Changeset - r9252:2bdbb2a9e988
[Not reviewed]
master
0 1 0
rubidium - 17 years ago 2008-05-16 13:21:43
rubidium@openttd.org
(svn r13118) -Codechange: make classes of the EndGameWindow and the HighScoreWindow.
1 file changed with 133 insertions and 133 deletions:
0 comments (0 inline, 0 general)
src/player_gui.cpp
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@@ -35,12 +35,6 @@
 
#include "table/sprites.h"
 
#include "table/strings.h"
 

	
 
struct highscore_d {
 
	uint32 background_img;
 
	int8 rank;
 
};
 
assert_compile(WINDOW_CUSTOM_SIZE >= sizeof(highscore_d));
 

	
 
enum {
 
	FIRST_GUI_CALL = INT_MAX,  ///< default value to specify thuis is the first call of the resizable gui
 
};
 
@@ -1421,106 +1415,155 @@ void ShowBuyCompanyDialog(uint player)
 

	
 
/********** HIGHSCORE and ENDGAME windows */
 

	
 
/* Always draw a maximized window and within there the centered background */
 
static void SetupHighScoreEndWindow(Window *w, uint *x, uint *y)
 
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
 

	
 

	
 
struct EndGameHighScoreBaseWindow : Window
 
{
 
	uint i;
 
	/* resize window to "full-screen" */
 
	w->width = _screen.width;
 
	w->height = _screen.height;
 
	w->widget[0].right = w->width - 1;
 
	w->widget[0].bottom = w->height - 1;
 
	uint32 background_img;
 
	int8 rank;
 

	
 
	EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
 
	{
 
	}
 

	
 
	DrawWindowWidgets(w);
 
	/* Always draw a maximized window and within there the centered background */
 
	void SetupHighScoreEndWindow(uint *x, uint *y)
 
	{
 
		/* resize window to "full-screen" */
 
		this->width = _screen.width;
 
		this->height = _screen.height;
 
		this->widget[0].right = this->width - 1;
 
		this->widget[0].bottom = this->height - 1;
 

	
 
		DrawWindowWidgets(this);
 

	
 
	/* Center Highscore/Endscreen background */
 
	*x = max(0, (_screen.width  / 2) - (640 / 2));
 
	*y = max(0, (_screen.height / 2) - (480 / 2));
 
	for (i = 0; i < 10; i++) // the image is split into 10 50px high parts
 
		DrawSprite(WP(w, highscore_d).background_img + i, PAL_NONE, *x, *y + (i * 50));
 
}
 
		/* Center Highscore/Endscreen background */
 
		*x = max(0, (_screen.width  / 2) - (640 / 2));
 
		*y = max(0, (_screen.height / 2) - (480 / 2));
 
		for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
 
			DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
 
		}
 
	}
 

	
 
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
 
	virtual void OnClick(Point pt, int widget)
 
	{
 
		delete this;
 
	}
 
};
 

	
 
/** End game window shown at the end of the game */
 
static void EndGameWndProc(Window *w, WindowEvent *e)
 
{
 
	switch (e->event) {
 
		case WE_PAINT: {
 
			const Player *p;
 
			uint x, y;
 
struct EndGameWindow : EndGameHighScoreBaseWindow {
 
	EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* Pause in single-player to have a look at the highscore at your own leisure */
 
		if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
		this->background_img = SPR_TYCOON_IMG1_BEGIN;
 

	
 
		if (_local_player != PLAYER_SPECTATOR) {
 
			const Player *p = GetPlayer(_local_player);
 
			if (p->old_economy[0].performance_history == SCORE_MAX) {
 
				this->background_img = SPR_TYCOON_IMG2_BEGIN;
 
			}
 
		}
 

	
 
			SetupHighScoreEndWindow(w, &x, &y);
 
		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
 
		 * as well as generate a TOP5 of that game, and not an all-time top5. */
 
		if (_networking) {
 
			this->window_number = lengthof(_highscore_table) - 1;
 
			this->rank = SaveHighScoreValueNetwork();
 
