Changeset - r15855:2be9e0211a54
[Not reviewed]
master
0 13 0
rubidium - 14 years ago 2010-08-18 20:48:38
rubidium@openttd.org
(svn r20547) -Change: the way order backups are performed. Now restoring an order doesn't require up to 765 commands.
13 files changed with 237 insertions and 130 deletions:
0 comments (0 inline, 0 general)
src/command.cpp
Show inline comments
 
@@ -88,12 +88,12 @@ CommandProc CmdSendTrainToDepot;
 
CommandProc CmdForceTrainProceed;
 
CommandProc CmdReverseTrainDirection;
 

	
 
CommandProc CmdClearOrderBackup;
 
CommandProc CmdModifyOrder;
 
CommandProc CmdSkipToOrder;
 
CommandProc CmdDeleteOrder;
 
CommandProc CmdInsertOrder;
 
CommandProc CmdChangeServiceInt;
 
CommandProc CmdRestoreOrderIndex;
 

	
 
CommandProc CmdBuildIndustry;
 

	
 
@@ -221,8 +221,8 @@ static const Command _command_proc_table
 
	DEF_CMD(CmdBuildBuoy,                               CMD_AUTO), // CMD_BUILD_BUOY
 
	DEF_CMD(CmdPlantTree,                               CMD_AUTO), // CMD_PLANT_TREE
 

	
 
	DEF_CMD(CmdBuildVehicle,                                   0), // CMD_BUILD_VEHICLE
 
	DEF_CMD(CmdSellVehicle,                                    0), // CMD_SELL_VEHICLE
 
	DEF_CMD(CmdBuildVehicle,                       CMD_CLIENT_ID), // CMD_BUILD_VEHICLE
 
	DEF_CMD(CmdSellVehicle,                        CMD_CLIENT_ID), // CMD_SELL_VEHICLE
 
	DEF_CMD(CmdRefitVehicle,                                   0), // CMD_REFIT_VEHICLE
 

	
 
	DEF_CMD(CmdMoveRailVehicle,                                0), // CMD_MOVE_RAIL_VEHICLE
 
@@ -230,6 +230,7 @@ static const Command _command_proc_table
 
	DEF_CMD(CmdForceTrainProceed,                              0), // CMD_FORCE_TRAIN_PROCEED
 
	DEF_CMD(CmdReverseTrainDirection,                          0), // CMD_REVERSE_TRAIN_DIRECTION
 

	
 
	DEF_CMD(CmdClearOrderBackup,                   CMD_CLIENT_ID), // CMD_CLEAR_ORDER_BACKUP
 
	DEF_CMD(CmdModifyOrder,                                    0), // CMD_MODIFY_ORDER
 
	DEF_CMD(CmdSkipToOrder,                                    0), // CMD_SKIP_TO_ORDER
 
	DEF_CMD(CmdDeleteOrder,                                    0), // CMD_DELETE_ORDER
 
@@ -288,7 +289,6 @@ static const Command _command_proc_table
 

	
 
	DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
 

	
 
	DEF_CMD(CmdRestoreOrderIndex,                              0), // CMD_RESTORE_ORDER_INDEX
 
	DEF_CMD(CmdBuildLock,                               CMD_AUTO), // CMD_BUILD_LOCK
 

	
 
	DEF_CMD(CmdBuildSignalTrack,                        CMD_AUTO), // CMD_BUILD_SIGNAL_TRACK
 
@@ -502,7 +502,7 @@ bool DoCommandP(TileIndex tile, uint32 p
 

	
 
#ifdef ENABLE_NETWORK
 
	/* Only set p2 when the command does not come from the network. */
 
	if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID) p2 = CLIENT_ID_SERVER;
 
	if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
 
#endif
 

	
 
	CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
src/command_type.h
Show inline comments
 
@@ -186,6 +186,7 @@ enum Commands {
 
	CMD_FORCE_TRAIN_PROCEED,          ///< proceed a train to pass a red signal
 
	CMD_REVERSE_TRAIN_DIRECTION,      ///< turn a train around
 

	
 
	CMD_CLEAR_ORDER_BACKUP,           ///< clear the order backup of a given user/tile
 
	CMD_MODIFY_ORDER,                 ///< modify an order (like set full-load)
 
	CMD_SKIP_TO_ORDER,                ///< skip an order to the next of specific one
 
	CMD_DELETE_ORDER,                 ///< delete an order
 
@@ -242,7 +243,6 @@ enum Commands {
 
	CMD_COMPANY_CTRL,                 ///< used in multiplayer to create a new companies etc.
 
