Changeset - r23896:22c78800b2dc
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Charles Pigott - 5 years ago 2019-09-07 19:14:32
charlespigott@googlemail.com
Update: Changelog and other release files for 1.10.0-beta1
3 files changed with 56 insertions and 2 deletions:
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changelog.txt
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1.10.0-beta1 (2019-10-29)
 
------------------------------------------------------------------------
 
- Feature: Configurable minimum age for companies before allowing share trading (#7780)
 
- Feature: Filter on town list window (#7621)
 
- Feature: Ability to show Newspaper and Ticker messages in parallel (#7612)
 
- Feature: Show coverage area for stations and towns (#7446)
 
- Feature: Collapsible vehicle groups (#7417)
 
- Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380)
 
- Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352)
 
- Feature/Change: Non-rectangular catchment area for sparse stations (#7235)
 
- Feature: Improved performance for road vehicle pathfinding (#7261)
 
- Feature: Option to show local authority boundary of towns (#7025)
 
- Feature: Experimental method of town cargo generation that scales linearly with population (#6965)
 
- Feature: [NewGRF] Houses and industries can accept/produce up to 16 different cargo types (#6867, #6872)
 
- Feature: [NewGRF] RoadTypes (NRT) (#6811)
 
- Add: [Win32] Select MIDI device by port name (#7666)
 
- Add: 'getsysdate' console command (#7658)
 
- Add: Currencies NTD, CNY, HKD (#7596)
 
- Add: Icons to vehicle construction drop down lists (#7358, #7485)
 
- Add: Security warning to players that company passwords are not truly secure (#7351)
 
- Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716)
 
- Add: SDL2 video driver (#7086)
 
- Change: Inactive industries do not make sound effects (#7752)
 
- Change: [Win32] Use native GDI engine for rendering fonts (#7572)
 
- Change: Scale oil refinery edge distance limit by map size (#7514)
 
- Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401)
 
- Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301)
 
- Change: Don't apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372)
 
- Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302)
 
- Change: Keep town growth rate in sync with house count (#6777)
 
- Fix #6219: Improve helicopter's ability to takeoff from commuter and international airports (#7710)
 
- Fix #6407: Show snowy ground sprites for train depots (#7671)
 
- Fix: Power/running cost sorting algorithm was not correct when power was higher than running cost (#7561)
 
- Fix: Tweaks to small-map colours to make dark blue company more visible (#7436, #7450)
 
- Fix: [SDL] Do not offer video smaller than 640x480 (#7442)
 
- Fix: Incorrect display of industry production around tiles (#7426)
 
- Fix: Show industry name in Land Area Information window for industries with neutral stations instead of just 'Oil Rig' (#7349)
 
- Fix: Remove redundant and broken file lookups when loading base sets (#7348)
 
- Fix: Always report error when ordering a road vehicle to wrong type of road stop (#7316)
 
- Fix #7043, #7274: Improve performance when creating towns during world creation (#7284)
 
- Fix #7062: Remove ship max order distance (#7279)
 
- Fix #7189: Fluidsynth volume gain too high (#7253)
 
- Fix: Add setting for whether industries with neutral stations (e.g. Oil rigs) accept and supply cargo to/from surrounding stations to fix exploit as old as TTO (#7234)
 
- Fix: Properly reset dropdown menu windows after changing AI/GS settings (#7092)
 
- Remove: DOS, MorphOS, AmigaOS & BeOS support (#7326, #7388)
 
- Remove: Original Path Finder (#7245)
 

	
 

	
 
1.9.3 (2019-09-16)
 
------------------------------------------------------------------------
 
- Change: Use natural sort when sorting the file list (#7727)
 
- Fix #7479: Don't close construction windows when changing client name (#7728)
 
- Fix #7731: Files sorting by modification time on Windows XP (#7731)
 
- Fix #7644: [OSX] Better solution for colourspace/performance issues (#7741)
 

	
 

	
 
1.9.3-RC1 (2019-09-07)
 
------------------------------------------------------------------------
 
- Add: Can now click industries to make orders to their neutral station (e.g. oil rig) (#7709)
 
- Fix #7644: [OSX] Poor framerate on certain systems (#7721)
 
- Fix #7702: Highscore screen UI scaling (#7714)
 
- Fix #7704: [OSX] Handle malformed UTF8 strings, leading to crashes in server browser (#7705)
 
- Fix #7188: [AI] Possible crash when reloading an AI in multiplayer games (#7701, #7725)
 
- Fix: RemoveAirport function now returns 'Aircraft in the way' error message when occupied (#7690)
 
- Fix: Spelling in running costs setting help text (#7686)
 
- Fix #7655: 'Decrease' buttons in cheat window not working properly with UI scaling (#7669)
 
- Fix: [GS] Could not create elements on Storybook pages with ID > 255 (#7657)
 
- Fix #7626: Allow building road stops over town-owned one-way roads, instead of crashing (#7627)
 

	
 

	
 
1.9.2 (2019-07-07)
 
------------------------------------------------------------------------
 
- Change: Set default setting in server browser of "Advertised" to "Yes" (#7568)
 
- Change: Allow building road stops over self-owned one-way/blocked road (#7547)
 
- Fix #7463: Promote scroll mode setting to basic category (#7586)
 
- Fix: Inconsistent GUI scaling (#7539)
 
- Fix #7491: Send company update admin message when bankruptcy counter changes (#7492)
 