		} else {
 
			/* in single player _local player is always valid */
 
			const Player *p = GetPlayer(_local_player);
 
			this->window_number = _opt.diff_level;
 
			this->rank = SaveHighScoreValue(p);
 
		}
 

	
 
			if (!IsValidPlayer(_local_player)) break;
 
		MarkWholeScreenDirty();
 
	}
 

	
 
			p = GetPlayer(_local_player);
 
			/* We need to get performance from last year because the image is shown
 
			 * at the start of the new year when these things have already been copied */
 
			if (WP(w, highscore_d).background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 
				SetDParam(0, p->index);
 
				SetDParam(1, p->index);
 
				SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
				DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
 
			} else {
 
				SetDParam(0, p->index);
 
				SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
				DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
 
			}
 
		} break;
 
	~EndGameWindow()
 
	{
 
		if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
 
		ShowHighscoreTable(this->window_number, this->rank);
 
	}
 

	
 
	virtual void OnPaint()
 
	{
 
		const Player *p;
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		if (!IsValidPlayer(_local_player)) return;
 

	
 
		case WE_CLICK: /* Close the window (and show the highscore window) */
 
			delete w;
 
			break;
 
		p = GetPlayer(_local_player);
 
		/* We need to get performance from last year because the image is shown
 
		 * at the start of the new year when these things have already been copied */
 
		if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
 
			SetDParam(0, p->index);
 
			SetDParam(1, p->index);
 
			SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
 
		} else {
 
			SetDParam(0, p->index);
 
			SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
 
			DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
 
		}
 
	}
 
};
 

	
 
		case WE_DESTROY: /* Show the highscore window when this one is closed */
 
			if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
 
			ShowHighscoreTable(w->window_number, WP(w, highscore_d).rank);
 
			break;
 
	}
 
}
 

	
 
static void HighScoreWndProc(Window *w, WindowEvent *e)
 
struct HighScoreWindow : EndGameHighScoreBaseWindow
 
{
 
	switch (e->event) {
 
		case WE_PAINT: {
 
			const HighScore *hs = _highscore_table[w->window_number];
 
			uint x, y;
 
			uint8 i;
 
	HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
 
	{
 
		/* pause game to show the chart */
 
		if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
			SetupHighScoreEndWindow(w, &x, &y);
 
		/* Close all always on-top windows to get a clean screen */
 
		if (_game_mode != GM_MENU) HideVitalWindows();
 

	
 
			SetDParam(0, _patches.ending_year);
 
			SetDParam(1, w->window_number + STR_6801_EASY);
 
			DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
 
		MarkWholeScreenDirty();
 
		this->window_number = difficulty; // show highscore chart for difficulty...
 
		this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 
		this->rank = ranking;
 
	}
 

	
 
			/* Draw Highscore peepz */
 
			for (i = 0; i < lengthof(_highscore_table[0]); i++) {
 
				SetDParam(0, i + 1);
 
				DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
 
	~HighScoreWindow()
 
	{
 
		if (_game_mode != GM_MENU) ShowVitalWindows();
 

	
 
				if (hs[i].company[0] != '\0') {
 
					TextColour colour = (WP(w, highscore_d).rank == (int8)i) ? TC_RED : TC_BLACK; // draw new highscore in red
 
		if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
 
	}
 

	
 
					DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 
					SetDParam(0, hs[i].title);
 
					SetDParam(1, hs[i].score);
 
					DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
 
				}
 
			}
 
		} break;
 
	virtual void OnPaint()
 
	{
 
		const HighScore *hs = _highscore_table[this->window_number];
 
		uint x, y;
 

	
 
		this->SetupHighScoreEndWindow(&x, &y);
 

	
 
		SetDParam(0, _patches.ending_year);
 
		SetDParam(1, this->window_number + STR_6801_EASY);
 
		DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
 

	
 
		case WE_CLICK: /* Onclick to close window, and in destroy event handle the rest */
 
			delete w;
 
			break;
 
