not checking every tile?
 
		dest.track = 0x40; // trackbit for vehicles "hidden" inside a tunnel
 
		for (; tile != end; tile += TileOffsByDir(direction)) {
 
		for (; tile != end; tile += TileOffsByDiagDir(direction)) {
 
			if (VehicleFromPos(tile, &dest, SignalVehicleCheckProc) != NULL)
 
				return true;
 
		}
rail_gui.c
Show inline comments
 
@@ -111,7 +111,7 @@ void CcRailDepot(bool success, TileIndex
 
		SndPlayTileFx(SND_20_SPLAT_2, tile);
 
		ResetObjectToPlace();
 

	
 
		tile += TileOffsByDir(dir);
 
		tile += TileOffsByDiagDir(dir);
 

	
 
		if (IsTileType(tile, MP_RAILWAY)) {
 
			PlaceExtraDepotRail(tile, _place_depot_extra[dir]);
road_gui.c
Show inline comments
 
@@ -71,7 +71,7 @@ static void PlaceRoad_Tunnel(TileIndex t
 

	
 
static void BuildRoadOutsideStation(TileIndex tile, DiagDirection direction)
 
{
 
	tile += TileOffsByDir(direction);
 
	tile += TileOffsByDiagDir(direction);
 
	// if there is a roadpiece just outside of the station entrance, build a connecting route
 
	if (IsTileType(tile, MP_STREET) && GetRoadTileType(tile) == ROAD_TILE_NORMAL) {
 
		DoCommandP(tile, DiagDirToRoadBits(ReverseDiagDir(direction)), 0, NULL, CMD_BUILD_ROAD);
roadveh_cmd.c
Show inline comments
 
@@ -303,7 +303,7 @@ static bool EnumRoadSignalFindDepot(Tile
 
{
 
	RoadFindDepotData* rfdd = data;
 

	
 
	tile += TileOffsByDir(_road_pf_directions[track]);
 
	tile += TileOffsByDiagDir(_road_pf_directions[track]);
 

	
 
	if (IsTileType(tile, MP_STREET) &&
 
			GetRoadTileType(tile) == ROAD_TILE_DEPOT &&
 
@@ -965,7 +965,7 @@ static void RoadVehCheckOvertake(Vehicle
 
	od.tile = v->tile;
 
	if (FindRoadVehToOvertake(&od)) return;
 

	
 
	od.tile = v->tile + TileOffsByDir(DirToDiagDir(v->direction));
 
	od.tile = v->tile + TileOffsByDiagDir(DirToDiagDir(v->direction));
 
	if (FindRoadVehToOvertake(&od)) return;
 

	
 
	if (od.u->cur_speed == 0 || od.u->vehstatus& VS_STOPPED) {
 
@@ -1126,7 +1126,7 @@ static int RoadFindPathToDest(Vehicle* v
 
		trackdir = DiagdirToDiagTrackdir(enterdir);
 
		//debug("Finding path. Enterdir: %d, Trackdir: %d", enterdir, trackdir);
 

	
 
		ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
 
		ftd = PerfNPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_ROAD, v->owner, INVALID_RAILTYPE);
 
		if (ftd.best_trackdir == 0xff) {
 
			/* We are already at our target. Just do something */
 
			//TODO: maybe display error?
 
@@ -1154,7 +1154,7 @@ do_it:;
 
				/* When we are heading for a depot or station, we just
 
				 * pretend we are heading for the tile in front, we'll
 
				 * see from there */
 
				desttile += TileOffsByDir(dir);
 
				desttile += TileOffsByDiagDir(dir);
 
				if (desttile == tile && bitmask & _road_pf_table_3[dir]) {
 
					/* If we are already in front of the
 
					 * station/depot and we can get in from here,
 
@@ -1349,7 +1349,7 @@ static void RoadVehController(Vehicle *v
 

	
 
// switch to another tile
 
	if (rd.x & 0x80) {
 
		TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
 
		TileIndex tile = v->tile + TileOffsByDiagDir(rd.x & 3);
 
		int dir = RoadFindPathToDest(v, tile, rd.x & 3);
 
		uint32 r;
 
		Direction newdir;
ship_cmd.c
Show inline comments
 
@@ -554,7 +554,7 @@ static int ChooseShipTrack(Vehicle *v, T
 
	} else if (_patches.new_pathfinding_all) {
 
		NPFFindStationOrTileData fstd;
 
		NPFFoundTargetData ftd;
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir)));
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
 
		byte trackdir = GetVehicleTrackdir(v);
 
		assert (trackdir != 0xFF); /* Check that we are not in a depot */
 

	
 
