Changeset - r5064:227ef67e0ce6
[Not reviewed]
master
0 2 0
Darkvater - 18 years ago 2006-11-09 13:03:34
darkvater@openttd.org
(svn r7120) -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size
you need it between 1 and 3 and therefore there is no one-on-one correspondence between
widget-numbers and town-size. Based on a patch by Maedhros
2 files changed with 7 insertions and 7 deletions:
0 comments (0 inline, 0 general)
main_gui.c
Show inline comments
 
@@ -46,7 +46,7 @@ static int _rename_what;
 

	
 
static byte _terraform_size = 1;
 
static RailType _last_built_railtype;
 
static int _scengen_town_size = 1;
 
static int _scengen_town_size = 2; // depress medium-sized towns per default
 

	
 
extern void GenerateIndustries(void);
 
extern bool GenerateTowns(void);
 
@@ -1388,7 +1388,7 @@ static void ScenEditTownGenWndProc(Windo
 
		break;
 

	
 
	case WE_CREATE:
 
		LowerWindowWidget(w, _scengen_town_size + 7);
 
		LowerWindowWidget(w, (_scengen_town_size - 1)+ 7);
 
		break;
 

	
 
	case WE_CLICK:
 
@@ -1422,9 +1422,9 @@ static void ScenEditTownGenWndProc(Windo
 
		}
 

	
 
		case 7: case 8: case 9:
 
			RaiseWindowWidget(w, _scengen_town_size + 7);
 
			_scengen_town_size = e->we.click.widget - 7;
 
			LowerWindowWidget(w, _scengen_town_size + 7);
 
			RaiseWindowWidget(w, (_scengen_town_size - 1) + 7);
 
			_scengen_town_size = (e->we.click.widget - 7) + 1;
 
			LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
 
			SetWindowDirty(w);
 
			break;
 
		}
 
@@ -1440,7 +1440,7 @@ static void ScenEditTownGenWndProc(Windo
 
		break;
 
	case WE_ABORT_PLACE_OBJ:
 
		RaiseWindowButtons(w);
 
		LowerWindowWidget(w, _scengen_town_size + 7);
 
		LowerWindowWidget(w, (_scengen_town_size - 1) + 7);
 
		SetWindowDirty(w);
 
		break;
 
	}
town_cmd.c
Show inline comments
 
@@ -1003,7 +1003,7 @@ static Town *AllocateTown(void)
 
 * This obviously only works in the scenario editor. Function not removed
 
 * as it might be possible in the future to fund your own town :)
 
 * @param tile coordinates where town is built
 
 * @param p1 size of the town (1 = small, 2 = medium, 3 = large)
 
 * @param p1 size of the town (0 = random, 1 = small, 2 = medium, 3 = large)
 
 * @param p2 unused
 
 */
 
int32 CmdBuildTown(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
0 comments (0 inline, 0 general)