Changeset - r9205:2a370e362c58
[Not reviewed]
master
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rubidium - 16 years ago 2008-05-13 14:59:50
rubidium@openttd.org
(svn r13071) -Codechange: make also a class of the MainWindow.
1 file changed with 153 insertions and 151 deletions:
0 comments (0 inline, 0 general)
src/main_gui.cpp
Show inline comments
 
@@ -214,188 +214,194 @@ void ZoomInOrOutToCursorWindow(bool in, 
 

	
 
extern void UpdateAllStationVirtCoord();
 

	
 
static void MainWindowWndProc(Window *w, WindowEvent *e)
 
struct MainWindow : Window
 
{
 
	switch (e->event) {
 
		case WE_PAINT:
 
			DrawWindowViewport(w);
 
			if (_game_mode == GM_MENU) {
 
				int off_x = _screen.width / 2;
 
	MainWindow(int width, int height) : Window(0, 0, width, height, NULL, WC_MAIN_WINDOW, NULL)
 
	{
 
		InitializeWindowViewport(this, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
 
	}
 

	
 
				DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
 
				DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
 
				DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
 
				DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
 
	virtual void OnPaint()
 
	{
 
		DrawWindowViewport(this);
 
		if (_game_mode == GM_MENU) {
 
			int off_x = _screen.width / 2;
 

	
 
				DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
 
				DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
 
				DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
 
			}
 
			break;
 
			DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
 
			DrawSprite(SPR_OTTD_P, PAL_NONE, off_x -  86, 50);
 
			DrawSprite(SPR_OTTD_E, PAL_NONE, off_x -  53, 50);
 
			DrawSprite(SPR_OTTD_N, PAL_NONE, off_x -  22, 50);
 

	
 
			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  34, 50);
 
			DrawSprite(SPR_OTTD_T, PAL_NONE, off_x +  65, 50);
 
			DrawSprite(SPR_OTTD_D, PAL_NONE, off_x +  96, 50);
 
		}
 
	}
 

	
 
		case WE_KEYPRESS:
 
			switch (e->we.keypress.keycode) {
 
				case 'Q' | WKC_CTRL:
 
				case 'Q' | WKC_META:
 
					HandleExitGameRequest();
 
					break;
 
			}
 
	virtual bool OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		switch (keycode) {
 
			case 'Q' | WKC_CTRL:
 
			case 'Q' | WKC_META:
 
				HandleExitGameRequest();
 
				return true;
 
		}
 

	
 
		/* Disable all key shortcuts, except quit shortcuts when
 
		* generating the world, otherwise they create threading
 
		* problem during the generating, resulting in random
 
		* assertions that are hard to trigger and debug */
 
		if (IsGeneratingWorld()) return true;
 

	
 
			/* Disable all key shortcuts, except quit shortcuts when
 
			* generating the world, otherwise they create threading
 
			* problem during the generating, resulting in random
 
			* assertions that are hard to trigger and debug */
 
			if (IsGeneratingWorld()) break;
 
		if (keycode == WKC_BACKQUOTE) {
 
			IConsoleSwitch();
 
			return false;
 
		}
 

	
 
			if (e->we.keypress.keycode == WKC_BACKQUOTE) {
 
				IConsoleSwitch();
 
				e->we.keypress.cont = false;
 
				break;
 
			}
 
		if (keycode == ('B' | WKC_CTRL)) {
 
			extern bool _draw_bounding_boxes;
 
			_draw_bounding_boxes = !_draw_bounding_boxes;
 
			MarkWholeScreenDirty();
 
			return false;
 
		}
 

	
 
		if (_game_mode == GM_MENU) return true;
 

	
 
			if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
 
				e->we.keypress.cont = false;
 
				extern bool _draw_bounding_boxes;
 
				_draw_bounding_boxes = !_draw_bounding_boxes;
 
				MarkWholeScreenDirty();
 
		switch (keycode) {
 
			case 'C':
 
			case 'Z': {
 
				Point pt = GetTileBelowCursor();
 
				if (pt.x != -1) {
 
					if (keycode == 'Z') MaxZoomInOut(ZOOM_IN, this);
 
					ScrollMainWindowTo(pt.x, pt.y);
 
				}
 
				break;
 
