Changeset - r19689:2a52dbf2e570
[Not reviewed]
master
0 5 0
frosch - 12 years ago 2012-10-27 15:26:17
frosch@openttd.org
(svn r24632) -Feature: Add text filtering to advanced settings.
5 files changed with 164 insertions and 16 deletions:
0 comments (0 inline, 0 general)
src/lang/english.txt
Show inline comments
 
@@ -1103,6 +1103,7 @@ STR_WARNING_DIFFICULTY_TO_CUSTOM        
 

	
 
# Advanced settings window
 
STR_CONFIG_SETTING_CAPTION                                      :{WHITE}Advanced Settings
 
STR_CONFIG_SETTING_FILTER_TITLE                                 :{BLACK}Filter string:
 
STR_CONFIG_SETTING_EXPAND_ALL                                   :{BLACK}Expand all
 
STR_CONFIG_SETTING_COLLAPSE_ALL                                 :{BLACK}Collapse all
 
STR_CONFIG_SETTING_NO_EXPLANATION_AVAILABLE_HELPTEXT            :(no explanation available)
src/settings_gui.cpp
Show inline comments
 
@@ -35,7 +35,8 @@
 
#include "blitter/factory.hpp"
 
#include "language.h"
 
#include "textfile_gui.h"
 

	
 
#include "stringfilter_type.h"
 
#include "querystring_gui.h"
 

	
 

	
 
static const StringID _units_dropdown[] = {
 
@@ -968,6 +969,7 @@ enum SettingEntryFlags {
 
	SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
 

	
 
	SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
 
	SEF_FILTERED   = 0x08, ///< Entry is hidden by the string filter
 

	
 
	/* Entry kind */
 
	SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
 
@@ -1003,17 +1005,26 @@ struct SettingEntry {
 
	SettingEntry(const char *nm);
 
	SettingEntry(SettingsPage *sub, StringID title);
 

	
 
	void Init(byte level, bool last_field);
 
	void Init(byte level);
 
	void FoldAll();
 
	void UnFoldAll();
 
	void SetButtons(byte new_val);
 

	
 
	/**
 
	 * Set whether this is the last visible entry of the parent node.
 
	 * @param last_field Value to set
 
	 */
 
	void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
 

	
 
	uint Length() const;
 
	void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
 
	bool IsVisible(const SettingEntry *item) const;
 
	SettingEntry *FindEntry(uint row, uint *cur_row);
 
	uint GetMaxHelpHeight(int maxw);
 

	
 
	bool IsFiltered() const;
 
	bool UpdateFilterState(StringFilter &filter, bool force_visible);
 

	
 
	uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
 

	
 
	/**
 
@@ -1047,6 +1058,8 @@ struct SettingsPage {
 
	SettingEntry *FindEntry(uint row, uint *cur_row) const;
 
	uint GetMaxHelpHeight(int maxw);
 

	
 
	bool UpdateFilterState(StringFilter &filter, bool force_visible);
 

	
 
	uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
 
};
 

	
 
@@ -1083,12 +1096,10 @@ SettingEntry::SettingEntry(SettingsPage 
 
/**
 
 * Initialization of a setting entry
 
 * @param level      Page nesting level of this entry
 
 * @param last_field Boolean indicating this entry is the last at the (sub-)page
 
 */
 
void SettingEntry::Init(byte level, bool last_field)
 
void SettingEntry::Init(byte level)
 
{
 
	this->level = level;
 
	if (last_field) this->flags |= SEF_LAST_FIELD;
 

	
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
@@ -1102,9 +1113,10 @@ void SettingEntry::Init(byte level, bool
 
	}
 
}
 

	
 
/** Recursively close all folds of sub-pages */
 
/** Recursively close all (filtered) folds of sub-pages */
 
void SettingEntry::FoldAll()
 
{
 
	if (this->IsFiltered()) return;
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
			break;
 
@@ -1118,9 +1130,10 @@ void SettingEntry::FoldAll()
 
	}
 
}
 

	
 
/** Recursively open all folds of sub-pages */
 
/** Recursively open all (filtered) folds of sub-pages */
 
void SettingEntry::UnFoldAll()
 
{
 
	if (this->IsFiltered()) return;
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
			break;
 
@@ -1135,12 +1148,13 @@ void SettingEntry::UnFoldAll()
 
}
 

	
 
/**
 
 * Recursively accumulate the folding state of the tree.
 