@@ -577,7 +577,7 @@ static int ChooseShipTrack(Vehicle *v, T
 
		int track;
 
		TileIndex tile2;
 

	
 
		tile2 = TILE_ADD(tile, -TileOffsByDir(enterdir));
 
		tile2 = TILE_ADD(tile, -TileOffsByDiagDir(enterdir));
 
		tot_dist = (uint)-1;
 

	
 
		/* Let's find out how far it would be if we would reverse first */
station_cmd.c
Show inline comments
 
@@ -1265,7 +1265,7 @@ uint GetPlatformLength(TileIndex tile, D
 

	
 
	do {
 
		length ++;
 
		tile += TileOffsByDir(dir);
 
		tile += TileOffsByDiagDir(dir);
 
	} while (IsCompatibleTrainStationTile(tile, start_tile));
 

	
 
	return length;
 
@@ -1923,7 +1923,7 @@ int32 CmdBuildDock(TileIndex tile, uint3
 
	cost = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(cost)) return CMD_ERROR;
 

	
 
	tile_cur = tile + TileOffsByDir(direction);
 
	tile_cur = tile + TileOffsByDiagDir(direction);
 

	
 
	if (!EnsureNoVehicle(tile_cur)) return CMD_ERROR;
 

	
 
@@ -1934,7 +1934,7 @@ int32 CmdBuildDock(TileIndex tile, uint3
 
	cost = DoCommand(tile_cur, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(cost)) return CMD_ERROR;
 

	
 
	tile_cur += TileOffsByDir(direction);
 
	tile_cur += TileOffsByDiagDir(direction);
 
	if (!IsTileType(tile_cur, MP_WATER) || GetTileSlope(tile_cur, NULL) != SLOPE_FLAT) {
 
		return_cmd_error(STR_304B_SITE_UNSUITABLE);
 
	}
 
@@ -2002,7 +2002,7 @@ static int32 RemoveDock(Station *st, uin
 
	if (!CheckOwnership(st->owner)) return CMD_ERROR;
 

	
 
	tile1 = st->dock_tile;
 
	tile2 = tile1 + TileOffsByDir(GetDockDirection(tile1));
 
	tile2 = tile1 + TileOffsByDiagDir(GetDockDirection(tile1));
 

	
 
	if (!EnsureNoVehicle(tile1)) return CMD_ERROR;
 
	if (!EnsureNoVehicle(tile2)) return CMD_ERROR;
 
@@ -2284,7 +2284,7 @@ static uint32 VehicleEnter_Station(Vehic
 
{
 
	if (v->type == VEH_Train) {
 
		if (IsRailwayStation(tile) && IsFrontEngine(v) &&
 
				!IsCompatibleTrainStationTile(tile + TileOffsByDir(DirToDiagDir(v->direction)), tile)) {
 
				!IsCompatibleTrainStationTile(tile + TileOffsByDiagDir(DirToDiagDir(v->direction)), tile)) {
 
			StationID station_id = GetStationIndex(tile);
 

	
 
			if ((!(v->current_order.flags & OF_NON_STOP) && !_patches.new_nonstop) ||
station_map.h
Show inline comments
 
@@ -293,7 +293,7 @@ static inline void MakeBuoy(TileIndex t,
 
static inline void MakeDock(TileIndex t, Owner o, StationID sid, DiagDirection d)
 
{
 
	MakeStation(t, o, sid, GFX_DOCK_BASE + d);
 
	MakeStation(t + TileOffsByDir(d), o, sid, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d));
 
	MakeStation(t + TileOffsByDiagDir(d), o, sid, GFX_DOCK_BASE_WATER_PART + DiagDirToAxis(d));
 
}
 

	
 
static inline void MakeOilrig(TileIndex t, StationID sid)
town_cmd.c
Show inline comments
 
@@ -680,7 +680,7 @@ build_road_and_exit:
 
	do {
 
		if (++j == 0)
 
			goto build_road_and_exit;
 
		tmptile = TILE_MASK(tmptile + TileOffsByDir(i));
 
		tmptile = TILE_MASK(tmptile + TileOffsByDiagDir(i));
 
	} while (IsClearWaterTile(tmptile));
 

	
 
	// no water tiles in between?
train_cmd.c
Show inline comments
 
@@ -1650,7 +1650,7 @@ static void ReverseTrainDirection(Vehicl
 
			dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 
		}
 
		/* Calculate next tile */
 
		tile += TileOffsByDir(dir);
 
		tile += TileOffsByDiagDir(dir);
 