	CMD_LEVEL_LAND,                   ///< level land
 

	
 
	CMD_RESTORE_ORDER_INDEX,          ///< restore vehicle order-index and service interval
 
	CMD_BUILD_LOCK,                   ///< build a lock
 

	
 
	CMD_BUILD_SIGNAL_TRACK,           ///< add signals along a track (by dragging)
src/depot.cpp
Show inline comments
 
@@ -27,12 +27,14 @@ Depot::~Depot()
 
{
 
	if (CleaningPool()) return;
 

	
 
	/* Clear the order backup. */
 
	OrderBackup::Reset(this->xy, false);
 

	
 
	/* Clear the depot from all order-lists */
 
	RemoveOrderFromAllVehicles(OT_GOTO_DEPOT, this->index);
 

	
 
	/* Delete the depot-window */
 
	DeleteWindowById(WC_VEHICLE_DEPOT, this->xy);
 
	OrderBackup::Reset(this->xy);
 

	
 
	/* Delete the depot list */
 
	WindowNumber wno = (this->index << 16) | VLW_DEPOT_LIST | GetTileOwner(this->xy);
src/depot_gui.cpp
Show inline comments
 
@@ -976,12 +976,7 @@ struct DepotWindow : Window {
 
				this->SetDirty();
 

	
 
				int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
 

	
 
				bool is_engine = (v->type != VEH_TRAIN || Train::From(v)->IsFrontEngine());
 

	
 
				if (is_engine) OrderBackup::Backup(v);
 

	
 
				if (!DoCommandP(v->tile, v->index | sell_cmd << 16, 0, GetCmdSellVeh(v->type)) && is_engine) OrderBackup::Reset(this->window_number);
 
				DoCommandP(v->tile, v->index | sell_cmd << 16 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
 
				break;
 
			}
 

	
src/network/core/tcp_game.cpp
Show inline comments
 
@@ -18,6 +18,7 @@
 
#include "../network.h"
 
#include "../network_internal.h"
 
#include "../../core/pool_func.hpp"
 
#include "../../order_backup.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -37,6 +38,7 @@ NetworkClientSocket::NetworkClientSocket
 
NetworkClientSocket::~NetworkClientSocket()
 
{
 
	if (_redirect_console_to_client == this->client_id) _redirect_console_to_client = INVALID_CLIENT_ID;
 
	if (_network_server) OrderBackup::ResetUser(this->client_id);
 
	this->client_id = INVALID_CLIENT_ID;
 
	this->status = STATUS_INACTIVE;
 
}
src/order_backup.cpp
Show inline comments
 
@@ -12,6 +12,8 @@
 
#include "stdafx.h"
 
#include "command_func.h"
 
#include "core/pool_func.hpp"
 
#include "network/network.h"
 
#include "network/network_func.h"
 
#include "order_backup.h"
 
#include "order_base.h"
 
#include "vehicle_base.h"
 
@@ -23,11 +25,20 @@ INSTANTIATE_POOL_METHODS(OrderBackup)
 
OrderBackup::~OrderBackup()
 
{
 
	free(this->name);
 
	free(this->orders);
 

	
 
	if (CleaningPool()) return;
 

	
 
	Order *o = this->orders;
 
	while (o != NULL) {
 
		Order *next = o->next;
 
		delete o;
 
		o = next;
 
	}
 
}
 

	
 
OrderBackup::OrderBackup(const Vehicle *v)
 
OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
 
{
 
	this->user             = user;
 
	this->tile             = v->tile;
 
	this->orderindex       = v->cur_order_index;
 
	this->group            = v->group_id;
 
