Changeset - r11847:235c011992a8
[Not reviewed]
master
0 29 0
rubidium - 15 years ago 2009-05-06 15:06:57
rubidium@openttd.org
(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
29 files changed with 110 insertions and 79 deletions:
0 comments (0 inline, 0 general)
src/console_cmds.cpp
Show inline comments
 
@@ -472,8 +472,15 @@ DEF_CONSOLE_CMD(ConPauseGame)
 
		return true;
 
	}
 

	
 
	if (_pause_game == 0) {
 
		DoCommandP(0, 1, 0, CMD_PAUSE);
 
#ifdef ENABLE_NETWORK
 
	if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
 
		IConsolePrint(CC_WARNING, "Manual pausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual pausing.");
 
		return true;
 
	}
 
#endif /* ENABLE_NETWORK */
 

	
 
	if (_pause_mode == PM_UNPAUSED) {
 
		DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 
		IConsolePrint(CC_DEFAULT, "Game paused.");
 
	} else {
 
		IConsolePrint(CC_DEFAULT, "Game is already paused.");
 
@@ -489,8 +496,15 @@ DEF_CONSOLE_CMD(ConUnPauseGame)
 
		return true;
 
	}
 

	
 
	if (_pause_game != 0) {
 
		DoCommandP(0, 0, 0, CMD_PAUSE);
 
#ifdef ENABLE_NETWORK
 
	if (_network_dedicated && _settings_client.network.min_active_clients != 0) {
 
		IConsolePrint(CC_WARNING, "Manual unpausing is disabled. Set network.min_active_clients to 0 (disable autopausing) to enable manual unpausing.");
 
		return true;
 
	}
 
#endif /* ENABLE_NETWORK */
 

	
 
	if (_pause_mode != PM_UNPAUSED) {
 
		DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
 
		IConsolePrint(CC_DEFAULT, "Game unpaused.");
 
	} else {
 
		IConsolePrint(CC_DEFAULT, "Game is already unpaused.");
src/genworld.cpp
Show inline comments
 
@@ -166,7 +166,7 @@ static void _GenerateWorld(void *arg)
 
		if (_network_dedicated) DEBUG(net, 0, "Map generated, starting game");
 
		DEBUG(desync, 1, "new_map: %i\n", _settings_game.game_creation.generation_seed);
 

	
 
		if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, 1, 0, CMD_PAUSE);
 
		if (_settings_client.gui.pause_on_newgame && _game_mode == GM_NORMAL) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 
		if (_debug_desync_level > 0) {
 
			char name[MAX_PATH];
 
			snprintf(name, lengthof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
src/gfx.cpp
Show inline comments
 
@@ -40,7 +40,7 @@ bool _screen_disable_anim = false;   ///
 
bool _exit_game;
 
GameMode _game_mode;
 
SwitchMode _switch_mode;  ///< The next mainloop command.
 
int8 _pause_game;
 
PauseModeByte _pause_mode;
 
int _pal_first_dirty;
 
int _pal_count_dirty;
 

	
src/graph_gui.cpp
Show inline comments
 
@@ -1182,7 +1182,7 @@ struct PerformanceRatingDetailWindow : W
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 

	
 
		/* Update the company score every 5 days */
 
		if (--this->timeout == 0) {
src/group_gui.cpp
Show inline comments
 
@@ -724,7 +724,7 @@ public:
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 
		if (this->groups.NeedResort() || this->vehicles.NeedResort()) {
 
			this->SetDirty();
 
		}
src/highscore_gui.cpp
Show inline comments
 
@@ -54,7 +54,7 @@ struct EndGameWindow : EndGameHighScoreB
 
	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* Pause in single-player to have a look at the highscore at your own leisure */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 
		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 

	
 
		this->background_img = SPR_TYCOON_IMG1_BEGIN;
 

	
 
@@ -82,7 +82,7 @@ struct EndGameWindow : EndGameHighScoreB
 

	
 
	~EndGameWindow()
 
	{
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
 
		ShowHighscoreTable(this->window_number, this->rank);
 
	}
 

	
 
@@ -115,7 +115,7 @@ struct HighScoreWindow : EndGameHighScor
 
	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* pause game to show the chart */
 
		if (!_networking) DoCommandP(0, 1, 0, CMD_PAUSE);
 
