Changeset - r5792:292ddd37504e
[Not reviewed]
master
0 3 0
bjarni - 17 years ago 2007-01-22 16:16:52
bjarni@openttd.org
(svn r8349) -Codechange: replaced CMD_REFIT_VEH() and similar defines with real static inline functions
3 files changed with 59 insertions and 25 deletions:
0 comments (0 inline, 0 general)
src/vehicle.cpp
Show inline comments
 
@@ -41,31 +41,22 @@
 
#define INVALID_COORD (-0x8000)
 
#define GEN_HASH(x, y) ((GB((y), 6, 6) << 6) + GB((x), 7, 6))
 

	
 
/*
 
 * These command macros are used to call vehicle type specific commands with non type specific commands
 
 * it should be used like: DoCommandP(x, y, p1, p2, flags, CMD_STARTSTOP_VEH(v->type))
 
 * that line will start/stop a vehicle nomatter what type it is
 
 * VEH_Train is used as an offset because the vehicle type values doesn't start with 0
 
 */
 

	
 
#define CMD_BUILD_VEH(x) _veh_build_proc_table[ x - VEH_Train]
 
#define CMD_SELL_VEH(x)  _veh_sell_proc_table [ x - VEH_Train]
 
#define CMD_REFIT_VEH(x) _veh_refit_proc_table[ x - VEH_Train]
 

	
 
static const uint32 _veh_build_proc_table[] = {
 

	
 
/* Tables used in vehicle.h to find the right command for a certain vehicle type */
 
const uint32 _veh_build_proc_table[] = {
 
	CMD_BUILD_RAIL_VEHICLE,
 
	CMD_BUILD_ROAD_VEH,
 
	CMD_BUILD_SHIP,
 
	CMD_BUILD_AIRCRAFT,
 
};
 
static const uint32 _veh_sell_proc_table[] = {
 
const uint32 _veh_sell_proc_table[] = {
 
	CMD_SELL_RAIL_WAGON,
 
	CMD_SELL_ROAD_VEH,
 
	CMD_SELL_SHIP,
 
	CMD_SELL_AIRCRAFT,
 
};
 

	
 
static const uint32 _veh_refit_proc_table[] = {
 
const uint32 _veh_refit_proc_table[] = {
 
	CMD_REFIT_RAIL_VEHICLE,
 
	CMD_REFIT_ROAD_VEH,
 
	CMD_REFIT_SHIP,
 
@@ -1829,7 +1820,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
			continue;
 
		}
 

	
 
		cost = DoCommand(tile, v->engine_type, build_argument, flags, CMD_BUILD_VEH(v->type));
 
		cost = DoCommand(tile, v->engine_type, build_argument, flags, GetCmdBuildVeh(v));
 
		build_argument = 3; // ensure that we only assign a number to the first engine
 

	
 
		if (CmdFailed(cost)) return cost;
 
@@ -1842,7 +1833,7 @@ int32 CmdCloneVehicle(TileIndex tile, ui
 
			if (v->cargo_type != w->cargo_type || v->cargo_subtype != w->cargo_subtype) {
 
				// we can't pay for refitting because we can't estimate refitting costs for a vehicle before it's build
 
				// if we pay for it anyway, the cost and the estimated cost will not be the same and we will have an assert
 
				DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, CMD_REFIT_VEH(v->type));
 
				DoCommand(0, w->index, v->cargo_type | (v->cargo_subtype << 8), flags, GetCmdRefitVeh(v));
 
			}
 
			if (v->type == VEH_Train && HASBIT(v->u.rail.flags, VRF_REVERSE_DIRECTION)) {
 
				SETBIT(w->u.rail.flags, VRF_REVERSE_DIRECTION);
 
@@ -2024,7 +2015,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	/* check if we can't refit to the needed type, so no replace takes place to prevent the vehicle from altering cargo type */
 
	if (replacement_cargo_type == CT_INVALID) return 0;
 

	
 
	sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, CMD_SELL_VEH(old_v->type));
 
	sell_value = DoCommand(0, old_v->index, 0, DC_QUERY_COST, GetCmdSellVeh(old_v));
 

	
 
	/* We give the player a loan of the same amount as the sell value.
 
	 * This is needed in case he needs the income from the sale to build the new vehicle.
 
@@ -2032,7 +2023,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
	SubtractMoneyFromPlayer(sell_value);
 

	
 
	cost = DoCommand(old_v->tile, new_engine_type, 3, flags, CMD_BUILD_VEH(old_v->type));
 
	cost = DoCommand(old_v->tile, new_engine_type, 3, flags, GetCmdBuildVeh(old_v));
 
	if (CmdFailed(cost)) {
 
		SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 
		SubtractMoneyFromPlayer(-sell_value); // Take back the money we just gave the player
 
@@ -2047,7 +2038,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 

	
 
		/* refit if needed */
 
		if (replacement_cargo_type != CT_NO_REFIT) {
 
			if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, CMD_REFIT_VEH(new_v->type)))) {
 
			if (CmdFailed(DoCommand(0, new_v->index, replacement_cargo_type, DC_EXEC, GetCmdRefitVeh(new_v)))) {
 
