Changeset - r5314:291027c28616
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master
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Darkvater - 17 years ago 2006-12-10 15:21:48
darkvater@openttd.org
(svn r7470) -Codechange: Leave elrails enabled after loading old (pre-optional) and very old (pre-elrails) games. Let the user manually disable if if undesired.
2 files changed with 6 insertions and 13 deletions:
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elrail.c
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@@ -403,8 +403,7 @@ int32 SettingsDisableElrail(int32 p1)
 
	const RailType new_railtype = disable ? RAILTYPE_RAIL : RAILTYPE_ELECTRIC;
 

	
 
	/* walk through all train engines */
 
	for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++)
 
	{
 
	for (e_id = 0; e_id < NUM_TRAIN_ENGINES; e_id++) {
 
		const RailVehicleInfo *rv_info = RailVehInfo(e_id);
 
		Engine *e = GetEngine(e_id);
 
		/* if it is an electric rail engine and its railtype is the wrong one */
openttd.c
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@@ -1548,19 +1548,13 @@ bool AfterLoadGame(void)
 
		ConvertNameArray();
 
	}
 

	
 
	/* from version 38 we have optional elrails */
 
	/* from version 38 we have optional elrails, since we cannot know the
 
	 * preference of a user, let elrails enabled; it can be disabled manually */
 
	if (CheckSavegameVersion(38)) {
 
		/* old game - before elrails made optional */
 
		if (CheckSavegameVersion(24)) {
 
			/* very old game - before elrail was introduced */
 
			_patches.disable_elrails = true; // disable elrails
 
		} else {
 
			/* game with mandatory elrails (r4150+) */
 
			_patches.disable_elrails = false; // enable elrails
 
		}
 
		_patches.disable_elrails = false; // enable elrails
 
		/* do the same as when elrails were enabled/disabled manually just now */
 
		SettingsDisableElrail(_patches.disable_elrails);
 
	}
 
	/* do the same as when elrails were enabled/disabled manually just now */
 
	SettingsDisableElrail(_patches.disable_elrails);
 

	
 
	return true;
 
}
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