			}
 

	
 
			if (_game_mode == GM_MENU) break;
 

	
 
			switch (e->we.keypress.keycode) {
 
				case 'C':
 
				case 'Z': {
 
					Point pt = GetTileBelowCursor();
 
					if (pt.x != -1) {
 
						if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
 
						ScrollMainWindowTo(pt.x, pt.y);
 
					}
 
					break;
 
				}
 

	
 
				case WKC_ESC: ResetObjectToPlace(); break;
 
				case WKC_DELETE: DeleteNonVitalWindows(); break;
 
				case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
 
				case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
 
			case WKC_ESC: ResetObjectToPlace(); break;
 
			case WKC_DELETE: DeleteNonVitalWindows(); break;
 
			case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
 
			case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
 

	
 
#if defined(_DEBUG)
 
				case '0' | WKC_ALT: // Crash the game
 
					*(byte*)0 = 0;
 
					break;
 
			case '0' | WKC_ALT: // Crash the game
 
				*(byte*)0 = 0;
 
				break;
 

	
 
				case '1' | WKC_ALT: // Gimme money
 
					/* Server can not cheat in advertise mode either! */
 
					if (!_networking || !_network_server || !_network_advertise)
 
						DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
 
					break;
 
			case '1' | WKC_ALT: // Gimme money
 
				/* Server can not cheat in advertise mode either! */
 
				if (!_networking || !_network_server || !_network_advertise)
 
					DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
 
				break;
 

	
 
				case '2' | WKC_ALT: // Update the coordinates of all station signs
 
					UpdateAllStationVirtCoord();
 
					break;
 
			case '2' | WKC_ALT: // Update the coordinates of all station signs
 
				UpdateAllStationVirtCoord();
 
				break;
 
#endif
 

	
 
				case '1' | WKC_CTRL:
 
				case '2' | WKC_CTRL:
 
				case '3' | WKC_CTRL:
 
				case '4' | WKC_CTRL:
 
				case '5' | WKC_CTRL:
 
				case '6' | WKC_CTRL:
 
				case '7' | WKC_CTRL:
 
				case '8' | WKC_CTRL:
 
				case '9' | WKC_CTRL:
 
					/* Transparency toggle hot keys */
 
					ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
 
					MarkWholeScreenDirty();
 
					break;
 
			case '1' | WKC_CTRL:
 
			case '2' | WKC_CTRL:
 
			case '3' | WKC_CTRL:
 
			case '4' | WKC_CTRL:
 
			case '5' | WKC_CTRL:
 
			case '6' | WKC_CTRL:
 
			case '7' | WKC_CTRL:
 
			case '8' | WKC_CTRL:
 
			case '9' | WKC_CTRL:
 
				/* Transparency toggle hot keys */
 
				ToggleTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL)));
 
				MarkWholeScreenDirty();
 
				break;
 

	
 
				case '1' | WKC_CTRL | WKC_SHIFT:
 
				case '2' | WKC_CTRL | WKC_SHIFT:
 
				case '3' | WKC_CTRL | WKC_SHIFT:
 
				case '4' | WKC_CTRL | WKC_SHIFT:
 
				case '5' | WKC_CTRL | WKC_SHIFT:
 
				case '6' | WKC_CTRL | WKC_SHIFT:
 
				case '7' | WKC_CTRL | WKC_SHIFT:
 
				case '8' | WKC_CTRL | WKC_SHIFT:
 
					/* Invisibility toggle hot keys */
 
					ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
 
					MarkWholeScreenDirty();
 
					break;
 
			case '1' | WKC_CTRL | WKC_SHIFT:
 
			case '2' | WKC_CTRL | WKC_SHIFT:
 
			case '3' | WKC_CTRL | WKC_SHIFT:
 
			case '4' | WKC_CTRL | WKC_SHIFT:
 
			case '5' | WKC_CTRL | WKC_SHIFT:
 
			case '6' | WKC_CTRL | WKC_SHIFT:
 
			case '7' | WKC_CTRL | WKC_SHIFT:
 
			case '8' | WKC_CTRL | WKC_SHIFT:
 
				/* Invisibility toggle hot keys */
 
				ToggleInvisibilityWithTransparency((TransparencyOption)(keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
 
				MarkWholeScreenDirty();
 
				break;
 