				/* Being here shows a failure, which most likely is in GetNewCargoTypeForReplace() or incorrect estimation costs */
 
				error("Autoreplace failed to refit. Replace engine %d to %d and refit to cargo %d", old_v->engine_type, new_v->engine_type, replacement_cargo_type);
 
			}
 
@@ -2117,7 +2108,7 @@ static int32 ReplaceVehicle(Vehicle **w,
 
	SubtractMoneyFromPlayer(-sell_value);
 

	
 
	/* sell the engine/ find out how much you get for the old engine (income is returned as negative cost) */
 
	cost += DoCommand(0, old_v->index, 0, flags, CMD_SELL_VEH(old_v->type));
 
	cost += DoCommand(0, old_v->index, 0, flags, GetCmdSellVeh(old_v));
 

	
 
	if (new_front) {
 
		/* now we assign the old unitnumber to the new vehicle */
 
@@ -2477,7 +2468,7 @@ int32 SendAllVehiclesToDepot(byte type, 
 
	/* Send all the vehicles to a depot */
 
	for (i = 0; i < n; i++) {
 
		const Vehicle *v = sort_list[i];
 
		int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, CMD_SEND_TO_DEPOT(type));
 
		int32 ret = DoCommand(v->tile, v->index, (service ? 1 : 0) | DEPOT_DONT_CANCEL, flags, GetCmdSendToDepot(type));
 

	
 
		/* Return 0 if DC_EXEC is not set this is a valid goto depot command)
 
			* In this case we know that at least one vehicle can be sent to a depot
 
@@ -2560,7 +2551,7 @@ void VehicleEnterDepot(Vehicle *v)
 
			int32 cost;
 

	
 
			_current_player = v->owner;
 
			cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, CMD_REFIT_VEH(v->type));
 
			cost = DoCommand(v->tile, v->index, t.refit_cargo | t.refit_subtype << 8, DC_EXEC, GetCmdRefitVeh(v));
 

	
 
			if (CmdFailed(cost)) {
 
				v->leave_depot_instantly = false; // We ensure that the vehicle stays in the depot
src/vehicle.h
Show inline comments
 
@@ -511,7 +511,50 @@ SpriteID GetVehiclePalette(const Vehicle
 
 * Best is to have a virtual value for it when it needs to change again */
 
#define STATUS_BAR 5
 

	
 
extern const uint32 _veh_build_proc_table[];
 
extern const uint32 _veh_sell_proc_table[];
 
extern const uint32 _veh_refit_proc_table[];
 
extern const uint32 _send_to_depot_proc_table[];
 
#define CMD_SEND_TO_DEPOT(x) _send_to_depot_proc_table[ x - VEH_Train]
 

	
 
/* Functions to find the right command for certain vehicle type */
 
static inline uint32 GetCmdBuildVeh(byte type)
 
{
 
	return _veh_build_proc_table[VehTypeToIndex(type)];
 
}
 

	
 
static inline uint32 GetCmdBuildVeh(const Vehicle *v)
 
{
 
	return GetCmdBuildVeh(v->type);
 
}
 

	
 
static inline uint32 GetCmdSellVeh(byte type)
 
{
 
	return _veh_sell_proc_table[VehTypeToIndex(type)];
 
}
 

	
 
static inline uint32 GetCmdSellVeh(const Vehicle *v)
 
{
 
	return GetCmdSellVeh(v->type);
 
}
 

	
 
static inline uint32 GetCmdRefitVeh(byte type)
 
{
 
	return _veh_refit_proc_table[VehTypeToIndex(type)];
 
}
 

	
 
static inline uint32 GetCmdRefitVeh(const Vehicle *v)
 
{
 
	return GetCmdRefitVeh(v->type);
 
}
 

	
 
static inline uint32 GetCmdSendToDepot(byte type)
 
{
 
	return _send_to_depot_proc_table[VehTypeToIndex(type)];
 
}
 

	
 
static inline uint32 GetCmdSendToDepot(const Vehicle *v)
 
{
 
	return GetCmdSendToDepot(v->type);
 
}
 

	
 
#endif /* VEHICLE_H */
src/vehicle_gui.cpp
Show inline comments
 
@@ -1777,13 +1777,13 @@ void PlayerVehWndProc(Window *w, WindowE
 
							DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
								(w->window_number & VLW_MASK) | DEPOT_MASS_SEND | DEPOT_SERVICE,
 
								NULL,
 
								CMD_SEND_TO_DEPOT(vl->vehicle_type));
 
								GetCmdSendToDepot(vl->vehicle_type));
 
							break;
 
						case 2: /* Send to Depots */
 
							DoCommandP(0, GB(w->window_number, 16, 16) /* StationID or OrderID (depending on VLW) */,
 
								(w->window_number & VLW_MASK) | DEPOT_MASS_SEND,
 
								NULL,
 
								CMD_SEND_TO_DEPOT(vl->vehicle_type));
 
								GetCmdSendToDepot(vl->vehicle_type));
 
							break;
 

	
 
						default: NOT_REACHED();
0 comments (0 inline, 0 general)