@@ -1577,12 +1577,21 @@ CommandCost CmdBuildTown(TileIndex tile,
Town *CreateRandomTown(uint attempts, TownSizeMode mode, uint size)
{
do {
/* Generate a tile index not too close from the edge */
TileIndex tile = RandomTile();
switch (_settings_game.economy.town_layout) {
case TL_2X2_GRID:
tile = TileXY(TileX(tile) - TileX(tile) % 3, TileY(tile) - TileY(tile) % 3);
break;
case TL_3X3_GRID:
tile = TileXY(TileX(tile) & ~3, TileY(tile) & ~3);
default: break;
}
if (DistanceFromEdge(tile) < 20) continue;
/* Make sure the tile is plain */
if (!IsTileType(tile, MP_CLEAR) || GetTileSlope(tile, NULL) != SLOPE_FLAT) continue;
/* Check not too close to a town */
Status change: