Changeset - r4341:26af7b1d7b63
[Not reviewed]
master
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miham - 18 years ago 2006-08-21 21:49:44
miham@openttd.org
(svn r6042) WebTranslator2 update to 2006-08-21 23:49:18
french - 2 fixed by glx (2)
german - 49 fixed by chu (49)
polish - 1 fixed by meush (1)
portuguese - 3 fixed by izhirahider (3)
4 files changed with 59 insertions and 0 deletions:
0 comments (0 inline, 0 general)
lang/french.txt
Show inline comments
 
@@ -886,6 +886,7 @@ STR_TOWNNAME_SWISS                      
 
STR_TOWNNAME_DANISH                                             :Danois
 
STR_TOWNNAME_TURKISH                                            :Turques
 
STR_TOWNNAME_ITALIAN                                            :Italien
 
STR_TOWNNAME_CATALAN                                            :Catalan
 
############ end of	townname region
 

	
 
STR_CURR_GBP                                                    :Livre (£)
 
@@ -910,6 +911,7 @@ STR_CURR_NOK                                                    :Courronne Norvégienne (NOK)
 
STR_CURR_PLN                                                    :Nouv. Zloty Polonais (PLN)
 
STR_CURR_ROL                                                    :Leu Roumain (ROL)
 
STR_CURR_RUR                                                    :Rouble Russe (RUR)
 
STR_CURR_SIT                                                    :Tolar Slovénien (SIT)
 
STR_CURR_SEK                                                    :Couronne Suédoise (SEK)
 

	
 
STR_CURR_CUSTOM                                                 :Personnalisée...
 
@@ -2948,6 +2950,7 @@ STR_FLAT_WORLD_HEIGHT_QUERY_CAPT        
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Altitude du terrain plat :
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Petit
 
STR_CITY_AIRPORT                                                :{BLACK}Urbain
lang/german.txt
Show inline comments
 
@@ -605,6 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA                             :{BLACK}Landfläche zum Anheben / Absenken verkleinern
 
STR_022A_GENERATE_RANDOM_LAND                                   :{BLACK}Erzeuge Land durch Zufall
 
STR_022B_RESET_LANDSCAPE                                        :{BLACK}Landfläche wiederherstellen
 
STR_022C_RESET_LANDSCAPE                                        :{WHITE}Landfläche wiederherstellen
 
STR_LOAD_GAME_HEIGHTMAP                                         :{WHITE}Nutzer Reliefkarte
 
STR_LOAD_SCEN_HEIGHTMAP                                         :{BLACK}Nutzer Reliefkarte
 
STR_022D_ARE_YOU_SURE_YOU_WANT_TO                               :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
 
STR_022E_LANDSCAPE_GENERATION                                   :{BLACK}Landfläche erzeugen
 
STR_022F_TOWN_GENERATION                                        :{BLACK}Stadt errichten
 
@@ -717,6 +719,8 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO    
 
STR_0298_LOAD_SCENARIO                                          :{WHITE}Szenario laden
 
STR_0299_SAVE_SCENARIO                                          :{WHITE}Szenario speichern
 
STR_029A_PLAY_SCENARIO                                          :{BLACK}Szenario spielen
 
STR_PLAY_HEIGHTMAP                                              :{BLACK}Spiele Reliefkarte
 
STR_PLAY_HEIGHTMAP_HINT                                         :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
 
STR_029B_ARE_YOU_SURE_YOU_WANT_TO                               :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
 
STR_029C_QUIT_EDITOR                                            :{WHITE}Bearbeitung beenden
 
STR_029D_CAN_ONLY_BE_BUILT_IN_TOWNS                             :{WHITE}...kann nur in Städten mit mehr als 1200 Einwohnern gebaut werden
 
@@ -906,6 +910,7 @@ STR_CURR_NOK                            
 
STR_CURR_PLN                                                    :Polnische Zloty (PLN)
 
STR_CURR_ROL                                                    :Rumänische Lei (ROL)
 
STR_CURR_RUR                                                    :Russische Rubel (RUR)
 
STR_CURR_SIT                                                    :Slovenischer Tolar (SIT)
 
STR_CURR_SEK                                                    :Schwedische Kronen (SEK)
 

	
 
STR_CURR_CUSTOM                                                 :Eigene...
 