		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 

	
 
		/* Close all always on-top windows to get a clean screen */
 
		if (_game_mode != GM_MENU) HideVitalWindows();
 
@@ -130,7 +130,7 @@ struct HighScoreWindow : EndGameHighScor
 
	{
 
		if (_game_mode != GM_MENU) ShowVitalWindows();
 

	
 
		if (!_networking) DoCommandP(0, 0, 0, CMD_PAUSE); // unpause
 
		if (!_networking) DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE); // unpause
 
	}
 

	
 
	virtual void OnPaint()
src/industry_gui.cpp
Show inline comments
 
@@ -395,7 +395,7 @@ public:
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 
		if (!this->timer_enabled) return;
 
		if (--this->callback_timer == 0) {
 
			/* We have just passed another day.
src/misc.cpp
Show inline comments
 
@@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint si
 

	
 
	SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
 

	
 
	_pause_game = 0;
 
	_pause_mode = PM_UNPAUSED;
 
	_fast_forward = 0;
 
	_tick_counter = 0;
 
	_realtime_tick = 0;
src/misc_cmd.cpp
Show inline comments
 
@@ -308,7 +308,7 @@ CommandCost CmdRenamePresident(TileIndex
 
 */
 
static void AskUnsafeUnpauseCallback(Window *w, bool confirmed)
 
{
 
	DoCommandP(0, confirmed ? 0 : 1, 0, CMD_PAUSE);
 
	DoCommandP(0, PM_PAUSED_ERROR, confirmed ? 0 : 1, CMD_PAUSE);
 
}
 

	
 
/** Pause/Unpause the game (server-only).
 
@@ -317,29 +317,34 @@ static void AskUnsafeUnpauseCallback(Win
 
 * to have more control over the game when saving/loading, etc.
 
 * @param tile unused
 
 * @param flags operation to perform
 
 * @param p1 0 = decrease pause counter; 1 = increase pause counter
 
 * @param p2 unused
 
 * @param p1 the pause mode to change
 
 * @param p2 1 pauses, 0 unpauses this mode
 
 */
 
CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	if (flags & DC_EXEC) {
 
		_pause_game += (p1 == 0) ? -1 : 1;
 
	switch (p1) {
 
		case PM_PAUSED_SAVELOAD:
 
		case PM_PAUSED_ERROR:
 
		case PM_PAUSED_JOIN:
 
		case PM_PAUSED_NORMAL:
 
			break;
 

	
 
		switch (_pause_game) {
 
			case -4:
 
			case -1:
 
				_pause_game = 0;
 
				break;
 
			case -3:
 
				ShowQuery(
 
					STR_NEWGRF_UNPAUSE_WARNING_TITLE,
 
					STR_NEWGRF_UNPAUSE_WARNING,
 
					NULL,
 
					AskUnsafeUnpauseCallback
 
				);
 
				break;
 

	
 
			default: break;
 
		default: return CMD_ERROR;
 
	}
 
	if (flags & DC_EXEC) {
 
		if (p1 == PM_PAUSED_NORMAL && _pause_mode & PM_PAUSED_ERROR) {
 
			ShowQuery(
 
				STR_NEWGRF_UNPAUSE_WARNING_TITLE,
 
				STR_NEWGRF_UNPAUSE_WARNING,
 
				NULL,
 
				AskUnsafeUnpauseCallback
 
			);
 
		} else {
 
			if (p2 == 0) {
 
				_pause_mode = _pause_mode & ~p1;
 
			} else {
 
				_pause_mode = _pause_mode | p1;
 
			}
 
		}
 

	
 
		InvalidateWindow(WC_STATUS_BAR, 0);
src/misc_gui.cpp
Show inline comments
 
@@ -1644,7 +1644,7 @@ public:
 
		/* pause is only used in single-player, non-editor mode, non-menu mode. It
 
		 * will be unpaused in the WE_DESTROY event handler. */
 
		if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
 
			if (_pause_game >= 0) DoCommandP(0, 1, 0, CMD_PAUSE);
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 1, CMD_PAUSE);
 
		}
 

	
 
		BuildFileList();
 
@@ -1683,7 +1683,7 @@ public:
 