 * Recursively accumulate the folding state of the (filtered) tree.
 
 * @param[in,out] all_folded Set to false, if one entry is not folded.
 
 * @param[in,out] all_unfolded Set to false, if one entry is folded.
 
 */
 
void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
 
{
 
	if (this->IsFiltered()) return;
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
			break;
 
@@ -1159,13 +1173,14 @@ void SettingEntry::GetFoldingState(bool 
 
}
 

	
 
/**
 
 * Check whether an entry is visible and not folded away.
 
 * Check whether an entry is visible and not folded or filtered away.
 
 * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
 
 * @param item Entry to search for.
 
 * @return true if entry is visible.
 
 */
 
bool SettingEntry::IsVisible(const SettingEntry *item) const
 
{
 
	if (this->IsFiltered()) return false;
 
	if (this == item) return true;
 

	
 
	switch (this->flags & SEF_KIND_MASK) {
 
@@ -1190,9 +1205,10 @@ void SettingEntry::SetButtons(byte new_v
 
	this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
 
}
 

	
 
/** Return numbers of rows needed to display the entry */
 
/** Return numbers of rows needed to display the (filtered) entry */
 
uint SettingEntry::Length() const
 
{
 
	if (this->IsFiltered()) return 0;
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND:
 
			return 1;
 
@@ -1208,10 +1224,11 @@ uint SettingEntry::Length() const
 
 * Find setting entry at row \a row_num
 
 * @param row_num Index of entry to return
 
 * @param cur_row Current row number
 
 * @return The requested setting entry or \c NULL if it not found
 
 * @return The requested setting entry or \c NULL if it not found (folded or filtered)
 
 */
 
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
 
{
 
	if (this->IsFiltered()) return NULL;
 
	if (row_num == *cur_row) return this;
 

	
 
	switch (this->flags & SEF_KIND_MASK) {
 
@@ -1246,6 +1263,61 @@ uint SettingEntry::GetMaxHelpHeight(int 
 
}
 

	
 
/**
 
 * Check whether an entry is hidden due to filters
 
 * @return true if hidden.
 
 */
 
bool SettingEntry::IsFiltered() const
 
{
 
	return this->flags & SEF_FILTERED;
 
}
 

	
 
/**
 
 * Update the filter state.
 
 * @param filter String filter
 
 * @param force_visible Whether to force all items visible, no matter what
 
 * @return true if item remains visible
 
 */
 
bool SettingEntry::UpdateFilterState(StringFilter &filter, bool force_visible)
 
{
 
	CLRBITS(this->flags, SEF_FILTERED);
 

	
 
	bool visible = true;
 
	switch (this->flags & SEF_KIND_MASK) {
 
		case SEF_SETTING_KIND: {
 
			if (force_visible || filter.IsEmpty()) break;
 

	
 
			filter.ResetState();
 

	
 
			const SettingDesc *sd = this->d.entry.setting;
 
			const SettingDescBase *sdb = &sd->desc;
 

	
 
			SetDParam(0, STR_EMPTY);
 
			filter.AddLine(sdb->str);
 

	
 
			filter.AddLine(this->GetHelpText());
 

	
 
			visible = filter.GetState();
 
			break;
 
		}
 
		case SEF_SUBTREE_KIND: {
 
			if (!force_visible && !filter.IsEmpty()) {
 
				filter.ResetState();
 
				filter.AddLine(this->d.sub.title);
 
				force_visible = filter.GetState();
 
			}
 
			visible = this->d.sub.page->UpdateFilterState(filter, force_visible);
 
			break;
 
		}
 
		default: NOT_REACHED();
 
	}
 

	
 
	if (!visible) SETBITS(this->flags, SEF_FILTERED);
 
	return visible;
 
}
 

	
 

	
 

	
 
/**
 
 * Draw a row in the settings panel.
 