- Fix #7553: Check bounds when loading strings (#7554)
 
- Fix: Really increase the maximum number of GameScript texts to 64k (#7555)
 
- Fix: Crash when attempting to load old save game with GRFs set (#7546)
 
- Fix #6507: Don't try to load invalid depots from older savegames (#7546)
 
- Fix: Railtype bits were moved too late, leading to rails under bridges losing their type (#7546)
 
- Fix: Bounds check access to railtype_map (#7529)
 
- Fix: Spurious errors when using more than 32 railtypes (#7533)
 
- Fix #7633: Allow zero-cost track conversion to succeed (#7634)
 
- Fix #7577: Check if linkgraph station index is valid before dereferencing (#7583)
 
- Fix #7224: Drag and drop vehicle group creation does not work correctly (#7581)
 
- Fix #7570: Show Github URL in the crashlog window (#7571)
 
- Fix: Clicking on scrollbar 'thumb' moved position up instantly (#7549)
 
- Fix #7255: Prevent crashlog corruption by only printing the 32 most recent news messages (#7542)
 
- Fix #5685: Check for free wagons in ScriptVehicleList (#7617)
 
- Fix: Make GSGoal.QuestionClient work correctly at least for clients with ID < 2**16 (#7560)
 
- Fix #6666: Mismatched parentheses in RTL languages (#7480)
 
- Fix: [Windows] Various reliability and correctness improvements to MIDI on Windows (#7620)
 

	
 

	
known-bugs.txt
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OpenTTD's known bugs
 
Last updated:    2019-09-16
 
Release version: 1.9.3
 
Last updated:    2019-10-29
 
Release version: 1.10.0-beta1
 
------------------------------------------------------------------------
 

	
 

	
 
Table of contents
 
-----------------
 
1.0) About
 
2.0) Known bugs
 

	
 

	
 
1.0) About
 
---- -----
 
All bugs listed below are marked as known. Please do not submit any bugs
 
that are the same as these. If you do, do not act surprised, because
 
we WILL flame you!
 

	
 
The current list of known bugs that we intend to fix can be found in our
 
bug tracking system at https://github.com/OpenTTD/OpenTTD/issues
 
Also check the closed bugs when searching for your bug in this system as we
 
might have fixed the bug in the mean time.
 

	
 

	
 
2.0) Known bugs
 
---- ----------------------------------
 
This section lists all known bugs that we do not intend to fix and the
 
reasons why we think that fixing them is infeasible. We might make some
 
minor improvements that reduce the scope of these bugs, but we will not
 
be able to completely fix them.
 

	
 
No suitable AI can be found:
 
        If you have no AIs and an AI is started the so-called 'dummy' AI will
 
        be loaded. This AI does nothing but writing a message on the AI debug
 
        window and showing a red warning. There are basically two solutions
 
        for this problem: Either you set the number of AI players to 0 so that
 
        no AI is started. You find that setting at the top of the window in the
 
        "AI / Game Scripts Settings" window.
 
        The other solution is acquiring (downloading) some AI. The easiest way
 
        to do this is via the "Check Online Content" button in the main (intro)
 
        menu or directly in the "AI / Game Scripts Settings" dialogue via the
 
        "Check Online Content" button.
 

	
 
After a while of playing, colours get corrupted:
 
        In Windows 7 the background slideshow corrupts the colour mapping
 
        of OpenTTD's 8bpp screen modes. Workarounds for this are:
 
                a) Switching to windowed mode, instead of fullscreen
 
                b) Switching off background slideshow
 
                c) Setting up the 32bpp-anim or 32bpp-optimized blitter
 

	
 
Custom vehicle type name is incorrectly aligned:
os/debian/changelog
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openttd (1.10.0~beta1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.10.0-beta1
 

	
 
 -- OpenTTD <info@openttd.org>  Tue, 29 Oct 2019 00:00:00 +0000
 

	
 
openttd (1.9.3-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.3
 

	
 
 -- OpenTTD <info@openttd.org>  Mon, 16 Sep 2019 21:00:00 +0200
 

	
 
openttd (1.9.3~RC1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.3-RC1
 
 -- OpenTTD <info@openttd.org>  Sat, 07 Sep 2019 23:30:00 +0200
 

	
 
openttd (1.9.2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.2
 

	
 
 -- OpenTTD <info@openttd.org>  Sun, 07 Jul 2019 23:00:00 +0200
 

	
 
openttd (1.9.1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.1
 

	
 
 -- OpenTTD <info@openttd.org>  Mon, 08 Apr 2019 20:00:00 +0100
 

	
 
openttd (1.9.0-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.0
 

	
 
 -- OpenTTD <info@openttd.org>  Mon, 01 Apr 2019 00:00:00 +0200
 

	
 
openttd (1.9.0~RC2-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.0-RC2
 

	
 
 -- OpenTTD <info@openttd.org>  Sun, 24 Mar 2019 23:00:00 +0000
 

	
 
openttd (1.9.0~RC1-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.0-RC1
 

	
 
 -- OpenTTD <info@openttd.org>  Sun, 3 Mar 2019 23:00:00 +0000
 

	
 
openttd (1.9.0~beta3-0) unstable; urgency=low
 

	
 
  * New upstream release 1.9.0-beta3
 

	
 
 -- OpenTTD <info@openttd.org>  Sun, 24 Feb 2019 23:00:00 +0000
 

	
 
openttd (1.9.0~beta2-0) unstable; urgency=low
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