	{
 
		/* pause is only used in single-player, non-editor mode, non menu mode */
 
		if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
 
			if (_pause_game >= 0) DoCommandP(0, 0, 0, CMD_PAUSE);
 
			DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
 
		}
 
		FiosFreeSavegameList();
 
	}
src/network/network.cpp
Show inline comments
 
@@ -345,24 +345,20 @@ static uint NetworkCountActiveClients()
 
	return count;
 
}
 

	
 
static bool _min_active_clients_paused = false;
 

	
 
/* Check if the minimum number of active clients has been reached and pause or unpause the game as appropriate */
 
static void CheckMinActiveClients()
 
{
 
	if (!_network_dedicated) return;
 
	if (!_network_dedicated || _settings_client.network.min_active_clients == 0) return;
 

	
 
	if (NetworkCountActiveClients() < _settings_client.network.min_active_clients) {
 
		if (_min_active_clients_paused) return;
 
		if ((_pause_mode & PM_PAUSED_NORMAL) != 0) return;
 

	
 
		_min_active_clients_paused = true;
 
		DoCommandP(0, 1, 0, CMD_PAUSE);
 
		DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_PLAYERS);
 
	} else {
 
		if (!_min_active_clients_paused) return;
 
		if (_pause_mode == PM_UNPAUSED) return;
 

	
 
		_min_active_clients_paused = false;
 
		DoCommandP(0, 0, 0, CMD_PAUSE);
 
		DoCommandP(0, PM_PAUSED_NORMAL, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_PLAYERS);
 
	}
 
}
 
@@ -464,8 +460,8 @@ void NetworkCloseClient(NetworkClientSoc
 
	}
 

	
 
	/* When the client was PRE_ACTIVE, the server was in pause mode, so unpause */
 
	if (cs->status == STATUS_PRE_ACTIVE && _settings_client.network.pause_on_join) {
 
		DoCommandP(0, 0, 0, CMD_PAUSE);
 
	if (cs->status == STATUS_PRE_ACTIVE && _pause_mode & PM_PAUSED_JOIN) {
 
		DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
 
		NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT_FAIL);
 
	}
 

	
 
@@ -794,8 +790,6 @@ bool NetworkServerStart()
 
	/* if the server is dedicated ... add some other script */
 
	if (_network_dedicated) IConsoleCmdExec("exec scripts/on_dedicated.scr 0");
 

	
 
	_min_active_clients_paused = false;
 

	
 
	/* Try to register us to the master server */
 
	_network_last_advertise_frame = 0;
 
	_network_need_advertise = true;
src/network/network_server.cpp
Show inline comments
 
@@ -23,6 +23,7 @@
 
#include "../company_gui.h"
 
#include "../settings_type.h"
 
#include "../window_func.h"
 
#include "../openttd.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -820,7 +821,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
 

	
 
		if (_settings_client.network.pause_on_join) {
 
			/* Now pause the game till the client is in sync */
 
			DoCommandP(0, 1, 0, CMD_PAUSE);
 
			DoCommandP(0, PM_PAUSED_JOIN, 1, CMD_PAUSE);
 

	
 
			NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_PAUSED_CONNECT);
 
		}
 
@@ -1013,8 +1014,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT
 
		/* Now he is! Unpause the game */
 
		cs->status = STATUS_ACTIVE;
 

	
 
		if (_settings_client.network.pause_on_join) {
 
			DoCommandP(0, 0, 0, CMD_PAUSE);
 
		if (_pause_mode & PM_PAUSED_JOIN) {
 
			DoCommandP(0, PM_PAUSED_JOIN, 0, CMD_PAUSE);
 
			NetworkServerSendChat(NETWORK_ACTION_SERVER_MESSAGE, DESTTYPE_BROADCAST, 0, "", CLIENT_ID_SERVER, NETWORK_SERVER_MESSAGE_GAME_UNPAUSED_CONNECT);
 
		}
 

	
src/openttd.cpp
Show inline comments
 
@@ -352,7 +352,7 @@ static void LoadIntroGame()
 
		SetLocalCompany(COMPANY_FIRST);
 
	}
 

	
 
	_pause_game = 0;
 
	_pause_mode = PM_UNPAUSED;
 
	_cursor.fix_at = false;
 

	
 
	CheckForMissingGlyphsInLoadedLanguagePack();
 
