Changeset - r17384:23b210c0ef61
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master
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frosch - 14 years ago 2011-02-24 21:48:06
frosch@openttd.org
(svn r22140) -Fix (r22135): I like the letter 'l' nevertheless. (Alberth)
5 files changed with 14 insertions and 14 deletions:
0 comments (0 inline, 0 general)
src/newgrf_debug_gui.cpp
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@@ -520,7 +520,7 @@ void DeleteNewGRFInspectWindow(GrfSpecFe
 

	
 
	/* Reinitialise the land information window to remove the "debug" sprite if needed.
 
	 * Note: Since we might be called from a command here, it is important to not execute
 
	 * the invalidation immediatelly. The landinfo window tests commands itself. */
 
	 * the invalidation immediately. The landinfo window tests commands itself. */
 
	InvalidateWindowData(WC_LAND_INFO, 0, 1);
 
}
 

	
src/train_cmd.cpp
Show inline comments
 
@@ -264,7 +264,7 @@ void Train::ConsistChanged(bool same_len
 
	if (this->IsFrontEngine()) {
 
		this->UpdateAcceleration();
 
		SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
 
		InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediatelly. The refit window tests commands.
 
		InvalidateWindowData(WC_VEHICLE_REFIT, this->index); // Important, do not invalidate immediately. The refit window tests commands.
 
	}
 
}
 

	
 
@@ -1089,7 +1089,7 @@ static void NormaliseTrainHead(Train *he
 
	if (!head->IsFrontEngine()) return;
 

	
 
	/* Update the refit button and window */
 
	InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediatelly. The refit window tests commands.
 
	InvalidateWindowData(WC_VEHICLE_REFIT, head->index); // Important, do not invalidate immediately. The refit window tests commands.
 
	SetWindowWidgetDirty(WC_VEHICLE_VIEW, head->index, VVW_WIDGET_REFIT_VEH);
 

	
 
	/* If we don't have a unit number yet, set one. */
src/vehicle_gui.cpp
Show inline comments
 
@@ -1120,7 +1120,7 @@ static inline void ChangeVehicleWindow(W
 
			_thd.window_number = to_index;
 
		}
 

	
 
		/* Notify the window immediatelly, without scheduling. */
 
		/* Notify the window immediately, without scheduling. */
 
		w->InvalidateData();
 
	}
 
}
src/window.cpp
Show inline comments
 
@@ -2477,19 +2477,19 @@ void SetWindowClassesDirty(WindowClass c
 

	
 
/**
 
 * Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
 
 * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
 
 * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw.
 
 * The asynchronous execution is important to prevent GUI code being executed from command scope.
 
 * @param cls Window class
 
 * @param number Window number within the class
 
 * @param data The data to invalidate with
 
 * @param immediatelly If true then do not schedule the event, but execute immediatelly.
 
 * @param immediately If true then do not schedule the event, but execute immediately.
 
 */
 
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediatelly)
 
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool immediately)
 
{
 
	Window *w;
 
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 
		if (w->window_class == cls && w->window_number == number) {
 
			if (immediatelly) {
 
			if (immediately) {
 
				w->InvalidateData(data);
 
			} else {
 
				w->ScheduleInvalidateData(data);
 
@@ -2500,19 +2500,19 @@ void InvalidateWindowData(WindowClass cl
 

	
 
/**
 
 * Mark window data of all windows of a given class as invalid (in need of re-computing)
 
 * Note that by default the invalidation is not executed immediatelly but is scheduled till the next redraw.
 
 * Note that by default the invalidation is not executed immediately but is scheduled till the next redraw.
 
 * The asynchronous execution is important to prevent GUI code being executed from command scope.
 
 * @param cls Window class
 
 * @param data The data to invalidate with
 
 * @param immediatelly If true then do not schedule the event, but execute immediatelly.
 
 * @param immediately If true then do not schedule the event, but execute immediately.
 
 */
 
void InvalidateWindowClassesData(WindowClass cls, int data, bool immediatelly)
 
void InvalidateWindowClassesData(WindowClass cls, int data, bool immediately)
 
{
 
	Window *w;
 

	
 
	FOR_ALL_WINDOWS_FROM_BACK(w) {
 
		if (w->window_class == cls) {
 
			if (immediatelly) {
 
			if (immediately) {
 
				w->InvalidateData(data);
 
			} else {
 
				w->ScheduleInvalidateData(data);
src/window_func.h
Show inline comments
 
@@ -34,8 +34,8 @@ void ResetWindowSystem();
 
void SetupColoursAndInitialWindow();
 
void InputLoop();
 

	
 
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediatelly = false);
 
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediatelly = false);
 
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool immediately = false);
 
void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool immediately = false);
 

	
 
void DeleteNonVitalWindows();
 
void DeleteAllNonVitalWindows();
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