@@ -40,99 +51,128 @@ OrderBackup::OrderBackup(const Vehicle *
 
		this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
 
	} else {
 
		/* Else copy the orders */
 
		Order **tail = &this->orders;
 

	
 
		/* Count the number of orders */
 
		uint cnt = 0;
 
		const Order *order;
 
		FOR_VEHICLE_ORDERS(v, order) cnt++;
 

	
 
		/* Allocate memory for the orders plus an end-of-orders marker */
 
		this->orders = MallocT<Order>(cnt + 1);
 

	
 
		Order *dest = this->orders;
 

	
 
		/* Copy the orders */
 
		FOR_VEHICLE_ORDERS(v, order) {
 
			memcpy(dest, order, sizeof(Order));
 
			dest++;
 
			Order *copy = new Order();
 
			copy->AssignOrder(*order);
 
			*tail = copy;
 
			tail = &copy->next;
 
		}
 
		/* End the list with an empty order */
 
		dest->Free();
 
	}
 
}
 

	
 
void OrderBackup::DoRestore(const Vehicle *v)
 
void OrderBackup::DoRestore(Vehicle *v)
 
{
 
	/* If we have a custom name, process that */
 
	if (this->name != NULL) DoCommandP(0, v->index, 0, CMD_RENAME_VEHICLE, NULL, this->name);
 
	v->name = this->name;
 
	this->name = NULL;
 

	
 
	/* If we had shared orders, recover that */
 
	if (this->clone != NULL) {
 
		DoCommandP(0, v->index | (this->clone->index << 16), CO_SHARE, CMD_CLONE_ORDER);
 
	} else if (this->orders != NULL) {
 

	
 
		/* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
 
		 *  order number is one more than the current amount of orders, and because
 
		 *  in network the commands are queued before send, the second insert always
 
		 *  fails in test mode. By bypassing the test-mode, that no longer is a problem. */
 
		for (uint i = 0; !this->orders[i].IsType(OT_NOTHING); i++) {
 
			Order o = this->orders[i];
 
			/* Conditional orders need to have their destination to be valid on insertion. */
 
			if (o.IsType(OT_CONDITIONAL)) o.SetConditionSkipToOrder(0);
 

	
 
			if (!DoCommandP(0, v->index + (i << 16), o.Pack(),
 
					CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
 
				break;
 
			}
 

	
 
			/* Copy timetable if enabled */
 
			if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
 
					o.wait_time << 16 | o.travel_time,
 
					CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
 
				break;
 
			}
 
		}
 

	
 
			/* Fix the conditional orders' destination. */
 
		for (uint i = 0; !this->orders[i].IsType(OT_NOTHING); i++) {
 
			if (!this->orders[i].IsType(OT_CONDITIONAL)) continue;
 

	
 
			if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (this->orders[i].GetConditionSkipToOrder() << 4),
 
					CMD_MODIFY_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
 
				break;
 
			}
 
		}
 
		DoCommand(0, v->index | (this->clone->index << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER);
 
	} else if (this->orders != NULL && OrderList::CanAllocateItem()) {
 
		v->orders.list = new OrderList(this->orders, v);
 
		this->orders = NULL;
 
	}
 

	
 
	/* Restore vehicle order-index and service interval */
 
	DoCommandP(0, v->index, this->orderindex | (this->service_interval << 16), CMD_RESTORE_ORDER_INDEX);
 
	uint num_orders = v->GetNumOrders();
 
	if (num_orders != 0) v->cur_order_index = this->orderindex % num_orders;
 
	v->service_interval = this->service_interval;
 

	
 
	/* Restore vehicle group */
 
	DoCommandP(0, this->group, v->index, CMD_ADD_VEHICLE_GROUP);
 
	DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
 
}
 

	
 
/* static */ void OrderBackup::Backup(const Vehicle *v)
 
/* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
 
{
 
	OrderBackup::Reset();
 
	new OrderBackup(v);
 
	/* Don't use reset as that broadcasts over the network to reset the variable,
 
	 * which is what we are doing at the moment. */
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		if (ob->user == user) delete ob;
 