@@ -961,7 +961,7 @@ void SwitchToMode(SwitchMode new_mode)
 
				/* Execute the game-start script */
 
				IConsoleCmdExec("exec scripts/game_start.scr 0");
 
				/* Decrease pause counter (was increased from opening load dialog) */
 
				DoCommandP(0, 0, 0, CMD_PAUSE);
 
				DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
 
#ifdef ENABLE_NETWORK
 
				if (_network_server) {
 
					snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
 
@@ -1004,14 +1004,12 @@ void SwitchToMode(SwitchMode new_mode)
 

	
 
		case SM_SAVE: // Save game
 
			/* Make network saved games on pause compatible to singleplayer */
 
			if (_networking && _pause_game == 1) _pause_game = 2;
 
			if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
 
				SetDParamStr(0, GetSaveLoadErrorString());
 
				ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
 
			} else {
 
				DeleteWindowById(WC_SAVELOAD, 0);
 
			}
 
			if (_networking && _pause_game == 2) _pause_game = 1;
 
			break;
 

	
 
		case SM_GENRANDLAND: // Generate random land within scenario editor
 
@@ -1038,7 +1036,7 @@ void SwitchToMode(SwitchMode new_mode)
 
void StateGameLoop()
 
{
 
	/* dont execute the state loop during pause */
 
	if (_pause_game) {
 
	if (_pause_mode != PM_UNPAUSED) {
 
		CallWindowTickEvent();
 
		return;
 
	}
 
@@ -1201,9 +1199,9 @@ void GameLoop()
 
	StateGameLoop();
 
#endif /* ENABLE_NETWORK */
 

	
 
	if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
 
	if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
 

	
 
	if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
 
	if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
 

	
 
	InputLoop();
 

	
src/openttd.h
Show inline comments
 
@@ -5,6 +5,8 @@
 
#ifndef OPENTTD_H
 
#define OPENTTD_H
 

	
 
#include "core/enum_type.hpp"
 

	
 
enum GameMode {
 
	GM_MENU,
 
	GM_NORMAL,
 
@@ -38,6 +40,19 @@ enum {
 
extern GameMode _game_mode;
 
extern SwitchMode _switch_mode;
 
extern bool _exit_game;
 
extern int8 _pause_game;
 

	
 
/** Modes of pausing we've got */
 
enum PauseMode {
 
	PM_UNPAUSED        = 0,      ///< A normal unpaused game
 
	PM_PAUSED_NORMAL   = 1 << 0, ///< A game normally paused
 
	PM_PAUSED_SAVELOAD = 1 << 1, ///< A game paused for saving/loading
 
	PM_PAUSED_JOIN     = 1 << 2, ///< A game paused for 'pause on join'
 
	PM_PAUSED_ERROR    = 1 << 3, ///< A game paused because a (critical) error
 
};
 
DECLARE_ENUM_AS_BIT_SET(PauseMode);
 
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;
 

	
 
/** The current pause mode */
 
extern PauseModeByte _pause_mode;
 

	
 
#endif /* OPENTTD_H */
src/saveload/afterload.cpp
Show inline comments
 
@@ -336,6 +336,10 @@ bool AfterLoadGame()
 

	
 
	if (CheckSavegameVersion(98)) GamelogGRFAddList(_grfconfig);
 

	
 
	if (CheckSavegameVersion(119)) {
 
		_pause_mode = (_pause_mode == 2) ? PM_PAUSED_NORMAL : PM_UNPAUSED;
 
	}
 

	
 
	/* in very old versions, size of train stations was stored differently */
 
	if (CheckSavegameVersion(2)) {
 
		Station *st;
 
@@ -440,7 +444,7 @@ bool AfterLoadGame()
 

	
 
	switch (gcf_res) {
 
		case GLC_COMPATIBLE: _switch_mode_errorstr = STR_NEWGRF_COMPATIBLE_LOAD_WARNING; break;
 
		case GLC_NOT_FOUND: _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_game = -1; break;
 
		case GLC_NOT_FOUND:  _switch_mode_errorstr = STR_NEWGRF_DISABLED_WARNING; _pause_mode = PM_PAUSED_ERROR; break;
 
		default: break;
 
