Changeset - r11251:26edb2b90360
[Not reviewed]
master
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rubidium - 15 years ago 2009-03-04 00:13:52
rubidium@openttd.org
(svn r15605) -Codechange: constify a function
4 files changed with 4 insertions and 4 deletions:
0 comments (0 inline, 0 general)
src/fios.cpp
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@@ -84,7 +84,7 @@ StringID FiosGetDescText(const char **pa
 
/* Browse to a new path based on the passed FiosItem struct
 
 * @param *item FiosItem object telling us what to do
 
 * @return a string if we have given a file as a target, otherwise NULL */
 
char *FiosBrowseTo(const FiosItem *item)
 
const char *FiosBrowseTo(const FiosItem *item)
 
{
 
	char *path = _fios_path;
 

	
src/fios.h
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@@ -98,7 +98,7 @@ void FiosGetHeightmapList(SaveLoadDialog
 
/* Free the list of savegames */
 
void FiosFreeSavegameList();
 
/* Browse to. Returns a filename w/path if we reached a file. */
 
char *FiosBrowseTo(const FiosItem *item);
 
const char *FiosBrowseTo(const FiosItem *item);
 
/* Return path, free space and stringID */
 
StringID FiosGetDescText(const char **path, uint64 *total_free);
 
/* Delete a name */
src/misc_gui.cpp
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@@ -1596,7 +1596,7 @@ public:
 

	
 
				const FiosItem *file = _fios_items.Get(y);
 

	
 
				char *name = FiosBrowseTo(file);
 
				const char *name = FiosBrowseTo(file);
 
				if (name != NULL) {
 
					if (_saveload_mode == SLD_LOAD_GAME || _saveload_mode == SLD_LOAD_SCENARIO) {
 
						_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD;
src/network/network_gui.cpp
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@@ -1012,7 +1012,7 @@ struct NetworkStartServerWindow : public
 
				if (this->map == NULL) { // start random new game
 
					ShowGenerateLandscape();
 
				} else { // load a scenario
 
					char *name = FiosBrowseTo(this->map);
 
					const char *name = FiosBrowseTo(this->map);
 
					if (name != NULL) {
 
						SetFiosType(this->map->type);
 
						_file_to_saveload.filetype = FT_SCENARIO;
0 comments (0 inline, 0 general)