	}
 
	new OrderBackup(v, user);
 
}
 

	
 
/* static */ void OrderBackup::Restore(const Vehicle *v)
 
/* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
 
{
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		if (v->tile != ob->tile) continue;
 
		if (v->tile != ob->tile || ob->user != user) continue;
 

	
 
		ob->DoRestore(v);
 
		delete ob;
 
	}
 
}
 

	
 
/* static */ void OrderBackup::Reset(TileIndex t)
 
/* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
 
{
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		if (t == INVALID_TILE || t == ob->tile) delete ob;
 
		if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
 
	}
 
}
 

	
 
/**
 
 * Clear an OrderBackup
 
 * @param tile  Tile related to the to-be-cleared OrderBackup.
 
 * @param flags For command.
 
 * @param p1    Unused.
 
 * @param p2    User that had the OrderBackup.
 
 * @param text  Unused.
 
 * @return The cost of this operation or an error.
 
 */
 
CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	/* No need to check anything. If the tile or user don't exist we just ignore it. */
 
	if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);
 

	
 
	return CommandCost();
 
}
 

	
 
/* static */ void OrderBackup::ResetUser(uint32 user)
 
{
 
	assert(_network_server);
 

	
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		/* If it's not an backup of us, so ignore it. */
 
		if (ob->user != user) continue;
 

	
 
		DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
 
		return;
 
	}
 
}
 

	
 
/* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
 
{
 
	/* The user has CLIENT_ID_SERVER as default when network play is not active,
 
	 * but compiled it. A network client has its own variable for the unique
 
	 * client/user identifier. Finally if networking isn't compiled in the
 
	 * default is just plain and simple: 0. */
 
#ifdef ENABLE_NETWORK
 
	uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
 
#else
 
	uint32 user = 0;
 
#endif
 

	
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		/* If it's not an backup of us, so ignore it. */
 
		if (ob->user != user) continue;
 
		/* If it's not for our chosen tile either, ignore it. */
 
		if (t != INVALID_TILE && t != ob->tile) continue;
 

	
 
		if (from_gui) {
 
			DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
 
		} else {
 
			/* The command came from the game logic, i.e. the clearing of a tile.
 
			 * In that case we have no need to actually sync this, just do it. */
 
			delete ob;
 
		}
 
	}
 
}
 

	
src/order_backup.h
Show inline comments
 
@@ -28,12 +28,18 @@ typedef Pool<OrderBackup, OrderBackupID,
 
/** The pool with order backups. */
 
extern OrderBackupPool _order_backup_pool;
 

	
 
/** Flag to pass to the vehicle construction command when an order should be preserved. */
 
static const uint32 MAKE_ORDER_BACKUP_FLAG = 1 << 31;
 

	
 
/**
 
 * Data for backing up an order of a vehicle so it can be
 
 * restored after a vehicle is rebuilt in the same depot.
 
 */
 
struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool> {
 
private:
 
	friend const struct SaveLoad *GetOrderBackupDescription(); ///< Saving and loading of order backups.
 
	friend void Load_BKOR();   ///< Creating empty orders upon savegame loading.
 
	uint32 user;               ///< The user that requested the backup.
 
	TileIndex tile;            ///< Tile of the depot where the order was changed.
 
	GroupID group;             ///< The group the vehicle was part of.
 
	uint16 service_interval;   ///< The service interval of the vehicle.
 
@@ -43,17 +49,21 @@ private:
 
	VehicleOrderID orderindex; ///< The order-index the vehicle had.
 
	Order *orders;             ///< The actual orders if the vehicle was not a clone.
 

	
 
	/** Creation for savegame restoration. */
 
	OrderBackup() {}
 

	
 
	/**
 
	 * Create an order backup for the given vehicle.
 
	 * @param v The vehicle to make a backup of.
 
	 * @param v    The vehicle to make a backup of.
 
	 * @param user The user that is requesting the backup.
 
	 */
 
	OrderBackup(const Vehicle *v);
 
	OrderBackup(const Vehicle *v, uint32 user);
 

	
 
	/**
 
	 * Restore the data of this order to the given vehicle.
 
