Changeset - r27485:2850a45f8e7f
[Not reviewed]
master
0 2 0
Patric Stout - 18 months ago 2023-06-03 21:08:37
truebrain@openttd.org
Fix: [SDL] unify the way X11 and Wayland handle mouse events

Basically, we drop RelativeMode completely, and use the same trick
as used by the Windows driver: read all motion events till the last
one, and use that as value.
2 files changed with 30 insertions and 9 deletions:
0 comments (0 inline, 0 general)
src/video/sdl2_v.cpp
Show inline comments
 
@@ -371,12 +371,25 @@ bool VideoDriver_SDL_Base::PollEvent()
 
	if (!SDL_PollEvent(&ev)) return false;
 

	
 
	switch (ev.type) {
 
		case SDL_MOUSEMOTION:
 
			if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
 
		case SDL_MOUSEMOTION: {
 
			int32_t x = ev.motion.x;
 
			int32_t y = ev.motion.y;
 

	
 
			if (_cursor.fix_at) {
 
				/* Get all queued mouse events now in case we have to warp the cursor. In the
 
				 * end, we only care about the current mouse position and not bygone events. */
 
				while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION)) {
 
					x = ev.motion.x;
 
					y = ev.motion.y;
 
				}
 
			}
 

	
 
			if (_cursor.UpdateCursorPosition(x, y, false)) {
 
				SDL_WarpMouseInWindow(this->sdl_window, _cursor.pos.x, _cursor.pos.y);
 
			}
 
			HandleMouseEvents();
 
			break;
 
		}
 

	
 
		case SDL_MOUSEWHEEL:
 
			if (ev.wheel.y > 0) {
 
@@ -478,10 +491,8 @@ bool VideoDriver_SDL_Base::PollEvent()
 
			} else if (ev.window.event == SDL_WINDOWEVENT_ENTER) {
 
				// mouse entered the window, enable cursor
 
				_cursor.in_window = true;
 
#ifdef __EMSCRIPTEN__
 
				/* Ensure pointer lock will not occur. */
 
				SDL_SetRelativeMouseMode(SDL_FALSE);
 
#endif
 
			} else if (ev.window.event == SDL_WINDOWEVENT_LEAVE) {
 
				// mouse left the window, undraw cursor
 
				UndrawMouseCursor();
 
@@ -500,9 +511,6 @@ static const char *InitializeSDL()
 
	 * UpdateWindowSurface() to update the window's texture instead of
 
	 * its surface. */
 
	SDL_SetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION, "0");
 
#ifndef __EMSCRIPTEN__
 
	SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1");
 
#endif
 

	
 
	/* Check if the video-driver is already initialized. */
 
	if (SDL_WasInit(SDL_INIT_VIDEO) != 0) return nullptr;
src/video/sdl_v.cpp
Show inline comments
 
@@ -478,12 +478,25 @@ bool VideoDriver_SDL::PollEvent()
 
	if (!SDL_PollEvent(&ev)) return false;
 

	
 
	switch (ev.type) {
 
		case SDL_MOUSEMOTION:
 
			if (_cursor.UpdateCursorPosition(ev.motion.x, ev.motion.y, true)) {
 
		case SDL_MOUSEMOTION: {
 
			int32_t x = ev.motion.x;
 
			int32_t y = ev.motion.y;
 

	
 
			if (_cursor.fix_at) {
 
				/* Get all queued mouse events now in case we have to warp the cursor. In the
 
				 * end, we only care about the current mouse position and not bygone events. */
 
				while (SDL_PeepEvents(&ev, 1, SDL_GETEVENT, SDL_MOUSEMOTION)) {
 
					x = ev.motion.x;
 
					y = ev.motion.y;
 
				}
 
			}
 

	
 
			if (_cursor.UpdateCursorPosition(x, y, false)) {
 
				SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
 
			}
 
			HandleMouseEvents();
 
			break;
 
		}
 

	
 
		case SDL_MOUSEBUTTONDOWN:
 
			if (_rightclick_emulate && SDL_GetModState() & KMOD_CTRL) {
0 comments (0 inline, 0 general)