	}
 

	
src/saveload/misc_sl.cpp
Show inline comments
 
@@ -74,7 +74,7 @@ static const SaveLoadGlobVarList _date_d
 
	SLEG_CONDVAR(_next_competitor_start,  SLE_FILE_U16 | SLE_VAR_U32,  0, 108),
 
	SLEG_CONDVAR(_next_competitor_start,  SLE_UINT32,                109, SL_MAX_VERSION),
 
	    SLEG_VAR(_trees_tick_ctr,         SLE_UINT8),
 
	SLEG_CONDVAR(_pause_game,             SLE_UINT8,                   4, SL_MAX_VERSION),
 
	SLEG_CONDVAR(_pause_mode,             SLE_UINT8,                   4, SL_MAX_VERSION),
 
	SLEG_CONDVAR(_cur_town_iter,          SLE_UINT32,                 11, SL_MAX_VERSION),
 
	    SLEG_END()
 
};
src/saveload/oldloader.cpp
Show inline comments
 
@@ -302,7 +302,7 @@ bool LoadOldSaveGame(const char *file)
 
		return false;
 
	}
 

	
 
	_pause_game = 2;
 
	_pause_mode = 2;
 

	
 
	return true;
 
}
src/saveload/saveload.cpp
Show inline comments
 
@@ -40,7 +40,7 @@
 

	
 
#include "saveload_internal.h"
 

	
 
extern const uint16 SAVEGAME_VERSION = 118;
 
extern const uint16 SAVEGAME_VERSION = 119;
 

	
 
SavegameType _savegame_type; ///< type of savegame we are loading
 

	
src/station_gui.cpp
Show inline comments
 
@@ -549,7 +549,7 @@ public:
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 
		if (this->stations.NeedResort()) {
 
			DEBUG(misc, 3, "Periodic rebuild station list company %d", this->window_number);
 
			this->SetDirty();
src/statusbar_gui.cpp
Show inline comments
 
@@ -97,7 +97,7 @@ struct StatusBarWindow : Window {
 

	
 
		this->DrawWidgets();
 
		SetDParam(0, _date);
 
		DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_game || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
 
		DrawString(this->widget[SBW_LEFT].left + 1, this->widget[SBW_LEFT].right - 1, 1, (_pause_mode || _settings_client.gui.status_long_date) ? STR_DATE_LONG_WHITE : STR_DATE_SHORT_WHITE, TC_FROMSTRING, SA_CENTER);
 

	
 
		if (c != NULL) {
 
			/* Draw company money */
 
@@ -110,7 +110,7 @@ struct StatusBarWindow : Window {
 
			DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_SAVING_GAME, TC_FROMSTRING, SA_CENTER);
 
		} else if (_do_autosave) {
 
			DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_AUTOSAVE, TC_FROMSTRING, SA_CENTER);
 
		} else if (_pause_game) {
 
		} else if (_pause_mode != PM_UNPAUSED) {
 
			DrawString(this->widget[SBW_MIDDLE].left + 1, this->widget[SBW_MIDDLE].right - 1, 1, STR_STATUSBAR_PAUSED, TC_FROMSTRING, SA_CENTER);
 
		} else if (this->ticker_scroll > TICKER_STOP && FindWindowById(WC_NEWS_WINDOW, 0) == NULL && _statusbar_news_item.string_id != 0) {
 
			/* Draw the scrolling news text */
 
@@ -159,7 +159,7 @@ struct StatusBarWindow : Window {
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 

	
 
		if (this->ticker_scroll > TICKER_STOP) { // Scrolling text
 
			this->ticker_scroll -= COUNTER_STEP;
src/toolbar_gui.cpp
Show inline comments
 
@@ -249,7 +249,7 @@ static void ToolbarPauseClick(Window *w)
 
{
 
	if (_networking && !_network_server) return; // only server can pause the game
 

	
 
	if (DoCommandP(0, _pause_game ? 0 : 1, 0, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 
	if (DoCommandP(0, PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED, CMD_PAUSE)) SndPlayFx(SND_15_BEEP);
 
}
 

	
 
/* --- Fast forwarding --- */
 
@@ -1106,7 +1106,7 @@ struct MainToolbarWindow : Window {
 

	
 
	virtual void OnTick()
 
	{
 
		if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_game) {
 
		if (this->IsWidgetLowered(TBN_PAUSE) != !!_pause_mode) {
 
			this->ToggleWidgetLoweredState(TBN_PAUSE);
 
			this->InvalidateWidget(TBN_PAUSE);
 