 *
 
 * See SettingsPage::Draw() for an explanation about how drawing is performed.
 
@@ -1274,6 +1346,7 @@ uint SettingEntry::GetMaxHelpHeight(int 
 
 */
 
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
 
{
 
	if (this->IsFiltered()) return cur_row;
 
	if (cur_row >= max_row) return cur_row;
 

	
 
	bool rtl = _current_text_dir == TD_RTL;
 
@@ -1419,7 +1492,7 @@ void SettingEntry::DrawSetting(GameSetti
 
void SettingsPage::Init(byte level)
 
{
 
	for (uint field = 0; field < this->num; field++) {
 
		this->entries[field].Init(level, field + 1 == num);
 
		this->entries[field].Init(level);
 
	}
 
}
 

	
 
@@ -1452,7 +1525,26 @@ void SettingsPage::GetFoldingState(bool 
 
}
 

	
 
/**
 
 * Check whether an entry is visible and not folded away.
 
 * Update the filter state.
 
 * @param filter String filter
 
 * @param force_visible Whether to force all items visible, no matter what
 
 * @return true if item remains visible
 
 */
 
bool SettingsPage::UpdateFilterState(StringFilter &filter, bool force_visible)
 
{
 
	bool visible = force_visible;
 
	bool first_visible = true;
 
	for (int field = this->num - 1; field >= 0; field--) {
 
		visible |= this->entries[field].UpdateFilterState(filter, force_visible);
 
		this->entries[field].SetLastField(first_visible);
 
		if (visible && first_visible) first_visible = false;
 
	}
 
	return visible;
 
}
 

	
 

	
 
/**
 
 * Check whether an entry is visible and not folded or filtered away.
 
 * Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
 
 * @param item Entry to search for.
 
 * @return true if entry is visible.
 
@@ -1789,7 +1881,7 @@ static SettingEntry _settings_main[] = {
 
/** Main page, holding all advanced settings */
 
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
 

	
 
struct GameSettingsWindow : Window {
 
struct GameSettingsWindow : QueryStringBaseWindow {
 
	static const int SETTINGTREE_LEFT_OFFSET   = 5; ///< Position of left edge of setting values
 
	static const int SETTINGTREE_RIGHT_OFFSET  = 5; ///< Position of right edge of setting values
 
	static const int SETTINGTREE_TOP_OFFSET    = 5; ///< Position of top edge of setting values
 
@@ -1803,9 +1895,11 @@ struct GameSettingsWindow : Window {
 
	SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
 
	bool closing_dropdown;             ///< True, if the dropdown list is currently closing.
 

	
 
	StringFilter string_filter;        ///< Text filter for settings.
 

	
 
	Scrollbar *vscroll;
 

	
 
	GameSettingsWindow(const WindowDesc *desc) : Window()
 
	GameSettingsWindow(const WindowDesc *desc) : QueryStringBaseWindow(50)
 
	{
 
		static bool first_time = true;
 

	
 
@@ -1829,6 +1923,9 @@ struct GameSettingsWindow : Window {
 
		this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
 
		this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
 

	
 
		this->text.Initialize(this->edit_str_buf, this->edit_str_size);
 
		this->SetFocusedWidget(WID_GS_FILTER);
 

	
 
		this->InvalidateData();
 
	}
 

	
 
@@ -1871,6 +1968,7 @@ struct GameSettingsWindow : Window {
 
			this->valuedropdown_entry = NULL;
 
		}
 
		this->DrawWidgets();
 
		this->DrawEditBox(WID_GS_FILTER);
 
	}
 

	
 
	virtual void DrawWidget(const Rect &r, int widget) const
 
@@ -2147,6 +2245,8 @@ struct GameSettingsWindow : Window {
 
	{
 
		if (!gui_scope) return;
 