	 * @param v The vehicle to restore to.
 
	 */
 
	void DoRestore(const Vehicle *v);
 
	void DoRestore(Vehicle *v);
 

	
 
public:
 
	/** Free everything that is allocated. */
 
@@ -61,23 +71,43 @@ public:
 

	
 
	/**
 
	 * Create an order backup for the given vehicle.
 
	 * @param v The vehicle to make a backup of.
 
	 * @param v    The vehicle to make a backup of.
 
	 * @param user The user that is requesting the backup.
 
	 * @note Will automatically remove any previous backups of this user.
 
	 */
 
	static void Backup(const Vehicle *v);
 
	static void Backup(const Vehicle *v, uint32 user);
 

	
 
	/**
 
	 * Restore the data of this order to the given vehicle.
 
	 * @param v The vehicle to restore to.
 
	 * @param v    The vehicle to restore to.
 
	 * @param user The user that built the vehicle, thus wants to restore.
 
	 * @note After restoration the backup will automatically be removed.
 
	 */
 
	static void Restore(const Vehicle *v);
 
	static void Restore(Vehicle *v, uint32 user);
 

	
 
	/**
 
	 * Reset an OrderBackup given a tile and user.
 
	 * @param tile The tile associated with the OrderBackup.
 
	 * @param user The user associated with the OrderBackup.
 
	 * @note Must not be used from the GUI!
 
	 */
 
	static void ResetOfUser(TileIndex tile, uint32 user);
 

	
 
	/**
 
	 * Reset the OrderBackups.
 
	 * @param tile The tile of the order backup.
 
	 * Reset an user's OrderBackup if needed.
 
	 * @param user The user associated with the OrderBackup.
 
	 * @pre _network_server.
 
	 * @note Must not be used from a command.
 
	 */
 
	static void Reset(TileIndex tile = INVALID_TILE);
 
	static void ResetUser(uint32 user);
 

	
 
	/**
 
	 * Reset the OrderBackups from GUI/game logic.
 
	 * @param tile     The tile of the order backup.
 
	 * @param from_gui Whether the call came from the GUI, i.e. whether
 
	 *                 it must be synced over the network.
 
	 */
 
	static void Reset(TileIndex tile = INVALID_TILE, bool from_gui = true);
 

	
 
	/**
 
	 * Clear the group of all backups having this group ID.
src/order_cmd.cpp
Show inline comments
 
@@ -1328,45 +1328,6 @@ CommandCost CmdOrderRefit(TileIndex tile
 
	return CommandCost();
 
}
 

	
 
/**
 
 * Restore the current order-index of a vehicle and sets service-interval.
 
 * @param tile unused
 
 * @param flags operation to perform
 
 * @param p1 the ID of the vehicle
 
 * @param p2 various bistuffed elements
 
 * - p2 = (bit  0-15) - current order-index (p2 & 0xFFFF)
 
 * - p2 = (bit 16-31) - service interval (p2 >> 16)
 
 * @param text unused
 
 * @return the cost of this operation or an error
 
 * @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle
 
 * as far as I can see. We can store it in BackuppedOrders, and restore it, but
 
 * but we have no way of seeing it has been tampered with or not, as we have no
 
 * legit way of knowing what that ID was.@n
 
 * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and
 
 * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;"
 
 */
 
CommandCost CmdRestoreOrderIndex(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
 
{
 
	VehicleOrderID cur_ord = GB(p2,  0, 16);
 
	uint16 serv_int = GB(p2, 16, 16);
 

	
 
	Vehicle *v = Vehicle::GetIfValid(p1);
 
	/* Check the vehicle type and ownership, and if the service interval and order are in range */
 
	if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
 

	
 
	CommandCost ret = CheckOwnership(v->owner);
 
	if (ret.Failed()) return ret;
 

	
 
	if (serv_int != GetServiceIntervalClamped(serv_int, v->owner) || cur_ord >= v->GetNumOrders()) return CMD_ERROR;
 