		}
 
@@ -1379,7 +1379,7 @@ public:
 

	
 
	virtual void OnTick()
 
	{
 
		if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_game) {
 
		if (this->IsWidgetLowered(TBSE_PAUSE) != !!_pause_mode) {
 
			this->ToggleWidgetLoweredState(TBSE_PAUSE);
 
			this->SetDirty();
 
		}
src/train_cmd.cpp
Show inline comments
 
@@ -198,7 +198,7 @@ void CheckTrainsLengths()
 
						SetDParam(1, v->owner);
 
						ShowErrorMessage(INVALID_STRING_ID, STR_BROKEN_VEHICLE_LENGTH, 0, 0);
 

	
 
						if (!_networking) _pause_game = -1;
 
						if (!_networking) DoCommandP(0, PM_PAUSED_ERROR, 1, CMD_PAUSE);
 
					}
 
				}
 
			}
src/vehicle.cpp
Show inline comments
 
@@ -121,7 +121,7 @@ void ShowNewGrfVehicleError(EngineID eng
 
		SetDParamStr(0, grfconfig->name);
 
		SetDParam(1, engine);
 
		ShowErrorMessage(part2, part1, 0, 0);
 
		if (!_networking) _pause_game = (critical ? -1 : 1);
 
		if (!_networking) DoCommandP(0, critical ? PM_PAUSED_ERROR : PM_PAUSED_NORMAL, 1, CMD_PAUSE);
 
	}
 

	
 
	/* debug output */
src/vehicle_gui.cpp
Show inline comments
 
@@ -1171,7 +1171,7 @@ struct VehicleListWindow : public BaseVe
 

	
 
	virtual void OnTick()
 
	{
 
		if (_pause_game != 0) return;
 
		if (_pause_mode != PM_UNPAUSED) return;
 
		if (this->vehicles.NeedResort()) {
 
			StationID station = ((this->window_number & VLW_MASK) == VLW_STATION_LIST) ? GB(this->window_number, 16, 16) : INVALID_STATION;
 

	
src/video/allegro_v.cpp
Show inline comments
 
@@ -483,7 +483,7 @@ void VideoDriver_Allegro::MainLoop()
 
		}
 

	
 
		cur_ticks = GetTime();
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
 
			_realtime_tick += cur_ticks - last_cur_ticks;
 
			last_cur_ticks = cur_ticks;
 
			next_tick = cur_ticks + 30;
src/video/cocoa/event.mm
Show inline comments
 
@@ -664,7 +664,7 @@ void QZ_GameLoop()
 
		}
 

	
 
		cur_ticks = GetTick();
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
 
			_realtime_tick += cur_ticks - last_cur_ticks;
 
			last_cur_ticks = cur_ticks;
 
			next_tick = cur_ticks + 30;
src/video/sdl_v.cpp
Show inline comments
 
@@ -476,7 +476,7 @@ void VideoDriver_SDL::MainLoop()
 
		}
 

	
 
		cur_ticks = SDL_CALL SDL_GetTicks();
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
 
			_realtime_tick += cur_ticks - last_cur_ticks;
 
			last_cur_ticks = cur_ticks;
 
			next_tick = cur_ticks + 30;
src/video/win32_v.cpp
Show inline comments
 
@@ -848,7 +848,7 @@ void VideoDriver_Win32::MainLoop()
 
		}
 

	
 
		cur_ticks = GetTickCount();
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_game) || cur_ticks < prev_cur_ticks) {
 
		if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) {
 
			_realtime_tick += cur_ticks - last_cur_ticks;
 
			last_cur_ticks = cur_ticks;
 
			next_tick = cur_ticks + 30;
src/window.cpp
Show inline comments
 
@@ -1979,7 +1979,7 @@ void MouseLoop(MouseClick click, int mou
 
						/* query button and place sign button work in pause mode */
 
						_cursor.sprite != SPR_CURSOR_QUERY &&
 
						_cursor.sprite != SPR_CURSOR_SIGN &&
 
						_pause_game != 0 &&
 
						_pause_mode != PM_UNPAUSED &&
 
						!_cheats.build_in_pause.value) {
 
					return;
 
				}
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