Changeset - r28585:2880086cc071
[Not reviewed]
master
0 3 0
SamuXarick - 3 months ago 2024-01-27 21:11:02
43006711+SamuXarick@users.noreply.github.com
Fix #10438: [GS] Validate story page element type for ScriptStoryPage::NewElement (#11888)

Fixes a crash that happens if an invalid StoryPageElementType is passed to ScriptStoryPage::NewElement.

Adds an enforced precondition that tests the validity of StoryPageElementType.

Adds GSStoryPage::IsValidStoryPageElementType to the API.
3 files changed with 15 insertions and 0 deletions:
0 comments (0 inline, 0 general)
src/script/api/game_changelog.hpp
Show inline comments
 
@@ -81,6 +81,7 @@
 
 * \li GSGoal::SetDestination
 
 * \li GSIndustry::GetProductionLevel
 
 * \li GSIndustry::SetProductionLevel
 
 * \li GSStoryPage::IsValidStoryPageElementType
 
 *
 
 * API removals:
 
 * \li GSError::ERR_PRECONDITION_TOO_MANY_PARAMETERS, that error is never returned anymore.
src/script/api/script_story_page.cpp
Show inline comments
 
@@ -38,6 +38,11 @@ static inline bool StoryPageElementTypeR
 
	return ::StoryPageElement::IsValidID(story_page_element_id);
 
}
 

	
 
/* static */ bool ScriptStoryPage::IsValidStoryPageElementType(StoryPageElementType type)
 
{
 
	return type == SPET_TEXT || type == SPET_LOCATION || type == SPET_GOAL || type == SPET_BUTTON_PUSH || type == SPET_BUTTON_TILE || type == SPET_BUTTON_VEHICLE;
 
}
 

	
 
/* static */ ScriptStoryPage::StoryPageID ScriptStoryPage::New(ScriptCompany::CompanyID company, Text *title)
 
{
 
	CCountedPtr<Text> counter(title);
 
@@ -63,6 +68,7 @@ static inline bool StoryPageElementTypeR
 

	
 
	EnforceDeityMode(STORY_PAGE_ELEMENT_INVALID);
 
	EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPage(story_page_id));
 
	EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, IsValidStoryPageElementType(type));
 
	std::string encoded_text;
 
	if (StoryPageElementTypeRequiresText(btype)) {
 
		EnforcePrecondition(STORY_PAGE_ELEMENT_INVALID, text != nullptr);
src/script/api/script_story_page.hpp
Show inline comments
 
@@ -180,6 +180,13 @@ public:
 
	static bool IsValidStoryPageElement(StoryPageElementID story_page_element_id);
 

	
 
	/**
 
	 * Check whether this is a valid story page element type.
 
	 * @param type The StoryPageElementType to check.
 
	 * @return True if and only if this story page element type is valid.
 
	 */
 
	static bool IsValidStoryPageElementType(StoryPageElementType type);
 

	
 
	/**
 
	 * Create a new story page.
 
	 * @param company The company to create the story page for, or ScriptCompany::COMPANY_INVALID for all.
 
	 * @param title Page title (can be either a raw string, a ScriptText object, or null).
 
@@ -202,6 +209,7 @@ public:
 
	 * @return The new StoryPageElementID, or STORY_PAGE_ELEMENT_INVALID if it failed.
 
	 * @pre ScriptCompanyMode::IsDeity().
 
	 * @pre IsValidStoryPage(story_page).
 
	 * @pre IsValidStoryPageElementType(type).
 
	 * @pre (type != SPET_TEXT && type != SPET_LOCATION) || (text != null && len(text) != 0).
 
	 * @pre type != SPET_LOCATION || ScriptMap::IsValidTile(reference).
 
	 * @pre type != SPET_GOAL || ScriptGoal::IsValidGoal(reference).
0 comments (0 inline, 0 general)