	
 
	if (flags & DC_EXEC) {
 
		v->cur_order_index = cur_ord;
 
		v->service_interval = serv_int;
 
	}
 

	
 
	return CommandCost();
 
}
 

	
 

	
 
/**
 
 *
src/saveload/order_sl.cpp
Show inline comments
 
@@ -11,7 +11,9 @@
 

	
 
#include "../stdafx.h"
 
#include "../order_base.h"
 
#include "../order_backup.h"
 
#include "../settings_type.h"
 
#include "../network/network.h"
 

	
 
#include "saveload.h"
 

	
 
@@ -235,7 +237,65 @@ static void Ptrs_ORDL()
 
	}
 
}
 

	
 
const SaveLoad *GetOrderBackupDescription()
 
{
 
	static const SaveLoad _order_backup_desc[] = {
 
		SLE_VAR(OrderBackup, user,                  SLE_UINT32),
 
		SLE_VAR(OrderBackup, tile,                  SLE_UINT32),
 
		SLE_VAR(OrderBackup, group,                 SLE_UINT16),
 
		SLE_VAR(OrderBackup, service_interval,      SLE_INT32),
 
		SLE_STR(OrderBackup, name,                  SLE_STR, 0),
 
		SLE_VAR(OrderBackup, clone,                 SLE_UINT16),
 
		SLE_VAR(OrderBackup, orderindex,            SLE_UINT8),
 
		SLE_REF(OrderBackup, orders,                REF_ORDER),
 
		SLE_END()
 
	};
 

	
 
	return _order_backup_desc;
 
}
 

	
 
static void Save_BKOR()
 
{
 
	/* We only save this when we're a network server
 
	 * as we want this information on our clients. For
 
	 * normal games this information isn't needed. */
 
	if (!_networking || !_network_server) return;
 

	
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		SlSetArrayIndex(ob->index);
 
		SlObject(ob, GetOrderBackupDescription());
 
	}
 
}
 

	
 
void Load_BKOR()
 
{
 
	int index;
 

	
 
	while ((index = SlIterateArray()) != -1) {
 
		/* set num_orders to 0 so it's a valid OrderList */
 
		OrderBackup *ob = new (index) OrderBackup();
 
		SlObject(ob, GetOrderBackupDescription());
 
	}
 

	
 
	/* If we are a network server, then we just loaded
 
	 * a previously saved-by-server savegame. There are
 
	 * no clients with a backup anymore, so clear it. */
 
	if (_networking && _network_server) {
 
		_order_backup_pool.CleanPool();
 
	}
 
}
 

	
 
static void Ptrs_BKOR()
 
{
 
	OrderBackup *ob;
 
	FOR_ALL_ORDER_BACKUPS(ob) {
 
		SlObject(ob, GetOrderBackupDescription());
 
	}
 
}
 

	
 
extern const ChunkHandler _order_chunk_handlers[] = {
 
	{ 'BKOR', Save_BKOR, Load_BKOR, Ptrs_BKOR, NULL, CH_ARRAY},
 
	{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, NULL, CH_ARRAY},
 
	{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, NULL, CH_ARRAY | CH_LAST},
 
};
src/station_cmd.cpp
Show inline comments
 
@@ -2288,7 +2288,7 @@ static CommandCost RemoveAirport(TileInd
 
		cost.AddCost(_price[PR_CLEAR_STATION_AIRPORT]);
 

	
 
		if (flags & DC_EXEC) {
 
			if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur);
 
			if (IsHangarTile(tile_cur)) OrderBackup::Reset(tile_cur, false);
 
			DeleteAnimatedTile(tile_cur);
 
			DoClearSquare(tile_cur);
 
			DeleteNewGRFInspectWindow(GSF_AIRPORTTILES, tile_cur);
src/train_cmd.cpp
Show inline comments
 
@@ -41,6 +41,7 @@
 
#include "engine_base.h"
 
#include "engine_func.h"
 
#include "newgrf.h"
 
#include "order_backup.h"
 

	
 
#include "table/strings.h"
 
#include "table/train_cmd.h"
 
@@ -1325,9 +1326,10 @@ CommandCost CmdMoveRailVehicle(TileIndex
 
 * - data = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
 
 * - data = 1: sell the vehicle and all vehicles following it in the chain
 
 *             if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
 
 * @param user  the user for the order backup.
 
