Changeset - r27084:247c1f243210
[Not reviewed]
master
0 2 0
Tyler Trahan - 14 months ago 2023-04-14 13:50:19
tyler@tylertrahan.com
Change: Make tick length 27 milliseconds (#10607)

This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
2 files changed with 8 insertions and 4 deletions:
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src/date_type.h
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@@ -22,8 +22,8 @@ typedef uint8  Day;   ///< Type for the 
 
/**
 
 * 1 day is 74 ticks; _date_fract used to be uint16 and incremented by 885. On
 
 *                    an overflow the new day begun and 65535 / 885 = 74.
 
 * 1 tick is approximately 30 ms.
 
 * 1 day is thus about 2 seconds (74 * 30 = 2220) on a machine that can run OpenTTD normally
 
 * 1 tick is approximately 27 ms.
 
 * 1 day is thus about 2 seconds (74 * 27 = 1998) on a machine that can run OpenTTD normally
 
 */
 
static const int DAY_TICKS         =  74; ///< ticks per day
 
static const int DAYS_IN_YEAR      = 365; ///< days per year
src/gfx_type.h
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@@ -313,8 +313,12 @@ enum SpriteType : byte {
 
	ST_INVALID  = 4,      ///< Pseudosprite or other unusable sprite, used only internally
 
};
 

	
 
/** The number of milliseconds per game tick. */
 
static const uint MILLISECONDS_PER_TICK = 30;
 
/**
 
 * The number of milliseconds per game tick.
 
 * The value 27 together with a day length of 74 ticks makes one day 1998 milliseconds, almost exactly 2 seconds.
 
 * With a 2 second day, one standard month is 1 minute, and one standard year is slightly over 12 minutes.
 
 */
 
static const uint MILLISECONDS_PER_TICK = 27;
 

	
 
/** Information about the currently used palette. */
 
struct Palette {
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