	
 
		_settings_main_page.UpdateFilterState(string_filter, false);
 

	
 
		this->vscroll->SetCount(_settings_main_page.Length());
 

	
 
		if (this->last_clicked != NULL && !_settings_main_page.IsVisible(this->last_clicked)) {
 
@@ -2160,6 +2260,27 @@ struct GameSettingsWindow : Window {
 
		this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
 
	}
 

	
 
	virtual void OnMouseLoop()
 
	{
 
		this->HandleEditBox(WID_GS_FILTER);
 
	}
 

	
 
	virtual EventState OnKeyPress(uint16 key, uint16 keycode)
 
	{
 
		/* Handle editbox input */
 
		EventState state = ES_NOT_HANDLED;
 
		if (this->HandleEditBoxKey(WID_GS_FILTER, key, keycode, state) == HEBR_EDITING) {
 
			this->OnOSKInput(WID_GS_FILTER);
 
		}
 
		return state;
 
	}
 

	
 
	virtual void OnOSKInput(int wid)
 
	{
 
		string_filter.SetFilterTerm(this->edit_str_buf);
 
		this->InvalidateData();
 
	}
 

	
 
	virtual void OnResize()
 
	{
 
		this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
 
@@ -2173,6 +2294,14 @@ static const NWidgetPart _nested_setting
 
		NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
 
		NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
 
	EndContainer(),
 
	NWidget(WWT_PANEL, COLOUR_MAUVE),
 
		NWidget(NWID_HORIZONTAL), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
 
				SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
 
			NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
 
			NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
 
					SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
 
		EndContainer(),
 
	EndContainer(),
 
	NWidget(NWID_HORIZONTAL),
 
		NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
 
		NWidget(NWID_VERTICAL),
src/stringfilter.cpp
Show inline comments
 
@@ -11,7 +11,9 @@
 

	
 
#include "stdafx.h"
 
#include "string_func.h"
 
#include "strings_func.h"
 
#include "stringfilter_type.h"
 
#include "gfx_func.h"
 

	
 
static const WChar STATE_WHITESPACE = ' ';
 
static const WChar STATE_WORD = 'w';
 
@@ -117,4 +119,17 @@ void StringFilter::AddLine(const char *s
 
	}
 
}
 

	
 

	
 
/**
 
 * Pass another text line from the current item to the filter.
 
 *
 
 * You can call this multiple times for a single item, if the filter shall apply to multiple things.
 
 * Before processing the next item you have to call ResetState().
 
 *
 
 * @param str Another line from the item.
 
 */
 
void StringFilter::AddLine(StringID str)
 
{
 
	char buffer[DRAW_STRING_BUFFER];
 
	GetString(buffer, str, lastof(buffer));
 
	AddLine(buffer);
 
}
src/stringfilter_type.h
Show inline comments
 
@@ -13,6 +13,7 @@
 
#define STRINGFILTER_TYPE_H
 

	
 
#include "core/smallvec_type.hpp"
 
#include "strings_type.h"
 

	
 
/**
 
 * String filter and state.
 
@@ -61,6 +62,7 @@ public:
 

	
 
	void ResetState();
 
	void AddLine(const char *str);
 
	void AddLine(StringID str);
 

	
 
	/**
 
	 * Get the matching state of the current item.
src/widgets/settings_widget.h
Show inline comments
 
@@ -52,6 +52,7 @@ enum GameDifficultyWidgets {
 

	
 
/** Widgets of the #GameSettingsWindow class. */
 
enum GameSettingsWidgets {
 
	WID_GS_FILTER,       ///< Text filter.
 
	WID_GS_OPTIONSPANEL, ///< Panel widget containing the option lists.
 
	WID_GS_SCROLLBAR,    ///< Scrollbar.
 
	WID_GS_HELP_TEXT,    ///< Information area to display help text of the selected option.
0 comments (0 inline, 0 general)