 * @return the cost of this operation or an error
 
 */
 
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data)
 
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint32 user)
 
{
 
	/* Check if we deleted a vehicle window */
 
	Window *w = NULL;
 
@@ -1381,6 +1383,8 @@ CommandCost CmdSellRailWagon(DoCommandFl
 

	
 
			/* If we deleted a window then open a new one for the 'new' train */
 
			if (IsLocalCompany() && w != NULL) ShowVehicleViewWindow(new_head);
 
		} else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 16)) {
 
			OrderBackup::Backup(v, user);
 
		}
 

	
 
		/* We need to update the information about the train. */
src/vehicle_cmd.cpp
Show inline comments
 
@@ -32,6 +32,7 @@
 
#include "articulated_vehicles.h"
 
#include "autoreplace_gui.h"
 
#include "company_base.h"
 
#include "order_backup.h"
 

	
 
#include "table/strings.h"
 

	
 
@@ -144,12 +145,14 @@ CommandCost CmdBuildVehicle(TileIndex ti
 
		}
 

	
 
		Company::Get(_current_company)->num_engines[eid]++;
 

	
 
		if (v->IsPrimaryVehicle()) OrderBackup::Restore(v, p2);
 
	}
 

	
 
	return value;
 
}
 

	
 
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data);
 
CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint32 user);
 

	
 
/**
 
 * Sell a vehicle.
 
@@ -157,7 +160,8 @@ CommandCost CmdSellRailWagon(DoCommandFl
 
 * @param flags for command.
 
 * @param p1 various bitstuffed data.
 
 *  bits  0-15: vehicle ID being sold.
 
 *  bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
 
 *  bits 16-30: vehicle type specific bits passed on to the vehicle build functions.
 
 *  bit     31: make a backup of the vehicle's order (if an engine).
 
 * @param p2 unused.
 
 * @param text unused.
 
 * @return the cost of this operation or an error.
 
@@ -176,12 +180,23 @@ CommandCost CmdSellVehicle(TileIndex til
 

	
 
	if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
 

	
 
	/* Can we actually make the order backup, i.e. are there enough orders? */
 
	if (p1 & MAKE_ORDER_BACKUP_FLAG &&
 
			front->orders.list != NULL &&
 
			!front->orders.list->IsShared() &&
 
			!Order::CanAllocateItem(front->orders.list->GetNumOrders())) {
 
		/* Only happens in exceptional cases when there aren't enough orders anyhow.
 
		 * Thus it should be safe to just drop the orders in that case. */
 
		p1 &= ~MAKE_ORDER_BACKUP_FLAG;
 
	}
 

	
 
	if (v->type == VEH_TRAIN) {
 
		ret = CmdSellRailWagon(flags, v, GB(p1, 16, 16));
 
		ret = CmdSellRailWagon(flags, v, GB(p1, 16, 16), p2);
 
	} else {
 
		ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
 

	
 
		if (flags & DC_EXEC) {
 
			if (v->IsPrimaryVehicle() && p1 & MAKE_ORDER_BACKUP_FLAG) OrderBackup::Backup(v, p2);
 
			delete front;
 
		}
 
	}
src/vehicle_gui.cpp
Show inline comments
 
@@ -44,7 +44,6 @@
 
#include "engine_func.h"
 
#include "newgrf.h"
 
#include "station_base.h"
 
#include "order_backup.h"
 

	
 
#include "table/sprites.h"
 
#include "table/strings.h"
 
@@ -2373,6 +2372,5 @@ void CcBuildPrimaryVehicle(const Command
 
	if (result.Failed()) return;
 

	
 
	const Vehicle *v = Vehicle::Get(_new_vehicle_id);
 
	OrderBackup::Restore(v);
 
	ShowVehicleViewWindow(v);
 
}
0 comments (0 inline, 0 general)