	
 
		/* Check if the train left a rail/road-crossing */
 
		DisableTrainCrossing(tile);
 
@@ -2267,7 +2267,7 @@ static byte ChooseTrainTrack(Vehicle* v,
 
		trackdir = GetVehicleTrackdir(v);
 
		assert(trackdir != 0xff);
 

	
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 
		ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
 

	
 
		if (ftd.best_trackdir == 0xff) {
 
			/* We are already at our target. Just do something */
 
@@ -2296,7 +2296,7 @@ static byte ChooseTrainTrack(Vehicle* v,
 
		fd.best_track_dist = (uint)-1;
 
		fd.best_track = 0xFF;
 

	
 
		NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
 
		NewTrainPathfind(tile - TileOffsByDiagDir(enterdir), v->dest_tile,
 
			v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 

	
 
		if (fd.best_track == 0xff) {
 
@@ -3115,7 +3115,7 @@ red_light: {
 
			v->subspeed = 0;
 
			v->progress = 255-10;
 
			if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
 
				TileIndex o_tile = gp.new_tile + TileOffsByDir(enterdir);
 
				TileIndex o_tile = gp.new_tile + TileOffsByDiagDir(enterdir);
 
				VehicleAtSignalData vasd;
 
				vasd.tile = o_tile;
 
				vasd.direction = ReverseDir(dir);
 
@@ -3323,7 +3323,7 @@ static bool TrainCheckIfLineEnds(Vehicle
 
		dir = ChangeDiagDir(dir, DIAGDIRDIFF_90LEFT);
 
	}
 
	/* Calculate next tile */
 
	tile += TileOffsByDir(dir);
 
	tile += TileOffsByDiagDir(dir);
 
	// determine the track status on the next tile.
 
	ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _reachable_tracks[dir];
 

	
tree_cmd.c
Show inline comments
 
@@ -509,17 +509,6 @@ static void TileLoopTreesAlps(TileIndex 
 

	
 
static void TileLoop_Trees(TileIndex tile)
 
{
 
	static const TileIndexDiffC _tileloop_trees_dir[] = {
 
		{-1, -1},
 
		{ 0, -1},
 
		{ 1, -1},
 
		{-1,  0},
 
		{ 1,  0},
 
		{-1,  1},
 
		{ 0,  1},
 
		{ 1,  1}
 
	};
 

	
 
	switch (_opt.landscape) {
 
		case LT_DESERT: TileLoopTreesDesert(tile); break;
 
		case LT_HILLY:  TileLoopTreesAlps(tile);   break;
 
@@ -556,7 +545,7 @@ static void TileLoop_Trees(TileIndex til
 
					case 2: { /* add a neighbouring tree */
 
						TreeType treetype = GetTreeType(tile);
 

	
 
						tile += ToTileIndexDiff(_tileloop_trees_dir[Random() & 7]);
 
						tile += TileOffsByDir(Random() & 7);
 

	
 
						if (!IsTileType(tile, MP_CLEAR)) return;
 

	
tunnel_map.c
Show inline comments
 
@@ -8,7 +8,7 @@
 
TileIndex GetOtherTunnelEnd(TileIndex tile)
 
{
 
	DiagDirection dir = GetTunnelDirection(tile);
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	uint z = GetTileZ(tile);
 

	
 
	dir = ReverseDiagDir(dir);
 
@@ -26,7 +26,7 @@ TileIndex GetOtherTunnelEnd(TileIndex ti
 

	
 
static bool IsTunnelInWayDir(TileIndex tile, uint z, DiagDirection dir)
 
{
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	uint height;
 

	
 
	do {
tunnelbridge_cmd.c
Show inline comments
 
@@ -471,7 +471,7 @@ int32 CmdBuildTunnel(TileIndex start_til
 
	 * cost before the loop will yield different costs depending on start-
 
	 * position, because of increased-cost-by-length: 'cost += cost >> 3' */
 
	cost = 0;
 
	delta = TileOffsByDir(direction);
 
	delta = TileOffsByDiagDir(direction);
 
	end_tile = start_tile;
 
	for (;;) {
 
		end_tile += delta;
 
@@ -523,7 +523,7 @@ TileIndex CheckTunnelBusy(TileIndex tile
 
{
 
	uint z = GetTileZ(tile);
 
	DiagDirection dir = GetTunnelDirection(tile);
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	uint len = 0;
 
	TileIndex starttile = tile;
 
	Vehicle *v;
 