@@ -1042,7 +1047,23 @@ STR_CONFIG_PATCHES_POPULATION_IN_LABEL  
 
STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Unsichtbare Bäume (bei transparenten Gebäuden): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS                 :TerraGenesis
 
STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE                        :{LTBLUE}Maximaler Abstand der Ölraffinerien vom Kartenrand{ORANGE}{STRING}
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Höhe der Schneegrenze: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN                         :{LTBLUE}Rauheit (nur TerraGenesis) : {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH             :Sehr sanft
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH                  :Sanft
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH                   :Rau
 
STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH              :Sehr rau
 
STR_CONFIG_PATCHES_TREE_PLACER                                  :{LTBLUE}Baumplazierungsalgorithmus: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Keiner
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Verbessert
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION                           :{LTBLUE}Drehung der Reliefkarte: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE         :Entgegen Uhrzeigersinn
 
STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE                 :Im Uhrzeigersinn
 
STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL                     :{LTBLUE}Intervall der Fortschrittsaktualisierung {ORANGE}{STRING} ms
 
STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT                         :{LTBLUE}Höhenstufe der Karte eines flachen Szenarios: {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_STATION_SPREAD                               :{LTBLUE}Maximale Stationsgröße: {ORANGE}{STRING} {RED}Achtung: Große Werte verlangsamen das Spiel
 
STR_CONFIG_PATCHES_SERVICEATHELIPAD                             :{LTBLUE}Hubschrauber auf Helipads automatisch warten: {ORANGE}{STRING}
 
@@ -1441,7 +1462,11 @@ STR_CONFIG_PATCHES_MAP_Y                
 

	
 
##### PNG-MAP-Loader
 

	
 
STR_PNGMAP_ERROR                                                :{WHITE}Kann Landschaft nicht aus PNG-Datei laden...
 
STR_PNGMAP_ERR_FILE_NOT_FOUND                                   :{WHITE}...Datei nicht gefunden.
 

	
 
STR_BMPMAP_ERROR                                                :{WHITE}Kann Landschaft nicht aus BMP-Datei laden...
 
STR_BMPMAP_ERR_IMAGE_TYPE                                       :{WHITE}...kann Bildtyp nicht umwandeln.
 

	
 
##id 0x0800
 
STR_0800_COST                                                   :{TINYFONT}{RED}Kosten: {CURRENCY}
 
@@ -1766,6 +1791,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING                            :{BLACK}Speichere das Spiel unter dem gewählten Namen
 
STR_400E_SELECT_NEW_GAME_TYPE                                   :{WHITE}Neues Spiel auswählen
 
STR_400F_SELECT_SCENARIO_GREEN_PRE                              :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
 
STR_4010_GENERATE_RANDOM_NEW_GAME                               :Spiel nach Zufallsprinzip erstellen
 
STR_4011_LOAD_HEIGHTMAP                                         :{WHITE}Lade Reliefkarte
 

	
 
##id 0x4800
 
STR_4800_IN_THE_WAY                                             :{WHITE}{STRING} im Weg
 
@@ -2874,6 +2900,30 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT  
 

	
 
########### String for New Landscape Generator
 

	
 
STR_GENERATE                                                    :{WHITE}Erzeugen
 
STR_LAND_GENERATOR                                              :{BLACK}Landgenerator:
 
STR_HEIGHTMAP_ROTATION                                          :{BLACK}Reliefkartendrehung:
 
STR_DATE                                                        :{BLACK}Datum:
 