	
 
				case 'X' | WKC_CTRL:
 
					ShowTransparencyToolbar();
 
					break;
 
			case 'X' | WKC_CTRL:
 
				ShowTransparencyToolbar();
 
				break;
 

	
 
				case 'X':
 
					ResetRestoreAllTransparency();
 
					break;
 
			case 'X':
 
				ResetRestoreAllTransparency();
 
				break;
 

	
 
#ifdef ENABLE_NETWORK
 
				case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
 
					if (_networking) {
 
						const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
						bool teamchat = false;
 
			case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
 
				if (_networking) {
 
					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
					bool teamchat = false;
 

	
 
						if (cio == NULL) break;
 
					if (cio == NULL) break;
 

	
 
						/* Only players actually playing can speak to team. Eg spectators cannot */
 
						if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
 
							const NetworkClientInfo *ci;
 
							FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
 
								if (ci->client_playas == cio->client_playas && ci != cio) {
 
									teamchat = true;
 
									break;
 
								}
 
					/* Only players actually playing can speak to team. Eg spectators cannot */
 
					if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
 
						const NetworkClientInfo *ci;
 
						FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
 
							if (ci->client_playas == cio->client_playas && ci != cio) {
 
								teamchat = true;
 
								break;
 
							}
 
						}
 
					}
 

	
 
						ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
 
					}
 
					break;
 

	
 
				case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
 
					if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
 
					break;
 
					ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
 
				}
 
				break;
 

	
 
				case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
 
					if (_networking) {
 
						const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
						if (cio == NULL) break;
 
			case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
 
				if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
 
				break;
 

	
 
						ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
 
					}
 
					break;
 
			case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
 
				if (_networking) {
 
					const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
 
					if (cio == NULL) break;
 

	
 
					ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
 
				}
 
				break;
 
#endif
 

	
 
				default: return;
 
			}
 
			e->we.keypress.cont = false;
 
			break;
 
			default: return true;
 
		}
 
		return false;
 
	}
 

	
 
		case WE_SCROLL: {
 
			ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
 
	virtual void OnScroll(Point delta)
 
	{
 
		ViewPort *vp = IsPtInWindowViewport(this, _cursor.pos.x, _cursor.pos.y);
 

	
 
			if (vp == NULL) {
 
				_cursor.fix_at = false;
 
				_scrolling_viewport = false;
 
			}
 
		if (vp == NULL) {
 
			_cursor.fix_at = false;
 
			_scrolling_viewport = false;
 
		}
 

	
 
			w->viewport->scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
 
			w->viewport->scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
 
			w->viewport->dest_scrollpos_x = w->viewport->scrollpos_x;
 
			w->viewport->dest_scrollpos_y = w->viewport->scrollpos_y;
 
		} break;
 
		this->viewport->scrollpos_x += ScaleByZoom(delta.x, vp->zoom);
 
		this->viewport->scrollpos_y += ScaleByZoom(delta.y, vp->zoom);
 
		this->viewport->dest_scrollpos_x = this->viewport->scrollpos_x;
 
		this->viewport->dest_scrollpos_y = this->viewport->scrollpos_y;
 
	};
 

	
 
		case WE_MOUSEWHEEL:
 
			ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
 
			break;
 
	virtual void OnMouseWheel(int wheel)
 
	{
 
		ZoomInOrOutToCursorWindow(wheel < 0, this);
 
	}
 

	
 
		case WE_INVALIDATE_DATA:
 
			/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
 
			InvalidateWindowData(WC_MAIN_TOOLBAR, 0, e->we.invalidate.data);
 
			break;
 
	virtual void OnInvalidateData(int data)
 
	{
 
		/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
 
		InvalidateWindowData(WC_MAIN_TOOLBAR, 0, data);
 
	}
 
}
 
};
 

	
 

	
 
void ShowSelectGameWindow();
 
@@ -409,11 +415,7 @@ void SetupColorsAndInitialWindow()
 
		memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
 
	}
 

	
 
	int width = _screen.width;
 
	int height = _screen.height;
 

	
 
	Window *w = new Window(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
 
	InitializeWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
 
	new MainWindow(_screen.width, _screen.height);
 

	
 
	/* XXX: these are not done */
 
	switch (_game_mode) {
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