@@ -670,7 +670,7 @@ static int32 DoClearBridge(TileIndex til
 
	if (!EnsureNoVehicle(tile) || !EnsureNoVehicle(endtile)) return CMD_ERROR;
 

	
 
	direction = GetBridgeRampDirection(tile);
 
	delta = TileOffsByDir(direction);
 
	delta = TileOffsByDiagDir(direction);
 

	
 
	/* Make sure there's no vehicle on the bridge
 
	 * Omit tile and endtile, since these are already checked, thus solving the
 
@@ -823,7 +823,7 @@ int32 DoConvertTunnelBridgeRail(TileInde
 
			YapfNotifyTrackLayoutChange(endtile, track);
 
		}
 
		cost = 2 * (_price.build_rail >> 1);
 
		delta = TileOffsByDir(GetBridgeRampDirection(tile));
 
		delta = TileOffsByDiagDir(GetBridgeRampDirection(tile));
 
		for (tile += delta; tile != endtile; tile += delta) {
 
			if (exec) {
 
				SetRailTypeOnBridge(tile, totype);
 
@@ -1437,7 +1437,7 @@ TileIndex GetVehicleOutOfTunnelTile(cons
 
#else
 
	TileIndex tile = v->tile;
 
	DiagDirection dir = DirToDiagDir(v->direction);
 
	TileIndexDiff delta = TileOffsByDir(dir);
 
	TileIndexDiff delta = TileOffsByDiagDir(dir);
 
	byte z = v->z_pos;
 

	
 
	dir = ReverseDiagDir(dir);
unmovable_cmd.c
Show inline comments
 
@@ -374,7 +374,7 @@ restart:
 
		j = 20;
 
		do {
 
			if (--j == 0) goto restart;
 
			tile = TILE_MASK(tile + TileOffsByDir(dir));
 
			tile = TILE_MASK(tile + TileOffsByDiagDir(dir));
 
		} while (!(IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2));
 

	
 
		assert(tile == TILE_MASK(tile));
water_cmd.c
Show inline comments
 
@@ -124,7 +124,7 @@ static int32 DoBuildShiplift(TileIndex t
 
	ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 

	
 
	delta = TileOffsByDir(dir);
 
	delta = TileOffsByDiagDir(dir);
 
	// lower tile
 
	ret = DoCommand(tile - delta, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
 
	if (CmdFailed(ret)) return CMD_ERROR;
 
@@ -151,7 +151,7 @@ static int32 DoBuildShiplift(TileIndex t
 

	
 
static int32 RemoveShiplift(TileIndex tile, uint32 flags)
 
{
 
	TileIndexDiff delta = TileOffsByDir(GetLockDirection(tile));
 
	TileIndexDiff delta = TileOffsByDiagDir(GetLockDirection(tile));
 

	
 
	if (!CheckTileOwnership(tile)) return CMD_ERROR;
 

	
water_map.h
Show inline comments
 
@@ -132,7 +132,7 @@ static inline void MakeLockTile(TileInde
 

	
 
static inline void MakeLock(TileIndex t, Owner o, DiagDirection d)
 
{
 
	TileIndexDiff delta = TileOffsByDir(d);
 
	TileIndexDiff delta = TileOffsByDiagDir(d);
 

	
 
	MakeLockTile(t, o, LOCK_MIDDLE + d);
 
	MakeLockTile(t - delta, o, LOCK_LOWER + d);
yapf/follow_track.hpp
Show inline comments
 
@@ -78,7 +78,7 @@ protected:
 
		m_tiles_skipped = 0;
 

	
 
		// normal or station tile
 
		TileIndexDiff diff = TileOffsByDir(m_exitdir);
 
		TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
 
		m_new_tile = TILE_ADD(m_old_tile, diff);
 

	
 
		// special handling for stations
 
@@ -194,7 +194,7 @@ protected:
 
			// how big step we must do to get to the last platform tile;
 
			m_tiles_skipped = length - 1;
 
			// move to the platform end
 
			TileIndexDiff diff = TileOffsByDir(m_exitdir);
 
			TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
 
			diff *= m_tiles_skipped;
 
			m_new_tile = TILE_ADD(m_new_tile, diff);
 
			return true;
yapf/yapf_ship.cpp
Show inline comments
 
@@ -44,7 +44,7 @@ public:
 
		}
 

	
 
		// move back to the old tile/trackdir (where ship is coming from)
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDir(ReverseDiagDir(enterdir)));
 
		TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
 
		Trackdir trackdir = GetVehicleTrackdir(v);
 
		assert(IsValidTrackdir(trackdir));
 

	
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