STR_NUMBER_OF_TOWNS                                             :{BLACK}Städteanzahl:
 
STR_NUMBER_OF_INDUSTRIES                                        :{BLACK}Industriedichte:
 
STR_GENERATE_DATE                                               :{BLACK}{DATE_LONG}
 
STR_HEIGHTMAP_SCALE_WARNING_CAPTION                             :{WHITE}Skalierungswarnung
 
STR_HEIGHTMAP_SCALE_WARNING_MESSAGE                             :{YELLOW}Zu starke Skalierung der Karte ist nicht empfohlen. Trotzdem Generierung fortsetzen?
 
STR_SNOW_LINE_HEIGHT_NUM                                        :{NUM}
 
STR_HEIGHTMAP_NAME                                              :{BLACK}Reliefkartenname:
 
STR_HEIGHTMAP_SIZE                                              :{BLACK}Größe: {ORANGE}{NUM} x {NUM}
 
STR_GENERATION_WORLD                                            :{WHITE}Generiere Welt...
 
STR_GENERATION_ABORT                                            :{BLACK}Abbrechen
 
STR_GENERATION_ABORT_CAPTION                                    :{WHITE}Weltgenerierung abbrechen
 
STR_GENERATION_ABORT_MESSAGE                                    :{YELLOW}Soll die Weltgenerierung wirklich abgebrochen werden?
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Diese Aktion änderte den Schwierigkeitsgrad zu individuell
 
STR_FLAT_WORLD_HEIGHT_DOWN                                      :{BLACK}Höhenstufe des flachen Landes um eins reduzieren
 
STR_FLAT_WORLD_HEIGHT_UP                                        :{BLACK}Höhenstufe das flachen Landes um eins erhöhen
 
STR_FLAT_WORLD_HEIGHT_QUERY_CAPT                                :{WHITE}Ändere die Höhenstufe des flachen Landes
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Höhenstufe des flachen Landes:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}klein
lang/polish.txt
Show inline comments
 
@@ -3083,6 +3083,8 @@ STR_FLAT_WORLD_HEIGHT_QUERY_CAPT        
 
STR_FLAT_WORLD_HEIGHT                                           :{BLACK}Wysokosc plaskiego terenu:
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 
STR_SMALLMAP_CENTER                                             :{BLACK}Wysrodkuj mape na aktualnej lokalizacji
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Male
 
STR_CITY_AIRPORT                                                :{BLACK}Miejskie
lang/portuguese.txt
Show inline comments
 
@@ -1043,6 +1043,7 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES                              :{LTBLUE}Árvores invisíveis (com edifícios transparentes): {ORANGE}{STRING}
 

	
 
STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL                      :Original
 
STR_CONFIG_PATCHES_SNOWLINE_HEIGHT                              :{LTBLUE}Altura da linha de neve: {ORANGE}{STRING}
 
STR_CONFIG_PATCHES_TREE_PLACER_NONE                             :Nenhum
 
STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL                         :Original
 
STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED                         :Melhorado
 

	
 
@@ -2890,9 +2891,12 @@ STR_HEIGHTMAP_SIZE                      
 
STR_PROGRESS                                                    :{WHITE}{NUM}% completo
 
STR_GENERATION_PROGRESS                                         :{BLACK}{NUM} / {NUM}
 
STR_PREPARING_GAME                                              :{BLACK}A preparar jogo
 
STR_DIFFICULTY_TO_CUSTOM                                        :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
 
STR_SE_RANDOM_LAND                                              :{WHITE}Terra aleatória
 
STR_SE_CAPTION                                                  :{WHITE}Tipo de cenário
 
STR_FLAT_WORLD_HEIGHT_NUM                                       :{NUM}
 

	
 

	
 
########### String for new airports
 
STR_SMALL_AIRPORT                                               :{BLACK}Pequeno
 
STR_CITY_AIRPORT                                                :{BLACK}Cidade
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