		/* Draw Highscore peepz */
 
		for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
 
			SetDParam(0, i + 1);
 
			DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
 

	
 
			if (hs[i].company[0] != '\0') {
 
				TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
 

	
 
		case WE_DESTROY: /* Get back all the hidden windows */
 
			if (_game_mode != GM_MENU) ShowVitalWindows();
 

	
 
			if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
 
			break;
 
				DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
 
				SetDParam(0, hs[i].title);
 
				SetDParam(1, hs[i].score);
 
				DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
 
			}
 
		}
 
}
 
	}
 
};
 

	
 
static const Widget _highscore_widgets[] = {
 
{      WWT_PANEL, RESIZE_NONE, 16, 0, 640, 0, 480, 0x0, STR_NULL},
 
@@ -1532,7 +1575,7 @@ static const WindowDesc _highscore_desc 
 
	WC_HIGHSCORE, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
	HighScoreWndProc
 
	NULL
 
};
 

	
 
static const WindowDesc _endgame_desc = {
 
@@ -1540,7 +1583,7 @@ static const WindowDesc _endgame_desc = 
 
	WC_ENDSCREEN, WC_NONE,
 
	0,
 
	_highscore_widgets,
 
	EndGameWndProc
 
	NULL
 
};
 

	
 
/** Show the highscore table for a given difficulty. When called from
 
@@ -1548,61 +1591,18 @@ static const WindowDesc _endgame_desc = 
 
 * and is thus highlighted */
 
void ShowHighscoreTable(int difficulty, int8 ranking)
 
{
 
	Window *w;
 

	
 
	/* pause game to show the chart */
 
	if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
	/* Close all always on-top windows to get a clean screen */
 
	if (_game_mode != GM_MENU) HideVitalWindows();
 

	
 
	DeleteWindowByClass(WC_HIGHSCORE);
 
	w = new Window(&_highscore_desc);
 

	
 
	if (w != NULL) {
 
		MarkWholeScreenDirty();
 
		w->window_number = difficulty; // show highscore chart for difficulty...
 
		WP(w, highscore_d).background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
 
		WP(w, highscore_d).rank = ranking;
 
	}
 
	new HighScoreWindow(&_highscore_desc, difficulty, ranking);
 
}
 

	
 
/** Show the endgame victory screen in 2050. Update the new highscore
 
 * if it was high enough */
 
void ShowEndGameChart()
 
{
 
	Window *w;
 

	
 
	/* Dedicated server doesn't need the highscore window */
 
	if (_network_dedicated) return;
 
	/* Pause in single-player to have a look at the highscore at your own leisure */
 
	if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
 

	
 
	HideVitalWindows();
 
	DeleteWindowByClass(WC_ENDSCREEN);
 
	w = new Window(&_endgame_desc);
 

	
 
	if (w != NULL) {
 
		MarkWholeScreenDirty();
 

	
 
		WP(w, highscore_d).background_img = SPR_TYCOON_IMG1_BEGIN;
 

	
 
		if (_local_player != PLAYER_SPECTATOR) {
 
			const Player *p = GetPlayer(_local_player);
 
			if (p->old_economy[0].performance_history == SCORE_MAX)
 
				WP(w, highscore_d).background_img = SPR_TYCOON_IMG2_BEGIN;
 
		}
 

	
 
		/* In a network game show the endscores of the custom difficulty 'network' which is the last one
 
		 * as well as generate a TOP5 of that game, and not an all-time top5. */
 
		if (_networking) {
 
			w->window_number = lengthof(_highscore_table) - 1;
 
			WP(w, highscore_d).rank = SaveHighScoreValueNetwork();
 
		} else {
 
			/* in single player _local player is always valid */
 
			const Player *p = GetPlayer(_local_player);
 
			w->window_number = _opt.diff_level;
 
			WP(w, highscore_d).rank = SaveHighScoreValue(p);
 
		}
 
	}
 
	new EndGameWindow(&_endgame_desc);
 
}
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