@@ -2411,29 +2411,27 @@ void Vehicle::ShowVisualEffect() const
if (_settings_game.vehicle.smoke_amount == 0 ||
this->vehstatus & (VS_TRAIN_SLOWING | VS_STOPPED) ||
this->cur_speed < 2) {
return;
}
uint max_speed = this->vcache.cached_max_speed;
/* Use the speed as limited by underground and orders. */
uint max_speed = this->GetCurrentMaxSpeed();
if (this->type == VEH_TRAIN) {
const Train *t = Train::From(this);
/* For trains, do not show any smoke when:
* - the train is reversing
* - is entering a station with an order to stop there and its speed is equal to maximum station entering speed
*/
if (HasBit(t->flags, VRF_REVERSING) ||
(IsRailStationTile(t->tile) && t->IsFrontEngine() && t->current_order.ShouldStopAtStation(t, GetStationIndex(t->tile)) &&
t->cur_speed >= t->Train::GetCurrentMaxSpeed())) {
t->cur_speed >= max_speed)) {
max_speed = min(max_speed, t->gcache.cached_max_track_speed);
max_speed = min(max_speed, this->current_order.GetMaxSpeed());
if (this->type == VEH_ROAD || this->type == VEH_SHIP) max_speed = min(max_speed, this->current_order.GetMaxSpeed() * 2);
const Vehicle *v = this;
do {
bool advanced = HasBit(v->vcache.cached_vis_effect, VE_ADVANCED_EFFECT);
int effect_offset = GB(v->vcache.cached_vis_effect, VE_OFFSET_START, VE_OFFSET_COUNT) - VE_OFFSET_CENTRE;
Status change: