Changeset - r7185:239823a9a847
[Not reviewed]
master
0 3 0
rubidium - 17 years ago 2007-07-06 22:33:16
rubidium@openttd.org
(svn r10459) -Codechange: add helper functions to determine whether an industry is a primary industry and how much it costs to build such an industry.
3 files changed with 34 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/industry.h
Show inline comments
 
@@ -144,12 +144,24 @@ struct IndustrySpec {
 
	const uint8 *random_sounds;           ///< array of random sounds.
 
	/* Newgrf data */
 
	uint16 callback_flags;                ///< Flags telling which grf callback is set
 
	uint8 cleanup_flag;                   ///< flags indicating which data should be freed upon cleaning up
 
	bool enabled;                         ///< entity still avaible (by default true).newgrf can disable it, though
 
	struct GRFFileProps grf_prop;         ///< properties related the the grf file
 

	
 
	/**
 
	 * Is an industry with the spec a raw industry?
 
	 * @return true if it should be handled as a raw industry
 
	 */
 
	bool IsRawIndustry() const;
 

	
 
	/**
 
	 * Get the cost for constructing this industry
 
	 * @return the cost (inflation corrected etc)
 
	 */
 
	Money GetConstructionCost() const;
 
};
 

	
 
/**
 
 * Defines the data structure of each indivudual tile of an industry.
 
 */
 
struct IndustryTileSpec {
src/industry_cmd.cpp
Show inline comments
 
@@ -1502,23 +1502,19 @@ CommandCost CmdBuildIndustry(TileIndex t
 

	
 
	/* Check if the to-be built/founded industry is available for this climate. */
 
	if (!indspec->enabled) {
 
		return CMD_ERROR;
 
	}
 

	
 
	bool raw_industry = indspec->accepts_cargo[0] == CT_INVALID && indspec->accepts_cargo[1] == CT_INVALID &&
 
			indspec->accepts_cargo[2] == CT_INVALID && !(indspec->behaviour & INDUSTRYBEH_CUT_TREES);
 

	
 
	/* If the patch for raw-material industries is not on, you cannot build raw-material industries.
 
	 * Raw material industries are industries that do not accept cargo (at least for now)
 
	 * Exclude the lumber mill (only "raw" industry that can be built) */
 
	if (raw_industry && _patches.raw_industry_construction == 0) {
 
	 * Raw material industries are industries that do not accept cargo (at least for now) */
 
	if (_patches.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
 
		return CMD_ERROR;
 
	}
 

	
 
	if (raw_industry && _patches.raw_industry_construction == 2) {
 
	if (_patches.raw_industry_construction == 2 && indspec->IsRawIndustry()) {
 
		if (flags & DC_EXEC) {
 
			/* Prospecting has a chance to fail, however we cannot guarantee that something can
 
			 * be built on the map, so the chance gets lower when the map is fuller, but there
 
			 * is nothing we can really do about that. */
 
			if (Random() <= indspec->prospecting_chance) {
 
				for (int i = 0; i < 5000; i++) {
 
@@ -1536,13 +1532,13 @@ CommandCost CmdBuildIndustry(TileIndex t
 
			if (--num < 0) return_cmd_error(STR_0239_SITE_UNSUITABLE);
 
		} while (!CheckIfIndustryTilesAreFree(tile, it = itt[num], p1));
 

	
 
		if (CreateNewIndustryHelper(tile, p1, flags, indspec, it) == NULL) return CMD_ERROR;
 
	}
 

	
 
	return CommandCost((_price.build_industry >> 8) * ((_patches.raw_industry_construction == 1) ? indspec->raw_industry_cost_multiplier : indspec->cost_multiplier));
 
	return CommandCost(indspec->GetConstructionCost());
 
}
 

	
 

	
 
Industry *CreateNewIndustry(TileIndex tile, IndustryType type)
 
{
 
	const IndustrySpec *indspec = GetIndustrySpec(type);
 
@@ -1892,12 +1888,29 @@ void InitializeIndustries()
 

	
 
	ResetIndustryCounts();
 
	_industry_sort_dirty = true;
 
	_industry_sound_tile = 0;
 
}
 

	
 
bool IndustrySpec::IsRawIndustry() const
 
{
 
	/* Lumber mills are extractive/organic, but can always be built like a non-raw industry */
 
	return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0 &&
 
			(this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
 
}
 

	
 
Money IndustrySpec::GetConstructionCost() const
 
{
 
	return (_price.build_industry *
 
			(_patches.raw_industry_construction == 1 && this->IsRawIndustry() ?
 
					this->raw_industry_cost_multiplier :
 
					this->cost_multiplier
 
			)) >> 8;
 
}
 

	
 

	
 
extern const TileTypeProcs _tile_type_industry_procs = {
 
	DrawTile_Industry,           /* draw_tile_proc */
 
	GetSlopeZ_Industry,          /* get_slope_z_proc */
 
	ClearTile_Industry,          /* clear_tile_proc */
 
	GetAcceptedCargo_Industry,   /* get_accepted_cargo_proc */
 
	GetTileDesc_Industry,        /* get_tile_desc_proc */
src/industry_gui.cpp
Show inline comments
 
@@ -36,13 +36,13 @@ static void BuildIndustryWndProc(Window 
 
	switch (e->event) {
 
	case WE_PAINT:
 
		DrawWindowWidgets(w);
 
		if (_thd.place_mode == 1 && _thd.window_class == WC_BUILD_INDUSTRY) {
 
			int ind_type = _build_industry_types[_opt_ptr->landscape][WP(w, def_d).data_1];
 

	
 
			SetDParam(0, (_price.build_industry >> 8) * (_patches.raw_industry_construction == 1 ? GetIndustrySpec(ind_type)->raw_industry_cost_multiplier : GetIndustrySpec(ind_type)->cost_multiplier));
 
			SetDParam(0, GetIndustrySpec(ind_type)->GetConstructionCost());
 
			DrawStringCentered(85, w->height - 21, STR_482F_COST, 0);
 
		}
 
		break;
 

	
 
	case WE_CLICK: {
 
		int wid = e->we.click.widget;
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