Changeset - r28750:2657250b24e9
[Not reviewed]
master
0 8 0
Patric Stout - 10 months ago 2024-02-12 21:39:23
truebrain@openttd.org
Fix #10079: don't render at 1000fps if HW acceleration + vsync is requested but not active (#12067)
8 files changed with 14 insertions and 11 deletions:
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src/video/cocoa/cocoa_ogl.h
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@@ -23,7 +23,7 @@ class VideoDriver_CocoaOpenGL : public V
 
	const char *AllocateContext(bool allow_software);
 

	
 
public:
 
	VideoDriver_CocoaOpenGL() : gl_context(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
 
	VideoDriver_CocoaOpenGL() : VideoDriver_Cocoa(true), gl_context(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
 

	
 
	const char *Start(const StringList &param) override;
 
	void Stop() override;
src/video/cocoa/cocoa_v.h
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@@ -35,7 +35,7 @@ public:
 
	OTTD_CocoaWindowDelegate *delegate; //!< Window delegate object
 

	
 
public:
 
	VideoDriver_Cocoa();
 
	VideoDriver_Cocoa(bool uses_hardware_acceleration = false);
 

	
 
	void Stop() override;
 
	void MainLoop() override;
src/video/cocoa/cocoa_v.mm
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@@ -87,7 +87,8 @@ static const Dimension _default_resoluti
 
};
 

	
 

	
 
VideoDriver_Cocoa::VideoDriver_Cocoa()
 
VideoDriver_Cocoa::VideoDriver_Cocoa(bool uses_hardware_acceleration)
 
	: VideoDriver(uses_hardware_acceleration)
 
{
 
	this->setup         = false;
 
	this->buffer_locked = false;
src/video/sdl2_opengl_v.h
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@@ -12,7 +12,7 @@
 
/** The OpenGL video driver for windows. */
 
class VideoDriver_SDL_OpenGL : public VideoDriver_SDL_Base {
 
public:
 
	VideoDriver_SDL_OpenGL() : gl_context(nullptr), anim_buffer(nullptr) {}
 
	VideoDriver_SDL_OpenGL() : VideoDriver_SDL_Base(true), gl_context(nullptr), anim_buffer(nullptr) {}
 

	
 
	const char *Start(const StringList &param) override;
 

	
src/video/sdl2_v.h
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@@ -17,7 +17,7 @@
 
/** The SDL video driver. */
 
class VideoDriver_SDL_Base : public VideoDriver {
 
public:
 
	VideoDriver_SDL_Base() : sdl_window(nullptr), buffer_locked(false) {}
 
	VideoDriver_SDL_Base(bool uses_hardware_acceleration = false) : VideoDriver(uses_hardware_acceleration), sdl_window(nullptr), buffer_locked(false) {}
 

	
 
	const char *Start(const StringList &param) override;
 

	
src/video/video_driver.cpp
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@@ -22,8 +22,8 @@
 
#include "../window_func.h"
 
#include "video_driver.hpp"
 

	
 
bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers.
 
bool _video_vsync; ///< Whether we should use vsync (only if _video_hw_accel is enabled).
 
bool _video_hw_accel; ///< Whether to consider hardware accelerated video drivers on startup.
 
bool _video_vsync; ///< Whether we should use vsync (only if active video driver supports HW acceleration).
 

	
 
void VideoDriver::GameLoop()
 
{
src/video/video_driver.hpp
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@@ -35,7 +35,7 @@ class VideoDriver : public Driver {
 
	const uint DEFAULT_WINDOW_HEIGHT = 480u; ///< Default window height.
 

	
 
public:
 
	VideoDriver() : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true) {}
 
	VideoDriver(bool uses_hardware_acceleration = false) : fast_forward_key_pressed(false), fast_forward_via_key(false), is_game_threaded(true), uses_hardware_acceleration(uses_hardware_acceleration) {}
 

	
 
	/**
 
	 * Mark a particular area dirty.
 
@@ -322,7 +322,7 @@ protected:
 
	std::chrono::steady_clock::duration GetDrawInterval()
 
	{
 
		/* If vsync, draw interval is decided by the display driver */
 
		if (_video_vsync && _video_hw_accel) return std::chrono::microseconds(0);
 
		if (_video_vsync && this->uses_hardware_acceleration) return std::chrono::microseconds(0);
 
		return std::chrono::microseconds(1000000 / _settings_client.gui.refresh_rate);
 
	}
 

	
 
@@ -355,6 +355,8 @@ protected:
 
	std::mutex game_state_mutex;
 
	std::mutex game_thread_wait_mutex;
 

	
 
	bool uses_hardware_acceleration;
 

	
 
	static void GameThreadThunk(VideoDriver *drv);
 

	
 
private:
src/video/win32_v.h
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@@ -18,7 +18,7 @@
 
/** Base class for Windows video drivers. */
 
class VideoDriver_Win32Base : public VideoDriver {
 
public:
 
	VideoDriver_Win32Base() : main_wnd(nullptr), fullscreen(false), buffer_locked(false) {}
 
	VideoDriver_Win32Base(bool uses_hardware_acceleration = false) : VideoDriver(uses_hardware_acceleration), main_wnd(nullptr), fullscreen(false), buffer_locked(false) {}
 

	
 
	void Stop() override;
 

	
 
@@ -118,7 +118,7 @@ public:
 
/** The OpenGL video driver for windows. */
 
class VideoDriver_Win32OpenGL : public VideoDriver_Win32Base {
 
public:
 
	VideoDriver_Win32OpenGL() : dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
 
	VideoDriver_Win32OpenGL() : VideoDriver_Win32Base(true), dc(nullptr), gl_rc(nullptr), anim_buffer(nullptr), driver_info(this->GetName()) {}
 

	
 
	const char *Start(const StringList &param) override;
 

	
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