Changeset - r8335:2b3d487c4a5f
[Not reviewed]
master
0 3 0
peter1138 - 17 years ago 2008-01-17 18:09:15
peter1138@openttd.org
(svn r11901) -Add: add two widgets for dropdowns, one raised and one inset, to eventually replace use of two widgets for each dropdown control.
3 files changed with 34 insertions and 6 deletions:
0 comments (0 inline, 0 general)
src/widget.cpp
Show inline comments
 
@@ -472,6 +472,28 @@ void DrawWindowWidgets(const Window *w)
 
			DrawStringCenteredTruncated(r.left + 2, r.right - 2, r.top + 2, wi->data, 0x84);
 
			break;
 
		}
 

	
 
		case WWT_DROPDOWN: {
 
			assert(r.bottom - r.top == 11); // ensure consistent size
 

	
 
			StringID str = wi->data;
 
			DrawFrameRect(r.left, r.top, r.right - 12, r.bottom, wi->color, FR_NONE);
 
			DrawFrameRect(r.right - 11, r.top, r.right, r.bottom, wi->color, clicked ? FR_LOWERED : FR_NONE);
 
			DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
 
			if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 1, str, TC_BLACK, r.right - r.left - 12);
 
			break;
 
		}
 

	
 
		case WWT_DROPDOWNIN: {
 
			assert(r.bottom - r.top == 11); // ensure consistent size
 

	
 
			StringID str = wi->data;
 
			DrawFrameRect(r.left, r.top, r.right, r.bottom, wi->color, FR_LOWERED | FR_DARKENED);
 
			DrawFrameRect(r.right - 11, r.top + 1, r.right - 1, r.bottom - 1, wi->color, clicked ? FR_LOWERED : FR_NONE);
 
			DrawString(r.right - (clicked ? 8 : 9), r.top + (clicked ? 2 : 1), STR_0225, TC_BLACK);
 
			if (str != STR_NULL) DrawStringTruncated(r.left + 2, r.top + 2, str, TC_BLACK, r.right - r.left - 12);
 
			break;
 
		}
 
		}
 

	
 
		if (w->IsWidgetDisabled(i)) {
src/widgets/dropdown.cpp
Show inline comments
 
@@ -220,7 +220,7 @@ void ShowDropDownList(Window *w, DropDow
 
	const Widget *wi = &w->widget[button];
 

	
 
	/* The preferred position is just below the dropdown calling widget */
 
	int top = w->top + wi->bottom + 2;
 
	int top = w->top + wi->bottom + 1;
 
	int height = list->size() * 10 + 4;
 

	
 
	/* Check if the status bar is visible, as we don't want to draw over it */
 
@@ -235,8 +235,8 @@ void ShowDropDownList(Window *w, DropDow
 
		int screen_top = w3 == NULL ? 0 : w3->top + w3->height;
 

	
 
		/* If not, check if it will fit above the widget */
 
		if (w->top + wi->top - height - 1 > screen_top) {
 
			top = w->top + wi->top - height - 1;
 
		if (w->top + wi->top - height > screen_top) {
 
			top = w->top + wi->top - height;
 
		} else {
 
			/* ... and lastly if it won't, enable the scroll bar and fit the
 
			 * list in below the widget */
 
@@ -246,17 +246,21 @@ void ShowDropDownList(Window *w, DropDow
 
		}
 
	}
 

	
 
	/* XXX Temporary fix to make dropdown compatible with separate widgets */
 
	const Widget *wil = wi;
 
	if (wi->type != WWT_DROPDOWN && wi->type != WWT_DROPDOWNIN) wil--;
 

	
 
	Window *dw = AllocateWindow(
 
		w->left + wi[-1].left + 1,
 
		w->left + wil->left,
 
		top,
 
		wi->right - wi[-1].left + 1,
 
		wi->right - wil->left + 1,
 
		height,
 
		DropDownMenuWndProc,
 
		WC_DROPDOWN_MENU,
 
		_dropdown_menu_widgets);
 

	
 
	dw->widget[0].color = wi->color;
 
	dw->widget[0].right = wi->right - wi[-1].left;
 
	dw->widget[0].right = wi->right - wil->left;
 
	dw->widget[0].bottom = height - 1;
 

	
 
	dw->SetWidgetHiddenState(1, !scroll);
src/window_gui.h
Show inline comments
 
@@ -492,6 +492,8 @@ enum WindowWidgetTypes {
 
	WWT_SCROLL2BAR, ///< 2nd vertical scrollbar
 
	WWT_RESIZEBOX,
 
	WWT_CLOSEBOX,
 
	WWT_DROPDOWN,   ///< Raised drop down list (regular)
 
	WWT_DROPDOWNIN, ///< Inset drop down list (used on game options only)
 
	WWT_LAST,       ///< Last Item. use WIDGETS_END to fill up padding!!
 

	
 
	WWT_MASK = 0x1F,
0 comments (0 inline, 0 general)